The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

Dark Archer

From Diablo 2 Wiki
Revision as of 17:57, 11 October 2013 by 82.41.176.69 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Dark Archer in-game
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Dark Archer:
is a Monster
and a Demon
and a Guest Monster

Dark Archers are Demons. They're a species of Corrupt Rogue Archers.

These humanoid females represent the Rogue hero of Diablo I. They have been twisted by Diablo's evil and now hunt heroes attempting to undo the damage wrought on their holy Monastery.

Dark Archers are not very dangerous individually. They have good accuracy, but don't deal very high damage, nor do they fire very quickly. Boss packs can be deadly though, especially if the boss spawns with a dangerous modifier like Cursed, Might, or Extra Strong; one that benefits her minions as well as herself.

The weakest Dark Stalkers in Hell difficulty are found on the first level of the Forgotten Tower, while the strongest are found on the Matron's Den.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 1:

Act 5:


Statistics

Some Dark Archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.


LocationLevelExperienceHit PointsWalk/SpeedRun/SpeedMax TC/Rune
Tower Cellar Level 17 / 38 / 7581 / 2939 / 3760521-31 / 326-563 / 2767-4780586/-, 42/Io, 75/Ber
Tower Cellar Level 27 / 39 / 7681 / 3144 / 3896421-31 / 344-595 / 2830-4889586/-, 42/Io, 75/Ber
Tower Cellar Level 37 / 40 / 7781 / 3365 / 4032321-31 / 363-627 / 2894-4998586/-, 42/Io, 75/Ber
Tower Cellar Level 47 / 41 / 7881 / 3600 / 4168221-31 / 382-661 / 2957-5108586/-, 42/Io, 78/Cham
Tower Cellar Level 57 / 42 / 7981 / 3852 / 4304121-31 / 400-692 / 3020-5217586/-, 45/Ko, 78/Cham
Pit Level 17 / 39 / 8581 / 3144 / 5119521-31 / 344-595 / 3400-5872586/-, 42/Io, 87/Zod
Pit Level 27 / 40 / 8581 / 3365 / 5119521-31 / 363-627 / 3400-5872586/-, 42/Io, 87/Zod
Crystalline Passage-- / 61 / 82-- / 12680 / 47118-- / 758-1310 / 3210-5545812--, 60/Ist, 84/Zod
Drifter Cavern-- / 61 / 84-- / 12680 / 49836-- / 758-1310 / 3336-5763812--, 60/Ist, 87/Zod
Matron's Den-- / -- / 83-- / -- / 96954-- / -- / 23808-29760812--, --, 87/Zod


Offense

  • Dark Archers have a % chance to add elemental damage to their attacks.
  • Guest Monster Dark Archers have a % chance to shoot fire, explosive, cold, and freezing arrows, equivalent to the Amazon skills of those names.
LocationAttack 1Attack Rating 1Elemental Damage
Tower Cellar Level 13-4 / 19-28 / 51-76142 / 1161 / 4542Cold Damage:
-- / 12-19 (6s) (10%) / 34-51 (7s) (20%)
Tower Cellar Level 23-4 / 19-29 / 52-78142 / 1188 / 4599Cold Damage:
-- / 13-19 (6s) (10%) / 34-52 (7s) (20%)
Tower Cellar Level 33-4 / 19-29 / 52-78142 / 1215 / 4656Cold Damage:
-- / 13-19 (6s) (10%) / 34-52 (7s) (20%)
Tower Cellar Level 43-4 / 21-31 / 53-80142 / 1242 / 4713Cold Damage:
-- / 14-21 (6s) (10%) / 35-53 (7s) (20%)
Tower Cellar Level 53-4 / 21-31 / 54-81142 / 1269 / 4770Cold Damage:
-- / 14-21 (6s) (10%) / 36-54 (7s) (20%)
Pit Level 13-4 / 19-29 / 57-86142 / 1188 / 5112Cold Damage:
-- / 13-19 (6s) (10%) / 38-57 (7s) (20%)
Pit Level 23-4 / 19-29 / 57-86142 / 1215 / 5112Cold Damage:
-- / 13-19 (6s) (10%) / 38-57 (7s) (20%)
Crystalline Passage-- / 15-30 / 27-55-- / 1782 / 4941Nightmare 25%, Hell 33%:
Cold Arrow:
-- / 27-28 (17s) / 37-38 (22s)
Freezing Arrow: -- / 140-150 (2s) / 200-210 (2s)
Drifter Cavern-- / 15-30 / 28-56-- / 1782 / 5055Nightmare 25%, Hell 33%:
Cold Arrow:
-- / 27-28 (17s) / 37-38 (22s)
Freezing Arrow: -- / 140-150 (2s) / 200-210 (2s)
Matron's Den-- / -- / 56-112-- / -- / 4998Nightmare 25%, Hell 33%:
Cold Arrow:
-- / -- / 37-38 (22s)
Freezing Arrow: -- / -- / 200-210 (2s)


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
LocationDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Tower Cellar Level 135 / 496 / 1327--1.2%100% / 100% / 100%50% / 40% / 33%
Tower Cellar Level 235 / 507 / 1343--1.2%100% / 100% / 100%50% / 40% / 33%
Tower Cellar Level 335 / 518 / 1359--1.2%100% / 100% / 100%50% / 40% / 33%
Tower Cellar Level 435 / 529 / 1375--1.2%100% / 100% / 100%50% / 40% / 33%
Tower Cellar Level 535 / 540 / 1391--1.2%100% / 100% / 100%50% / 40% / 33%
Pit Level 135 / 507 / 1485--1.2%100% / 100% / 100%50% / 40% / 33%
Pit Level 235 / 518 / 1485--1.2%100% / 100% / 100%50% / 40% / 33%
Crystalline Passage-- / 745 / 1438--1.2%-- / 100% / 100%-- / 40% / 33%
Drifter Cavern-- / 745 / 1470--1.2%-- / 100% / 100%-- / 40% / 33%
Matron's Den-- / -- / 2908--1.2%-- / -- / 100%-- / -- / 33%


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
LocationPhysicalFireColdLightningPoisonMagic
Tower Cellar Level 10% / 0% / 15%0% / 0% / 25%0% / 0% / 25%0% / 0% / 110%0% / 0% / 25%0% / 0% / 0%
Tower Cellar Level 20% / 0% / 15%0% / 0% / 25%0% / 0% / 25%0% / 0% / 110%0% / 0% / 25%0% / 0% / 0%
Tower Cellar Level 30% / 0% / 15%0% / 0% / 25%0% / 0% / 25%0% / 0% / 110%0% / 0% / 25%0% / 0% / 0%
Tower Cellar Level 40% / 0% / 15%0% / 0% / 25%0% / 0% / 25%0% / 0% / 110%0% / 0% / 25%0% / 0% / 0%
Tower Cellar Level 50% / 0% / 15%0% / 0% / 25%0% / 0% / 25%0% / 0% / 110%0% / 0% / 25%0% / 0% / 0%
Pit Level 10% / 0% / 15%0% / 0% / 25%0% / 0% / 25%0% / 0% / 110%0% / 0% / 25%0% / 0% / 0%
Pit Level 20% / 0% / 15%0% / 0% / 25%0% / 0% / 25%0% / 0% / 110%0% / 0% / 25%0% / 0% / 0%
Crystalline Passage-- / 0% / 15%-- / 25% / 50%-- / 50% / 140%-- / 25% / 50%-- / 0% / 15%-- / 0% / 0%
Drifter Cavern-- / 0% / 15%-- / 25% / 50%-- / 50% / 140%-- / 25% / 50%-- / 0% / 15%-- / 0% / 0%
Matron's Den-- / 0% / 15%-- / 25% / 50%-- / 50% / 140%-- / 25% / 50%-- / 0% / 15%-- / 0% / 0%