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Season 8

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Diablo 4 Season 8 New Bosses
Diablo 4 Season 8 New Bosses

Diablo 4 Season 8: Season of Bosses Season icon.png - 29 April 2025. Season 8 was revealed during the 6 March 2025 developer chat and includes a PTR.

Season 8 focuses on the game's Bosses, Boss Powers and new Boss additions. Belial is the main antagonist setting the theme of this Season.

New Bosses

New bosses are being added to the Boss Ladder. These include.

  • Belial - The new hardest challenge on the Boss Ladder (Available to all players and will be the boss to beat).
  • Urvar from Vessel of Hatred will be a boss but on the lower tier of the boss ladder (Difficulty similar to Beast in the Ice).
  • The Harbinger of Hatred from VoH has also been added to the boss ladder. (Difficulty similar to Duriel and Andariel)

These new bosses will utilise the same loot pools as existing bosses within their respective tier.

Vessel of Hatred specific bonuses such as Runes and Tributes are available as rewards.

Note that Belial, comes in different forms and will appear in other forms during the Season.

Belial Ambush

If players defeat any of the bosses, there is a small chance that Belial will spawn at the end of the boss fight giving players the opportunity to double their loot.

Belial Supreme Form

To access the Supreme form of Belial, players will need to defeat Belial in an ambush. This is the only way to acquire the Lair Key required to fight his Supreme form.

Belial rewards
Belial rewards

Supreme Form Rewards

Unlike other bosses, when Belial is defeated, they can access his Hoard of loot. Once accessed, players can mimic the rewards from any other Boss.

Ancestral uniques and Infernal Compasses will also be dropped.

Aparition Incursions

The main open world events are called Aparition Incursions. These are fast-paced, Boss-rush-style events. Players must take down up to two Aparition Bosses from a pool of ten that can potentially appear. At the end of the Battle, Belial appears and only once he is defeated does the event conclude.

Boss Powers

There are a total of 24 Boss Powers to collect in Season 8. These are acquired from a first-time kill of a targeted Boss. Simply find an Apatition Incursion, kill the Boss and the Boss Powers menu will unlock.

  • 1-10 Boss Powers -From Aparition Boss Powers
  • 3 Boss Powers - Fom the three World Bosses.
  • 8 Boss Powers - From Lair Bosses
  • 2 Boss Powers - From Belial.

Main and Modifier Boss Powers

Boss Powers
Boss Powers

Each Boss Power has a main power and a modifier power. Each power's tooltip details what the power does when selected as the main power and what it does when selected as a modifier.

Only one Boss Power can be selected as a main power and the remaining three slots in the UI will use the modifier of the others slotted into the UI.

These Boss powers will get more powerful as you level and also scale with your Paragon level, so as you become more powerful, so does the Boss Power.

Boss Powers List

Name Powers Acquired From
Wandering Death’s Chest Beam
Wandering Death's Chest Beam
  • Main: While Channeling a Skill, spawn a beam that deals 300% Frostbite damage per second. Enemies hit take 50%[x] increased damage from you for 1 second.
  • Modifier: Your Main Boss Power instantly Executes Non-Boss enemies hit with less than 15% Life. When you Execute enemies you gain 25 Primary Resource.
World Boss, Wandering Death
Ashava’s Poison Breath
Ashava's Poison Breath
  • Main: Hitting an enemy affected by Damage over Time spawns a wave of acid that deals 400% Poisoning damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target’s current Life affected by Damage over Time.
  • Modifier: Once per activation, damaging an enemy with your Main Boss Power also applies 45% Poisoning damage to it over 3 seconds.
World Boss, Ashava
Avarice’s Explosive Ore
Averice's Explosive Ore
  • Main: When you gain excess Primary Resource, spawn a Piece of Ore. After 2.5 seconds the Piece of Ore explodes dealing 700% Fire damage. You can spawn up to 3 Pieces of Ore at once.
  • Modifier: Activating your Main Boss Power spends all your Primary Resource to increase its damage by 1.5%[x] per Resource point spent
World Boss, Avarice the Gold Curse
Allek’s Talons
Allek's Talons
  • Main: Casting a Basic Skill applies 200% Sparking damage over 4 seconds to enemies it hit.
  • Modifier: Gain 5% Movement Speed, increased by 0.5% for each 1% Cooldown Reduction you have, up to a maximum of 11%.
Apparition Incursion event
Beastmaster’s Training
Beastnaster's Training
  • Main: Whenever you cast a Summon Skill or call a Mercenary for Reinforcement, one of your Summons or Mercenaries Taunts enemies and gains 40% Damage Reduction.
  • Modifier: Your Summons deal 5%[x] more damage, increased by 0.25%[x] for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to a maximum of 17%[x].
Apparition Incursion event
Blackmailer’s Sabotage
Blackmailer's Sabotage
  • Main: Casting a Core Skill while you have a Barrier Knocks Down Close enemies for 1.1 seconds. This cannot occur on the same enemy more than once every 5 seconds.
  • Modifier: Whenever you gain Fortify, additionally gain 20% of the amount as Barrier.
Apparition Incursion event
Flesh Reaper’s Disruption
Fleshreapers-Disruption.png
  • Main: Damaging a Vulnerable enemy removes the Vulnerable and then Stuns them and surrounding enemies for 0.5 seconds. This Stun applies 100% more Stagger to Bosses.
  • Modifier: Gain 5%[x] Vulnerable Damage, increased by 0.25%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x].
Apparition Incursion event
Hatred’s Embrace’s Haste
Hatred’s Embrace’s Haste
  • Main: Casting a Shadow or Fire Skill grants 1.1% increased Movement Speed for 3 seconds, up to 11%.
  • Modifier: Gain 5%[+] Critical Strike Chance, increased by 0.5%[+] for each 1% of Shadow Resistance you have, up to a maximum of 22.5%[+].
Apparition Incursion event
Kirma’s Sparks
Kirma’s Sparks
  • Main: When you Evade, apply 200% Sparking damage over 4 seconds to Close enemies.
  • Modifier: Your Evade Cooldown is reduced by 5%, increased by 0.2% for each 1% Lightning Resistance from bonuses you have, up to a maximum of 11%.
Apparition Incursion event
Outlaw Sharpshooter’s Eye
Outlaw Sharpshooter’s Eye
  • Main: Dealing Direct Damage to a Distant enemy Slows them and surrounding enemies by 40% for 5 seconds.
  • Modifier: You deal increased damage to Enemies the further they are from you, up to 10.5%[x].
Apparition Incursion event
Sinerat’s Flames
Sinerat’s Flames
  • Main: Using a Mobility Skill Burns Close enemies for 200% Burning damage over 4 Seconds.
  • Modifier: Gain 5%[x] increased damage to all Elements. For each 1% of an Element’s Resistance from bonuses, gain 0.2%[x] increased damage for that Element, up to a maximum of 15.5%[x].
Apparition Incursion event
Skerg’s Toxin
Skerg’s Toxin
  • Main: When an enemy applies a Damage over Time effect to you, apply 1000% Poisoning damage to them over 4 seconds.
  • Modifier: When you take damage from a Damage Over Time effect, you have a 5% chance to be Healed instead, increased by 50% of your Poison Resistance from bonuses, up to a maximum of 12%.
Apparition Incursion event
Torusk’s Rage
Torusk’s Rage
  • Main: Damaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain 10.5%[x] increased Damage, Attack Speed, and Movement Speed for 3 seconds.
  • Modifier: Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+].
Apparition Incursion event
Torment 1 or Higher
Belial’s Crystal Decoy
Belial’s Crystal Decoy
  • Main: When you Cast an Agility, Defensive, or Macabre skill, spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing 600% Shadow damage.
  • Modifier: Activating your Main Boss Power Fears Nearby enemies for 0.75 seconds and deals 50% Shadow damage to them.
Defeat Belial in a Lair Boss ambush
Lilith’s Wind of Hate
Lilith’s Wind of Hate
  • Main: When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals 250% Physical damage. Enemies take 60%[x] increased damage from Wind of Hate each time it hits them, up to 300%[x]
  • Modifier: Activating your Main Boss Power grants you 21%[+] increased Dodge chance for 2 seconds. Whenever you Dodge an attack you Immobilize Nearby enemies for 3 seconds.
Defeat Lilith
Belial’s Eye Beams
Belial’s Eye Beams
  • Main: After you drink a healing potion, gain 75% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for 1,750% damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion at full health.
  • Modifier: Activating your Main Boss Power grants unbreakable Stealth for 2 seconds. You deal 11%[x] increased Overpower Damage while Stealthed.
Defeat Exalted Lair Boss Belial, Lord of Lies
Andariel’s Flaming Skull
Andariel’s Flaming Skul
  • Main: After standing still for 1 second, summon a skull for 4 seconds that rotates around you and breathes fire that Burns enemies for 1200% damage over 3 seconds.
  • Modifier: Burning Enemies take 21% more damage from your Damage over Time effects. For 5 seconds after activating your Main Boss Power, all your other attacks Burn enemies for 1,800% damage over 3 seconds.
Defeat the Greater Lair Boss, Andariel
Beast in the Ice’s Sleet
Beast in the Ice’s Sleet
  • Main: After casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal 800% Cold damage and Freeze enemies for 2 seconds.
  • Modifier: Your Main Boss Power now Chills enemies it damages for 2.5%[x].
Defeat the Initiate Lair Boss, Beast in the Ice
Grigoire’s Lightning Square
Grigoire’s Lightning Square
  • Main: After you cast a Core Skill, lightning tiles outward for 1.2 seconds dealing 300% Lightning damage per strike.
  • Modifier: Once per activation, damaging an enemy with your Main Boss Power Stuns enemies it hits for 0.25 seconds.
Defeat the Initiate Lair Boss, Grigoire
Lord Zir’s Blood Pool
ord Zir’s Blood Pool
  • Main: After you damage an enemy, spawn a pool of blood that deals 400% Bleeding damage per second over 4 seconds. You can have up to 3 active pools.
  • Modifier: Activating your Main Boss Power Heals you for 5.5% of your Maximum Life over 3 seconds.
Defeat the Initiate Lair Boss, Lord Zir
Varshan’s Life Steal
Varshan’s Life Steal
  • Main: Every time you lose 25% of your Maximum Life, attach a leeching beam to the attacker which restores 10% of your Maximum Life and deals 1200% Corrupting damage over 3 second to them.
  • Modifier: Activating your Main Boss Power inflicts Nearby enemies with 200% Corrupting damage over 2 seconds.
Defeat Initiate Lair Boss, Varshan
Urivar’s Lobbed Bombs
Urivar’s Lobbed Bombs
  • Main: After you Cast an Ultimate Skill, lob 4 bombs that deal 800% Fire damage and reduce your Ultimate Skill’s Cooldown by 5 seconds.
  • Modifier: Killing an enemy with your Main Boss Power reduces your Ultimate Skill’s Cooldown by 0.2 seconds.
Defeat Initiate Lair Boss, Urivar. (VoH only)
Harbinger of Hatred’s Volley
Harbinger of Hatred’s Volley
  • Main: After damaging a Vulnerable enemy, shoot piercing projectiles that last 1.3 seconds, dealing 400% Fire damage and applying Vulnerable. Deals 40%[x] increased damage to Vulnerable enemies.
  • Modifier: Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants 11%[x] increased Vulnerable Damage for 5 seconds.
Defeat Greater Lair Boss, Harbinger of Hatred.

Boss Changes

Boss Tiers

Note: all the following changes are permanent once Season 8 concludes:

What was known as the Ladder Bosses have been changed to tiers as follows:

  • Initiate Lair Bosses: Beast in the Ice, Grigoire, Lord Zir, Varshan, and Urivar (available for Vessel of Hatred owners only).
  • Greater Lair Bosses: Andariel, Duriel, and Harbringer of Hatred (available for Vessel of Hatred owners only).
  • Exalted Lair Bosses: Belial, Lord of Lies.

To fight any Lair Boss, players must be in Torment Level 1 or higher.

Acquiring Loot Changes

  • Lair Bosses no longer require boss materials to summon and provide a vastly reduced reward upon death. Instead, when a Lair boss dies, a chest called a Hoard will spawn containing its loot. Each player must individually spend boss materials to open their Hoard.
  • The first Unique item dropped by a Lair Boss will be from their unique pool. Further Unique Items will have a 50% chance to be from the general Unique pool.
  • When playing in a party, Lair Bosses have a 33% chance per additional party member to drop an extra Unique Item from their unique pool.
  • Lair Bosses now drop 5 Unique Items in Torment IV, instead of 6.

Lair Boss Keys

Materials are no longer used to summon, but the phrase "keys" is now being used for the single material required to open the Boss Hoard rewards chests at the end of the battle.

  • Each boss requires a Lair Boss Key to unlock their Hoard. This is one specific item for each boss, such as: Malignant Heart (Varshan), Living Steel (Grigoire), Distilled Fear (Beast in the Ice), Exquisite Blood (Lord Zir), Judicator’s Mask (Urivar), Shard of Agony (Duriel), Pin-Cushioned Doll (Andariel), Hatred Hearts (Harbringer of Hatred, Betrayer’s Husk (Belial, Lord of Lies).
  • All Initiate Lair Bosses have the chance to drop a Stygian Stone, which can be converted into any Greater Lair Boss Key of your choice.
  • Lair Boss Keys can stack up to 99.

Map and Tooltip Changes

  • A new icon has been added to the Boss Lairs on the map and tooltips for each Lair.
  • You can now teleport directly to a Boss Lair
  • Each Boss Lair description on the map lists the required Hoard Key and if you currently own a sufficient amount.

New Uniques

Barbarian

3619227779.png

Bane of Ahjad-Den

Before Baal's hosts blighted Daken-Shar, the outnumbered northmen clad themselves in barbed mail so that even in death, the demons still bled.

Type: Unique Gloves
Class: Barbarian

Description: Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals [400.0 - 600.0]%[x] increased damage.


    Affixes:
    • 8.0 - 12.5 Cooldown Reduction
    • +4 - 6 to Mighty Throw
    • +114.0 - 150.0 Critical Strike Damage
    • +7 - 10 Fury per Second

    Druid

    3148654398.png

    Gathlen's Birthright

    'Twas Gathlen, most tender warden of the elder realm, who reigneth o'er grove and glade. Whosoever he favors shall inherit the wilds. Utter his name, and be embraced.

    Type: Unique Helm
    Class: Druid

    Description: While in Human form, Critical Striking enemies with Nature Magic [400 - 200] times grants you Anima of the Forest for 10 seconds.

    While infused with Anima of the Forest you gain the Perfect Storm and Earthen Might Key Passives..

    • Anima of the Forest grants 15% Attack Speed

    Affixes:
    • +[10.5 - 15.0]% Willpower
    • +[2 - 3] to Humanity
    • +[224 - 296] Armor
    • +[17.5 - 23.0]% Movement Speed while in Human Form

    Rogue

    844063043.png

    Bands of Ichorous Rose

    From the stump of the Blood Rose oozes a foul and black ichor—bane to flesh and blood. Blade and hide treated in the toxics are worth the fortunes of kings.


    Type: Unique Gloves
    Class: Rogue

    Description: Poison Trap always deals its full damage over 3 seconds and it benefits from all of its upgrades, which are increased by [50.0 - 100.0]%[x].Poison Trap also: Benefits from Combo PointsHas no Cooldown during Inner SightCooldown is reduced by Preparation

    • +4 Maximum Poison Traps

    Affixes: (Item Power 925)
    • +4 Maximum Poison Traps
    • +[18.5 - 27.5]% Chance for Poison Trap to Cast Twice
    • +[10.5 - 15.0]% Attack Speed
    • +[3.0 - 5.0]% Maximum Poison Resistance
    • +[41.5 - 55.0]% Poison Resistance

    Necromancer

    2952066857.png

    Sanguivor, Blade of Zir

    The parched blade keens, longing to serve its master.


    Type: Unique Two-Handed Sword
    Class: Necromancer

    Description: Your Summons' damage afflict enemies with Vampiric Curse. Consuming a Corpse also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal [5.0 - 10.0]%[x] increased damage per soul unleashed.

    • +60.0% Skeleton Mage Damage
    • +60.0% Golem Damage

    Affixes: (Item Power 925)

    Sorcerer

    235533145.png

    Hail of Verglas

    "Ere the age of mage and king, storms raged so dread and fell that men named it the wrath of gods. Its hail smote the earth till mountains were wrought..." -Tome recovered from Kasama


    Type: Unique Helm
    Class: Sorcerer

    Description: Ice Shards now spreads out with 2 additional shards. You deal [1.0 - 1.5]%[x] increased damage for each time Ice Shards damages an enemy for 5 seconds, up to [50.0 - 75.0]%[x].

    • +7.5% Maximum Cold Resistance
    • +50.0% Cold Resistance

    Affixes: (Item Power 925)
    • +7.5% Maximum Cold Resistance
    • +50.0% Cold Resistance
    • +[4 - 6] to Ice Shards
    • +[10.5 - 15.0]% Intelligence
    • +[10.5 - 15.0]% Attack Speed
    • [13.0 - 17.5]% Maximum Life

    Spiritborn

    2403703953.png

    Sunbird's Gorget

    Long ago, the Sunbird swallowed the sun whole. In the dark, the Spiritborn Xipil crawled to its nest and tore the sun free from the bird's gullet. Since, its throat was scorched red for its folly.


    Type: Unique Amulet
    Class: Spiritborn

    Description: Picking up a Storm Feather forms a firestorm around you for 8 seconds dealing [225 - 450] Fire damage every 0.5 seconds.Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by 100%[x] but not refreshing its duration. The firestorm is considered to be an Eagle, Jaguar, and Storm Feather Skill.

    • +30.0% Resistance to All Elements

    Affixes: (Item Power 925)
    • +30.0% Resistance to All Elements
    • +[16.0 - 25.0]% Movement Speed
    • +[2 - 3] to Acceleration
    • +[2 - 3] to Furnace
    • +[2 - 3] to Potent

    New Aspects

    Barbarian

    Aspect of Delayed Extinction
    Offensive Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another [125 - 250]%[x].

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Barbarian

    Druid

    Aspect of Impending Deluge
    Offensive Storm Strike's damage is increased by 50%[x] and increases the damage the target takes from your other Skills by [20 - 40]%[x] for 6 seconds.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Druid

    Rogue

    Aspect of Contamination
    Offensive Poison Trap bursts for [225 - 375] Poison damage when it triggers. If this burst Critically Strikes, you deal [20 - 40]%[x] increased Poison damage for 5 seconds.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Rogue

    Necromancer

    Aspect of Service and Sacrifice
    Offensive Skeleton Warriors explode on death, dealing [150 - 300] Physical damage to surrounding enemies. They lose 25% Life per second while in combat.Skeleton Mages take 90% less damage and deal [50.0 - 100.0]%[x] increased damage.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Necromancer

    Spiritborn

    Rip and Tear Aspect
    Offensive Rushing Claw deals [10 - 30]%[x] increased damage and is empowered based on how many Charges it has when you Cast it: 1: Heals 15% of your Maximum Life. 2: Guaranteed to Overpower. 3: Guaranteed to Critically Strike. 4+: Strikes an additional time.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Spiritborn