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Penetrating Shot Rogue

Gazerrick -
  • Eternal
  • Rogue
  • Softcore
  • Endgame
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    Cold imbuement

    Cold Imbuement

    Imbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit.

    Dash

    Dash

    Dash forward and slash enemies for 37% damage.

    Rapid fire

    Rapid Fire

    Rapidly fire 5 arrows each dealing 33% damage.

    Shadow imbuement

    Shadow Imbuement

    Imbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.

    Puncture

    Puncture

    Throw your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow.

    Penetrating shot

    Penetrating Shot

    Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

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    GEAR VIEW

    SlotGemAspect/UniqueAspect/UniqueGemSlot
    helm2593128734.png Andariel's Visage

    Lucky Hit: Up to a 15 - 20% chance to trigger a poison nova that applies # Poisoning damage over 5 seconds to enemies in the area.

    Aspect of the Expectant

    After Attacking enemies with a Basic skill, increase the damage of your next Core skill cast within 5 seconds by x 5 - 10%, up to x 30%.

    1150731320.pngamulet
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    Aspect of Might

    Basic Skills grant 20% Damage Reduction for 2 - 6 seconds.

    Trickshot Aspect

    Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10 - 25% of Penetrating Shot's Base damage and do not split.

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    glovesGrasp of Shadow

    Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack.

    Writhing Band of Trickery

    Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [5,035 - 7,552] Shadow damage. can occur every 10 seconds.

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    Tibault's Will

    You deal x 20 - 40% increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.

    boots Mangler's Aspect

    Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.

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    Edgemaster's Aspect

    Skills deal up to x 10 - 30% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.

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    weapon733033174.png Rapid Aspect

    Basic skills gain + 15 - 30% Attack Speed.

    Condemnation

    Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.

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    PARAGON GLYPHS AND BOARDS

    Start
    25str.png

    Ranger

    • For every 5 Dexterity purchased within range, Marksman Skills deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased damage.
    • While wielding a Ranged weapon, you take 10% reduced damage.
    Cheap Shot
    40int.png

    Control

    • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
    • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.
    • You (and your Minions, necro only) deal x 10% increased damage to Slowed (CC) or Chilled (CC) enemies or, instead, x 20% increased damage to Stunned (CC) or Frozen (CC) enemies.
    Cunning Stratagem
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    Canny

    • For every 5 Intelligence purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Non-physical damage.
    • Non-Physical damage increases all the Non-Physical damage an enemy takes from you by x 1%, up to x 10%, for 15 seconds.
    Eldritch Bounty
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    Infusion

    • For every 5 Intelligence purchased within range, Skills that are Imbued deal + 3% (lvl 1) - 15% (lvl 21) increased damage.
    • Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.
    No Witnesses
    40int.png

    Combat

    • For every 5 Intelligence purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.

    BUILD AND PARAGON BOARD VIEW

    BUILD EXPLANATION

    This build is fairly straightforward to run.

    Tibault’s Will and Condemnation are probably the most useful Unique Items because this build uses the Combo Points specialty. The rest are optional, but the more the better.

    It moves pretty quickly and spamming the Puncture Skill will rapidly build resource.

    The key to the build is the Trickshot Aspect, which splits Penetrating Shot into multiple directions simultaneously and is good for taking out mobs.

    Which is not to be confused with the Rapid Fire Skill, which sends out multiple shots simultaneously, more or less in a straight line, and is good for taking out Elites and Bosses.

    GAMEPLAY LOOP

    Start by spamming Puncture to build resource.

    Cast Penetrating Shot as often as it is up to take out groups of enemies. However, don’t waste it if there are too few enemies nearby, in which case you’ll want to attack with Puncture or just move forward.

    I tend to save the Dash Skill for evading Elites and Bosses rather than to dash into mobs or to try to damage enemies.

    Use Rapid Fire to take out Elites and Bosses, or when Penetrating Shot is on cooldown.

    Alternate the Cold Imbuement Skill with Shadow Imbuement Skill, although I tend to save Shadow Imbuement for tougher mobs.

    The Shadow Imbuement Skill combined with the Penetrating Shot Skill and the Trickshot Legendary Aspect is a pretty poweful combination.

    BUILD IN ACTION

    QUICK SKILLS VIEW

    SkillRank
    Puncture

    Puncture

    1
    Upgrade Hub

    Enhanced Puncture

    1
    Upgrade Hub

    Fundamental Puncture

    1
    Rapid fire

    Rapid Fire

    5
    Upgrade Hub

    Enhanced Rapid Fire

    1
    Upgrade Hub

    Advanced Rapid Fire

    1
    Stutter Step

    Stutter Step

    1
    Penetrating shot

    Penetrating Shot

    5
    Upgrade Hub

    Enhanced Penetrating Shot

    1
    Upgrade Hub

    Advanced Penetrating Shot

    1
    Weapon Mastery

    Weapon Mastery

      3
      Dash

      Dash

      1
      Upgrade Hub

      Enhanced Dash

      1
      Upgrade Hub

      Methodical Dash

      1
      Concussive

      Concussive

      1
      Trick Attacks

      Trick Attacks

      1
      Dark shroud

      Dark Shroud

      5
      Upgrade Hub

      Enhanced Dark Shroud

      1
      Upgrade Hub

      Subverting Dark Shroud

      1
      Exploit

      Exploit

      3
      Malice

      Malice

      3
      Shadow imbuement

      Shadow Imbuement

      1
      Upgrade Hub

      Enhanced Shadow Imbuement

      1
      Upgrade Hub

      Mixed Shadow Imbuement

      1
      Shadow Crash

      Shadow Crash

      1
      Consuming Shadows

      Consuming Shadows

      1
      Precision Imbuement

      Precision Imbuement

      3
      Cold imbuement

      Cold Imbuement

      1
      Upgrade Hub

      Enhanced Cold Imbuement

      1
      Upgrade Hub

      Blended Cold Imbuement

      1
      Frigid Finesse

      Frigid Finesse

      3
      Adrenaline Rush

      Adrenaline Rush

      1
      Haste

      Haste

      3
      Close Quarters Combat

      Close Quarters Combat

      1

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