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Spike Fiends are [[Animals]].
[[Image:SpikeFiend.jpg|frame|left|Spike fiend.]]
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Demons}}|{{Guest Monsters}}}}Spike Fiends are [[Animals]].


These small creatures are basically thorny turrets; they move slowly and largely at random, but they relentlessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty.
Defensive quills dot the backs of these troublesome creatures. All species of Spike Fiends can fire their quills at range, and more developed variants have a more vicious rate of fire and tend to fire in volleys. At least two subspecies, the Quill Rat and the Thorned Beast, are known to fire their quills without provocation. Caravans traveling to the Rogue Pass have reported several attacks by these aggressive monsters.


* Special, more powerful versions of Spike Fiends may be encountered in Act Five on Nightmare and Hell difficulties. See [[Spike Fiend Guest Monsters|their stats here]].


These small creatures are basically thorny turrets; they move slowly and largely at random, but they ceaselessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty, and might be best avoided.


=Statistics=
'''Jungle Urchins''' are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.


* All table values are sorted by difficulty level: '''Normal / Nightmare / Hell.'''
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''


{| width="100%" style="text-align:center"
 
==Statistics==
Normal Spike Fiends of all types do not drop any items, just potions, scrolls, and sometimes runes. Champions and Bosses drop items, and theirs are the stats listed below.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** Champions and Bosses can sometimes drop from the next higher TC.
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
{| width="100%"
! Type
! Type
! Level
! Level
! Experience
! Experience
! Hit Points
! Hit Points
! Speed
! Max TC/Rune
|-
|-
| '''Quill Rat'''
| '''Quill Rat'''
Line 20:Line 30:
| 21 / 1797 / 18713
| 21 / 1797 / 18713
| 1-5 / 105-367 / 616-2878
| 1-5 / 105-367 / 616-2878
| align="center" | 3
| -/-, 42/Io, 69/Lo
|-
|-
| '''Spike Fiend'''
| '''Spike Fiend'''
Line 25:Line 37:
| 49 / 2057 / 19664
| 49 / 2057 / 19664
| 4-14 / 118-415 / 634-2958
| 4-14 / 118-415 / 634-2958
| align="center" | 3
| 3/-, 42/Io, 69/Lo
|-
|-
| '''Thorn Beast'''
| '''Thorn Beast'''
Line 30:Line 44:
| 71 / 2200 / 20615
| 71 / 2200 / 20615
| 6-24 / 125-438 / 651-3039
| 6-24 / 125-438 / 651-3039
| align="center" | 4
| 6/-, 42/Io, 69/Lo
|-
|-
| '''Razor Spine'''
| '''Razor Spine'''
Line 35:Line 51:
| 78 / 2355 / 21567
| 78 / 2355 / 21567
| 6-26 / 132-462 / 668-3119
| 6-26 / 132-462 / 668-3119
| align="center" | 4
| 12/-, 45/Ko, 69/Lo
|-
|-
| '''Jungle Urchin'''
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
| 18 / 48 / 79
|-
| 176 / 4048 / 30128
| '''Quill Rat'''
| 14-55 / 187-654 / 823-3844
| -- / 58 / 80
| -- / 7452 / 31080
| -- / 1148-1531 / 3784-6728
| align="center" | 6
| -- / 60/Ist, 84/Zod
|-
| '''Spike Fiend'''
| -- / 58 / 80
| -- / 7452 / 31080
| -- / 1148-1531 / 3784-6728
| align="center" | 6
| -- / 63/Vex, 87/Zod
|-
| '''Razor Spine'''
| -- / 58 / 80
| -- / 7452 / 31080
| -- / 1148-1531 / 3784-6728
| align="center" | 6
| -- / 66/Vex, 87/Zod
|}
|}




=Offense=
==Offence==
 
* Quill rats have a melee hit, and a ranged attack when they fire spines from their backs, like projectile porcupines.
Quill rats attack by firing spines from their backs, like projectile porcupines. Higher level Quill Rats are more accurate and fire more rapidly.
* On Nightmare and Hell difficulty they fire more quickly and with greater range, and may also add elemental damage.
* Quill Rats have a chance to deal Poison damage in Nightmare and Hell.
* Thorns damage is dealt per hit, to melee attackers.
* Spike Fiends and Thorn Beasts have a chance to deal Cold damage in Nightmare and Hell.
* Razor Spines have a chance to deal Fire damage in Nightmare and Hell.
* Jungle Urchins have a chance to deal Lightning damage in Nightmare and Hell.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Melee Attack
! Melee Attack
! Melee AR
! Melee AR
! Ranged Attack
! Ranged Attack
! Range AR
! Elemental
! Ranged AR
! Thorns
|-
|-
| '''Quill Rat'''
| '''Quill Rat'''
Line 62:Line 97:
| 8 / 479 / 1770
| 8 / 479 / 1770
| 0-0 / 9-15 / 22-38
| 0-0 / 9-15 / 22-38
| '''Poison Damage:<br /> Norm: '''--<br />'''Night:''' 15% chance of 12-18 over 4s, (3.3-4.5/sec)<br />'''Hell:''' 20% chance of 89-111 over 6s (14.8-186/sec)
| 10 / 738 / 2724
| 10 / 738 / 2724
| align="center" | --
|-
|-
| '''Spike Fiend'''
| '''Spike Fiend'''
Line 68:Line 105:
| 31 / 503 / 1795
| 31 / 503 / 1795
| 0-1 / 9-16 / 23-39
| 0-1 / 9-16 / 23-39
| '''Cold Damage:'''<br /> -- / 8-12 (4s, 5%) / 27-46 (6s, 15%)
| 44 / 774 / 2762
| 44 / 774 / 2762
| align="center" | --
|-
|-
| '''Thorn Beast'''
| '''Thorn Beast'''
Line 74:Line 113:
| 63 / 514 / 1820
| 63 / 514 / 1820
| 0-1 / 9-16 / 24-40
| 0-1 / 9-16 / 24-40
| '''Cold Damage:'''<br />-- / '''8-13 (4s, 5%) / 28-48 (6s, 15%)
| 83 / 792 / 2800
| 83 / 792 / 2800
| align="center" | --
|-
|-
| '''Razor Spine'''
| '''Razor Spine'''
Line 80:Line 121:
| 74 / 526 / 1844
| 74 / 526 / 1844
| 1-1 / 9-16 / 24-40
| 1-1 / 9-16 / 24-40
| '''Fire Damage:'''<br />-- / '''9-14 (5%) / 36-60 (15%)
| 99 / 810 / 2838
| 99 / 810 / 2838
| align="center" | --
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
|-
| '''Jungle Urchin'''
| '''Quill Rat'''
| 4-14 / 12-30 / 27-68
| -- / 14-36 / 27-68
| 162 / 620 / 2067
| -- / 737 / 2091
| 1-3 / 12-20 / 27-45
| -- / 14-24 / 27-45
| 221 / 954 / 3180
| '''Poison Damage:<br /> Norm:''' --<br />'''Night:''' 15% chance of 37 over 2.6s (14.6/sec)<br />'''Hell: '''15% chance of 141 over 5.3s (26.7/sec)
| -- / 1134 / 3218
| -- / 15-20 / 30-40
|-
| '''Spike Fiend'''
| -- / 14-36 / 27-68
| -- / 737 / 2091
| -- / 14-24 / 27-45
| '''Poison Damage:<br /> Norm:''' --<br />'''Night:''' 15% chance of 39 over 2.6s (14.9/sec)<br />'''Hell: '''15% chance of 144 over 5.3s (27.3/sec)
| -- / 1134 / 3218
| -- / 15-20 / 30-40
|-
| '''Razor Spine'''
| -- / 14-36 / 27-68
| -- / 737 / 2091
| -- / 14-24 / 27-45
| '''Poison Damage:<br /> Norm:''' --<br />'''Night: '''15% chance of 40 over 2.6s (15.2/sec)<br />'''Hell: '''15% chance of 145 over 5.3s (27.5/sec)
| -- / 1134 / 3218
| -- / 15-20 / 30-40
|}
|}


==Defences==
All types of Spike Fiends deal damage back to characters striking them from melee range.


=Defenses=
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
All types of Spike Fiends deal damage back to characters striking them from melee range.  
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Defense
! Defense
! Blocking
! Blocking
! Regen Rate
! Drain Effectiveness
! Drain Effectiveness
! Chill Effectiveness
! Chill Effectiveness
Line 106:Line 170:
| '''Quill Rat'''
| '''Quill Rat'''
| 5 / 422 / 1067
| 5 / 422 / 1067
| 3%
| --
| 1.2%
| 100 / 100 / 100
| 100 / 100 / 100
| 50 / 40 / 33
| 50 / 40 / 33
Line 112:Line 177:
| '''Spike Fiend'''
| '''Spike Fiend'''
| 25 / 441 / 1081
| 25 / 441 / 1081
| 6%
| --
| 1.2%
| 100 / 100 / 100
| 100 / 100 / 100
| 50 / 40 / 33
| 50 / 40 / 33
Line 118:Line 184:
| '''Thorn Beast'''
| '''Thorn Beast'''
| 40 / 451 / 1096
| 40 / 451 / 1096
| 9%
| --
| 1.2%
| 100 / 100 / 100
| 100 / 100 / 100
| 50 / 40 / 33
| 50 / 40 / 33
Line 124:Line 191:
| '''Razor Spine'''
| '''Razor Spine'''
| 45 / 460 / 1109
| 45 / 460 / 1109
| 10%
| --
| 1.2%
| 100 / 100 / 100
| 100 / 100 / 100
| 50 / 40 / 33
| 50 / 40 / 33
|-
|-
| '''Jungle Urchin'''
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
| 90 / 537 / 1236
|-
| 18%
| '''Quill Rat'''
| 100 / 100 / 100
| -- / 633 / 1250
| 50 / 40 / 33
| --
| 1.2%
| -- / 100 / 100
| -- / 40 / 33
|-
| '''Spike Fiend'''
| -- / 633 / 1250
| --
| 1.2%
| -- / 100 / 100
| -- / 40 / 33
|-
| '''Razor Spine'''
| -- / 633 / 1250
| --
| 1.2%
| -- / 100 / 100
| -- / 40 / 33
|}
|}


 
==Resistances==
=Resistances=
 
No types of Quill Rats are immune on any difficult level. Some bosses may be, with added resistance from [[Monster Modifiers]].
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [Resistances#Immunities Resistances#Immunities|Resistances] page for more details.
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Physical
! Physical
! Magic
! Fire
! Fire
! Cold
! Cold
! Lightning
! Lightning
! Poison
! Poison
! Magic
|-
|-
| '''Quill Rat'''
| '''Quill Rat'''
| 0% / 0% / 50%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
Line 163:Line 244:
| 0% / 0% / 50%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
Line 171:Line 252:
| 0% / 0% / 50%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
Line 179:Line 260:
| 0% / 0% / 50%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
|-
| '''Jungle Urchin'''
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
| 0% / 0% / 50%
|-
| 0% / 0% / 0%
| '''Quill Rat'''
| 0% / 0% / 0%
| -- / 0% / 33%
| 0% / 0% /5 0%
| -- / 0% / 0%
| 0% / 0% / 0%
| -- / 40% / <font color="#ff0000">100%</font>
| 0% / 0% / 0%
| -- / 0% / 25%
| -- / 0% / 50%
| -- / 0% / 33%
|-
| '''Spike Fiend'''
| -- / 0% / 33%
| -- / 0% / 0%
| -- / 0% / 25%
| -- / 50% / <font color="#ff0000">100%</font>
| -- / 0% / 50%
| -- / 0% / 33%
|-
| '''Razor Spine'''
| -- / 0% / 33%
| -- / 0% / 0%
| -- / 0% / 25%
| -- / 50% / 75%
| -- / 0% / <font color="#ff0000">100%</font>
| -- / 0% / 33%
|}
 
==Locations==
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 
{| width="100%"
! Type
! Normal, Nightmare, and Hell
|-
| '''Quill Rat'''
| '''Act 1:''' Blood Moor (No boss on Normal)
|-
| '''Spike Fiend'''
| '''Act 1: '''Dark Wood
|-
| '''Thorn Beast'''
| '''Act 1: '''Tamoe Highland
|-
| '''Razor Spine'''
| '''Act 1: '''Outer Cloister
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Quill Rat'''
| Bloody Foothills
|-
| '''Spike Fiend'''
| Ancients' Way
|-
| '''Razor Spine'''
| Halls of Pain
|}
|}


[[category:monsters]]
 
[[category:animals]]
 
{{D2 Monster Nav|animals}}

Latest revision as of 10:13, 18 January 2011

Spike fiend.
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
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ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
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Monster Type
Spike Fiend:
is a Monster
and an Animal
and a Demon
and a Guest Monster

Spike Fiends are Animals.

Defensive quills dot the backs of these troublesome creatures. All species of Spike Fiends can fire their quills at range, and more developed variants have a more vicious rate of fire and tend to fire in volleys. At least two subspecies, the Quill Rat and the Thorned Beast, are known to fire their quills without provocation. Caravans traveling to the Rogue Pass have reported several attacks by these aggressive monsters.


These small creatures are basically thorny turrets; they move slowly and largely at random, but they ceaselessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty, and might be best avoided.

Jungle Urchins are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Normal Spike Fiends of all types do not drop any items, just potions, scrolls, and sometimes runes. Champions and Bosses drop items, and theirs are the stats listed below.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Quill Rat1 /36 / 6721 / 1797 / 187131-5 / 105-367 / 616-28783-/-, 42/Io, 69/Lo
Spike Fiend5 / 38 / 6849 / 2057 / 196644-14 / 118-415 / 634-295833/-, 42/Io, 69/Lo
Thorn Beast8 / 39 / 6971 / 2200 / 206156-24 / 125-438 / 651-303946/-, 42/Io, 69/Lo
Razor Spine9 / 40 / 7078 / 2355 / 215676-26 / 132-462 / 668-3119412/-, 45/Ko, 69/Lo
Guest Monsters (Act Five, NM/Hell only)
Quill Rat-- / 58 / 80-- / 7452 / 31080-- / 1148-1531 / 3784-67286-- / 60/Ist, 84/Zod
Spike Fiend-- / 58 / 80-- / 7452 / 31080-- / 1148-1531 / 3784-67286-- / 63/Vex, 87/Zod
Razor Spine-- / 58 / 80-- / 7452 / 31080-- / 1148-1531 / 3784-67286-- / 66/Vex, 87/Zod


Offence

  • Quill rats have a melee hit, and a ranged attack when they fire spines from their backs, like projectile porcupines.
  • On Nightmare and Hell difficulty they fire more quickly and with greater range, and may also add elemental damage.
  • Thorns damage is dealt per hit, to melee attackers.
TypeMelee AttackMelee ARRanged AttackElementalRanged ARThorns
Quill Rat1-2 / 9-23 / 22-578 / 479 / 17700-0 / 9-15 / 22-38Poison Damage:
Norm:
--
Night: 15% chance of 12-18 over 4s, (3.3-4.5/sec)
Hell: 20% chance of 89-111 over 6s (14.8-186/sec)
10 / 738 / 2724--
Spike Fiend1-5 / 9-24 / 23-5831 / 503 / 17950-1 / 9-16 / 23-39Cold Damage:
-- / 8-12 (4s, 5%) / 27-46 (6s, 15%)
44 / 774 / 2762--
Thorn Beast2-7 / 9-24 / 24-6063 / 514 / 18200-1 / 9-16 / 24-40Cold Damage:
-- / 8-13 (4s, 5%) / 28-48 (6s, 15%)
83 / 792 / 2800--
Razor Spine2-8 / 9-24 / 24-6074 / 526 / 18441-1 / 9-16 / 24-40Fire Damage:
-- / 9-14 (5%) / 36-60 (15%)
99 / 810 / 2838--
Guest Monsters (Act Five, NM/Hell only)
Quill Rat-- / 14-36 / 27-68-- / 737 / 2091-- / 14-24 / 27-45Poison Damage:
Norm:
--
Night: 15% chance of 37 over 2.6s (14.6/sec)
Hell: 15% chance of 141 over 5.3s (26.7/sec)
-- / 1134 / 3218-- / 15-20 / 30-40
Spike Fiend-- / 14-36 / 27-68-- / 737 / 2091-- / 14-24 / 27-45Poison Damage:
Norm:
--
Night: 15% chance of 39 over 2.6s (14.9/sec)
Hell: 15% chance of 144 over 5.3s (27.3/sec)
-- / 1134 / 3218-- / 15-20 / 30-40
Razor Spine-- / 14-36 / 27-68-- / 737 / 2091-- / 14-24 / 27-45Poison Damage:
Norm:
--
Night: 15% chance of 40 over 2.6s (15.2/sec)
Hell: 15% chance of 145 over 5.3s (27.5/sec)
-- / 1134 / 3218-- / 15-20 / 30-40

Defences

All types of Spike Fiends deal damage back to characters striking them from melee range.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Quill Rat5 / 422 / 1067--1.2%100 / 100 / 10050 / 40 / 33
Spike Fiend25 / 441 / 1081--1.2%100 / 100 / 10050 / 40 / 33
Thorn Beast40 / 451 / 1096--1.2%100 / 100 / 10050 / 40 / 33
Razor Spine45 / 460 / 1109--1.2%100 / 100 / 10050 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Quill Rat-- / 633 / 1250--1.2%-- / 100 / 100-- / 40 / 33
Spike Fiend-- / 633 / 1250--1.2%-- / 100 / 100-- / 40 / 33
Razor Spine-- / 633 / 1250--1.2%-- / 100 / 100-- / 40 / 33

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Quill Rat0% / 0% / 50%0% / 0% / 0%0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Spike Fiend0% / 0% / 50%0% / 0% / 0%0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Thorn Beast0% / 0% / 50%0% / 0% / 0%0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Razor Spine0% / 0% / 50%0% / 0% / 0%0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Quill Rat-- / 0% / 33%-- / 0% / 0%-- / 40% / 100%-- / 0% / 25%-- / 0% / 50%-- / 0% / 33%
Spike Fiend-- / 0% / 33%-- / 0% / 0%-- / 0% / 25%-- / 50% / 100%-- / 0% / 50%-- / 0% / 33%
Razor Spine-- / 0% / 33%-- / 0% / 0%-- / 0% / 25%-- / 50% / 75%-- / 0% / 100%-- / 0% / 33%

Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeNormal, Nightmare, and Hell
Quill RatAct 1: Blood Moor (No boss on Normal)
Spike FiendAct 1: Dark Wood
Thorn BeastAct 1: Tamoe Highland
Razor SpineAct 1: Outer Cloister
Guest Monsters (Act Five, NM/Hell only)
Quill RatBloody Foothills
Spike FiendAncients' Way
Razor SpineHalls of Pain