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Revision as of 23:12, 22 November 2022
The Druid has access to six groups of skills:
- Basic
- Spirit
- Defensive
- Companion
- Wrath
- Ultimate
The tables below show the Druid's skills and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, some stats have been removed as they will change prior to the game's final release. Where stats are available, they are the latest build as far as we can tell.
BasicRequired Points: N/A |
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Earth Spike
Sunder the earth, impaling the first enemy hit for 19% damage.
Damage: Physical
Generates: 16 Spirit
Lucky Hit Chance: 35%
Tags: Basic, Nature Magic, Earth

Claw
Generate Spirit: 15
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and claw at an enemy for 28% damage.
Damage: Physical Damage
Tags: Basic, Shapeshifting, Werewolf

Storm Strike
Generate Spirit: 15
Lucky Hit Chance: 25%
Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .
Damage: Lightning Damage
Tags: Basic, Nature Magic, Storm, Chain

Maul
Generate Spirit: 20
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing 80% damage.
Damage: Physical Damage
Tags: Basic, Shapeshifting, Werebear

Wind Shear
Generate Spirit: 16
Lucky Hit Chance: 20%
Conjure a piercing blade of wind, dealing 20% damage.
Damage: Physical Damage
Tags: Basic, Nature Magic, Storm
SpiritRequired Points:2 |
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Pulverize
Spirit Cost: 35
Lucky Hit Chance: 25%
Shapeshift into a Werebear and slam the ground, dealing 150% damage to surrounding enemies.
Damage: Physical Damage
Tags: Core, Shapeshifting, Werebear

Landslide
Spirit Cost: 30
Lucky Hit Chance: 20%
Crush enemies between 4 pillars of earth, dealing up to 140% damage.
Damage: Physical Damage
Tags: Core, Nature Magic, Earth

Tornado
Spirit Cost: 35
Lucky Hit Chance: 8%
Conjure a swirling tornado that deals 65% damage.
Damage: Physical Damage
Tags: Core, Nature Magic, Storm

Lightning Storm
Spirit Cost: 15 per strike
Lucky Hit Chance: 15%
Conjure a growing lightning storm that deals 74% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
Damage: Lightning Damage
Tags: Core, Nature Magic, Storm, Channeled

Shred
Spirit Cost: 35
Lucky Hit Chance: 20%
Shapeshift into a Werewolf and perform a trio of combo attacks:
•1st Attack: Dash towards the target and deal 52% damage.
•2nd Attack: Deal 72% damage.
•3rd Attack: Perform a larger finishing move dealing 143% damage.
Damage: Physical Damage
Tags: Core, Shapeshifting, Werewolf, Mobility
![]() AbundanceBasic Skills generate 10%[x] more Spirit. |
![]() Heart of the WildMaximum Spirit is increased by 3. |
DefensiveRequired Points:2 |
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Cyclone Armor
Cooldown: 18 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 15.0% Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Damage: Physical Damage
Tags: Defensive, Nature Magic, Storm

Earthen Bulwark
Cooldown: 16 seconds
Lucky Hit Chance: 30%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.
Tags: Defensive, Nature Magic, Earth

Debilitating Roar
Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 40% for 4 seconds.
Damage: N/A
Tags: Defensive, Shapeshifting, Werebear, Shout
![]() Predatory InstinctCritical Strike Chance against Close enemies is increased by 2%[+]. |

Blood Howl
Cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20.0% of your Maximum Life (332).
Damage: N/A
Tags: Defensive, Shapeshifting, Werewolf, Shout
![]() Ancestral FortitudeIncrease your Non-Physical Resistances by 5%[+]. |
![]() VigilanceYou gain 7% Damage Reduction for 6 seconds after using a Defensive Skill. |
CompanionRequired Points: 11 |
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Poison Creeper
Cooldown: 20 seconds
Lucky Hit Chance: 28%
Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying 65% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 180% damage over 2 seconds.
Damage: Poison Damage
Tags: Companion

Wolves
Cooldown: 11 seconds
Lucky Hit Chance: 50%
Passive: Summon 2 wolf companions that bite enemies for 14% damage.
Active: Direct your wolves to focus an enemy, becoming Unstoppable and leaping at them to strike for 200% damage.
Damage: Physical Damage
Tags: Companion

Ravens
Cooldown: 15 seconds
Lucky Hit Chance: 45%
Passive: 1 Raven flies above you and periodically attacks your enemies for 90% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
Damage: Physical Damage
Tags: Companion

Nature's Reach
Deal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.
Damage: Physical Damage

Call of the Wild
Your Companion Skills deal 12%[x] bonus damage.
Tags: Companion

Clarity
After casting a Companion skill, your next Core or Wrath skill's damage and Critical Strike Chance are increased by x 5%, up to x 15%.
Damage: Physical Damage
Tags: Wrath, Companion
WrathRequired Points:16 |
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Hurricane
Cooldown: 20 seconds
Lucky Hit Chance: 21%
Form a hurricane around you that deals 346% damage to surrounding enemies over 8 seconds.
Damage: Physical Damage
Tags: Wrath, Nature Magic, Storm
![]() Elemental ExposureLucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for 1.0 seconds. |
![]() Endless TempestIncrease the duration of Hurricane and Cataclysm by 5%[x]. |
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![]() Charged AtmosphereEvery 14 / 11 / 8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. |
![]() Electric ShockLucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize (CC) them for 3 seconds. If the target is already Immobilized (CC), the Lightning damage dealt to them is increased by 7%[x] instead. | |
![]() Bad OmenLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage. |

Trample
Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.
Damage: Physical Damage
Tags: Wrath, Shapeshifting, Werebear, Mobility
![]() Iron FurYou gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. |
![]() MendingWhile in Werebear form, you receive 6%[+] additional Healing from all sources and gain 4%[x] increased Maximum Life. |
![]() ProvocationAfter 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal 5%[x] increased damage.. |

Boulder
Cooldown: 10 seconds
Lucky Hit Chance: 4%
Unearth a large rolling boulder that repeatedly Knocks Back (CC) enemies, dealing 70% damage with each hit.
Damage: Physical Damage
Tags: Wrath, Nature Magic, Earth
BoulderUnearth a large rolling boulder that knocks back and crushes enemies, dealing 34.65% (11-13) damage with each hit. Type: Earth Magic Damage: Physical Cooldown: 10 seconds |
Enhanced BoulderEnemies are slowed by 30% for 2 seconds after being hit with Boulder. |
Natural BoulderYour Basic skills grant 75% bonus Spirit while damaging enemies who are Knocked Back by Boulder. |
Savage BoulderThe first enemy damaged by Boulder is made Vulnerable for 3 seconds. | ||
Crushing EarthEarth skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. |
Stone GuardWhile Fortified over 50% of your maximum Life, your Earth skills deal x4% increased damage. |
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SafeguardCritical Strikes with Earth skills Fortifies you for 0.88. |
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RabiesShapeshift into a Werewolf and perform an infectious bite on the target dealing 24.40% (9-11) damage, and an additional 55.65 (19) damage over 6 seconds. Infected enemies spread Rabies to other nearby targets. Poison Damage Cooldown: 12 seconds |
Enhanced RabiesOnce Rabies infects 4 targets, it deals x30 |
Natural RabiesThe initial bite of Rabies heals you for 10% of your maximum Life. |
Savage RabiesThe initial bite of Rabies deals x100% increased damage against enemies who are Immobilized or Stunned. | ||
Lycanthropic SpeedWhile in Werewolf form, your Movement Speed is increased by 4%. This bonus persists for 3 seconds after leaving Werewolf form. |
Toxic ClawsCritical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds. |
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NeurotoxinPoisoned enemies are slowed by 8%. |
UltimateRequired Points: 33 | ||
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CataclysmA massive storm follows you for 8 seconds Tornadoes knock back enemies, and lightning strikes wildly dealing 54.60% (17-21) damage. Cooldown: 80 seconds |
Prime CataclysmCataclysm's duration is increased by 2 seconds. |
Supreme CataclysmLightning strikes from Cataclysm make enemies Vulnerable for 2 seconds. |
DefianceNature Magic skills deal x4% increased damage to Elites. |
Natural DisasterYour Earth skills deal x4% increased damage to Vulnerable enemies. Your Storm skills deal x4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back. |
ResonanceNature Magic skills deal x2% increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill. |
Circle of LifeNature Magic skills that consume Spirit restore 1% of your maximum Life. |
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PetrifyPetrify all nearby enemies, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to Petrified enemies. Type: Companion Damage: Physical Cooldown: 60 seconds |
Prime PetrifyPetrify's duration is increased by 1 seconds. |
Supreme PetrifyKilling a Petrified enemy grants 25 Spirit. |
Defensive PostureIncrease the amount of Fortify you gain from all sources by 5% |
Thick HideWhenever you are Stunned, Immobilized, or Knocked Down, Fortify for 2.56. |
UnrestrainedReduce the duration of control impairing effects by 3%. Triple this effect while you are Fortified for over 20% of your maximum Life. |
Nature's Resolve5% chance when struck to Fortify you for 1.76 |
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Grizzly RageShapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and x20% damage reduction. Damage bonus is increased by +3% each second while in this form. Kills extend the duration by 1 second up to +10 additional seconds. Cooldown: 60 seconds |
Prime Grizzly RageYou are unstoppable when Grizzly Rage is active. |
Supreme Grizzly RageGain 3.2 Fortified Life per second while Grizzly Rage is active. |
QuickshiftAfter shapeshifting into a different form, your next skill deals x5% increased damage. |
Heightened SensesUpon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 3 seconds. |
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Natural FortitudeShapeshifting Fortifies you for 0.56. |
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LacerateShapeshift into a Werewolf, become Immune and quickly dash 10 times between nearby enemies dealing up to 420.20% (135-165) damage. Cooldown: 50 seconds |
Prime LacerateEach time Lacerate deals a Critical Strike, heal for 3% of your maximum Life. |
Supreme LacerateLacerate's final strike deals x200% increased damage. |
MasteriesRequired Points: 33 (You can only choose one) | ||
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Ursine StrengthGain x20% additional maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.While Healthy, deal x20% increased damage. |
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Bestial RampageAfter being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds. After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds. |
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Lupine FerocityEvery 6th Werewolf skill hit Critically Strikes and deals x60% increased damage. |
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Earthen MightLuck Hit: Damaging enemies with Earth skills has up to a 5% chance to grant Earthen Might. This chance is increased by 10% for Critical Strikes, and is further increased by 10% if the target is Stunned, Immobilized, or Knocked Back. Earthen Might restores all of your Spirit & grants you 100% Critical Strike Chance for 5 seconds. |
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Nature's FuryCasting an Earth skill has a 20% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category. |
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Perfect StormYour Storm skills grant 2 Spirit and deal x20% increased damage when damaging a Vulnerable, immobilized or slowed enemy. |
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