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[[Image:Mon-dung-warrior1.jpg|thumb|left|Scarab Demon (Dung Soldier)]]
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}
Scarab Demons are [[Animals]].
Scarab Demons are [[Animals]].
A vastly mutated beetle from the region, only Hell could produce something so vile. Scarab Demons are large, mobile insects that rapidly pursue and surround their enemies. When struck, these demons unleash a deadly spread of electrical energy that proves fatal to many attackers. It is perilous to fight these monstrosities without ranged weapons or a suitable resistance to lighting.


Scarab Demons are tough melee fighters, capable of teaming up to chop down any character foolish enough to get surrounded. On top of their capable attack rate, deceptively-quick foot speed, and solid damage, all types of Scarabs emit sparks when hit. This can be quite dangerous to characters with fast hitting, low damage attacks, especially those that strike multiple monsters at once.  
Scarab Demons are tough melee fighters, capable of teaming up to chop down any character foolish enough to get surrounded. On top of their capable attack rate, deceptively-quick foot speed, and solid damage, all types of Scarabs emit sparks when hit. This can be quite dangerous to characters with fast hitting, low damage attacks, especially those that strike multiple monsters at once.  
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=Statistics=
==Statistics==


* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
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|}
|}


 
==Offence==
=Offense=
* All Scarab Demons have a '''shock''' damage listed that deals physical with a % chance of lightning. This is not one of their regular two melee attacks, and it's not clear how this damage is inflicted. It does seem to be enabled in the game, though.
 
* Scarab Demons have a % chance to emit charged bolts when they attack, and always do when they are hit. The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs are putting them out at once, they can add up quickly.
Scarabs have a % chance to add lightning damage with each successful strike.
 
* They can only add it to their first attack on normal.
* Guest Monster scarabs may add it to both attack types on NM/Hell.


{| width="100%"
{| width="100%"
Line 86:Line 87:
! Attack #2
! Attack #2
! AR #2
! AR #2
! Shock
|-
|-
| '''Dung Soldier'''
| '''Dung Soldier'''
| '''Physical:''' 5-15 / 19-39 / 46-93<br />'''+Light 20%:''' 5-12 / 20-40 / 48-97
| '''Physical + (20%) Light:<br />'''5-15 + 5-12<br /> 19-39 + 20-40<br /> 46-93 + 48-97
| 125 / 1036 / 3633
| align="center" | <br /> 125<br /> 1036<br /> 3633
| 5-12 / 19-39 / 46-93<br />
| '''Physical:<br />'''5-12<br /> 19-39<br /> 46-93
| 125 / 1209 / 4239
| align="center" | <br /> 125<br /> 1209<br /> 4239
| '''Physical + (20%) Light:<br />'''4-12 + 1-2<br /> 18-37 + 5-11<br /> 50-102 + 13-26
|-
|-
| '''Death Beetle'''
| '''Death Beetle'''
| '''Physical:''' 6-17 / 20-40 / 47-95<br />'''+Light 20%:''' 6-13 / 20-40 / 47-95
| '''Physical + (20%) Light:<br />'''6-17 + 6-13<br /> 20-40 + 20-40<br /> 47-95 + 47-95
| 145 / 1080 / 3679
| align="center" | <br /> 145<br /> 1080<br /> 3679
| 6-13 / 21-42 / 52-105
| '''Physical:<br />'''6-13<br /> 21-42<br /> 52-105
| 145 / 1285 / 4771
| align="center" | <br /> 145<br /> 1285<br /> 4771
| '''Physical + (20%) Light:<br />'''5-14 + 0-2<br /> 19-38 + 5-11<br /> 51-103 + 13-26
|-
|-
| '''Scarab'''
| '''Scarab'''
| '''Physical:''' 6-17 / 20-40 / 51-103<br />'''+Light 20%:''' 6-14 / 20-40 / 51-103
| '''Physical + (20%) Light:<br />'''6-17 + 6-14<br /> 20-40 + 20-40<br /> 51-103 + 51-103
| 152 / 1080 / 4044
| align="center" | <br /> 152<br /> 1080<br /> 4044
| 6-14 / 20-40 / 51-103
| '''Physical:<br />'''6-14<br /> 20-40<br /> 51-103
| 152 / 1260 / 4718
| align="center" | <br /> 152<br /> 1260<br /> 4718
| '''Physical + (25%) Light:<br />'''5-15 + 1-2<br /> 20-40 + 5-11<br /> 57-115 + 14-28
|-
|-
| '''Steel Scarab'''
| '''Steel Scarab'''
| '''Physical:''' 6-19 / 22-44 / 50-100<br />'''+Light 20%:''' 6-15 / 22-44 / 50-100
| '''Physical + (20%) Light:<br />'''6-19 + 6-15<br /> 22-44 + 22-44<br /> 50-100 + 50-100
| 174 / 1144 / 3816
| align="center" | <br /> 174<br /> 1144<br /> 3816
| 6-15 / 22-44 / 50-100
| '''Physical:<br />'''6-15<br /> 22-44<br /> 50-100
| 174 / 1335 / 4452
| align="center" | <br /> 174<br /> 1335<br /> 4452
| '''Physical + (25%) Light:<br />'''5-17 + 1-3<br /> 22-45 + 6-12<br /> 57-115 + 13-27
|-
|-
| '''Bone Scarab'''
| '''Bone Scarab'''
| '''Physical:''' 8-24 / 24-49 / 52-105<br />'''+Light 20%:''' 8-19 / 24-49 / 52-105
| '''Physical + (20%) Light:<br />'''8-24 + 8-19<br /> 24-49 + 24-49<br /> 52-105 + 52-105
| 223 / 1274 / 4089
| align="center" | <br /> 223<br /> 1274<br /> 4089
| 8-19 / 24-49 / 52-105
| '''Physical:<br />'''8-19<br /> 24-49<br /> 52-105
| 223 / 1486 / 4771
| align="center" | <br /> 223<br /> 1486<br /> 4771
| '''Physical + (30%) Light:<br />'''7-23 + 2-4<br /> 25-51 + 6-13<br /> 61-123 + 14-28
|-
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
|-
| '''Scarab'''
| '''Scarab'''
| '''Physical:''' -- / 28-57 / 51-103<br />'''+Light 30%:''' -- / 7-15 / 14-28
| '''Physical + (30%) Light:<br />'''--<br /> 28-57 + 7-15<br /> 51-103 + 14-28
| -- / 1468 / 3998
| align="center" | <br /> --<br /> 1468<br /> 3998
| '''Physical:''' -- / 28-57 / 51-103<br />'''+Light 10%:''' -- / 7-15 / 14-28
| '''Physical + (10%) Light:<br />'''--<br /> 28-57 + 7-15<br /> 51-103 + 14-28
| -- / 1713 / 4664
| align="center" | <br /> --<br /> 1713<br /> 4664
| '''Physical + (30%) Light:<br />'''--<br /> 7-15<br /> 14-28
|-
|-
| '''Steel Scarab'''
| '''Steel Scarab'''
| '''Physical:''' -- / 29-58 / 52-105<br />'''+Light 30%:''' -- / 7-15 / 14-28
| '''Physical + (20%) Light:<br />'''--<br /> 29-58 + 7-15<br /> 52-105 + 14-28
| -- / 1512 / 4089
| align="center" | <br /> --<br /> 1512<br /> 4089
| '''Physical:''' -- / 29-58 / 52-105<br />'''+Light 10%:''' -- / 7-15 / 14-28
| '''Physical + (10%) Light:<br />'''--<br /> 29-58 + 7-15<br /> 52-105 + 14-28
| -- / 1764 / 4771
| align="center" | <br /> --<br /> 1764<br /> 4771
| '''Physical + (30%) Light:<br /> --<br />'''7-15<br /> 14-28
|}
|}




=Defenses=
==Defences==
 
Scarab Demons differ considerably in their regeneration rates; much more than any other monster type in the game. It's not clear why Blizzard bothered with this since their AI keeps them fighting at melee range, seldom giving them time to heal.
Scarab Demons differ considerably in their regeneration rates; much more than any other monster type in the game. It's not clear why Blizzard bothered with this, since their AI keeps them fighting at melee range, which doesn't give them time to heal.
 
Scarab Demons have a % chance to emit charged bolts when they attack, and always do when they are hit. The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs are putting them out at once, they can add up quickly.


* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
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! Blocking
! Blocking
! Regen Rate
! Regen Rate
! Charged Bolts
! Drain Effectiveness
! Drain Effectiveness
! Chill Effectiveness
! Chill Effectiveness
|-
|-
| '''Dung Soldier'''
| '''Dung Soldier'''
| 70 / 887 / 2138
| align="center" | 70 / 887 / 2138
| align="center" | 15%
| align="center" | --
| align="center" | 1.2%
| align="center" | 1.2%
| '''20% chance:<br />'''1-2 / 5-11 / 13-26
| align="center" | 100 / 75 / 50
| 100 / 75 / 50
| align="center" | 50 / 40 / 25
| 50 / 40 / 25
|-
|-
| '''Death Beetle'''
| '''Death Beetle'''
| 80 / 922 / 2164
| align="center" | 80 / 922 / 2164
| align="center" | 17%
| align="center" | --
| align="center" | 1.8%
| align="center" | 1.8%
| '''20% chance:<br />'''0-2 / 5-11 / 13-26
| align="center" | 100 / 75 / 50
| 100 / 75 / 50
| align="center" | 50 / 40 / 25
| 50 / 40 / 25
|-
|-
| '''Scarab'''
| '''Scarab'''
| 85 / 922 / 2369
| align="center" | 85 / 922 / 2369
| align="center" | 17%
| align="center" | --
| align="center" | 2.4%
| align="center" | 2.4%
| '''25% chance:<br />'''1-2 / 5-11 / 14-28
| align="center" | 100 / 75 / 50
| 100 / 75 / 50
| align="center" | 50 / 40 / 25
| 50 / 40 / 25
|-
|-
| '''Steel Scarab'''
| '''Steel Scarab'''
| 95 / 974 / 2241
| align="center" | 95 / 974 / 2241
| align="center" | 19%
| align="center" | --
| align="center" | 3.1%
| align="center" | 3.1%
| '''25% chance:'''<br /> 1-3 / 6-12 / 13-27
| align="center" | 100 / 75 / 50
| 100 / 75 / 50
| align="center" | 50 / 40 / 25
| 50 / 40 / 25
|-
|-
| '''Bone Scarab'''
| '''Bone Scarab'''
| 122 / 1078 / 2393
| align="center" | 122 / 1078 / 2393
| align="center" | 24%
| align="center" | --
| align="center" | 3.7%
| align="center" | 3.7%
| '''30% chance:'''<br /> 2-4 / 6-13 / 14-28
| align="center" | 100 / 75 / 50
| 100 / 75 / 50
| align="center" | 50 / 40 / 25
| 50 / 40 / 25
|-
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
|-
| '''Scarab'''
| '''Scarab'''
| -- / 1235 / 2543
| align="center" | -- / 1235 / 2543
| align="center" | 24%
| align="center" | --
| align="center" | 3.7%
| align="center" | 3.7%
| align="center" |
| align="center" | -- / 75 / 50
'''30% chance:<br />'''-- / 7-15 / 14-28
| align="center" | -- 40 / 25
| -- / 75 / 50
| -- 40 / 25
|-
|-
| '''Steel Scarab'''
| '''Steel Scarab'''
| -- / 1270 / 2393
| align="center" | -- / 1270 / 2393
| align="center" | 24%
| align="center" | --
| align="center" | 3.7%
| align="center" | 3.7%
| align="center" |
| align="center" | -- / 75 / 50
'''30% chance:'''<br /> -- / 7-15 / 14-28
| align="center" | -- 40 / 25
| -- / 75 / 50
| -- 40 / 25
|}
|}




=Resistances=
==Resistances==
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
Line 233:Line 228:
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">100%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">100%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
|-
Line 241:Line 236:
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">105%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">105%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
|-
Line 249:Line 244:
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
|-
Line 257:Line 252:
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">115%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">115%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
|-
Line 265:Line 260:
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">120%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">120%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
|-
Line 283:Line 278:
| -- / 0% / 0%
| -- / 0% / 0%
| -- / 0% / 0%
| -- / 0% / 0%
| -- / 0% / <font color="#FF0000">10 0%</font>
| -- / 0% / <font color="#FF0000">100%</font>
| -- / 0% / 0%
| -- / 0% / 0%
| -- / 0% / 0%
| -- / 0% / 0%
|}
|}


 
==Locations==
=Locations=
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
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|}
|}


[[category:monsters]]
 
[[category:animals]]
{{D2 Monster Nav|animals}}
[[category:Guest Monsters]]

Latest revision as of 09:48, 18 January 2011

Scarab Demon (Dung Soldier)
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Scarab Demon:
is a Monster
and an Animal
and a Guest Monster

Scarab Demons are Animals.

A vastly mutated beetle from the region, only Hell could produce something so vile. Scarab Demons are large, mobile insects that rapidly pursue and surround their enemies. When struck, these demons unleash a deadly spread of electrical energy that proves fatal to many attackers. It is perilous to fight these monstrosities without ranged weapons or a suitable resistance to lighting.


Scarab Demons are tough melee fighters, capable of teaming up to chop down any character foolish enough to get surrounded. On top of their capable attack rate, deceptively-quick foot speed, and solid damage, all types of Scarabs emit sparks when hit. This can be quite dangerous to characters with fast hitting, low damage attacks, especially those that strike multiple monsters at once.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Dung Soldier14 / 43 / 75211 / 5151 / 4700632-53 / 534-840 / 2641-5535415/Nef, 48/Ko, 75/Ber
Death Beetle16 / 45 / 76256 / 5897 / 4870538-62 / 582-915 / 2702-5661518/Nef, 48/Ko, 75/Ber
Scarab17 / 45 / 84281 / 5897 / 6229540-67 / 582-915 / 3185-6673518/Nef, 48/Ko, 87/Zod
Steel Scarab19 / 48 / 79341 / 7228 / 5380146-75 / 654-1028 / 2883-6041621/Ral, 51/Lem, 78/Cham
Bone Scarab24 / 54 / 85548 / 10543 / 6399362-104 / 797-1252 / 3245-6800627/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Scarab-- / 63 / 83-- / 15673 / 53324-- / 1012-1591 / 4166-65476-- / 63/Vex, 87/Zod
Steel Scarab-- / 65 / 85-- / 17611 / 56314-- / 1060-1666 / 4327-68006-- / 63/Vex, 87/Zod

Offence

  • All Scarab Demons have a shock damage listed that deals physical with a % chance of lightning. This is not one of their regular two melee attacks, and it's not clear how this damage is inflicted. It does seem to be enabled in the game, though.
  • Scarab Demons have a % chance to emit charged bolts when they attack, and always do when they are hit. The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs are putting them out at once, they can add up quickly.
TypeAttack #1AR #1Attack #2AR #2Shock
Dung SoldierPhysical + (20%) Light:
5-15 + 5-12
19-39 + 20-40
46-93 + 48-97

125
1036
3633
Physical:
5-12
19-39
46-93

125
1209
4239
Physical + (20%) Light:
4-12 + 1-2
18-37 + 5-11
50-102 + 13-26
Death BeetlePhysical + (20%) Light:
6-17 + 6-13
20-40 + 20-40
47-95 + 47-95

145
1080
3679
Physical:
6-13
21-42
52-105

145
1285
4771
Physical + (20%) Light:
5-14 + 0-2
19-38 + 5-11
51-103 + 13-26
ScarabPhysical + (20%) Light:
6-17 + 6-14
20-40 + 20-40
51-103 + 51-103

152
1080
4044
Physical:
6-14
20-40
51-103

152
1260
4718
Physical + (25%) Light:
5-15 + 1-2
20-40 + 5-11
57-115 + 14-28
Steel ScarabPhysical + (20%) Light:
6-19 + 6-15
22-44 + 22-44
50-100 + 50-100

174
1144
3816
Physical:
6-15
22-44
50-100

174
1335
4452
Physical + (25%) Light:
5-17 + 1-3
22-45 + 6-12
57-115 + 13-27
Bone ScarabPhysical + (20%) Light:
8-24 + 8-19
24-49 + 24-49
52-105 + 52-105

223
1274
4089
Physical:
8-19
24-49
52-105

223
1486
4771
Physical + (30%) Light:
7-23 + 2-4
25-51 + 6-13
61-123 + 14-28
Guest Monsters (Act Five, NM/Hell only)
ScarabPhysical + (30%) Light:
--
28-57 + 7-15
51-103 + 14-28

--
1468
3998
Physical + (10%) Light:
--
28-57 + 7-15
51-103 + 14-28

--
1713
4664
Physical + (30%) Light:
--
7-15
14-28
Steel ScarabPhysical + (20%) Light:
--
29-58 + 7-15
52-105 + 14-28

--
1512
4089
Physical + (10%) Light:
--
29-58 + 7-15
52-105 + 14-28

--
1764
4771
Physical + (30%) Light:
--
7-15
14-28


Defences

Scarab Demons differ considerably in their regeneration rates; much more than any other monster type in the game. It's not clear why Blizzard bothered with this since their AI keeps them fighting at melee range, seldom giving them time to heal.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Dung Soldier70 / 887 / 2138--1.2%100 / 75 / 5050 / 40 / 25
Death Beetle80 / 922 / 2164--1.8%100 / 75 / 5050 / 40 / 25
Scarab85 / 922 / 2369--2.4%100 / 75 / 5050 / 40 / 25
Steel Scarab95 / 974 / 2241--3.1%100 / 75 / 5050 / 40 / 25
Bone Scarab122 / 1078 / 2393--3.7%100 / 75 / 5050 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Scarab-- / 1235 / 2543--3.7%-- / 75 / 50-- 40 / 25
Steel Scarab-- / 1270 / 2393--3.7%-- / 75 / 50-- 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Dung Soldier0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 100%0% / 0% / 0%0% / 0% / 0%
Death Beetle0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 105%0% / 0% / 0%0% / 0% / 0%
Scarab0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 110%0% / 0% / 0%0% / 0% / 0%
Steel Scarab0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 115%0% / 0% / 0%0% / 0% / 0%
Bone Scarab0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 120%0% / 0% / 0%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Scarab-- / 0% / 50%-- / 0% / 0%-- / 0% / 0%-- / 0% / 100%-- / 0% / 0%-- / 0% / 0%
Steel Scarab-- / 0% / 50%-- / 0% / 0%-- / 0% / 0%-- / 0% / 100%-- / 0% / 0%-- / 0% / 0%

Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
Dung SoldierAct 2: Rocky Waste, Stony Tomb 1-2
Death BeetleAct 2: Far Oasis, Maggot Lair 1-3
ScarabAct 2: Maggot Lair 1-3
Steel ScarabAct 2: Canyon of the Magi, Tal Rasha's Tombs 1-7
Bone ScarabAct 3: Forgotten Temple, Ruined Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
ScarabHalls of Anguish
Steel ScarabWorldstone Keep 2