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Skeleton Archers are [[Undead]].
[[Image:skeleton-archer.jpg|frame|left|Skeleton Archers]]
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Skeleton Archers are [[Undead]].


Magically-reanimated skeletal warriors, these archers possess terrifying accuracy, but not very high damage or firing rate. Boss packs can be dangerous, but individuals are largely a nuisance, largely thanks to the impossibility of leeching life or mana from them.
Magically-reanimated skeletal warriors, these archers possess terrifying accuracy, but not very high damage or firing rate. Boss packs can be dangerous, but individuals are largely a nuisance, largely thanks to the impossibility of leeching life or mana from them.
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| '''Horror Archer'''
| '''Horror Archer'''
| -- / 17-24 / 32-46
| -- / 17-24 / 32-46
| Physical: -- / 24-39 / 32-46<br /> Fire: -- / 24-39 / 46-74<br /> Cold: -- / 24-39 (4sec) / 46-74 (5sec)<br /> Lightning: -- / 24-39 / 46-74<br /> Poison:<br /> -Night: 191-306 over 8s (23.9-38.3/sec<br /> -Hell: 454-727 over 10s (45.4-72.7/sec.)<br /> Magic: -- / 24-39 / 46-74
| '''Physical:''' -- / 24-39 / 32-46<br /> '''Fire:''' -- / 24-39 / 46-74<br /> '''Cold:''' -- / 24-39 (4sec) / 46-74 (5sec)<br /> '''Lightning:''' -- / 24-39 / 46-74<br /> '''Poison:'''<br /> '''-Night:''' 191-306 over 8s (23.9-38.3/sec<br /> '''-Hell:''' 454-727 over 10s (45.4-72.7/sec.)<br /> '''Magic:''' -- / 24-39 / 46-74
| -- / 1407 / 3919
| -- / 1407 / 3919
|}
|}


=Defenses=
=Defenses=
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* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
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| '''Skeleton Archer'''
| '''Skeleton Archer'''
| 25 / 552 / 1352
| 25 / 552 / 1352
| align="center" | 15%
| align="center" | --
| align="center" | 1.2%
| align="center" | 1.2%
| 0% / 0% / 0%
| 0% / 0% / 0%
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| '''Returned Archer'''
| '''Returned Archer'''
| 40 / 564 / 1370
| 40 / 564 / 1370
| align="center" | 23%
| align="center" | --
| align="center" | 1.2%
| align="center" | 1.2%
| 0% / 0% / 0%
| 0% / 0% / 0%
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| '''Bone Warrior Archer'''
| '''Bone Warrior Archer'''
| 45 / 576 / 1387
| 45 / 576 / 1387
| align="center" | 25%
| align="center" | --
| align="center" | 1.2%
| align="center" | 1.2%
| 0% / 0% / 0%
| 0% / 0% / 0%
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| '''Burning Dead Archer'''
| '''Burning Dead Archer'''
| 65 / 612 / 1458
| 65 / 612 / 1458
| align="center" | 35%
| align="center" | --
| align="center" | 1.2%
| align="center" | 1.2%
| 0% / 0% / 0%
| 0% / 0% / 0%
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| '''Horror Archer'''
| '''Horror Archer'''
| 90 / 660 / 1528
| 90 / 660 / 1528
| align="center" | 45%
| align="center" | --
| align="center" | 1.2%
| align="center" | 1.2%
| 0% / 0% / 0%
| 0% / 0% / 0%
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| '''Returned Archer'''
| '''Returned Archer'''
| -- / 840 / 1616
| -- / 840 / 1616
| align="center" | 35%
| align="center" | --
| align="center" | 1.2%
| align="center" | 1.2%
| -- / 0% / 0%
| -- / 0% / 0%
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| '''Bone Warrior Archer'''
| '''Bone Warrior Archer'''
| -- / 816 / 1405
| -- / 816 / 1405
| align="center" | 23%
| align="center" | --
| align="center" | 1.2%
| align="center" | 1.2%
| -- / 0% / 0%
| -- / 0% / 0%
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| '''Burning Dead Archer'''
| '''Burning Dead Archer'''
| -- / 792 / 1563
| -- / 792 / 1563
| align="center" | 15%
| align="center" | --
| align="center" | 1.2%
| align="center" | 1.2%
| -- / 0% / 0%
| -- / 0% / 0%
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| '''Horror Archer'''
| '''Horror Archer'''
| -- / 852 / 1651
| -- / 852 / 1651
| align="center" | 48%
| align="center" | --
| align="center" | 1.2%
| align="center" | 1.2%
| -- / 0% / 0%
| -- / 0% / 0%
| -- / 40% / 25%
| -- / 40% / 25%
|}
|}


=Resistances=
=Resistances=
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=Locations=
=Locations=


* [ [Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
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|-
|-
| '''Burning Dead Archer'''
| '''Burning Dead Archer'''
| '''Act 1: '''Sewers 1-2
| '''Act 2: '''Sewers 1-2
|-
|-
| '''Horror Archer'''
| '''Horror Archer'''
| '''Act 1: '''Harem 2 (no boss), Palace Cellar 1-3.
| '''Act 2: '''Harem 2 (no boss), Palace Cellar 1-3.
|-
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
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|}
|}


[[category:monsters]]
 
[[category:undead]]
 
[[category:Guest Monsters]]
{{D2 Monster Nav|undead}}

Latest revision as of 09:21, 29 November 2011

Skeleton Archers
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Skeleton Archer:
is a Monster
and an Undead
and a Guest Monster

Skeleton Archers are Undead.

Magically-reanimated skeletal warriors, these archers possess terrifying accuracy, but not very high damage or firing rate. Boss packs can be dangerous, but individuals are largely a nuisance, largely thanks to the impossibility of leeching life or mana from them.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Some skeleton archers drop from a higher Treasure Class when killed by ranged weapons. The TC is listed in (#) below.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Skeleton Archer5 / 38 / 6862 / 2792 / 2668711-24 / 415-593 / 2219-422746/-, 42/Io, 69/Lo (72)
Returned Archer8 / 39 / 6990 / 2986 / 2797821-42 / 438-627 / 2279-434246/-, 42/Io, 69/Lo (72)
Bone Warrior Archer9 / 40 / 7099 / 3196 / 2926923-48 / 462-661 / 2340-4457512/-, 42/Io, 69/Lo (72)
Burning Dead Archer13 / 43 / 74137 / 3914 / 3443333-66 / 534-764 / 2581-4917515/Nef, 45/Ko, 72/Ber (78)
Horror Archer18 / 47 / 78223 / 5131 / 3959747-96 / 630-900 / 2823-5377518/Nef, 51/Lem, 78/Cham (84)
Guest Monsters (Act Five, NM/Hell only)
Returned Archer-- / 62 / 83-- / 12769 / 46053-- / 988-1412 / 3124-59525--, 63/Vex, 87/Zod
Bone Warrior Archer-- / 60 / 71-- / 11365 / 30560-- / 940-1344 / 2400-45724--, 60/Ist, 84/Zod
Burning Dead Archer-- / 58 / 80-- / 10114 / 42180-- / 893-1276 / 2943-56074--, 60/Ist, 84/Zod
Horror Archer-- / 63 / 85-- / 13536 / 48635-- / 1012-1447 / 3245-61825--, 63/Ist, 87/Zod


Offense

  • Skeletal Archers with elemental damage will always add it to their hits.
  • Horror Archer Guest Monsters randomly add one type of elemental damage to each hit.
TypeAttackElemental DamageAttack Rating
Skeleton Archer2-3 / 11-16 / 27-39--89 / 890 / 3176
Returned Archer3-5 / 11-16 / 28-40--169 / 910 / 3220
Bone Warrior Archer4-6 / 11-16 / 28-40--197 / 931 / 3263
Burning Dead Archer4-6 / 12-18 / 29-42Fire: 2-4 / 9-19 / 21-46307 / 993 / 3438
Horror Archer5-8 / 13-19 / 31-44Lightning: 0-9 / 1-31 / 4-106446 / 1076 / 3613
Guest Monsters (Act Five, NM/Hell only)
Returned Archer-- / 18-26 / 32-47Cold: -- / 26-41 (2 sec) / 47-74 (3 sec)-- / 1386 / 3831
Bone Warrior Archer-- / 17-24 / 28-40Cold: -- / 24-39 (2 sec) / 46-74 (3 sec)-- / 1345 / 3307
Burning Dead Archer-- / 16-24 / 31-45-- /-- / 1304 / 3700
Horror Archer-- / 17-24 / 32-46Physical: -- / 24-39 / 32-46
Fire: -- / 24-39 / 46-74
Cold: -- / 24-39 (4sec) / 46-74 (5sec)
Lightning: -- / 24-39 / 46-74
Poison:
-Night: 191-306 over 8s (23.9-38.3/sec
-Hell: 454-727 over 10s (45.4-72.7/sec.)
Magic: -- / 24-39 / 46-74
-- / 1407 / 3919

Defenses

No life or mana can be drained from skeletons in v1.11.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Skeleton Archer25 / 552 / 1352--1.2%0% / 0% / 0%50% / 40% / 25%
Returned Archer40 / 564 / 1370--1.2%0% / 0% / 0%50% / 40% / 25%
Bone Warrior Archer45 / 576 / 1387--1.2%0% / 0% / 0%50% / 40% / 25%
Burning Dead Archer65 / 612 / 1458--1.2%0% / 0% / 0%50% / 40% / 25%
Horror Archer90 / 660 / 1528--1.2%0% / 0% / 0%50% / 40% / 25%
Guest Monsters (Act Five, NM/Hell only)
Returned Archer-- / 840 / 1616--1.2%-- / 0% / 0%-- / 40% / 25%
Bone Warrior Archer-- / 816 / 1405--1.2%-- / 0% / 0%-- / 40% / 25%
Burning Dead Archer-- / 792 / 1563--1.2%-- / 0% / 0%-- / 40% / 25%
Horror Archer-- / 852 / 1651--1.2%-- / 0% / 0%-- / 40% / 25%

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Skeleton Archer0% / 0% / 40%0% / 0% / 0%0% / 0% / 33%0% / 0% / 33%0% / 0% / 0%50% / 60% / 100%
Returned Archer0% / 0% / 40%0% / 0% / 0 %0% / 0% / 33%0% / 0% / 33%0% / 0% / 0 %50% / 60% / 105%
Bone Warrior Archer0% / 0% / 40%0% / 0% / 0 %0% / 25% / 33%20% / 50% / 75%0% / 0% / 0 %50% / 60% / 105%
Burning Dead Archer0% / 0% / 45%0% / 0% / 0 %30% / 50% / 75%0% / 0% / 33%0% / 0% / 0 %50% / 60% / 110%
Horror Archer0% / 0% / 50%25% / 50% / 75%0% / 0% / 0 %0% / 0% / 0 %40% / 70% / 75%50% / 60% / 110%
Guest Monsters (Act Five, NM/Hell only)
Returned Archer-- / 0% / 33%-- / 0% / 25%-- / 75% / 90%-- / 33% / 50%-- / 130% / 130%-- / 0% / 10%
Bone Warrior Archer-- / 0% / 33%-- / 0% / 25%-- / 75% / 90%-- / 33% / 50%-- / 110% / 110%-- / 0% / 10%
Burning Dead Archer-- / 0% / 33%-- / 75% / 90%-- / 0% / 25%-- / 33% / 50%-- / 100% / 100%-- / 0% / 10%
Horror Archer-- / 0% / 33%-- / 50% / 66%-- / 50% / 66%-- / 50% / 66%-- / 140% / 140%-- / 0% / 10%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeNormal, Nightmare, and Hell
Skeleton ArcherAct 1: Underground Passage 1-2, Dark Woods, Tristram
Returned ArcherAct 1: Tamoe Highland, Monastery Gate
Bone Warrior ArcherAct 1: Barracks, Jail 1-3
Burning Dead ArcherAct 2: Sewers 1-2
Horror ArcherAct 2: Harem 2 (no boss), Palace Cellar 1-3.
Guest Monsters (Act Five, NM/Hell only)
Returned ArcherHalls of Vaught (no boss).
Bone Warrior ArcherFrozen Tundra
Burning Dead ArcherBloody Highlands, Frigid Highlands
Horror ArcherAbaddon