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Charms

Charms Diablo 2 ResurrectedCharms are small items that, when identified and placed in a character’s inventory, provide a steady, passive benefit. Charms boost things like resistance, hit points, hit recovery time, damage, accuracy, magic find, and grand charms can even give +1 to entire skill trees. Charms are only magical, or unique. There are no rare, set, or crafted charms.

How much inventory space a player devotes to their charms depends on their goals. PVPers entirely fill their inventories with charms, since they want every bit of bonus and aren’t picking up any loot. Magic finders use a lot of charms, but must save some space to retrieve their finds. Players leveling up normally use the good charms they find, and replace them as their characters grow in strength and levels.

Each of the three sizes of charm has strengths and weaknesses that are elaborated on below.

  • See the Charms Guide for much more detailed strategic discussions of the pros and cons of every type of charm prefixes and suffix, along with charm hunting tips and much more.

Small Charms

Small charms require only a 1×1 inventory space, and their small size makes them very useful to make up shortcomings in a character’s equipment. Small charms are excellent ways to add hit points, resistance (especially to individual elements), and damage/attack rating. It’s generally easier to find 2 small charms with better mods than 1 large charm, and 3 small charms will almost always beat out 1 grand charm. However, there are mods that can spawn on larger charms that can not be found on small charms, such as +1 to a skill tree on grands. Small charms can add more magic find than large or grand charms, per inventory space.

Magic Prefixes

These are the prefixes that can spawn on a charm. The bonuses can stack with suffixes of similar type.

Key:

(1) = level required for bonus

[1] = bonus

+ Defense

Magic PrefixesStatsLvl
Stout+1-8 Defense(1)[1](20)[100-200]
Burly+15-20 Defense(28)
Stalwart+20-30 Defense(40)

Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout.

+ Base Damage

Magic PrefixesStatsLvl
Red+1 To Minimum Damage(90)
Jagged+1 To Maximum Damage(90)

With high clvl requirements, these charms may not be attractive at first, but keep in mind that the bonus damage is added to the weapon before being modified by other skills and states.

Stamina

Magic PrefixesStatsLvl
Rugged+4-16 Max Stamina(1)[4-8](15)[9-16]

Few characters are so in need of stamina that they resort to boosting it with charms.

+ Attack Rating

Magic PrefixesStatsLvl
Bronze+2-12 To Attack Rating(1)[2-4](15)[6-12]
Iron+13-24 To Attack Rating(31)
Steel+25-36 To Attack Rating(49)
Fine+10-20 To Attack Rating, +1-3 To Maximum Damage(21)

Attack Rating is seldom sought on charms, but the fact that it often occurs with damage makes for a nice double combat boost.

+ Mana

Magic PrefixesStatsLvl
Lizard’s+1-7 Mana(12)
Snake’s+8-12 Mana(24)
Serpent’s+13-17 Mana(40)

Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. Grand charms potentially provide the most mana boost per inventory space.

+ All Resistances

Magic PrefixesStatsLvl
ShimmeringAll Resistances +3-5%(25)

Shimmering small charms are difficult to find, but quite useful when stacked up. It’s much easier to get +9-11% to a single element from a small charm (and more useful, since some resistances are more important than others). You will more commonly find large charms with around 8% resist all, or grand charms with up to 15% resist all, than 2 or 3 small charms with equivalent bonuses.

Elemental Resistances

+ Cold Resistance

Magic PrefixesStatsLvl
AzureResist Cold +3-5%(1)
LapisResist Cold +6-7%(10)
CobaltResist Cold +8-9%(20)
SapphireResist Cold +10-11%(32)

+ Fire Resistance

Magic PrefixesSttsLvl
CrimsonResist Fire +3-5%(1)
RussetResist Fire +6-7%(10)
GarnetResist Fire +8-9%(20)
RubyResist Fire +10-11%(32)

+ Lightning Resistance

Magic PrefixesStatsLvl
TangerineResist Lightning +3-5%(1)
OcherResist Lightning +6-7%(10)
CoralResist Lightning +8-9%(20)
AmberResist Lightning +10-11%(32)

+Poison Resistance

Magic PrefixesStatsLvl
BerylResist Poison +3-5%(1)
ViridianResist Poison +6-7%(10)
JadeResist Poison +8-9%(20)
EmeraldResist Poison +10-11%(32)

Individual resistance charms are common and quite useful. Many players use several of these to boost resistance to individual elements their other equipment doesn’t cover.

+ Elemental Damage

Cold

Magic PrefixesStatsLvl
Snowflake+1-2 Minimum and +2-4 Maximum Cold Damage – 1 Second Duration(27)
Shivering+3-4 Minimum and +5-8 Maximum Cold Damage – 1 Second Duration(42)
Boreal+5-7 Minimum and +9-14 Maximum Cold Damage – 1 Second Duration(66)
Hibernal+8-10 Minimum and +15-20 Maximum Cold Damage – 1 Second Duration(99)

At least one type of cold damage is essential for most combat characters, simply for the slowing effect being chilled has on monsters. Multiple sources of cold damage (charms, weapons, equipment, skills, etc) stack up the chill time, so several of these can be quite useful in hell, when monsters thaw out much more quickly.

  • These charms give bonuses only to physical damage, not to any cold spell.

Fire

Magic PrefixesStatsLvl
Ember+1 Minimum and +2-3 Maximum Fire Damage(21)
Smoldering+2-3 Minimum and +4-10 Maximum Fire Damage(40)
Smoking+4-9 Minimum and +11-19 Maximum Fire Damage(64)
Flaming+10-19 Minimum and +20-29 Maximum Fire Damage(89)

Fire charms do more damage then cold charms generally, but do not slow the enemy down at the same time, so are not widely used.

  • These charms give bonuses only to physical damage, not to any fire spell.

Lightning

Magic PrefixesStatsLvl
Static+1 Minimum and +6-11 Maximum Lightning Damage(23)
Glowing+1 Minimum and +12-24 Maximum Lightning Damage(41)
Arcing+1 Minimum and +25-43 Maximum Lightning Damage(65)
Shocking+1 Minimum and +44-71 Maximum Lightning Damage(90)

Lightning charms deal the highest average damage of any of the elemental charms.

  • These charms give bonuses only to physical damage, not to any lightning spell.

Poison

Magic PrefixesStatsLvl
Septic+6 Poison damage Over 2 Seconds(18)
Foul+9 Poison damage Over 2 Seconds(39)
Toxic+18 Poison damage Over 2 Seconds(63)
Pestilent+24 Poison damage Over 2 Seconds(88)

Poison damage bonuses are quite useful in Diablo II. Poisoned monsters do not heal, and poison damage and duration stacks between multiple items, though not directly. With several sources of poison adding up, a single hit can keep a monster from healing for quite a while. These can be very useful to deal a slow death in a PVP duel as well.

  • These charms give bonuses only to physical damage, not to any poison spell.

Magic Suffixes

+Base damage

Magic SuffixesStatsLvl
Craftsmanship+1 To Maximum Damage(85)

This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied.

+Faster hit recovery

Magic SuffixesStatsLvl
Balance5% Fast Hit Recovery(29)

Faster hit recovery bonus allows a player to recover faster from the stun animation, and will save you from being stunlocked inside a mob of enemies.

+Gold from monsters

Magic SuffixesStatsLvl
Greed5-10% More Gold(15)

The tiny bonuses from these charms make them not worth carrying, generally speaking.

+Magic Find

Magic SuffixesStatsLvl
Fortune3-5% Better Chance Of Getting Magic Items(18)
Good Luck6-7% Better Chance Of Getting Magic Items(33)

Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (6%, or 3% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find.

+Life

Magic SuffixesStatsLvl
Life+5-10 Life(14)
Sustenance+11-15 Life(17)
Vita+16-20 Life(39)

Small charms are the best charms to add hit points. They offer the greatest potential gain per inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm.

+Strength

Magic SuffixesStatsLvl
Strength+1-2 To Strength(5)[1](16)[2]

Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. Large charms provide the most potential str bonus per inventory space.

+Faster Run/Walk

Magic SuffixesStatsLvl
Inertia5% Faster Run/Walk(36)

Useful for all characters, but not generally considered essential. Some duelers load up on these charms to give their characters an unexpected and deadly speed boost.

+Elemental Damage

Magic SuffixesStatsLvl
Blight+3 Poison damage Over 2 Seconds(9)
Venom+6 Poison damage Over 2 Seconds(20)
Pestilence+8 Poison damage Over 2 Seconds(32)
Anthrax+50 Poison damage Over 6 Seconds(44)

These mods can stack with the poison damage prefixes, giving a single small charm huge poison damage potential.

Magic SuffixesStatsLvl
Frost+1 Minimum and +2 Maximum Cold Damage – 1 Second Duration(14)
Icicle+2 Minimum and +3-4 Maximum Cold Damage – 1 Second Duration(21)
Glacier+3 Minimum and +5-6 Maximum Cold Damage – 1 Second Duration(33)
Winter+4-5 Minimum and +7-9 Maximum Cold Damage – 1 Second Duration(46)

Most useful for the chill effect and duration, rather than their damage.

Magic SuffixesStatsLvl
Flame+1 Minimum and +2 Maximum Fire Damage(11)
Fire+2 Minimum and +3-4 Maximum Fire Damage(20)
Burning+3-4 Minimum and +5-8 Maximum Fire Damage(32)
Incineration+5-7 Minimum and +9-13 Maximum Fire Damage(45)

Among the least sought-after charm bonuses.

Magic SuffixesStatsLvl
Shock+1 Minimum and +3-6 Maximum Lightning Damage(12)
Lightning+1 Minimum and +7-10 Maximum Lightning Damage(21)
Thunder+1 Minimum and +11-18 Maximum Lightning Damage(33)
Storms+1 Minimum and +19-28 Maximum Lightning Damage(45)

Lightning damage can potentially be the largest elemental damage found on a charm, but it’s still not large enough for many players to collect them.

Large Charms

Large charms require 2×1 inventory spaces, and are generally less useful than small or grand charms. They can’t achieve the highest level mods on grands (such as +1 to a skill tree), but aren’t often twice as good as small charms (which they need to be since they take up twice the space).

Magic Prefixes

Defense

Magic PrefixesStatsAvailable On
Stout+2-12 DefenseLarge Charms(1)[2-3](14)[4-6](20)[8-12]
Burly+13-30 DefenseLarge Charms(26)[13-18](32)[20-30]
Stalwart+30-60 DefenseLarge Charms(38)[30-40](45)[45-60]

+ Base Damage

Magic PrefixesStatsAvailable on
Red+1 To Minimum DamageLarge Charms(30)
Sanguinary+2 To Minimum DamageLarge Charms(60)
Jagged+1 To Maximum DamageLarge Charms(33)
Forked+2 To Maximum DamageLarge Charms(52)

+Stamina

Magic PrefixesStatsAvailable on
Rugged+8-32 Maximum StaminaLarge Charms(1)[8-16](7)[17-25](21)[26-32]

+Attack rating

Magic PrefixesStatsAvailable on
Bronze+4-25 To Attack RatingLarge Charms(1)[4-8](7)[6-12](16)[13-25]
Iron+39-51 To Attack RatingLarge Charms(25)[26-38](34)[39-51]
Steel+52-64 To Attack RatingLarge Charms(43)[52-64](52)[65-77]
Fine+10-20 To Attack Rating +1-3 To Maximum DamageLarge Charms(19)
Sharp+21-48 To Attack Rating +4-6 To Maximum DamageLarge Charms(28)

+Magic Find

Magic PrefixesStatsAvailable on
Lucky1-6% Better Chance Of Getting Magic ItemsLarge Charms(34)[1](53)[2-3](51)[4-6]

Large charms are not very useful for magic find, with just 3% per inventory space at most. Small charms can go up to 7% per inventory space.

+Mana

Magic PrefixesStatsAvailable on
Lizard’s+2-12 ManaLarge Charms(1)[2-4](9)[5-7](17)[8-12]
Snake’s+13-23 ManaLarge Charms(23)[13-18](33)[19-23]
Serpent’s+24-34 ManaLarge Charms(41)[24-29](49)[30-34]

Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space.

+ All resist

Magic PrefixesStatsAvailable on
ShimmeringAll Resistances +3-8%Large Charms(17)[3-5](34)[6-8]

+Elemental resist

Magic PrefixesStatsAvailable on
AzureCold Resist +4-7%Large Charms(1)
LapisCold Resist +8-10%Large Charms(16)
CobaltCold Resist +11-12%Large Charms(25)
SapphireCold Resist +13-15%Large Charms(35)
CrimsonFire Resist +4-7%Large Charms(1)
RussetFire Resist +8-10%Large Charms(16)
GarnetFire Resist +11-12%Large Charms(25)
RubyFire Resist +13-15%Large Charms(35)
TangerineLightning Resist +4-7%Large Charms(1)
OcherLightning Resist +8-10%Large Charms(16)
CoralLightning Resist +11-12%Large Charms(25)
AmberLightning Resist +13-15%Large Charms(35)
BerylPoison Resist +4-7%Large Charms(1)
ViridianPoison Resist +8-10%Large Charms(16)
JadePoison Resist +11-12%Large Charms(25)
EmeraldPoison Resist +13-15%Large Charms(35)

+Elemental Damage

Magic PrefixesStatsAvailable on
Septic+3 Poison Damage Over 2 SecondsLarge Charms(9)
Envenomed+9 Poison Damage Over 2 SecondsLarge Charms(26)
Toxic+18 Poison Damage Over 2 SecondsLarge Charms(46)
Pestilent+36 Poison Damage Over 2 SecondsLarge Charms(66)
Snowflake+2-3 Minimum and +3-5 Maximum Cold Damage – 1 Second DurationLarge Charms(18)
Shivering+4-5 Minimum and +6-10 Maximum Cold Damage – 1 Second DurationLarge Charms(29)
Boreal+6-10 Minimum and +11-20 Maximum Cold Damage – 1 Second DurationLarge Charms(49)
Hibernal+11-15 Minimum and +21-30 Maximum Cold Damage – 1 Second DurationLarge Charms(69)
Ember+1 Minimum and +2-3 Maximum Fire DamageLarge Charms(13)
Smoldering+2-3 Minimum and +4-12 Maximum Fire DamageLarge Charms(27)
Smoking+4-9 Minimum and +13-27 Maximum Fire DamageLarge Charms(47)
Flaming+10-27 Minimum and +28-43 Maximum Fire DamageLarge Charms(67)
Static+1 Minimum and +5-9 Maximum Lightning DamageLarge Charms(14)
Glowing+1 Minimum and +10-26 Maximum Lightning DamageLarge Charms(28)
Arcing+1 Minimum and +27-58 Maximum Lightning DamageLarge Charms(48)
Shocking+1 Minimum and +59-90 Maximum Lightning DamageLarge Charms(68)

Magic Suffixes

+Base damage

Magic SuffixesStatsAvailable on
Craftsmanship+1 To Maximum DamageLarge Charms(26)
Quality+2 To Maximum DamageLarge Charms(56)

+Dexterity

Magic SuffixesStatsAvailable on
Dexterity+2-5 To DexterityLarge Charms(3)[2-3](18)[4-5

Large charms provide the largest potential dexterity bonus of any type of charm: 2.5 per inventory space.

+Strength

Magic SuffixesStatsAvailable on
Strength+2-5 StrengthLarge Charms(3)[2-3](18)[4-5]

Large charms provide the greatest potential strength bonus of any type of charm; 2.5 per space.

+Faster Hit Recovery

Magic SuffixesStatsAvailable on
Balance8% Faster Hit RecoveryLarge Charms(19)

+Gold Find

Magic SuffixesStatsAvailable on
Greed+5-22% Extra Gold From MonstersLarge Charms(1)[5-10](20)[11-22]

+Life

Magic SuffixesStatsAvailable on
Life+6-15 LifeLarge Charms(1)[6-10](12)[11-15]
Substinence+16-25 LifeLarge Charms(26)[16-20](42)[21-25]
Vita+26-35 LifeLarge Charms(58)[26-30](74)[31-35]

Large charms do not offer the best potential hit point bonus per space (small can add up to 20 per space) but it’s not especially difficult to find a large with over 30 hps and a second mod.

+Faster Run/Walk

Magic SuffixesStatsAvailable on
Inertia5% Faster Run/WalkLarge Charms(24)

+Elemental Damage

Magic SuffixesStatsAvailable on
Blight+3 Poison Damage Over 2 SecondsLarge Charms(5)
Venom+6 Poison Damage Over 2 SecondsLarge Charms(13)
Pestilence+9 Poison Damage Over 2 SecondsLarge Charms(23)
Anthrax+12 Poison Damage Over 2 SecondsLarge Charms(33)
Frost+1 Minimum and +2-3 Maximum Cold Damage – 1 Second DurationLarge Charms(9)
Icicle+2 Minimum and +4-5 Maximum Cold Damage – 1 Second DurationLarge Charms(15)
Glacier+3 Minimum and +6-8 Maximum Cold Damage – 1 Second DurationLarge Charms(25)
Winter+4-6 Minimum and +9-12 Maximum Cold Damage – 1 Second DurationLarge Charms(35)
Flame+1 Minimum and +2 Maximum Fire DamageLarge Charms(7)
Fire+2 Minimum and +3-5 Maximum Fire DamageLarge Charms(14)
Burning+3-5 Minimum and +6-11 Maximum Fire DamageLarge Charms(24)
Incineration+6-10 Minimum and +12-17 Maximum Fire DamageLarge Charms(34)
Shock+1 Minimum and +3-5 Maximum Lightning DamageLarge Charms(7)
Lightning+1 Minimum and +6-13 Maximum Lightning DamageLarge Charms(14)
Thunder+1 Minimum and +14-25 Maximum Lightning DamageLarge Charms(24)
Storms+1 Minimum and +26-38 Maximum Lightning DamageLarge Charms(34)

Grand Charms

Grand charms all require 1×3 spaces in the inventory. These charms can not compare to small or large charms in most mods, but the fact that +1 to skill tree mods only appear on grand charms makes them quite sought after by some characters.

Magic Prefixes

+ Defense
Stout+3-12 DefenseGrand Charms(1)[3-5](7)[6-9](12)[10-12]
Burly+13-30 DefenseGrand Charms(17)[13-15](22)[16-22](27)[23-30]
Stalwart+33-100 DefenseGrand Charms(32)[33-40](37)[44-50](42)[60-100]
+ Base Damage
Red+1 To Minimum DamageGrand Charms(15)
Sanguinary+2 To Minimum DamageGrand Charms(45)
Bloody+3 To Minimum DamageGrand Charms(75)
Jagged+1 To Maximum DamageGrand Charms(7)
Forked+2 To Maximum DamageGrand Charms(37)
Serrated+3 To Maximum DamageGrand Charms(67)
+ Stamina
Rugged+12-50 Maximum StaminaGrand Charms(1)[12-24](7)[25-36](21)[37-50]
Bronze+6-42 To Attack RatingGrand Charms(1)[6-12](7)[13-27](13)[28-42]
Iron+43-87 To Attack RatingGrand Charms(19)[43-57](25)[58-72](31)[73-87]
Steel+88-132 To Attack RatingGrand Charms(37)[88-102](43)[103-117](49)[118-132]
Fine+10-48 To Attack Rating +1-6 Maximum DamageGrand Charms(15)[10-20/1-3](22)[21-48/4-6]
Sharp+49-76 To Attack Rating +7-10 Maximum DamageGrand Charms(29)
+ Magic Find
Lucky+1-12% Better Chance Of Getting Magic ItemsGrand Charms(21)[1-4](38)[5-7](55)[8-12]
+ Mana
Lizard’s+3-20 ManaGrand Charms(1)[3-7](7)[8-13](13)[14-20]
Snake’s+21-39 ManaGrand Charms(19)[21-26](25)[27-33](31)[34-39]
Serpent’s+40-59 ManaGrand Charms(37)[40-46](43)[47-52](49)[53-59]
+ Elemental Resists
ShimmeringAll Resistances +3-15%Grand Charms(8)[3-6](14)[8-12](35)[13-15]
AzureResist Cold +7-15%Grand Charms(1)
LapisResist Cold +16-20%Grand Charms(10)
CobaltResist Cold +21-25%Grand Charms(20)
SapphireResist Cold +26-30%Grand Charms(30)
CrimsonResist Fire +7-15%Grand Charms(1)
RussetResist Fire +16-20%Grand Charms(10)
GarnetResist Fire +21-25%Grand Charms(20)
RubyResist Fire +26-30%Grand Charms(30)
TangerineResist Lightning +7-15%Grand Charms(1)
OcherResist Lightning +16-20%Grand Charms(10)
CoralResist Lightning +21-25%Grand Charms(20)
AmberResist Lightning +26-30%Grand Charms(30)
BerylResist Poison +7-15%Grand Charms(1)
ViridianResist Poison +16-20%Grand Charms(10)
JadeResist Poison +21-25%Grand Charms(20)
EmeraldResist Poison +26-30%Grand Charms(30)
+1 to Skill Tree
Fletcher’s+1 Amazon Bow and Crossbow SkillsGrand Charms(50)
Acrobat’s+1 Amazon Passive SkillsGrand Charms(50)
Harpoonist’s+1 Amazon Javelin and Spear SkillsGrand Charms(50)
Burning+1 Sorceress Fire SkillsGrand Charms(50)
Sparking+1 Sorceress Lightning SkillsGrand Charms(50)
Chilling+1 Sorceress Cold SkillsGrand Charms(50)
Hexing+1 Necromancer CursesGrand Charms(50)
Fungal+1 Necromancer Poison and Bone SpellsGrand Charms(50)
Graverobber’s+1 Necromancer Summoning SpellsGrand Charms(50)
Lion Branded+1 Paladin Combat SkillsGrand Charms(50)
Captain’s+1 Paladin Offensive AurasGrand Charms(50)
Preserver’s+1 Paladin Defensive AurasGrand Charms(50)
Sounding+1 Barbarian WarcriesGrand Charms(50)
Fanatic+1 Barbarian Combat MasteriesGrand Charms(50)
Expert’s+1 Barbarian MasteriesGrand Charms(50)
Trainer’s+1 Druid SummoningGrand Charms(50)
Spiritual+1 Druid ShapeshiftingGrand Charms(50)
Nature’s+1 Druid ElementalGrand Charms(50)
Entrapping+1 Assassin TrapsGrand Charms(50)
Mentalist’s+1 Assassin Shadow DisciplinesGrand Charms(50)
Shogukusha’s+1 Assassin Martial ArtsGrand Charms(50)
+ Elemental Damage
Septic+8 Poison Damage Over 2 SecondsGrand Charms(1)
Foul+15 Poison Damage Over 2 SecondsGrand Charms(12)
Toxic+39 Poison Damage Over 2 SecondsGrand Charms(27)
Pestilent+68 Poison Damage Over 2 SecondsGrand Charms(42)
Snowy+1 Minimum and +2-3 Maximum Cold Damage – 1 Second DurationGrand Charms(9)
Shivering+2-4 Minimum and +4-8 Maximum Cold Damage – 1 Second DurationGrand Charms(15)
Boreal+5-7 Minimum and +9-15 Maximum Cold Damage – 1 Second DurationGrand Charms(30)
Hibernal+8-13 Minimum and +16-25 Maximum Cold Damage – 1 Second DurationGrand Charms(45)
Ember+1 Minimum and +2-3 Maximum Fire DamageGrand Charms(5)
Smoldering+2-3 Minimum and +4-7 Maximum Fire DamageGrand Charms(15)
Smoking+4-7 Minimum and +8-19 Maximum Fire DamageGrand Charms(28)
Flaming+8-18 Minimum and +20-36 Maximum Fire DamageGrand Charms(43)
Static+1 Minimum and +4-5 Maximum Lightning DamageGrand Charms(7)
Glowing+1 Minimum and +6-17 Maximum Lightning DamageGrand Charms(14)
Arcing+1 Minimum and +18-44 Maximum Lightning DamageGrand Charms(29)
Shocking+1 Minimum and +45-79 Maximum Lightning DamageGrand Charms (44)

Magic Suffixes

+ Base Damage
Craftsmanship+1 To Maximum DamageGrand Charms(85)
Quality+2 To Maximum DamageGrand Charms(41)
Maiming+3-4 To Maximum DamageGrand Charms(71)
+ Dexterity
Dexterity+3-6 To DexterityGrand Charms(1)[3-4](14)[5-6]
+ Faster Hit Recovery
Balance12% Faster Hit RecoveryGrand Charms(1)
+ Gold Find
Greed10-40% Extra Gold From MonstersGrand Charms(1)[10-20](7)[21-30](19)[31-40]
+ Life
Life+5-20 LifeGrand Charms(1)[5-10](9)[11-15](19)[16-20]
Sustenance+21-35 LifeGrand Charms(31)[21-25](45)[26-30](61)[31-35]
Vita+36-50 LifeGrand Charms(77)[36-40](91)[41-45](110)[46-50]
+ Strength
Strength+3-6 To StrengthGrand Charms(1)[3-4](14)[5-6]
+ Faster Run/Walk
Inertia7% Faster Run/WalkGrand Charms(19)
+ Elemental Damage
Blight+2-7 Poison Damage Over 2 SecondsGrand Charms(1)
Venom+3-9 Poison Damage Over 2 SecondsGrand Charms(6)
Pestilence+6-14 Poison Damage Over 2 SecondsGrand Charms(14)
Anthrax+13-25 Poison Damage Over 2 SecondsGrand Charms(21)
Frost+1 Minimum and +2 Maximum Cold Damage – 1 Second DurationGrand Charms(5)
Icicle+2 Minimum and +3-4 Maximum Cold Damage – 1 Second DurationGrand Charms(8)
Glacier+3 Minimum and +5-7 Maximum Cold Damage – 1 Second DurationGrand Charms(15)
Winter+4-6 Minimum and +8-11 Maximum Cold Damage – 1 Second DurationGrand Charms(23)
Flame+1 Minimum and +2 Maximum Fire DamageGrand Charms(3)
Fire+1-2 Minimum and +3 Maximum Fire DamageGrand Charms(8)
Burning+2-3 Minimum and +4-7 Maximum Fire DamageGrand Charms(14)
Incineration+4-7 Minimum and +8-14 Maximum Fire DamageGrand Charms(22)
Shock+1 Minimum and +2-3 Maximum Lightning DamageGrand Charms(4)
Lightning+1 Minimum and +4-7 Maximum Lightning DamageGrand Charms(7)
Thunder+1 Minimum and +8-21 Maximum Lightning DamageGrand Charms(15)
Storms+1 Minimum and +22-33 Maximum Lightning DamageGrand Charms(22)

 

Sunder Charms Details

Sunder Charms were added in Diablo 2 Resurrected Patch 2.5.

The Black CleftTHE BLACK CLEFT
Monster Magic Immunity if Sundered
Magic Resist –50%
The Cold RuptureTHE COLD RUPTURE
Monster Cold Immunity is Sundered
Cold Resist –75%
The Bone BreakTHE BONE BREAK
Monster Physical Immunity is Sundered
Physical Damage Received Increased by 25%
The Crack of HeavensTHE CRACK OF THE HEAVENS
Monster Lightning Immunity is Sundered
Lightning Resist –75%
Flame Rift - Sundered CharmTHE FLAME RIFT
Monster Fire Immunity is Sundered
Fire Resist –75%
The Rotting FissureTHE ROTTING FISSURE
Monster Poison Immunity is Sundered
Poison Resist –75%