The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

Siege Beast: Difference between revisions

From Diablo 2 Wiki
No edit summary
(+image)
 
(6 intermediate revisions by the same user not shown)
Line 1:Line 1:
Siege Beasts are [[Animals]].
[[Image:Msiegebeast.JPG|200px|thumb|left|A mounted Siege Beast.]]
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Siege Beasts are [[Animals]].


These massive, elephant-like creatures are found only in the surface areas of Act Five, often near the fortified wall sections. They stomp around and look impressive, but their slow speed and unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there.
These massive, elephant-like creatures are found only in the surface areas of Act Five, often near the fortified wall sections. They stomp around and look impressive, but their slow speed and unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there.
Line 11:Line 12:




=Statistics=
==Statistics==
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** Champions and Bosses can sometimes drop from the next higher TC.
** Champions and Bosses can sometimes drop from the next higher TC.
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Level
! Level
! Experience
! Experience
! Hit Points
! Hit Points
! Speed 1
! Speed
! Max TC/Rune
! Max TC/Rune
|-
|-
Line 29:Line 29:
| 3039 / 29343 / 118973
| 3039 / 29343 / 118973
| 720 / 4712-5497 / 15451-24032
| 720 / 4712-5497 / 15451-24032
| 3 / 3 / 3
| 3
| --
| --
|-
|-
Line 36:Line 36:
| 3342 / 31106 / 118973
| 3342 / 31106 / 118973
| 750 / 4838-5644 / 15451-24032\
| 750 / 4838-5644 / 15451-24032\
| 3 / 3 / 3
| 3
| 39/Dol, 63/Ist, 87/Zod
| 39/Dol, 63/Ist, 87/Zod
|-
|-
Line 43:Line 43:
| 3342 / 31106 / 118973
| 3342 / 31106 / 118973
| 750 / 4838-5644 / 15451-24032
| 750 / 4838-5644 / 15451-24032
| 4 / 4 / 4
| 4
| --
| --
|-
|-
Line 52:Line 52:
| -- / 29343 / 118973
| -- / 29343 / 118973
| -- / 4712-5497 / 20599-24032
| -- / 4712-5497 / 20599-24032
| 3 / 3 / 3
| 3
| --, 63/Ist, 84/Zod
| --, 63/Ist, 84/Zod
|-
|-
Line 59:Line 59:
| -- / 31106 / 118973
| -- / 31106 / 118973
| -- / 4838-5644 / 20599-24032
| -- / 4838-5644 / 20599-24032
| 4 / 4 / 4
| 4
| --, 63/Ist, 87/Zod
| --, 63/Ist, 87/Zod
|}
|}


 
==Offence==
=Offense=
{| width="100%"
 
{| width="100%" style="text-align:center"
! Type
! Type
! Melee Attack
! Melee Attack
Line 101:Line 99:




=Defenses=
==Defences==
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Defense
! Defense
Line 118:Line 115:
| '''Siege Beast'''
| '''Siege Beast'''
| 195 / 723 / 1422
| 195 / 723 / 1422
| 50%
| --
| 1.2/sec
| 1.2/sec
| 100 / 100 / 100
| 100 / 100 / 100
Line 125:Line 122:
| '''Crush Beast'''
| '''Crush Beast'''
| 200 / 734 / 1422
| 200 / 734 / 1422
| 50%
| --
| 1.2/sec
| 1.2/sec
| 100 / 100 / 100
| 100 / 100 / 100
Line 132:Line 129:
| '''Blood Bringer'''
| '''Blood Bringer'''
| 200 / 734 / 1422
| 200 / 734 / 1422
| 50%
| --
| 1.2/sec
| 1.2/sec
| 100 / 100 / 100
| 100 / 100 / 100
Line 141:Line 138:
| '''Siege Beast'''
| '''Siege Beast'''
| -- / 723 / 1422
| -- / 723 / 1422
| 50%
| --
| 1.2/sec
| 1.2/sec
| -- / 100 / 100
| -- / 100 / 100
Line 148:Line 145:
| '''Blood Bringer'''
| '''Blood Bringer'''
| -- / 734 / 1422
| -- / 734 / 1422
| 50%
| --
| 1.2/sec
| 1.2/sec
| -- / 100 / 100
| -- / 100 / 100
Line 155:Line 152:




=Resistances=
==Resistances==


* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.


{| width="100%" style="text-align:center"
{| width="100%"  
! Type
! Type
! Physical
! Physical
Line 213:Line 210:




=Locations=
==Locations==
 
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
* Many Expansion monsters only appear as Guest Monsters in v1.10+.
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.


{| width="100%" style="text-align:center"
{| width="100%"  
! Type
! Type
! Normal
! Normal
Line 234:Line 230:
|-
|-
| '''Blood Bringer'''
| '''Blood Bringer'''
| --
| Arreat Plateau ([[Thresh Socket]] only.
| --
| Arreat Plateau ([[Thresh Socket]] only.
|-
|-
! colspan="3" | Guest Monsters (Act Five, NM/Hell only.)
! colspan="3" | Guest Monsters (Act Five, NM/Hell only.)
Line 248:Line 244:
|}
|}


[[category:monsters]]
 
[[category:animals]]
{{D2 Monster Nav|animals}}
[[category:Guest Monsters]]

Latest revision as of 17:21, 26 November 2017

File:Msiegebeast.JPG
A mounted Siege Beast.
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Siege Beast:
is a Monster
and an Animal
and a Guest Monster

Siege Beasts are Animals.

These massive, elephant-like creatures are found only in the surface areas of Act Five, often near the fortified wall sections. They stomp around and look impressive, but their slow speed and unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there.

Siege Beasts serve as beasts of burden for the Demon Imps. The smaller creatures teleport up into the palanquins on the backs of the Siege Beasts, giving them protection from attack and allowing them to utilize their damaging Inferno. Siege Beasts gain nothing from being used by the parasitic Demon Imps.

  • Gore Bearer and Demon Steed are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.
  • Siege Beast and Blood Bringer are found only as Guest Monsters in v1.10+.

All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Siege Beast37 / 59 / 813039 / 29343 / 118973720 / 4712-5497 / 15451-240323--
Crush Beast38 / 60 / 813342 / 31106 / 118973750 / 4838-5644 / 15451-24032\339/Dol, 63/Ist, 87/Zod
Blood Bringer38 / 60 / 813342 / 31106 / 118973750 / 4838-5644 / 15451-240324--
Guest Monsters (Act Five, NM/Hell only.)
Siege Beast-- / 59 / 81-- / 29343 / 118973-- / 4712-5497 / 20599-240323--, 63/Ist, 84/Zod
Blood Bringer-- / 60 / 81-- / 31106 / 118973-- / 4838-5644 / 20599-240324--, 63/Ist, 87/Zod

Offence

TypeMelee AttackAttack RatingStomp
Siege Beast21-28 / 68-107 / 130-204968 / 1958 / 5535--
Crush Beast21-29 / 68-107 / 130-204996 / 1989 / 553547-65 / 204-321 / 520-816
Blood Bringer21-29 / 68-107 / 130-204996 / 1989 / 5535--
Guest Monsters (Act Five, NM/Hell only.)
Siege Beast-- / 68-107 / 130-204-- / 1958 / 5535-- / 187-294 / 487-765
Blood Bringer-- / 68-107 / 130-204-- / 1989 / 5535-- / 221-347 / 552-867


Defences

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Siege Beast195 / 723 / 1422--1.2/sec100 / 100 / 10050 / 40 / 33
Crush Beast200 / 734 / 1422--1.2/sec100 / 100 / 10050 / 40 / 33
Blood Bringer200 / 734 / 1422--1.2/sec100 / 100 / 10050 / 40 / 33
Guest Monsters (Act Five, NM/Hell only.)
Siege Beast-- / 723 / 1422--1.2/sec-- / 100 / 100-- / 40 / 33
Blood Bringer-- / 734 / 1422--1.2/sec-- / 100 / 100-- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Siege Beast0% / 0% / 50%0% / 0% / 110%0% / 0% / 50%0% / 0% / 33%0% / 0% / 0%0% / 0% / 0%
Crush Beast0% / 0% / 50%0% / 0% / 120%0% / 0% / 50%0% / 0% / 33%0% / 0% / 0%0% / 0% / 0%
Blood Bringer0% / 0% / 50%0% / 0% / 75%0% / 0% / 120%0% / 0% / 33%0% / 0% / 0%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only.)
Siege Beast-- / 0% / 5 0%-- / 0% / 11 0%-- / 0% / 5 0%-- / 0% / 33%-- / 0% / 0%-- / 0% / 0%
Blood Bringer-- / 0% / 50%-- / 0% / 75%-- / 0% / 120%-- / 0% / 33%-- / 0% / 0%-- / 0% / 0%


Locations

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeNormalNightmare & Hell
Siege Beast----
Crush BeastFrigid Highlands (No Boss), Frozen TundraFrozen Tundra
Blood BringerArreat Plateau (Thresh Socket only.Arreat Plateau (Thresh Socket only.
Guest Monsters (Act Five, NM/Hell only.)
Siege Beast--Frigid Highlands
Blood Bringer--Arreat Plateau