Blizzard reports that the display bug that’s been plaguing the denizens of Sanctuary for the past week has been eradicated. Diablo 3 Achievements Fixed:
[blue]We’ve successfully developed and deployed a fix for this issue in all regions. At this time, this particular achievement display bug should be resolved. Thanks for all your feedback, everyone! [source]http://diablo.incgamers.com/blizzard-tracker/devthread/eu/11761416051[/source][/blue]
Elsewhere, a fan complains that the new [wiki]Seasonal Legendary[/wiki] Wizard wand Aether Walker doesn’t live up to the advertising, since it does not completely remove the cooldown after Teleport.
[blue]In the description of Aether Walker.
“Teleport no longer has a cooldown but costs 25 Arcane Power.”
But it still has ~0.5sec cooldown. As result I cannot teleport instantly just after casting it.
Tyvalir: Although Aether Walker removes most of the cooldown on Teleport, it leaves a half-second “safety net.” This is because when we were testing the legendary power, we discovered a bug that caused people to double-teleport when they didn’t intend to do so, often putting them in harm’s way or costing them AP that they didn’t mean to spend.
While this means you won/t teleport quite as quickly as you would without a minor pause, the fix also prevents you from having to be very precise in how long you down the mouse button without wasting AP or putting you in danger. [source]http://diablo.incgamers.com/blizzard-tracker/devthread/us/14056996954[/source][/blue]
When you listen to the new Seasons-focused Diablo 3 podcast you’ll hear N3rdwords gleefully singing the praises of this wand, which he found with his first Seasonal character and proceeded to use non-stop for hours, taking breaks only to giggle with delight at the spectacular movement speed it granted unto his Wizard.
As for that safety net… I guess. I’ve not used the new wand, but I’ve played a lot of Demon Hunter and it’s very easy to double-cast Vault, especially when I’m playing on EU where I’ve always got a bit of lag. The one that’s most annoying is when I Vault away from monsters and move the mouse to point back at the targets, and switch to an attack skill, while still in mid-Vault. Quite often that results in the game casting Vault a second time as soon as I come out of the first one, which tumbles me right back into the midst of the enemies I meant to shoot at. (Requiring a third Vault to escape, which at least puts me halfway to the Olympian achievement.)
As a result of that bug, when I play on EU I’ve learned to delay a microsecond after each time I Vault, to let the latency catch up, before I start clicking the attack skill. Is it too much to ask that Wizard’s with this insta-Teleport wand do the same? If there’s a difference I guess it’s that each Vault costs just a bit of my DH’s Discipline, and there are a ton of items and skills that boost maximum Discipline, while each Teleport with Aether Walker costs 1/4 of the Wizard’s base value of Arcane Power, and that class has a lot fewer items/skills to boost the total amount of AP.
That and Blizzard hates Demon Hunters. But of course that goes without saying…
Update: Blue comment the next day on the interaction with the Wormhole rune:
[blue]It shouldn’t apply to Wormhole, it’s 1 cast.
Correct! Wormhole allows for two jumps within the same skill use. Since the cooldown only occurs between skill uses, you can use both Wormhole jumps without pause.[source]http://diablo.incgamers.com/blizzard-tracker/devthread/us/14056996954[/source][/blue]