Updated: 24 September 2022
Terror Zones were added as a new feature in Diablo 2 Resurrected patch 2.5. This feature is optional and can be toggled on or off via the Game Creation options.
How do Terror Zones Work?
Players can start a Terror Zone-enabled game where every hour higher level monsters will appear in specific zones. These monsters are at least two levels higher than the player’s current level or their original level, up to a maximum per difficulty.
Loot and experience gained by the player are based on the new level while players gain additional experience points based on this new level. In addition, terrorized monsters will also grant additional experience points.
Difficulty Levels
The level details for each monster type per difficulty are as follows:
Normal
- Base: +2 levels up to level 45
- Champion: +4 levels up to level 47
- Unique: +5 levels up to level 48
Nightmare
- Base: +2 levels up to level 71
- Champion: +4 levels up to level 73
- Unique: +5 levels up to level 74
Hell
- Base: +2 levels up to level 96
- Champion: +4 levels up to level 98
- Unique: +5 levels up to level 99
The base player level used for the above calculations are taken from the creator of the game. If the host leaves the game, a new player will be selected for the base.
Notifications
Upon entering a Terror Zone-enabled game, players are informed of the current terrorized areas via the chat box. Players are warned in advance just prior to a terrorized zone starting, again, via the chat box.
Indicators inform players in the following ways:
- Unique iconography next to a terrorized monster’s name
- On-screen text and messaging
- Special audio cue
- In-game text on the auto-map
Terror Zones
A complete list of all the zones which were available in the PTR are as follows.
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Immunities by Zone
Immunities | Super Unique Monsters (see tips) | Chests | Packs | |
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Act 1 | ||||
Blood Moor, Den of Evil | Fire/Cold | Corpsefire | 4-8 | |
Cold Plains, The Cave | Cold/Fire/Lightning | Bishibosh, Coldcrow | 1 | 10-15 |
Burial Grounds, The Crypt, The Mausoleum | Lightning | Blood Raven, Bonebreaker | 2 | 8-10 |
Stony Field | Cold/Fire/Lightning/Poison | Rakanishu | 4-6 | |
Dark Wood | Cold/Fire/Poison | Treehead Woodfist | 10-15 | |
The Forgotten Tower | Fire/Lightning/Poison | The Countess | 10-19 | |
Jail | Cold/Fire/Poison/Physical | Pitspawn Fouldog | 8-13 | |
Cathedral and Catacombs | Cold/Fire/Poison/Physical/Lightning | Bone Ash, Andariel | 18-28 | |
The Pit | Cold/Fire/ | 1 | 14-19 | |
Tristram | Fire/Lightning/Poison | Griswold | 2-3 | |
Cow Level | The Cow King | 4-6 | ||
Act 2 | ||||
Sewers | Cold/Fire/Poison/Magic | Radament | 12-18 | |
Rocky Waste, Stony Tomb | Cold/Fire/Poison/Magic/Lightning | Creeping Feature | 1 | 11-17 |
Dry Hills, Halls of the Dead | Fire/Lightning/Poison/Cold | Bloodwitch the Wild | 12-18 | |
Far Oasis | Fire/Poison/Physical | 4-6 | ||
Lost City, Valley of Snakes, Claw Viper Temple | Fire/Lightning/Poison/Cold/Magic | Fangskin | 2-3 | |
Arcane Sanctuary | Fire/Lightning/Poison/Cold/Physical | The Summoner | 6-8 | |
Tal Rasha’s Tombs, Tal Rasha’s Chamber | Fire/Lightning/Poison/Cold/Magic | Ancient Kaa The Soulless, Duriel | 6 | 28-42 |
Act 3 | ||||
Spider Forest and Spider Cavern | Fire/Lightning/Poison/Cold | Sszark The Burning | 12-15 | |
Flayer Jungle and Flayer Dungeon | Fire/Lightning/Poison/Cold/Physical/Magic | Stormtree, Witch Doctor Endugu | 11-16 | |
Kurast Bazaar, Ruined Temple, Disused Fane | Fire/Lightning/Poison/Cold/Physical/Magic | Battlemaid Sarina | 8-9 | |
Kurast Sewers | Cold/Poison/Magic/Lightning | Icehawk Riftwing | 1 | 7-9 |
Travincal | Cold/Fire/Poison/Lightning | Toorc Icefist, Ismail Vilehand, Geleb Flamefinger | 1-2 | |
Durance of Hate | Cold/Poison/Fire/Lightning | Bremm Sparkfist, Wyand Voidbringer, Maffer Dragonhand, Mephisto | 5-8 | |
Act 4 | ||||
Outer Steppes, Plains of Despair | Fire/Lightning/Poison/Cold | Izual | 10-12 | |
River of Flame, City of the Damned | Fire/Lightning/Poison/Cold | Hephasto The Armorer | 11-13 | |
Chaos Sanctuary | Fire/Lightning/Cold | Grand Vizier of Chaos, Infector of Souls, Lord De Seis, Diablo | 6-7 | |
Act 5 | ||||
Bloody Foothills | Fire/Lightning/Poison/Cold | Dac Farren, Shenk The Overseer | 5-6 | |
Frigid Highlands | Fire/Lightning/Poison/Cold/Physical/Magic | Eldritch the Rectifier, Sharptooth Slayer and Eyeback the Unleashed | 6-8 | |
Glacial Trail | Fire/Lightning/Poison/Cold/Physical | Bonesaw Breaker | 6-7 | |
Crystalline Passage, Frozen River | Fire/Lightning/Poison/Cold/Physical/Magic | Frozenstein | 9-11 | |
Arreat Plateau | Fire/Lightning/Poison/Cold | Thresh Socket | 6-8 | |
Nihlathak’s Temple, Temple Halls | Fire/Lightning/Poison/Cold/Physical/Magic | Pindleskin, Nihlathak | 6-12 | |
Ancient’s Way, Icy Cellar | Cold/Poison/Physical/Lightning | Snapchip Shatter | 1 | 6-8 |
Worldstone Keep, Throne of Destruction, Worldstone Chamber | Fire/Lightning/Poison/Cold/Physical/Magic | Colenzo The Annihilator, Achmel The Cursed, Bartuc The Bloody, Ventar The Unholy, Lister The Tormentor, Baal | 22-29 |