
We know you guys like the comparison tables we put up when a new Diablo 3 patch lands so we’ve generated the changes to skill stats on PTR compared to the current build on live as it enables you to do a direct side by side comparison of both version (PTR may change of course).
We would have had this up a little earlier than today but we’ve been busy working on a LOT of site tweaks on the main site here and DiabloNut database. More on that later 🙂 (check out the little icons at the top of the news)
[wiki]Barbarian[/wiki]
Skill | Live | PTR 2.1 |
Rend – Advanced Tooltip | Cost: 20 Fury A sweeping strike causes all enemies within 12 yards to Bleed for 1000% weapon damage as Physical over 5 seconds. | Cost: 20 Fury A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds. |
Rend – Ravage | Increase the range of Rend to hit all enemies within 17 yards. | Increase the range of Rend to hit all enemies within 18 yards. |
Rend – Mutilate | Affected enemies also have their movement speed reduced by 80%. | Affected enemies are Chilled and take 10% increased damage from all sources. |
Rend – Bloodbath | Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 1000% weapon damage as Physical over 5 seconds. | Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 1100% weapon damage as Physical over 5 seconds. |
Threatening Shout – Grim Harvest | Enemies are badly shaken and have a 15% chance to drop additional treasure or health globes. | Enemies are badly shaken and have a 15% chance to drop health globes. |
Ignore Pain – Advanced Tooltip | Cooldown: 30 seconds Reduce all damage taken by 50% for 5 seconds. | Cooldown: 30 seconds Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds. |
Ignore Pain – Contempt for Weakness | Reflects 50% of ignored damage back at the enemy. | Instantly heal for 35% of maximum Life when activating Ignore Pain. |
Ignore Pain – Bravado | Breaks the effects of Stun, Fear, Immobilize, and Slow. | While Ignore Pain is active, gain 40% increased movement speed and knock enemies away as you run. |
Hammer of the Ancients – The Devil’s Anvil | Each hit creates a tremor at the point of impact for 2 seconds that Slows the movement speed of enemies by 80%. Hammer of the Ancients’s damage turns into Cold. | Each hit creates a tremor at the point of impact for 2 seconds that Chills enemies by 80%. Hammer of the Ancients’s damage turns into Cold. |
Call of the Ancients – Duty to the Clan | Increase the Ancients’ duration to 45 seconds and their Armor by 200%. | Enemies hit by the Ancients are Chilled for 2 seconds and have 10% increased chance to be Critically Hit. The Ancients’ damage turns into Cold. |
Call of the Ancients – Together as One | 50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients’s damage turns into Lightning. | 50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients’ damage turns into Lightning. |
Cleave – Gathering Storm | Enemies cleaved have their movement speed reduced by 80% for 1 seconds. | Enemies cleaved are Chilled and take 10% increased damage from all sources for 3 seconds. Cleave’s damage turns into Cold. |
Seismic Slam – Permafrost | Create a sheet of frost that deals 755% weapon damage as Cold and Slows enemies by 60% for 1 seconds. | Create a sheet of frost that deals 755% weapon damage as Cold and Chills enemies by 60% for 1 seconds. |
Furious Charge – Advanced Tooltip | Generate: 15 Fury Cooldown: 10 secondsRush forward knocking back and dealing 360% weapon damage to enemies along your path. | Generate: 15 Fury Cooldown: 10 secondsRush forward knocking back and dealing 540% weapon damage to enemies along your path. |
Furious Charge – Bull Rush | All enemies hit are stunned for 2.5 seconds. | All enemies hit are Frozen for 2.5 seconds. Furious Charge’s damage turns into Cold. |
Furious Charge – Dreadnought | All enemies hit are pulled to your destination. | All enemies hit are pulled to your destination. Furious Charge’s damage turns into Lightning. |
Furious Charge – Battering Ram | Increase the damage to 760% weapon damage as Fire. | Increase the damage to 900% weapon damage as Fire. |
Earthquake – Advanced Tooltip | Cost: 50 Fury Cooldown: 60 secondsShake the ground violently, dealing 2600% weapon damage as Fire over 8 seconds to all enemies within 18 yards. | Cost: 25 Fury Cooldown: 60 secondsShake the ground violently, dealing 4200% weapon damage as Fire over 8 seconds to all enemies within 18 yards. |
Earthquake – Molten Fury | Increase Earthquake’s damage to 4500% weapon damage as Fire. | Increase Earthquake’s damage to 5100% weapon damage as Fire. |
Earthquake – Giant’s Stride | 20 secondary tremors follow your movement and deal 160% weapon damage as Fire each. | 20 secondary tremors follow your movement and deal 200% weapon damage as Fire each. |
[wiki]Demon Hunter[/wiki]
Skill | Life | PTR 2.1 |
Spike Trap – Advanced Tooltip | Cost: 30 Hatred Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 180% weapon damage as Fire to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. | Cost: 30 Hatred Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 340% weapon damage as Fire to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. |
Spike Trap – Long Fuse | Increase the arming and re-arming time to 3 seconds but increases damage to 300% weapon damage as Fire. | Increase the arming and re-arming time to 3 seconds but increases damage to 520% weapon damage as Fire. |
Spike Trap – Echoing Blast | Increase the damage of each explosion to 250% weapon damage and turns the damage into Poison. | Increase the damage of each explosion to 420% weapon damage and turns the damage into Poison. |
Spike Trap – Sticky Trap | Plant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 680% weapon damage as Fire to all enemies within 16 yards. | Plant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 800% weapon damage as Fire to all enemies within 16 yards. |
Spike Trap – Lightning Rod | When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 280% weapon damage as Lightning. | When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 500% weapon damage as Lightning. |
Multishot – Arsenal | Every time you fire, launch 3 rockets at nearby enemies that each deal 160% weapon damage as Fire. | Every time you fire, launch 3 rockets at nearby enemies that each deal 300% weapon damage as Fire. |
Vault – Acrobatics | Remove the Discipline cost but add an 8 second cooldown. | Remove the Discipline cost but add an 6 second cooldown. |
Preparation – Punishment | Restore 75 Hatred for 25 Discipline. Preparation has no cooldown. | Restore 75 Hatred. Preparation has a 20 second cooldown. |
Cluster Arrow – Shooting Stars | Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 400% weapon damage as Physical. | Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 600% weapon damage as Physical. |
Cluster Arrow – Maelstrom | Instead of releasing grenades, release up to 5 shadow tendrils at nearby enemies that each deal 220% weapon damage as Physical. You gain 1% Life per enemy hit. | Instead of releasing grenades, release up to 5 shadow tendrils at nearby enemies that each deal 100% weapon damage as Cold. You gain 1% Life per enemy hit. |
Sentry – Advanced Tooltip | Cost: 30 Hatred Cooldown: 6 secondsSummon a turret that fires at nearby enemies for 200% weapon damage. Lasts 30 seconds.You may have 2 turrets active at a time. | Cost: 30 Hatred Cooldown: 6 secondsSummon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.You may have 2 turrets active at a time. |
Sentry – Chain of Torment | Create a chain between you and the Sentry and between each Sentry that deals 240% weapon damage every second to each enemy it touches. | Create a chain between you and the Sentry and between each Sentry that deals 300% weapon damage every second to each enemy it touches. |
Sentry – Spitfire Turret | The turret will also fire homing rockets at random nearby enemies for 70% weapon damage as Fire. | The turret will also fire homing rockets at random nearby enemies for 120% weapon damage as Fire. |
Smoke Screen – Special Recipe | Remove the Discipline cost but add a 12 second cooldown. | Reduce the cost to 10 Discipline. |
Shadow Power – Gloom | Reduce damage taken by 15% while Shadow Power is active. | Reduce damage taken by 35% while Shadow Power is active. |
Shadow Power – Well of Darkness | Remove the Discipline cost but add a 14 second cooldown. | Remove the Discipline cost but add a 10 second cooldown. |
Rain of Vengeance – Advanced Tooltip | Cooldown: 30 seconds Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1250% weapon damage over 5 seconds to all enemies in the area. | Cooldown: 30 seconds Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area. |
Rain of Vengeance – Shade | Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area. | Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2800% weapon damage as Lightning over 5 seconds to all enemies in the area. |
Rain of Vengeance – Dark Cloud | Launch a volley of guided arrows that rain down on enemies for 2650% weapon damage over 8 seconds. | Launch a volley of guided arrows that rain down on enemies for 3500% weapon damage over 8 seconds. |
Rain of Vengeance – Anathema | Summon a Shadow Beast that drops grenades from the sky dealing 5400% weapon damage as Fire over 5 seconds. | Summon a Shadow Beast that drops grenades from the sky dealing 5800% weapon damage as Fire over 5 seconds. |
Rain of Vengeance – Flying Strike | Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3200% total weapon damage over 5 seconds and stunning enemies hit for 2 seconds. | Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3800% total weapon damage as Cold over 5 seconds and Freezing enemies hit for 2 seconds. |
Rain of Vengeance – Stampede | Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4200% total weapon damage as Fire over 6 seconds. | Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4600% total weapon damage as Fire over 6 seconds. |
Rapid Fire – Advanced Tooltip | Cost: 20 Hatred initially, and an additional 6 Hatred while channeling Rapidly fire for 525% weapon damage as Physical. | Cost: 20 Hatred initially, and an additional 6 Hatred while channeling Rapidly fire for 685% weapon damage as Physical. |
Rapid Fire – High Velocity | Fire poison arrows that have a 40% chance to pierce through enemies. | Fire lightning arrows that have a 50% chance to pierce through enemies. |
Rapid Fire – Web Shot | Enemies hit by Rapid Fire are Slowed by 80% for 1 seconds. Rapid Fire’s damage turns into Cold. | Enemies hit by Rapid Fire are Slowed by 80% for 2 seconds. Rapid Fire’s damage turns into Cold. |
Impale – Advanced Tooltip | Cost: 20 Hatred Throw a knife that impales an enemy for 620% weapon damage. | Cost: 20 Hatred Throw a knife that impales an enemy for 750% weapon damage. |
Impale – Overpenetration | The knife pierces through all enemies in a straight line for Poison damage. | The knife pierces through all enemies in a straight line for Cold damage. |
Impale – Impact | The impact causes Knockback and has a 50% chance to Stun for 1.5 seconds. | The impact causes Knockback and has a 100% chance to Stun for 1.5 seconds. |
Impale – Chemical Burn | The enemy also burns for 220% weapon damage as Fire over 2 seconds. | The enemy also burns for 500% weapon damage as Fire over 2 seconds. |
Impale – Grievous Wounds | Critical Hits deal 130% additional damage. | Critical Hits deal 330% additional damage. |
Strafe – Advanced Tooltip | Cost: 12 Hatred Shoot at random nearby enemies for 400% weapon damage while moving at 75% of normal movement speed. | Cost: 12 Hatred Shoot at random nearby enemies for 575% weapon damage while moving at 75% of normal movement speed. |
Strafe – Demolition | Throw out bouncy grenades that explode for 340% weapon damage as Fire to enemies within yards. | Throw out bouncy grenades that explode for 400% weapon damage as Fire to enemies within yards. |
Strafe – Emberstrafe | Leave a trail of fire in your wake that deals 80% weapon damage as Fire over 2 seconds. | Leave a trail of fire in your wake that deals 185% weapon damage as Fire over 2 seconds. |
Strafe – Rocket Storm | In addition to regular firing, fire off homing rockets for 90% weapon damage as Fire. | In addition to regular firing, fire off homing rockets for 110% weapon damage as Fire. |
Strafe – Stinging Steel | Throw out knives rather than arrows that deal an extra 130% damage on Critical Hits. | Throw out knives rather than arrows that deal an extra 140% damage on Critical Hits. |
Perfectionist – Advanced Tooltip | Reduce the Discipline cost of all skills by 10%. Increase your Life, Armor, and resistance to all elements by 10%. Discipline is used to fuel many of your tactical and defensive skills. | Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%. Discipline is used to fuel many of your tactical and defensive skills. |
Vengeance – From the Shadows | Instead of Homing Rockets, summon allies from the shadows that attack for 100% weapon damage as Poison and Stun your enemies for 1 seconds. | Instead of Homing Rockets, summon allies from the shadows that attack for 100% weapon damage as Cold and Stun your enemies for 1 seconds. |
Awareness – Advanced Tooltip | Your Armor is increased by 30% of your Dexterity. | When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life. This effect may occur once every 60 seconds. |
Entangling Shot – Chain Gang | Entangle and Slow up to 4 enemies with each shot. Entangling Shot’s damage turns into Poison. | Entangle and Slow up to 4 enemies with each shot. |
[wiki]Monk[/wiki]
Skill | Live | PTR 2.1 |
Fists of Thunder – Advanced Tooltip | Generate: 14 Spirit per attack Teleport to your target and unleash a series of extremely fast punches that deal 122% weapon damage as Lightning. Every third hit deals 183% weapon damage as Lightning split between all enemies in front of you. | Generate: 14 Spirit per attack Teleport to your target and unleash a series of extremely fast punches that deal 255% weapon damage as Lightning. Every third hit deals 510% weapon damage as Lightning split between all enemies in front of you. |
Fists of Thunder – Thunderclap | Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 95% weapon damage as Lightning and causes knockback with every third hit. | Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 105% weapon damage as Lightning and causes knockback with every third hit. |
Fists of Thunder – Bounding Light | Every third hit also releases arcs of holy power, dealing 195% weapon damage as Holy to up to 3 additional enemies. | Every third hit also releases arcs of holy power, dealing 240% weapon damage as Holy to up to 3 additional enemies. |
Fists of Thunder – Static Charge | Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning. | Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 180% weapon damage as Lightning. |
Fists of Thunder – Quickening | Critical Hits generate an additional 4 Spirit for each enemy hit. | Critical Hits generate an additional 6 Spirit for each enemy hit. |
Fists of Thunder – Wind Blast | Every third hit Freezes enemies for 0.85 second. Fists of Thunder’s damage turns into Cold. | Every third hit Freezes enemies for 2 seconds. Fists of Thunder’s damage turns into Cold. |
Deadly Reach – Advanced Tooltip | Generate: 12 Spirit per attack Project lines of pure force over a short distance for 109% weapon damage as Physical. Every third hit has a 50% chance to knock enemies up into the air. | Generate: 12 Spirit per attack Project lines of pure force over a short distance for 120% weapon damage as Physical. Every third hit has a 50% chance to knock enemies up into the air. |
Deadly Reach – Foresight | Every third hit also increases the damage of all your attacks by 15% for 3 seconds. | Every third hit also increases the damage of all your attacks by 15% for 5 seconds. |
Deadly Reach – Piercing Trident | Increases chance to knock enemies up into the air to 66% and the second and third hits gain increased area of effect. | Increases chance to knock enemies up into the air to 100% and the second and third hits gain increased area of effect. |
Deadly Reach – Scattered Blows | Every third hit randomly damages enemies within 25 yards for 156% weapon damage as Lightning. | Every third hit randomly damages enemies within 25 yards for 185% weapon damage as Lightning. |
Deadly Reach – Strike from Beyond | Critical Hits generate an additional 3 Spirit for each enemy hit. | Each enemy hit with the third hit reduces the Spirit cost of your next Spirit Spender by 8%. Deadly Reach’s damage turns into Cold. |
Deadly Reach – Searing Grasp | Every third hit also increases your Armor by 40% for 3 seconds. | Increase damage to 200% weapon damage as Fire. |
Wave of Light – Wall of Light | Increase damage of the initial strike to 870% weapon damage and adds a knockback. | Increase damage of the initial strike to 870% weapon damage and adds a 40% chance to Stun enemies for 1 second. |
Wave of Light – Shattering Light | Critical Hits Freeze enemies for 4.5 seconds. | Frozen enemies have a 20% increased chance to be critically hit by Wave of Light. |
Sweeping Wind – Advanced Tooltip | Cost: 75 Spirit Surround yourself in a vortex that continuously deals 30% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 90% weapon damage. | Cost: 75 Spirit Surround yourself in a vortex that continuously deals 60% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 180% weapon damage. |
Sweeping Wind – Blade Storm | Intensify the vortex, increasing the damage per stack to 40% weapon damage. This increases the damage with 3 stacks to 119% weapon damage. | Intensify the vortex, increasing the damage per stack to 85% weapon damage. This increases the damage with 3 stacks to 255% weapon damage. |
Sweeping Wind – Cyclone | While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 23% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. Sweeping Wind’s damage turns into Lightning. | While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 35% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. Sweeping Wind’s damage turns into Lightning. |
Sweeping Wind – Master of Wind | Increase the duration of the vortex to 15 seconds. Sweeping Wind’s damage turns into Cold. | While your vortex is at the maximum stack count, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds. Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds. Sweeping Wind’s damage turns into Cold. |
Crippling Wave – Advanced Tooltip | Generate: 12 Spirit per attack Unleash a series of large sweeping attacks that deal 143% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. | Generate: 12 Spirit per attack Unleash a series of large sweeping attacks that deal 175% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. |
Crippling Wave – Mangle | Increase damage to 216% weapon damage as Fire. | Increase damage to 265% weapon damage as Fire. |
Crippling Wave – Tsunami | Increase the range of Crippling Wave’s third attack to 17 yards. Crippling Wave’s damage turns into Cold. | Crippling Wave’s third attack has its range increased to 17 yards and Freezes enemies for 1.5 seconds. Crippling Wave’s damage turns into Cold. |
Crippling Wave – Rising Tide | Critical Hits generate an additional 4 Spirit for each enemy hit. | Critical Hits generate an additional 6 Spirit for each enemy hit. |
Seven-Sided Strike – Sudden Assault | Teleport to the enemy and increase damage dealt to 6477% weapon damage over 7 strikes. | Teleport to the enemy and increase damage dealt to 8285% weapon damage over 7 strikes. |
Seven-Sided Strike – Pandemonium | Enemies hit by Seven-Sided Strike are stunned for 7 seconds. | Removes the Spirit cost and enemies hit by Seven-Sided Strike are Frozen for 7 seconds. |
Seven-Sided Strike – Sustained Attack | Reduce the cooldown to 17 seconds. | Reduce the cooldown to 14 seconds. |
Seven-Sided Strike – Fulminating Onslaught | Each strike explodes, dealing 977% weapon damage as Holy in a 7 yard radius around the enemy. | Each strike explodes, dealing 877% weapon damage as Holy in a 7 yard radius around the enemy. |
Way of the Hundred Fists – Advanced Tooltip | Generate: 12 Spirit per attack Unleash a rapid series of punches that strike enemies for 192% weapon damage as Physical. | Generate: 12 Spirit per attack Unleash a rapid series of punches that strike enemies for 220% weapon damage as Physical. |
Way of the Hundred Fists – Hands of Lightning | Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. | Increase the number of hits in the second strike from 7 to 10 and increasing damage to 490% weapon damage as Lightning. |
Way of the Hundred Fists – Assimilation | Every activation of the skill has a 40% chance to generate 6 additional Spirit. Way of the Hundred Fists’s damage turns into Holy. | Each enemy hit with the third hit increases your damage by 5% for 5 seconds. |
Way of the Hundred Fists – Windforce Flurry | Every third hit also generates a wave of wind that deals 191% weapon damage as Cold to enemies directly ahead of you. Way of the Hundred Fists’s damage turns into Cold. | Every third hit also generates a wave of wind that deals 285% weapon damage as Cold to enemies directly ahead of you. Way of the Hundred Fists’s damage turns into Cold. |
Exploding Palm – Advanced Tooltip | Cost: 40 Spirit Cause a enemy to Bleed for 1179% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies. | Cost: 40 Spirit Cause a enemy to Bleed for 1685% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies. |
Exploding Palm – Impending Doom | Increase the duration of the Bleed effect to deal 2149% weapon damage as Physical over 12 seconds. | Increase the duration of the Bleed effect to deal 3265% weapon damage as Physical over 12 seconds. |
Exploding Palm – Essence Burn | Instead of bleeding, the enemy will burn for 1623% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 258% weapon damage as Fire over 3 seconds. This effect can happen multiple times. | Instead of bleeding, the enemy will burn for 2620% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 640% weapon damage as Fire over 3 seconds. This effect can happen multiple times. |
Tempest Rush – Advanced Tooltip | Cost: 15 Spirit plus an additional 10 Spirit while channeling Charge directly through your enemies, dealing 240% weapon damage while running. | Cost: 15 Spirit plus an additional 10 Spirit while channeling Charge directly through your enemies, dealing 260% weapon damage while running. |
Tempest Rush – Northern Breeze | Reduce the channeling cost of Tempest Rush to 8 Spirit and increase its damage to 285% weapon damage as Holy. | Reduce the channeling cost of Tempest Rush to 8 Spirit and increase its damage to 310% weapon damage as Holy. |
Cyclone Strike – Wall of Wind | Increase Dodge Chance by 20% for 3 seconds after using Cyclone Strike. Cyclone Strike’s damage turns into Cold. | Enemies are Frozen for 1.5 seconds after being pulled in. Cyclone Strike’s damage turns into Cold. |
Dashing Strike – Way of the Falling Star | Gain 20% increased movement speed for 3 seconds when using Dashing Strike. | Gain 20% increased movement speed for 3 seconds after using Dashing Strike. |
Dashing Strike – Blinding Speed | Gain 29% increased chance to Dodge for 3 seconds when using Dashing Strike. Dashing Strike’s damage changes to Cold. | Gain 29% increased chance to Dodge for 3 seconds after using Dashing Strike. Dashing Strike’s damage changes to Cold. |
Determination – Advanced Tooltip | Didn’t Exist! | Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%. |
Harmony – Advanced Tooltip | Didn’t Exist! | 30% of your single elemental resistances from items instead increases your resistance to all elements. |
Relentless Assault – Advanced Tooltip | Didn’t Exist! | You deal 20% more damage to enemies that are Blind, Frozen or Stunned. |
[wiki]Witch Doctor[/wiki]
Name | Live | PTR 2.1 |
Firebomb – Pyrogeist | Create a column of flame that spews fire at the closest enemy for 880% weapon damage as Fire over 6 seconds. You may have up to 3 Pyrogeists active at a time. | Create a column of flame that spews fire at the closest enemy for 560% weapon damage as Fire over 6 seconds. You may have up to 3 Pyrogeists active at a time. |
Mass Confusion – Devolution | Enemies killed while Confused have a 50% chance to spawn a Zombie Dog. | Enemies killed while Confused have a 30% chance to spawn a Zombie Dog. |
Corpse Spiders – Advanced Tooltip | This is a Signature spell. Signature spells are free to cast. Throw a jar with 4 spiders that attack nearby enemies for a total of 324% weapon damage as Physical before dying. | This is a Signature spell. Signature spells are free to cast. Throw a jar with 4 spiders that attack nearby enemies for a total of 576% weapon damage as Physical before dying. |
Corpse Spiders – Blazing Spiders | Throw a jar with fire spiders that deal a total of 400% weapon damage as Fire. | Throw a jar with fire spiders that deal a total of 700% weapon damage as Fire. |
Corpse Spiders – Spider Queen | Throw a jar with a spider queen that births spiderlings, dealing 1575% weapon damage as Poison over 15 seconds. You may have one spider queen summoned at a time. | Throw a jar with a spider queen that births spiderlings, dealing 2625% weapon damage as Poison over 15 seconds. You may have one spider queen summoned at a time. |
Corpse Spiders – Leaping Spiders | Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 382% weapon damage as Poison. | Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 645% weapon damage as Poison. |
Locust Swarm – Devouring Swarm | Gain 25 Mana for every enemy affected by the swarm. | Gain 25 Mana a second while the first enemy hit is still affected by the swarm. |
Fetish Army – Fetish Ambush | Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned. | Each Fetish deals 250% weapon damage as Cold to any nearby enemy as it is summoned. |
Sacrifice – Advanced Tooltip | Banish your Zombie Dogs and cause them to explode, each dealing 185% of your weapon damage as Physical to all enemies within 12 yards. Only summoned Zombie Dogs may be sacrificed. | Banish one of your active Zombie Dogs causing it to explode, dealing 1090% of your weapon damage as Physical to all enemies within 12 yards. |
Sacrifice – Provoke the Pack | Gain 5% increased damage done for 30 seconds for each Zombie Dog you sacrifice. | Gain 20% increased damage done for 5 seconds after using Sacrifice. |
Sacrifice – For the Master | Gain 16514.84 Life for each Zombie Dog you sacrifice. | Command all of your Zombie Dogs to charge the target at the same time dealing 1300% weapon damage as Physical each. |
Sacrifice – Black Blood | Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds. | Ichor erupts from the corpse of the Zombie Dog and Stuns enemies for 3 seconds. |
Sacrifice – Pride | Gain 60 Mana for each Zombie Dog you sacrifice. | Gain 280 Mana for each Zombie Dog you sacrifice. |
Poison Dart – Flaming Dart | Ignite the dart, dealing 425% weapon damage as Fire over 4 seconds. | Ignite the dart, dealing 565% weapon damage as Fire over 4 seconds. |
Spirit Barrage – Well of Souls | An additional 3 spirits seek out other enemies and deal 65% weapon damage as Cold. | An additional 3 spirits seek out other enemies and deal 65% weapon damage as Fire. |
Circle of Life – Advanced Tooltip | When an enemy dies within 20 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by your gold pickup radius. | When an enemy dies within 20 yards, there is a 15% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by your gold pickup radius. |
Physical Attunement – Advanced Tooltip | You gain 60 Physical Resistance for every enemy within 20 yards. The range of this effect is increased by your gold pickup radius. This skill is affected by your characters: Level (set to 60 for example above) | You gain Effective_60 Physical Resistance for every enemy within 20 yards. The range of this effect is increased by your gold pickup radius. This skill is affected by your characters: Level (set to 60 for example above) |
[wiki]Wizard[/wiki]
Skill | Live | PTR 2.1 |
Blizzard – Advanced Tooltip | Cost: 40 Arcane Power Call down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. | Cost: 40 Arcane Power Call down shards of ice that deal 910% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. |
Blizzard – Unrelenting Storm | Increase the duration and damage of Blizzard to deal 1296% weapon damage as Cold over 8 seconds. | Increase the duration and damage of Blizzard to deal 1360% weapon damage as Cold over 8 seconds. |
Hydra – Advanced Tooltip | Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 66% weapon damage as Fire. Only one Hydra may be active at a time. | Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 195% weapon damage as Fire. Only one Hydra may be active at a time. |
Hydra – Frost Hydra | Summon a Frost Hydra that breathes a short range cone of frost, causing 108% weapon damage as Cold to all enemies in the cone. | Summon a Frost Hydra that breathes a short range cone of frost, causing 275% weapon damage as Cold to all enemies in the cone. |
Hydra – Lightning Hydra | Summon a Lightning Hydra that electrocutes enemies for 138% weapon damage as Lightning. | Summon a Lightning Hydra that electrocutes enemies for 305% weapon damage as Lightning. |
Hydra – Blazing Hydra | Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy. | Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 185% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy. |
Hydra – Mammoth Hydra | Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 178% weapon damage per second as Fire to enemies caught on the burning ground. | Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 400% weapon damage per second as Fire to enemies caught on the burning ground. |
Hydra – Arcane Hydra | Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 111% weapon damage as Arcane to enemies near the explosion. | Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 245% weapon damage as Arcane to enemies near the explosion. |
Magic Missile – Advanced Tooltip | This is a Signature spell. Signature spells are free to cast. Launch a missile of magic energy, dealing 170% weapon damage as Arcane. | This is a Signature spell. Signature spells are free to cast. Launch a missile of magic energy, dealing 230% weapon damage as Arcane. |
Magic Missile – Charged Blast | Increase the damage of Magic Missile to 240% weapon damage as Arcane. | Increase the damage of Magic Missile to 325% weapon damage as Arcane. |
Magic Missile – Seeker | Missiles track the nearest enemy. Missile damage is increased to 211% weapon damage as Arcane. | Missiles track the nearest enemy. Missile damage is increased to 285% weapon damage as Arcane. |
Meteor – Advanced Tooltip | Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 501% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 167% weapon damage as Fire over 3 seconds. | Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 501% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 190% weapon damage as Fire over 3 seconds. |
Meteor – Molten Impact | Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 549% weapon damage as Fire over 3 seconds. Adds a 15 second cooldown. | Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 625% weapon damage as Fire over 3 seconds. Adds a 15 second cooldown. |
Meteor – Comet | Summon a Comet that deals 590% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. The impact site is covered in a freezing mist that deals 197% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. | Summon a Comet that deals 590% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. The impact site is covered in a freezing mist that deals 224% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. |
Energy Twister – Advanced Tooltip | Cost: 35 Arcane Power Unleash a twister of pure energy that deals 1000% weapon damage as Arcane over 6 seconds to everything in its path. | Cost: 35 Arcane Power Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path. |
Energy Twister – Raging Storm | When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 1935% weapon damage as Arcane over 6 seconds. | When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 3200% weapon damage as Arcane over 6 seconds. |
Disintegrate – Advanced Tooltip | Cost: 18 Arcane Power Channel a beam of pure energy forward, dealing 511% weapon damage as Arcane and disintegrating enemies it kills. | Cost: 30 Arcane Power plus an additional 18 Arcane Power while channeling Channel a beam of pure energy forward, dealing 580% weapon damage as Arcane and disintegrating enemies it kills. |
Disintegrate – Entropy | The beam fractures into a short-ranged cone that deals 649% weapon damage as Arcane. | The beam fractures into a short-ranged cone that deals 745% weapon damage as Arcane. |
Ray of Frost – Advanced Tooltip | Cost: 16 Arcane Power Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 510% weapon damage as Cold and Slows their movement by 60% for 3 seconds. | Cost: 30 Arcane Power plus an additional 16 Arcane Power while channeling Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 605% weapon damage as Cold and Slows their movement by 60% for 3 seconds. |
Ray of Frost – Sleet Storm | Create a swirling storm around you that grows up to a 22 yard radius, dealing 375% weapon damage as Cold to all enemies caught within it. | Create a swirling storm around you that grows up to a 22 yard radius, dealing 445% weapon damage as Cold to all enemies caught within it. |
Ray of Frost – Cold Blood | Reduce casting cost to 11 Arcane Power. | Reduce channeling cost to 11 Arcane Power. |
Familiar – Advanced Tooltip | Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 179% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. | Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. |
Arcane Torrent – Advanced Tooltip | Cost: 16 Arcane Power Hurl a barrage of arcane projectiles that deal 573% weapon damage as Arcane to all enemies near the impact location. | Cost: 30 Arcane Power plus an additional 16 Arcane Power while channeling Hurl a barrage of arcane projectiles that deal 670% weapon damage as Arcane to all enemies near the impact location. |
Arcane Torrent – Arcane Mines | Lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 688% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 60% for 3 seconds. | Lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 825% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 60% for 3 seconds. |
Arcane Torrent – Death Blossom | Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1452% weapon damage as Arcane. | Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1725% weapon damage as Arcane. |
[wiki]Crusader[/wiki]
Skill | Live | PTR 2.1 |
Fist of the Heavens – Heaven’s Tempest | Summon a fiery storm that covers a 8-yard radius for 5 seconds, dealing 100% weapon damage as Fire every second to enemies who pass underneath it. | Summon a fiery storm that covers a 8 yard radius for 5 seconds, dealing 100% weapon damage as Fire every second to enemies who pass underneath it. |
Blessed Hammer – Dominion | The Hammers now orbit you as you move. | The Hammer now orbits you as you move. |
Blessed Shield – Staggering Shield | The shield becomes charged with lightning and has a 35% chance to Stun the first enemy hit for 1.5 seconds. Each enemy hit after the first has a 5% reduced chance to be Stunned. | The shield becomes charged with lightning and has a 25% chance to Stun the first enemy hit for 1.5 seconds. Each enemy hit after the first has a 5% reduced chance to be Stunned. |
Bombardment – Advanced Tooltip | Cooldown: 1 seconds Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 570% weapon damage to enemies within 12 yards of the impact zone. The bombardment continues on randomly targeted enemies nearby for the next 5 seconds. | Cooldown: 1 seconds Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 570% weapon damage to enemies within 12 yards of the impact zone. The bombardment continues on randomly targeted enemies nearby for the next 3 seconds. |
Holy Cause – Advanced Tooltip | The amount of damage dealt by your weapon is increased by 10%. Whenever you deal Holy damage, you heal 1% of your total Life. | The amount of damage dealt by your weapon is increased by 10%. Whenever you deal Holy damage, you heal up to 1% of your total Life. |