Superunique Monsters Overview
SuperUniques are specially-named boss monsters that are always found in the same locations and have partially or completely pre-set modifiers in Diablo 2 Resurrected. SuperUniques are more powerful than regular boss monsters and usually drop more items of a higher quality. SuperUniques include the biggest monsters, such as Act Bosses, and can have unique graphics, or may just be specially named representatives of a regular monster type.
This page lists all the SuperUniques in the game.
Act One SuperUniques
Corpsefire
Full Stats: Corpsefire
Type: Zombie, Undead
Special Attributes: Spectral Hit
Found in: The Den of Evil
Quest: Corpsefire and all of the other monsters in the Den of Evil must be killed to finish the quest.
Comments: On the Hell difficulty, Corpsefire has high physical resistance and often possesses the “Physical Immune” attribute. This made him a special challenge in earlier versions of the game, since he had to be killed to finish this quest, and since so few monsters were Physical Immune back then.
Bishibosh
Full Stats: Bishibosh
Type: Fallen Shaman
Special Attributes: Magic Resistance, Fire Enchanted
Found in: The Cold Plains. Always in one of the fallen camps.
Quest: Not part of any quest.
Comments: Like other shaman SuperUniques, Bishibosh is able to resurrect other Shaman as well as Fallen. In earlier versions of the game shaman bosses spawned with a pack of shaman and regular fallen. Bishibosh could be quite difficult as he and his minions resurrected dead Fallen almost as quickly as players could kill them. This feature was removed in v1.09 when boss shaman were nerfed by spawning only with regular Fallen rather than Fallen Shaman. Bishibosh can still resurrect shaman but he does not spawn with a pack of them so you’ll only see this occasionally.
Bishibosh, along with Rakanishu and Colenzo the Annihilator, is a sort of demi-god to the other Fallen or Fallen Shaman, who often chant and mutter his name as they fight.
Bonebreaker
Full Stats: Bonebreaker
Type: Skeleton, Undead
Special Attributes: Extra Strong, Magic Resistant
Found in: The Crypt. (Dungeon below the the Burial Grounds.)
Quest: Not part of any quest.
Comments: Bonebreaker and his minions are often ignored for the fact that they reside in a non-vital area to complete a quest. However, they can provide a slightly large amount of experience for lower-level characters when killed. Bonebreaker can typically be found guarding the room containing a golden chest.
Blood Raven
Full Stats: Blood Raven
Type: Corrupt Rogue Archer
Special Attributes: Fire Arrow
Found in: The Burial Grounds
Quest: Blood Raven must be killed to complete the Sisters’ Burial Grounds quest.
Comments: Blood Raven has the ability to summon new Hungry Dead from the Burial Grounds and can be quite difficult for new characters. She is quick and hard to kill, takes a lot of damage, and her fire arrows are highly accurate and rather painful. She will sometimes run outside the graveyard if pursued, but will not move far from the fence. She’s the hardest and most dangerous monster to kill in the first few areas of the game for most new characters.
Coldcrow
Full Stats: Coldcrow
Type: Dark Ranger
Special Attributes: Cold Enchanted
Found in: Act I, The Cave
Quest: Not part of any quest.
Comments: Like Bonebreaker, Coldcrow may reside in an area not vital to visit to complete a quest, but it is often mentioned that she is the best monster to kill for the chance to find Gull, the unique class dagger popular for its 100% magic find property.
Rakanishu
Full Stats: Rakanishu
Type: Carver
Special Attributes: Lightning Enchanted, Extra Fast
Found in: Act I, The Stony Field
Quest: Rakanishu is not a required kill, but he is always found within the Field of Stones, where players must venture on the Rescue Cain quest.
Comments: Rakanishu and his pack of minions are usually the fastest monsters a new character has seen in the game up to that point. Killing all of them, with the Fallen scattering in every direction each time one falls, can be frustrating. Also, Rakanishu is often the first lightning enchanted monster a character encounters, which makes him memorable. He, along with Bishibosh and Colenzo the Annihilator, seems to be a demi-god of sorts to the other Fallen and Fallen Shaman; they constantly grumble and mutter his name as they fight.
Treehead Woodfist
Full Stats: Treehead Woodfist
Type: Brute
Special Attributes: Extra Strong, Extra Fast
Found in: Dark Wood
Quest: Not a required kill, but he always spawns right beside the Tree of Inifuss, which must be clicked to obtain the Scroll of Inifuss, which is required as part of the Rescue Cain quest.
Comments: Treehead and his brute squad are quite a challenge to new characters, especially ranged attackers, who may end up running quite a distance while firing desperately over their shoulder at the relentless creatures.
Griswold
Full Stats: Griswold
Type: Special, Undead
Special Attributes: Cursed
Found in: Tristram
Quest: Griswold is found in Tristram, where the player must venture to Rescue Cain, but killing him is not required to complete the quest.
Comments: Griswold is a slow but powerful melee attacking undead. He can be slow to die, and his high damage and Cursed property makes him dangerous to melee fighters. Griswold was the NPC blacksmith in Diablo I, and his appearance as a monster in Diablo II is a nice continuation of the plot from the first title.
The Countess
Full Stats: The Countess
Type: Dark Stalker
Special Attributes: Fire Enchanted
Found in: Forgotten Tower
Quest: The Countess must be killed to complete the Forgotten Tower quest. She’s also an integral part of the special Pandemonium Event since she drops the Key of Terror.
Comments: The Countess was largely ignored until v1.09 when she was given a high possibility to drop a rune when killed. The odds of her rune drops increased in v1.10 and as of v1.11 she is a popular monster to “run” for the potential high-level runes she drops:
- Normal: El (r01) – Ral (r08).
- Nightmare: El (r01) – Io/Ko (r18); above Io (r16) is much rarer.
- Hell: El (r01) – Ist/Lo (r28); above Ist (r26) is much rarer.
Pitspawn Fouldog
Full Stats: Pitspawn Fouldog
Type: Tainted
Special Attributes: Cursed, Cold Enchanted
Found in: Jail Level 2
Quest: Not part of any quest.
Comments: Pitspawn Fouldog and its minions can be quite a challenge for lower-level characters especially if they appear shortly after entering Jail Level 2. The added cold damage to its bite as well as its lightning orb attack makes Pitspawn Fouldog a formidable foe for those with low cold and lightning resistances. Their growl often gives away their location, so stay sharp.
Bone Ash
Full Stats: Bone Ash
Type: Burning Dead Mage, Undead
Special Attributes: Extra Strong, Cold Enchanted, Magic Resistant.
Found in: The Cathedral
Quest: Not part of any quest.
Comments: Bone Ash is a popular superunique to kill since he is so quickly and easily found in the middle of the Cathedral near the Inner Cloister waypoint.
The Smith
Full Stats: The Smith
Type: Special
Special Attributes: Extra Strong
Found in: Barracks
Quest: The Smith is found near the weapon stand that holds Charsi’s blacksmithing hammer. You must return the hammer to Charsi to complete the Tools of the Trade quest. It is not necessary to kill The Smith to complete the quest.
Comments: The Smith is reminiscent of the Butcher from Diablo I. He’s not as fierce or bloody but he looks similar and moves quickly to initiate a pounding melee attack. He doesn’t carry or drop a Cleaver like the Diablo I boss and he’s relatively easier. He uses the same graphics sprite as Hephasto, found in Act Four, who guards the Hellforge.
Andariel
Full Stats: Andariel
Type: Act Boss
Special Attributes: Poison Strike, Poison Cloud
Found in: Catacombs Level 4
Quest: Andariel must be killed to complete the Sisters to the Slaughter quest and advance to Act Two.
Comments: Andariel has a special poison projectile attack and poison stinging claws and should be treated with caution.
Act Two SuperUniques
Radament
Full Stats: Radament
Type: Greater Mummy, Undead
Special Attributes: Extra Fast
Found in: Sewers Level 3
Quest: Radament must be killed to complete the first quest in Act Two. He drops a book worth one skill point, so this is a quest every character wants to complete.
Comments: Radament spawns with a huge pack of various types of skeletons, and he is quick to resurrect them when they are destroyed. Luring the melee skeletons a few screens away helps a lot, as does killing them with cold to shatter their bones, or using them up with corpse skills. The glowing chest near Radament contains gold and a Horadric Scroll, which gives a clue to where one might obtain the Horadric Cube.
Creeping Feature
Full Stats: Creeping Feature
Type: Decayed, Undead
Special Attributes: Extra Strong, Cold Enchanted
Found in: Stony Tomb Level 2
Quest: No quests are associated with this monster.
Comments: The name is a joke based on “feature creep” the gaming industry term for additional features that keep creeping into a game and delaying its completion. Diablo II was released over a year late, and one assumes this monster was named during the endless crunch time.
Blood Witch the Wild
Full Stats: Blood Witch the Wild
Type: Huntress
Special Attributes: Extra Strong, Cursed
Found in: Halls of the Dead Level 3
Quest: No quest is associated with this boss.
Comments: Blood Witch is always found in a room with the glowing chest that holds the Horadric Cube. It’s not necessary to kill Blood Witch to obtain the cube, but it’s hard to avoid as quickly as she had her fellow kitties swarm any intruding characters.
Beetleburst
Full Stats: Beetleburst
Type: Death Beetle
Special Attributes: Magic Resistant
Found in: Far Oasis
Quest: No quests are associated with Beetleburst.
Comments: Beetleburst is not necessarily Lightning Enchanted, though like all types of dung beetles, he emits sparks when struck.
Coldworm the Burrower
Full Stats: Coldworm the Burrower
Type: Sand Maggot Queen
Special Attributes: Cold Enchanted, Magic Resistant
Found in: Maggot’s Lair Level 3
Quest: Killing Coldworm is not necessary to complete the Horadric Staff quest, but she’s found right in the room with the glowing chest, so it’s hard to pass her by.
Comments: Coldworm is a giant, swollen maggot with a lovely, screeching, poison-spewing death animation. She spawns new full size maggots once characters approach close enough to activate her, and during long battles her reproductive prowess can grow quite wearisome. She is motionless and has no attacks of any kind, other than the cold and poison she spews upon death. It can be amusing to see her with random modifiers like Extra Fast and Extra Strong when she neither moves nor attacks, but her modifiers are shared with her minions, and that can make a difference in the battle.
Dark Elder
Full Stats: Dark Elder
Type: Plague Bearer, Undead
Special Attributes: Extra Fast, Magic Resistant
Found in: Lost City
Quest: No associated quests.
Comments: Dark Elder is fast… for a zombie. He’s also very often physical immune on hell, and can be quite difficult to kill if he spawns with Stone Skin and some other elemental enchantments, giving him multiple immunities.
Fangskin
Full Stats: Fangskin
Type: Salamander
Special Attributes: Lightning Enchanted, Extra Fast
Found in: Claw Viper Temple Level 2
Quest: Fangskin is not necessary to kill to complete the Tainted Sun quest, but he’s found in the room with the golden chest from which you must recover the Viper Amulet, so killing him while you’re there is never a bad idea.
Comments: Fangskin is another monster who was made much easier in v1.09. Prior to that patch he and his minions were very dangerous in the confined area, thanks to their solid damage and swarming, stun-locking, speedy attacks. Their damage and ability to stun lock were turned well down in v1.09 though, greatly reducing the danger.
Fire Eye
Full Stats: Fire Eye
Type: Invader
Special Attributes: Fire Enchanted, Extra Fast
Found in: Palace Cellar Level 3
Quest: No quests associated with this monster.
Comments: Fire Eye and his minions can be dangerous with their fast speed and rapid attack, so do not let them swarm your character. He usually spawns near the portal to the Arcane Sanctuary, often right in the room with it, but not always.
The Summoner
Full Stats: The Summoner
Type: Special
Special Attributes: None; all stats preset.
Found in: Arcane Sanctuary
Quest: The Summoner must be killed to complete his eponymous quest, and to advance to the Canyon of the Magi, the last waypoint in Act Two.
Comments: The Summoner packs a number of dangerous spells, especially his Firewall, which he can cast from well off the visible screen. The flames will absolutely cook new characters who are stuck fighting monsters on the narrow walkways of the Arcane Sanctuary. The Summoner is a true mage, deadly from a distance, but cursed with very low hit points, resistances, and defense, which makes him an easy kill, once the distance is closed.
On Hell difficulty, the Summoner will sometimes drop the Key of Hate, an artifact required for the Pandemonium Event. The key has no other purpose, and can not be used by single player characters.
Ancient Kaa the Soulless
Full Stats: Ancient Kaa the Soulless
Type: Unraveler, Undead
Special Attributes: Magic Resistant, Extra Strong, Lightning Enchanted
Found in: Tal Rasha’s Tomb (or one of the False Tombs)
Quest: No quests are associated with this monster.
Comments: Ancient Kaa is one of the very few monsters in the game with 3 pre-set modifiers, which makes him one of the very few capable of having five random modifiers in Hell difficulty. This makes for an interesting name hover, but isn’t necessarily all that deadly, especially after v1.10 made MSLE bosses so much less dangerous. Dealing with Kaa and his pack in a dungeon crowded with skeletons, zombies, or specters can be a challenge, as quickly and frequently as they can resurrect their fallen undead servants.
Duriel
Full Stats: Duriel
Type: Act Boss
Special Attributes: Cold Resistant/Fire Resistant/Lightning Resistant/Poison Resistant
Found in: Duriel’s Lair
Quest: Duriel must be killed to complete the Seven Tombs quest, and to move on to Act Three.
Comments: Duriel is the act boss of act two, and is a formidable, tank-like foe. He boasts a fast, painful charging attack, a rapid-strike jab, and a stunning Smite. He was terrifying prior to v1.09, but in that patch his damage was lowered considerably, and he lost his “kill you before the level finishes loading” ability. Duriel insists that he is big-boned. Not fat.
Act Three SuperUniques
Sszark the Burning
Full Stats: Sszark the Burning
Type: Flame Spider
Special Attributes: Extra Strong, Cursed
Found in: Spider Cavern, dungeon below the Spider Forest
Quests: Killing Sszark is not required to retrieve Khalim’s Eye from the golden chest, but while you’re there, you might as well…
Comments: Sszark is a deceptively dangerous monster. The giant spiders aren’t generally that difficult, but they do considerable damage, and when you multiply that by Sszark’s Extra Strong minion pack, and Cursed, and the draining poison damage from spider bites, in a small area without much room to retreat, this pack can be challenging.
Witch Doctor Endugu
Full Stats: Witch Doctor Endugu
Type: Soul Killer Shaman
Special Attributes: Magic Resistant, Fire Enchanted
Found in: Flayer Dungeon Level 3
Quests: Killing Endugu is not required, but he’s valuable, and always found near the golden chest containing Khalim’s Heart.
Comments: Like the few other SuperUnique shamans, Endugu was quite a bit fiercer in earlier versions of the game, when he spawned with a mob of Shaman minions, and foot soldiers, as seen in this old screenshot. Endugu could resurrect his fallen Shaman minions, and all the Shamans could resurrect foot soldiers and blow pipe Flayers, and a battle against him turned into quite the mess. Since v1.09 though, shamans spawn with just foot soldier minions, rather than other Shamans, and aren’t very hard to kill.
Like all Fetish Shaman bosses, Endugu drops double, when you kill the piggyback shaman, and again when you kill the Flayer that was carrying him. Barbarians can get a triple drop by Horking (using Find Item) the corpse. (Only the Flayer on the bottom can be horked; not the piggybacking shaman too.)
Stormtree
Full Stats: Stormtree
Type: Thrasher
Special Attributes: Extra Fast, Lightning Enchanted
Found in: Exiting Flayer Jungle –> Entering Lower Kurast
Quests: Not attached to any quest.
Comments: Stormtree and his minions spawn in a narrow stretch of jungle between the Flayer Jungle and Lower Kurast. They’re best killed by luring them back into the Flayer Jungle, then taking them on over a narrow bridge, where only one or two of the large Thrashers can fight at once.
Battlemaid Sarina
Full Stats: Battlemaid Sarina
Type: Flesh Hunter
Special Attributes: Extra Fast, Spectral Hit
Found in: The Ruined Temple.
Quests: Killing Sarina is not required to retrieve Lam Esen’s Tome, but she will always run up to block your path to the bookstand, so it’s often hard to avoid killing her while you’re there.
Comments: Sarina spawns in a very large pack of extra fast Flesh Hunters, and while they’re just glorified Corrupted Rogues, a dozen of them swarming you at once can be dangerous for any character. It’s best to clear out the two narrow wings first, before advancing into the center of the Ruined Temple. You can then retreat to one of the narrow doorways and take on Sarina and her minions one or two at a time.
Icehawk Riftwing
Full Stats: Icehawk Riftwing
Type: Gloombat
Special Attributes: Cold Enchanted, Teleportation
Found in: Sewers Level 1
Quests: Not attached to any quest.
Comments: Icehawk and his minions are always found near the entrance to Sewers Level 2, where you must proceed to retrieve Khalim’s Brain.
Ismail Vilehand
Full Stats: Ismail Vilehand
Type: Council Member
Special Attributes: Extra Fast, Cursed
Found in: Travincal
Quests: Ismail and the rest of the Travincal high council must be killed to complete Khalim’s Flail.
Comments: Ismail, Geleb, Toorc, and their identical minions are hard to tell apart when they come swarming out of the temple in Tristram. They must all die, and the only one that really matters is Geleb, for his potentially-deadly Fire Enchanted death, so Ismail is dangerous for his Cursed nature, but unavoidable in the mass of his fellows.
Geleb Flamefinger
Full Stats: Geleb Flamefinger
Type: Council Member
Special Attributes: Extra Strong, Fire Enchanted
Found in: Travincal
Quests: Geleb and the rest of the Travincal high council must be killed to complete Khalim’s Flail.
Comments: Geleb was one of the deadliest monsters in the entire game prior to v1.09, not in life, but in death, since his Fire Enchanted death explosion dealt horrendous damage. Many, many hardcore characters met their end to that splat, until v1.09 fixed a bug and toned down the damage considerably.
Toorc Icefist
Full Stats: Toorc Icefist
Type: Council Member
Special Attributes: Cold Enchanted, Stone Skin
Found in: Travincal
Quests: Toorc and the rest of the Travincal high council must be killed to complete Khalim’s Flail.
Comments: Toorc is the least dangerous of the high council in Travincal, but often the hardest to kill on Hell, since he frequently spawns with Stone Skin and becomes physical immune. Bring elemental damage or an Amplify Damage object, or a melee character is in for a very long fight.
Bremm Sparkfist
Full Stats: Bremm Sparkfist
Type: Council Member
Special Attributes: Aura Enchanted and Fire Enchanted (Lightning Enchanted prior to v1.08.)
Found in: Durance of Hate Level 3
Quests: Not required for any quest.
Comments: Bremm is a nasty enemy, but he’s not especially difficult to avoid if the goal is simply to get to Mephisto as quickly as possible. Fighting him can be risky, depending on his modifiers. Prior to v1.08 he was terrifying; always Lightning Enchanted and with the potential to spawn Multi-shot and/or Conviction for his aura. Pre v1.09, one hit of an MSLE with Conviction was almost certainly instant death for any melee character in the game, no matter your resistances or damage. Bremm’s LE became FE in v1.08, and then in v1.09 the MSLE stacking bug was fixed, removing the instant death danger from monsters with that combination of mods.
Bremm is the only member of the high council found on level 3 of the Durance of Hate who spawns with minions.