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Beast In Ice

From Diablo 4 Wiki

The Beast in Ice is an endgame boss added to Diablo 4 for Season 2: Season of Blood.

Summoning Beast in Ice Requirements

To summon the Beast in Ice, players will need to craft a Glacial Fissure Nightmare Sigil at the Occultist. To craft the Sigil, the following is required:

  • Distilled Fear x9 (complete Nightmare Dungeons of Tier 30 or higher for these to drop)
  • Sigil Powder x250

Where is the Beast in Ice?

Located in the Glacial Fissure [Map].

Drops

Players can pick up the Skull Torch and Fell Steed Mount Trophies as drops.

Beast in Ice Loot Table

Specific unique items can be dropped by The Beast in Ice and the items are detailed in the tables below.

All Classes Uniques

Frostburn.png

Frostburn

A touch so frigid it stops the heart and chills the very soul.

Type: Gloves
Class: All

Description: Lucky Hit: Up to a 15 - 25% chance to Freeze (CC) enemies for 2 seconds.

Affixes:

Mothers_Embrace.png

Mother's Embrace

"Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias

Type: Ring
Class: All

Description: If a Core Skill hits 4 or more enemies, 30% - 50% of the Resource cost is refunded.

Affixes:

Fists_of_Fate.png

Fists of Fate

"Will you let fear cheat you, or will you risk everything to find understanding? After all, death is simply the coin with which we purchase life." - Zurke

Type: Gloves
Class: All

Description: Your attacks randomly deal 1% to 200% - 300% of their normal damage.

Affixes:

TassetsoftheDawningSky.png

Tassets of the Dawning Sky

“May the Light of Father Inarius shine down upon all weary travelers of this holy land. Turn your face toward his radiance and find your strength renewed.” - Statue Inscription

Type: Pants
Class: All

Description: When you take damage from a Non-Physical damage type, you gain [8 - 12]%[+] Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.


While Injured, Your Potion Also Grants +% Movement Speed for 2 Seconds


Affixes:

  • % Control Impaired Duration Reduction
  • + # Maximum Life
  • + % All Stats
  • + % Resistance to All Elements

Barbarian Uniques

Fields_of_Crimson.png

Fields of Crimson

"We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on." - Daelyr, Crane Tribe warrior

Type: Two-Handed Sword
Class: Barbarian

Description: While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts # Bleeding (DoT) damage over 6 seconds. Enemies standing in the pool take x30% increased Bleeding damage.


Affixes:

100000_Steps.png

100,000 Steps

"While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home." - A History of the Children of Bul-Kathos Unique Boots

Type: Boots
Class: Barbarian

Description: After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain 32 - 50 Fury. This cannot happen more than once every 15 seconds.

  • + # Max Evade Charges

Affixes:

  • + % Damage with Skills that Swap to New Weapons
  • + # Ranks of Ground Stomp
  • + # Dexterity
  • + % Movement Speed
Ancients_Oath.png

Ancients' Oath

"Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength." - Gerti, Oxen Tribe Forgemaster

Type: Two-Handed Axe
Class: Barbarian

Description: Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x 30 - 50% bonus damage from you for 5.0 seconds.


Affixes:

Battle_Trance.png

Battle Trance

"The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved... it was like he was dancing to music only he could hear." - Captain Dervin

Type: Amulet
Class: Barbarian

Description: Increase Frenzy's maximum stacks by 2.  While you have maximum Frenzy, your other Skills gain 35 - 45% increased Attack Speed.

  • % Resistance to All Elements

Affixes:

  • % Cooldown Reduction
  • % Damage Reduction from Close enemies
  • + % Maximum Fury
  • + # Ranks to Frenzy
Hellhammer.png

Hellhammer

The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself.

Type: Two-Handed Mace

Description: Upheaval ignites the ground Burning enemies for an additional # damage over 4 seconds.

Affixes:


  • + % Damage with Two-Handed Bludgeoning Weapons
  • + # Ranks to Upheaval
  • + % Damage to Burning enemies
  • % Damage Reduction from enemies that are Burning

Druid Uniques

Waxing_Gibbous.png

Waxing Gibbous

The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.

Type: Axe
Class: Druid

Description: Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for 1.0 - 2.5 seconds.

Affixes: - Item Power 725

Hunters_Zenith.png

Hunter's Zenith

"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!" - Nafain, during the Days of Ash

Type: Ring
Class: Druid

Description: Gain a bonus when you kill with a Shapeshifting Skill:

  • Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
  • Werebear: Your next Werewolf Skill will Heal you for # when damage is first dealt.
  • Affixes:

    • + % All Resistances
    • + % Lightning Resistance

    Waxing_Gibbous.png

    Waxing Gibbous

    The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.

    Type: Axe
    Class: Druid

    Description: Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for 1.0 - 2.5 seconds.

    Affixes: - Item Power 725

    Storms_Companion.png

    Storm's Companion

    "The storm's rage is my own, brother. I call, and the skies roar in reply." - Vasily, to Bul-Kathos

    Type: Pants

    Description: Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.

    Affixes:

    • While Injured, your potion also grants 30% Movement Speed for 2 Seconds

    • + # Maximum Life
    • + % Companion Movement Speed
    • % Damage Reduction
    • + 3-4 Ranks in Wolves

    Necromancer Uniques

    Bloodless_Scream.png

    Bloodless Scream

    "My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever." - The Ebon Pages, Canto II, Verse XI

    Type: Two-Handed Scythe
    Class: Necromancer

    Description: Your Darkness Skills Chill (CC) enemies for up to 100.0% and deal x 20 - 50% increased damage to Frozen enemies.

    Lucky Hit: Your Darkness Skills have up to a 100.0% chance to generate 7 - 10 additional Essence against Frozen targets.

    • # Damage per Hit
    • # Attacks per Second (Slow)
    • + Life On Kill

    Affixes:

    Howl_from_Below.png

    Howl from Below

    "Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!" - Ravings of Madman Gustav

    Type: Gloves
    Class: Necromancer

    Description: Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by x 30% - 40%.

    Affixes: - Item Power 725

    Deathspeakers_Pendant.png

    Deathspeaker's Pendant

    Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.

    Type: Amulet
    Class: Necromancer

    Description: Blood Surge casts a mini nova on your Minions, dealing # damage. Damage is increased by 10.0% per target drained by the initial cast, up to 50.0%.

    • % Resistance to All Elements

    Affixes:

    • % Resistance to All Elements
    • + % Blood Skill Damage
    • + % Summoning Skill Damage
    • + # Ranks to Coalesced Blood Passive Skill
    • % Essence Cost Reduction


    Ring_of_Mendeln.png

    Ring of Mendeln

    The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished.

    Type: Ring

    Description: While you have 7 or more Minions you gain Lucky Hit: Up to a 10.0% chance to empower all of your Minions, causing the next attack from each to explode for # Physical damage.

    • % Cold Resistance
    • % Shadow Resistance

    Affixes:

    Rogue Uniques

    Condemnation.png

    Condemnation

    "I've never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

    Type: Dagger
    'Class: Rogue

    Description: Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.

    • + % Damage to Close Enemies

    Affixes:



    Windforce.png

    Windforce

    "There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements

    Type: Bow
    Class: Rogue

    Description: Lucky Hit: Hits with this weapon have up to a 30 - 40% chance to deal double damage and Knock Back (CC) the target.

    • + % Damage to Distant Enemies

    Affixes:

    Eaglehorn.png

    Eaglehorn

    Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets. - Barrett's Book of Implements

    Type: Bow

    Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals x 40%–60% bonus damage.

    Affixes:

    • % Damage to Distant Enemies

    Word_of_Hakan.png

    Word of Hakan

    "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II

    Type: Amulet
    Class: Rogue

    Description: Your Rain of Arrows is always Imbued with all Imbuements at once.

    • + % Resistance to All Elements

    Affixes:

    Sorcerer Uniques

    Staff_of_Lam_Esen.png

    Staff of Lam Esen

    "Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artefacts that have survived to this day." - Barrett's Book of Implements

    Type: Staff
    Class: Sorcerer

    Description: Your casts of Charged Bolts have a x40 - 60% chance to be attracted to enemies and last 300% longer.


    Affixes:

    Esus_Heirloom.png

    Esu's Heirloom

    "While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans." - Barrett's Book of Implements

    Type: Boots
    Class: Sorcerer

    Description: Your Critical Strike Chance is increased by 20 - 30% of your Movement Speed bonus.

    Affixes:

    Gloves_of_the_Illuminator.png

    Gloves of the Illuminator

    After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.

    Type: Gloves
    Class: Sorcerer

    Description: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 35 - 25% less damage.

    Affixes:

    The_Oculus.png

    The Oculus

    The rhythm of the orb, which had pulsed steadily for five centuries, quickened as its owner took his final ragged breaths. It were as if some intelligence within reveled in the sight.- Master Eos

    Type: Wand
    Class: Sorcerer

    Description: Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.

    Affixes:


    • + [# - #] Damage
    • + 5 - 10 Ranks of Teleport
    • + 1 - 2 Max Evade Charges
    • Attacks reduce Evade's Cooldown by 0.6 - 0.8 secs