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Twisting Blades

From Diablo 4 Wiki and Guides - Season 11
Revision as of 12:50, 25 August 2023 by Elly (talk | contribs)

Twisting Blades is a Rogue skill from the Core skill tree. Its features are:

Twisting blades

Twisting Blades

Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.

Combo Points increases movement speed and damage.

Requires Dual Wielded weapons

Energy Cost: 30

Damage: Physical

Tags: Core, Imbueable, Cutthroat

Lucky Hit Chance: 33%

Upgrades

Enhanced Twisting Blades Upgrade

Enhanced Twisting Blades

Twisting Blades deals 35%[x] increased damage when returning.

Improved Twisting Blades Upgrade

Improved Twisting Blades

Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades .

Advanced Twisting Blades Upgrade

Advanced Twisting Blades

When your Twisting Blades return, your active Cooldowns are reduced by 0.10 seconds per enemy they passed through, up to 2 seconds.


Twisting Blade works in tandem with the Rogue Specialization Combo Points. When used together the Combo Points will add the following bonuses to Twisting Blades.

Combo Pts All Ranks Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 +20% Movement Speed x 58% Damage x 64% Damage x 70% Damage x 76% Damage x 82% Damage
2 + 40% Movement Speed x 72% Damage x 79% Damage x 86% Damage x 94% Damage x 101% Damage
3 + 60% Movement Speed x 86% Damage x 94% Damage x 103% Damage x 111% Damage x 120% Damage


Other Skills that work with Twisting Blades

The following skills either:

  • Create a condition Twisting Blades can exploit
  • Exploit a condition Twisting Blades creates
Basic Tree
Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Skill

Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 50%.

Skill

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance.

Skill

Core Tree
Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

Agility Tree
Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

Skill

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Weapon Mastery

Gain a bonus when attacking based on weapon type used in your attack:
Daggers: 7%[x] increased damage to Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%[x] increased damage to Vulnerable enemies.
Crossbows: 5%[x] increased Critical Strike Damage. Passive

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Trick Attacks

Dazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%.

Damage: Physical Damage
Prerequisite: Can also reach Trick Attacks via Dash. Passuve

Imbuement Tree
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Shadow Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 60% damage to only that enemy.

Damage: Shadow Damage
Tags: Imbuement, Imbueable Skill

Enhanced Shadow Imbuement

You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

Skill

Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Skill

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

Skill

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Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill (CC) enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable Skill

Mixed Cold Imbuement

Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

Skill

Blended Cold Imbuement

Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.

Skill

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Poison Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

Damage: Poison
Tags: Imbuement, Imbueable Skill

Enhanced Poison Imbuement

Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.

Skill

Mixed Poison Imbuement

Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the Cooldown of Poison Imbuement by 2 seconds.

Skill

Blended Poison Imbuement

Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.

Skill

Key Passives Tree
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Momentum

Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.

For each stack of Momentum, you gain:
3% Damage Reduction
3% Maximum Energy
3%[x] Energy Regeneration
3%[+] Movement Speed
6%[x] Increased Damage
Maximum of 10 Stacks.

Tags: Cutthroat Passive

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Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to x25% of your Damage vs Close bonus.

Damage: Physical Damage
Tags: Marksman, Cutthroat Passive


Changes to Twisting Blades

Patch 1.0.2d, June 4, 2023