The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

Stygian Fury: Difference between revisions

From Diablo 2 Wiki
No edit summary
(+image)
 
(6 intermediate revisions by the same user not shown)
Line 1:Line 1:
Stygian Furies are [[Demons]].
[[File:Succubus.jpg|thumb|left|Stygian Fury in-game]]
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Stygian Furies are [[Demons]].


These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast four types of curses.
These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast four types of curses.
Line 17:Line 18:
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.


{| width="100%" style="text-align:center"
{| width="100%"  
! Type
! Type
! Level
! Level
Line 72:Line 73:


=Offense=
=Offense=
 
* Stygian Furies cast four types of curses, the levels of which increase with the difficulty level: '''3 / 6 / 10'''.
 
 
Amplify Damage
This curse is the same as the Necromancer's Curse.
 
Weaken
This curse is the same as the Necromancer's Curse.
 
Defense Curse
If you have more Life than Mana, then they give you a curse that halves your defense (65% in Nightmare, 85% in Hell).
 
Blood Mana
Succubi and Baal cast a special curse shown in the screenshot below (Along with Thunderstorm and Energy Shield). This curse causes you to do damage to yourself when you cast spells. For skills that require more mana, you will take more damage. This even includes such spells like Teleport but doesn't include Thunderstorm or Energy Shield because you already have cast them. Whenever this curse is cast on you, stop casting spells until it's worn off, click on a Shrine to counteract it, or go back to town and have it removed. Blood Mana only aff
 
 
 
* Stygian Furies cast four types of curses, the levels of which increase with the difficult level: '''3 / 6 / 10'''.
** [[Necromancer_Curses#Amplify_Damage|Amplify Damage]]: Lowers the target's physical resistance by 100%.
** [[Necromancer_Curses#Amplify_Damage|Amplify Damage]]: Lowers the target's physical resistance by 100%.
** [[Necromancer_Curses#Weaken|Weaken]]: Lessens the target's physical damage by 33%
** [[Necromancer_Curses#Weaken|Weaken]]: Lessens the target's physical damage by 33%
Line 95:Line 79:
** '''Blood Mana:''' Cast when the target's mana is greater than or equal to hit points. Causes every spell cast to subtract as much health as mana -- a spell that costs 20 mana will lower '''mana and health''' by 20 points. (Extremely dangerous for Sorceresses.)
** '''Blood Mana:''' Cast when the target's mana is greater than or equal to hit points. Causes every spell cast to subtract as much health as mana -- a spell that costs 20 mana will lower '''mana and health''' by 20 points. (Extremely dangerous for Sorceresses.)
* All types of Succubus have a '''magic''' damage melee hit that always hits when used.
* All types of Succubus have a '''magic''' damage melee hit that always hits when used.
* Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged.
* Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged. Beware these when cursed with Amplify Damage.


{| width="100%" style="text-align:center"
{| width="100%"  
! Type
! Type
! Attack 1
! Attack 1
Line 149:Line 133:
| -- / -75% / -95%
| -- / -75% / -95%
|}
|}


=Defenses=
=Defenses=


* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Defense
! Defense
Line 168:Line 151:
| '''Vile Witch'''
| '''Vile Witch'''
| 218 / 952 / 1837
| 218 / 952 / 1837
| 49%
| --
| 1.2/sec
| 1.2/sec
| 100 / 85 / 75
| 100 / 85 / 75
Line 175:Line 158:
| '''Stygian Fury'''
| '''Stygian Fury'''
| 224 / 966 / 1858
| 224 / 966 / 1858
| 50%
| --
| 1.2/sec
| 1.2/sec
| 100 / 85 / 75
| 100 / 85 / 75
Line 182:Line 165:
| '''Hell Witch'''
| '''Hell Witch'''
| 269 / 993 / 1898
| 269 / 993 / 1898
| 50%
| --
| 1.2/sec
| 1.2/sec
| 100 / 85 / 75
| 100 / 85 / 75
Line 189:Line 172:
| '''Siren'''
| '''Siren'''
| 205 / 938 / 1818
| 205 / 938 / 1818
| 46%
| --
| 1.2/sec
| 1.2/sec
| 100 / 85 / 75
| 100 / 85 / 75
Line 198:Line 181:
| '''Hell Witch'''
| '''Hell Witch'''
| -- / 966 / 1858
| -- / 966 / 1858
| 50%
| --
| 1.2/sec
| 1.2/sec
| -- / 85 / 75
| -- / 85 / 75
Line 205:Line 188:
| '''Siren'''
| '''Siren'''
| -- / 966 / 1858
| -- / 966 / 1858
| 50%
| --
| 1.2/sec
| 1.2/sec
| -- / 85 / 75
| -- / 85 / 75
Line 214:Line 197:
=Resistances=
=Resistances=


The [http://www.diabloii.net/w/index.php/Guest_Monsters Guest Monsters] '''Hell Witch''' has very different resistances depending on where it spawns. Hell Witch 1 is found in Abbadon. Hell Witch 2 is found in the Infernal Pit and the Throne of Destruction. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions.
The [[Guest Monsters]] '''Hell Witch''' has very different resistances depending on where it spawns. Hell Witch 1 is found in Abbadon. Hell Witch 2 is found in the Infernal Pit and the Throne of Destruction. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions.


* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Physical
! Physical
Line 265:Line 248:
| -- / 0% / 25%
| -- / 0% / 25%
| -- / 33% / 66%
| -- / 33% / 66%
| -- / <font color="#FF0000">10 0%</font> / <font color="#FF0000">145%</font>
| -- / <font color="#FF0000">100%</font> / <font color="#FF0000">145%</font>
| -- / 15% / 33%
| -- / 15% / 33%
| -- / 33% / 66%
| -- / 33% / 66%
Line 273:Line 256:
| -- / 0% / 25%
| -- / 0% / 25%
| -- / 0% / 25%
| -- / 0% / 25%
| -- / <font color="#FF0000">10 0%</font> / <font color="#FF0000">160%</font>
| -- / <font color="#FF0000">100%</font> / <font color="#FF0000">160%</font>
| -- / 0% / 66%
| -- / 0% / 66%
| -- / 0% / 25%
| -- / 0% / 25%
Line 331:Line 314:
[[category:demons]]
[[category:demons]]
[[category:Guest Monsters]]
[[category:Guest Monsters]]
{{D2 Monster Nav|demons}}

Latest revision as of 16:33, 26 November 2017

Stygian Fury in-game
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Stygian Fury:
is a Monster
and a Demon
and a Guest Monster

Stygian Furies are Demons.

These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast four types of curses.

  • Blood Witches are listed in the game stats and on Blizzard's site, but they do not spawn anywhere as of v1.11.
  • Hell Witches and Sirens only appear as Guest Monsters, and are never seen on normal difficulty in v1.10+

Another monster with the same graphics is the Succubus.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Vile Witch34 / 61 / 821123 / 18386 / 68321157-252 / 827-1241 / 2626-52538 / 12 / 1236/Dol, 63/Vex, 87/Zod
Stygian Fury35 / 62 / 831230 / 19490 / 70291165-264 / 847-1270 / 2678-5356939/Dol, -- , --
Hell Witch42 / 64 / 852390 / 21900 / 74232222-355 / 888-1332 / 2782-556312--
Siren32 / 60 / 81921 / 17347 / 66350144-228 / 806-1209 / 2575-514912--
Guest Monsters (Act Five, NM/Hell only)
Hell Witch-- / 62 / 83-- / 19490 / 70291-- / 847-1270 / 2678-535612--, 63/Vex, 87/Zod
Siren-- / 62 / 83-- / 19490 / 70291-- / 847-1270 / 2678-535612--, 63/Vex, 87/Zod


Offense

  • Stygian Furies cast four types of curses, the levels of which increase with the difficulty level: 3 / 6 / 10.
    • Amplify Damage: Lowers the target's physical resistance by 100%.
    • Weaken: Lessens the target's physical damage by 33%
    • Defense Curse: Cast when target has more hit points than mana. Lowers the targets' defense by the stated amount.
    • Blood Mana: Cast when the target's mana is greater than or equal to hit points. Causes every spell cast to subtract as much health as mana -- a spell that costs 20 mana will lower mana and health by 20 points. (Extremely dangerous for Sorceresses.)
  • All types of Succubus have a magic damage melee hit that always hits when used.
  • Bloodstar projectile attacks deal physical damage, and always hit, though they can be blocked or dodged. Beware these when cursed with Amplify Damage.
TypeAttack 1AR 1Magic HitBloodstarDefense Curse
Vile Witch10-18 / 25-45 / 46-83487 / 1425 / 39528-16 / 21-39 / 38-7210-18 / 26-47/ 48-86-50% / -75% / -95%
Stygian Fury10-19 / 25-45 / 47-84505 / 1447 / 39988-16 / -- / --10-19 / -- / ---55% / -- / --
Hell Witch12-22 / 26-46 / 48-86608 / 1490 / 4089------
Siren9-17 / 24-44 / 46-83453 / 1404 / 3907------
Guest Monsters (Act Five, NM/Hell only)
Hell Witch-- / 25-45 / 47-84-- / 1447 / 3998-- / 20-38 / 37-70-- / 25-45 / 47-84-- / -75% / -95%
Siren-- / 25-45 / 47-84-- / 1447 / 3998-- / 20-38 / 37-70-- / 25-45 / 47-84-- / -75% / -95%

Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Vile Witch218 / 952 / 1837--1.2/sec100 / 85 / 7550 / 40 / 33
Stygian Fury224 / 966 / 1858--1.2/sec100 / 85 / 7550 / 40 / 33
Hell Witch269 / 993 / 1898--1.2/sec100 / 85 / 7550 / 40 / 33
Siren205 / 938 / 1818--1.2/sec100 / 85 / 7550 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Hell Witch-- / 966 / 1858--1.2/sec-- / 85 / 75-- / 40 / 33
Siren-- / 966 / 1858--1.2/sec-- / 85 / 75-- / 40 / 33


Resistances

The Guest Monsters Hell Witch has very different resistances depending on where it spawns. Hell Witch 1 is found in Abbadon. Hell Witch 2 is found in the Infernal Pit and the Throne of Destruction. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions.

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Vile Witch0% / 0% / 10%0% / 0% / 110%0% / 0% / 50%0% / 0% / 66%0% / 0% / 25%0% / 0% / 0%
Stygian Fury0% / 0% / 100%0% / 0% / 25%0% / 0% / 50%0% / 0% / 66%0% / 0% / 25%0% / 0% / 0%
Hell Witch0% / 0% / 25%0% / 0% / 25%0% / 0% / 160%0% / 0% / 66%0% / 0% / 25%0% / 0% / 0%
Siren0% / 0% / 10%0% / 0% / 66%0% / 0% / 140%0% / 0% / 66%0% / 0% / 25%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Hell Witch 1-- / 0% / 25%-- / 33% / 66%-- / 100% / 145%-- / 15% / 33%-- / 33% / 66%-- / 33% / 66%
Hell Witch 2-- / 0% / 25%-- / 0% / 25%-- / 100% / 160%-- / 0% / 66%-- / 0% / 25%-- / 0% / 0%
Siren-- / 0% / 25%-- / 33% / 66%-- / 100% / 125%-- / 15% / 33%-- / 33% / 66%-- / 33% / 66%


Locations

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeNormalNightmare & Hell
Vile WitchWorldstone Keep 1Worldstone Keep 1
Stygian FuryThrone of Destruction (No boss)--
Hell Witch----
Siren----
Guest Monsters (Act Five, NM/Hell only)
Hell Witch--Abbadon, Infernal Pit, Throne of Destruction
Siren--Frozen River, Icy Cellar