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Tainted are [[Demons]].
[[File:Afflicted.jpg|thumb|left|Afflicted in-game]]
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Tainted are [[Demons]].


Large, dog-like, lightning-based demons, Tainted have a melee range bite, and the ability to spit lightning orbs over a distance. They can be dangerous in packs, especially with tough [[Monster Modifiers]] and the [[Superuniques|SuperUunique]] boss [[Superuniques#Pitspawn_Fouldog|Pitspawn Fouldog]] and his minion pack are often quite dangerous to new characters.
Large, dog-like, lightning-based demons, Tainted have a melee range bite, and the ability to spit lightning orbs over a distance. They can be dangerous in packs, especially with tough [[Monster Modifiers]]. The [[Superuniques]] boss [[Pitspawn Fouldog]] and his minion pack are often quite dangerous to new characters on Jail level 2.


* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''




=Statistics=
==Statistics==


{| width="100%" style="text-align:center"
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** Champions and Bosses can sometimes drop from the next higher TC.
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
 
{| width="100%"
! Type
! Type
! Level
! Level
! Experience
! Experience
! Hit Points
! Hit Points
! Speed
! Max TC/Rune
|-
|-
| '''Misshapen'''
| '''Misshapen'''
Line 18:Line 26:
| 56 / 3431 / 36813
| 56 / 3431 / 36813
| 10-21 / 363-670 / 2117-5210
| 10-21 / 363-670 / 2117-5210
| align="center" | 5
| 6/-, 42/Io, 84/Zod
|-
|-
| '''Disfigured'''
| '''Disfigured'''
Line 23:Line 33:
| 81 / 4206 / 38512
| 81 / 4206 / 38512
| 18-34 / 429-793 / 2172-5348
| 18-34 / 429-793 / 2172-5348
| align="center" | 5
| 6/-, 42/Io, 69/Lo
|-
|-
| '''Tainted'''
| '''Tainted'''
Line 28:Line 40:
| 105 / 4815 / 41910
| 105 / 4815 / 41910
| 24-46 / 473-874 / 2284-5624
| 24-46 / 473-874 / 2284-5624
| align="center" | 6
| 12/-, 45/Ko, 69/Lo
|-
|-
| '''Afflicted'''
| '''Afflicted'''
Line 33:Line 47:
| 113 / 5151 / 43608
| 113 / 5151 / 43608
| 26-50 / 496-916 / 2341-5762
| 26-50 / 496-916 / 2341-5762
| align="center" | 6
| 12/-, 45/Ko, 69/Lo
|-
|-
| '''Damned'''
| '''Damned'''
Line 38:Line 54:
| 473 / 12555 / 62295
| 473 / 12555 / 62295
| 73-142 / 806-1489 / 2957-7280
| 73-142 / 806-1489 / 2957-7280
| align="center" | 7
| 33/Sol, 60/Ist, 87/Zod
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Afflicted'''
| -- / 61 / 84
| -- / 15850 / 62295
| -- / 1103-1654 / 4853-7280
| align="center" | 9
| --. 60/Ist, 87/Zod
|}
|}




=Offense=
==Offense==
 
Tainted can spit lightning orbs as a ranged attack. They also have a % chance to add lightning damage to their melee attack, on NM/Hell difficulties. (Note that the damage of the bite and the orb are identical.)


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Melee Attack 1
! Attack
! Attack Rating 1
! Attack Rating
! Lightning Projectile
! Lightning Bite
! Lightning Orb
|-
|-
| '''Misshapen'''
| '''Misshapen'''
| 3-4 / 15-31 / 40-80
| 3-4 / 15-31 / 40-80
| 25 / 831 / 3080
| 25 / 831 / 3080
| -- / 43-55 (15%) / 128-160 (35%)
| 3-4 / 43-55 / 128-160
| 3-4 / 43-55 / 128-160
|-
|-
Line 57:Line 88:
| 4-6 / 16-33 / 40-80
| 4-6 / 16-33 / 40-80
| 51 / 891 / 3121
| 51 / 891 / 3121
| -- / 46-59 (15%) / 128-160 (35%)
| 4-6 / 46-59 / 128-160
| 4-6 / 46-59 / 128-160
|-
|-
Line 62:Line 94:
| 5-8 / 17-35 / 40-81
| 5-8 / 17-35 / 40-81
| 74 / 930 / 3205
| 74 / 930 / 3205
| -- / 51-66 (15%) / 136-170 (35%)
| 6-8 / 49-63 / 129-162
| 6-8 / 49-63 / 129-162
|-
|-
Line 67:Line 100:
| 6-9 / 18-36 / 41-83
| 6-9 / 18-36 / 41-83
| 85 / 950 / 3247
| 85 / 950 / 3247
| -- / 50-64 (15%) / 132-166 (35%)
| 6-8 / 50-64 / 132-166
| 6-8 / 50-64 / 132-166
|-
|-
Line 72:Line 106:
| 12-18 / 23-47 / 47-94
| 12-18 / 23-47 / 47-94
| 207 / 1227 / 3707
| 207 / 1227 / 3707
| -- / 65-84 (15%) / 150-188 (35%)
| 12-18 / 65-84 / 150-188
| 12-18 / 65-84 / 150-188
|-
! colspan="5" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Afflicted'''
| -- / 25-51 / 47-94
| -- / 745 / 1470
| -- / 81-102 (15%) / 150-188 (35%)
| -- / 81-102 / 150-188
|}
|}


==Defenses==


=Defenses=
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Defense
! Defense
! Blocking
! Blocking
! Regen Rate
! Drain Effectiveness
! Drain Effectiveness
! Chill Effectiveness
! Chill Effectiveness
Line 90:Line 135:
| '''Misshapen'''
| '''Misshapen'''
| 19 / 486 / 1233
| 19 / 486 / 1233
| 5%
| align="center" | --
| align="center" | 1.2%
| 100 / 85 / 75
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 40 / 33
Line 96:Line 142:
| '''Disfigured'''
| '''Disfigured'''
| 30 / 518 / 1248
| 30 / 518 / 1248
| 8%
| align="center" | --
| align="center" | 1.2%
| 100 / 85 / 75
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 40 / 33
Line 102:Line 149:
| '''Tainted'''
| '''Tainted'''
| 41 / 540 / 1279
| 41 / 540 / 1279
| 10%
| align="center" | --
| align="center" | 1.2%
| 100 / 85 / 75
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 40 / 33
Line 108:Line 156:
| '''Afflicted'''
| '''Afflicted'''
| 45 / 550 / 1296
| 45 / 550 / 1296
| 11%
| align="center" | --
| align="center" | 1.2%
| 100 / 85 / 75
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 40 / 33
Line 114:Line 163:
| '''Damned'''
| '''Damned'''
| 102 / 702 / 1470
| 102 / 702 / 1470
| 22%
| align="center" | --
| align="center" | 1.2%
| 100 / 85 / 75
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 40 / 33
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Afflicted'''
| -- / 1306 / 3707
| align="center" | --
| align="center" | 1.2%
| -- / 100 / 100
| -- / 40 / 33
|}
|}


 
==Resistances==
=Resistances=
 
All types of Tainted enjoy a natural affinity for lightning, and as such are highly resistant or even immune to damage from it. They have few other resistances, though.


* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Physical
! Physical
! Magic
! Fire
! Fire
! Cold
! Cold
! Lightning
! Lightning
! Poison
! Poison
! Magic
|-
|-
| '''Misshapen'''
| '''Misshapen'''
Line 141:Line 197:
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 40% / 70% / <font color="#FF0000">110%</font>
| 40% / 70% / <font color="#ff0000">110%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
|-
Line 149:Line 205:
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 50% / 70% / <font color="#FF0000">115%</font>
| 50% / 70% / <font color="#ff0000">115%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
|-
Line 157:Line 213:
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 50% / 80% / <font color="#FF0000">105%</font>
| 50% / 80% / <font color="#ff0000">105%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
|-
Line 163:Line 219:
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0 %
| 0% / 0% / 0%
| 0% / 0% / 0 %
| 0% / 0% / 0%
| 70% / 85% / <font color="#FF0000">100%</font>
| 70% / 85% / <font color="#ff0000">100%</font>
| 0% / 75% / 0 %
| 0% / 75% / 0%
|-
|-
| '''Damned'''
| '''Damned'''
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0 %
| 0% / 0% / 0%
| 0% / 0% / 0 %
| 0% / 0% / 0%
| 80% / <font color="#FF0000">100%</font> / <font color="#FF0000">120%</font>
| 80% / <font color="#ff0000">100%</font> / <font color="#ff0000">120%</font>
| 0% / 0% / 0 %
| 0% / 0% / 0%
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Afflicted'''
| -- / 0% / 25%
| -- / 33% / 50%
| -- / 75% / 90%
| -- / <font color="#FF0000">100%</font> / <font color="#FF0000">100%</font>
| -- / 0% / 15%
| -- / 0% / 0%
|}
 
 
==Locations==
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 
{| width="100%"
! Type
! Acts 1-4: Normal, Nightmare, and Hell
|-
| '''Misshapen'''
| '''Act 1: '''Underground Passage 1-2, The Hole 1-2
|-
| '''Disfigured'''
| '''Act 1: '''Monastery Gate
|-
| '''Tainted'''
| '''Act 1: '''Jail 2 ([[Pitspawn Fouldog]] pack), Cathedral, Catacombs 1-2
|-
| '''Afflicted'''
| '''Act 1: '''Catacombs 3-4
|-
| '''Damned'''
| '''Act 4: '''City of the Damned
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Afflicted'''
| Drifter Cavern, Ancients' Way
|}
|}


[[category:monsters]]
[[category:monsters]]
[[category:demons]]
[[category:demons]]
[[category:Guest Monsters]]
{{D2 Monster Nav|demons}}

Latest revision as of 10:12, 18 January 2011

Afflicted in-game
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Monster Type
Tainted:
is a Monster
and a Demon
and a Guest Monster

Tainted are Demons.

Large, dog-like, lightning-based demons, Tainted have a melee range bite, and the ability to spit lightning orbs over a distance. They can be dangerous in packs, especially with tough Monster Modifiers. The Superuniques boss Pitspawn Fouldog and his minion pack are often quite dangerous to new characters on Jail level 2.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.


TypeLevelExperienceHit PointsSpeedMax TC/Rune
Misshapen5 / 37 / 6956 / 3431 / 3681310-21 / 363-670 / 2117-521056/-, 42/Io, 84/Zod
Disfigured8 / 40 / 7081 / 4206 / 3851218-34 / 429-793 / 2172-534856/-, 42/Io, 69/Lo
Tainted11 / 42 / 72105 / 4815 / 4191024-46 / 473-874 / 2284-5624612/-, 45/Ko, 69/Lo
Afflicted12 / 43 / 73113 / 5151 / 4360826-50 / 496-916 / 2341-5762612/-, 45/Ko, 69/Lo
Damned27 / 57 / 84473 / 12555 / 6229573-142 / 806-1489 / 2957-7280733/Sol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Afflicted-- / 61 / 84-- / 15850 / 62295-- / 1103-1654 / 4853-72809--. 60/Ist, 87/Zod


Offense

Tainted can spit lightning orbs as a ranged attack. They also have a % chance to add lightning damage to their melee attack, on NM/Hell difficulties. (Note that the damage of the bite and the orb are identical.)

TypeAttackAttack RatingLightning BiteLightning Orb
Misshapen3-4 / 15-31 / 40-8025 / 831 / 3080-- / 43-55 (15%) / 128-160 (35%)3-4 / 43-55 / 128-160
Disfigured4-6 / 16-33 / 40-8051 / 891 / 3121-- / 46-59 (15%) / 128-160 (35%)4-6 / 46-59 / 128-160
Tainted5-8 / 17-35 / 40-8174 / 930 / 3205-- / 51-66 (15%) / 136-170 (35%)6-8 / 49-63 / 129-162
Afflicted6-9 / 18-36 / 41-8385 / 950 / 3247-- / 50-64 (15%) / 132-166 (35%)6-8 / 50-64 / 132-166
Damned12-18 / 23-47 / 47-94207 / 1227 / 3707-- / 65-84 (15%) / 150-188 (35%)12-18 / 65-84 / 150-188
Guest Monsters (Act Five, NM/Hell only)
Afflicted-- / 25-51 / 47-94-- / 745 / 1470-- / 81-102 (15%) / 150-188 (35%)-- / 81-102 / 150-188

Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Misshapen19 / 486 / 1233--1.2%100 / 85 / 7550 / 40 / 33
Disfigured30 / 518 / 1248--1.2%100 / 85 / 7550 / 40 / 33
Tainted41 / 540 / 1279--1.2%100 / 85 / 7550 / 40 / 33
Afflicted45 / 550 / 1296--1.2%100 / 85 / 7550 / 40 / 33
Damned102 / 702 / 1470--1.2%100 / 85 / 7550 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Afflicted-- / 1306 / 3707--1.2%-- / 100 / 100-- / 40 / 33

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Misshapen0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%40% / 70% / 110%0% / 0% / 0%
Disfigured0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%50% / 70% / 115%0% / 0% / 0%
Tainted0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%50% / 80% / 105%0% / 0% / 0%
Afflicted0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%70% / 85% / 100%0% / 75% / 0%
Damned0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%80% / 100% / 120%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Afflicted-- / 0% / 25%-- / 33% / 50%-- / 75% / 90%-- / 100% / 100%-- / 0% / 15%-- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
MisshapenAct 1: Underground Passage 1-2, The Hole 1-2
DisfiguredAct 1: Monastery Gate
TaintedAct 1: Jail 2 (Pitspawn Fouldog pack), Cathedral, Catacombs 1-2
AfflictedAct 1: Catacombs 3-4
DamnedAct 4: City of the Damned
Guest Monsters (Act Five, NM/Hell only)
AfflictedDrifter Cavern, Ancients' Way