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Hydra Fireball Sorceress

Kaecilius -
  • Season 3
  • Sorcerer
  • Softcore
  • Endgame
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    Teleport

    Cooldown: 14 seconds
    Lucky Hit Chance: 65%
    Transform into lightning, becoming Unstoppable and surging to the target location, dealing 35% damage around you upon arrival.

    Enchantment
    Evade is replaced with a short range Teleport on a 17.0 second Cooldown. This version of Teleport does not make you Unstoppable.

    Damage: Lightning
    Tags: Defensive, Shock, Mobility

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    Frost Nova

    Cooldown: 24 seconds
    Unleash a torrent of frost, Freezing (CC) enemies around you for 3 seconds.

    Enchantment
    Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.

    Damage: N/A
    Tags: Defensive, Frost

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    Ice Armor

    Cooldown: 20 seconds
    A Barrier of ice forms around you for 6 seconds, absorbing 56% of your Maximum Life in damage.

    Enchantment
    Upon getting hit, you have a 5% chance to apply Ice Armor.

    Damage: N/A
    Tags: Defensive, Frost

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    Flame Shield

    Cooldown: 20 seconds
    Lucky Hit Chance: 35%
    Engulf yourself in flames for 2 seconds, Burning (DoT) surrounding enemies for 40% damage per second. While Flame Shield is active, you are Immune.

    Enchantment
    Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

    Damage: Fire
    Tags: Defensive, Pyromancy

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    Fireball

    Mana Cost: 35
    Lucky Hit Chance: 33%
    Hurl an exploding ball of fire, dealing 66% damage to surrounding enemies.

    Enchantment
    When you kill an enemy, they explode in a Fireball for 50% of its damage.

    Damage: Fire
    Tags: Core, Pyromancy

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    hydra

    Mana Cost: 20
    Lucky Hit Chance: 2.5%
    Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 18% damage.

    Yu may have up to 2 active Hydras at a time.

    Enchantment
    After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.

    Damage: Fire
    Tags: Conjuration, Pyromancy

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    GEAR VIEW

    SlotGemAspect/UniqueAspect/UniqueGemSlot
    helm2593128734.png Harlequin Crest

    Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills.

    Melted Heart of Selig

    Gain 60 Maximum Resource.When taking damage, 75% is drained as 2 Resource for every 1% of Maximum Life you would have lost.

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    Raiment of the Infinite

    After using Teleport, Close enemies are Pulled to you and Stunned (CC) for [2.0 - 3.0] seconds, but Teleport's Cooldown is increased by 20%[x].

    Ring of Starless Skies

    Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%[x] for 3 seconds, up to 50%[x].

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    glovesConceited Aspect

    Deal [10 - 25]%[x] increased damage while you have a Barrier active.

    X'Fal's Corroded Signet

    Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing [1,350 - 1,950] damage of the same type to surrounding enemies.

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    Tibault's Will

    You deal [10 - 20]%[x] increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.

    boots Esu's Heirloom

    Your Critical Strike Chance is increased by [20 - 40]% of your Movement Speed bonus.Current Bonus: -[20.0 - 40.0]%

    weapon Serpentine Aspect

    You may have 1 additional Hydra active, and Hydra's duration is increased by [10 - 25]%.

    Battle Caster's Aspect

    Lucky Hit: When your Conjuration Skills hit you have up to a [25 - 40]% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 5 times.

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    PARAGON GLYPHS AND BOARDS

    Start
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    Invocation

    • Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 15%.
    Searing Heat
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    Conjurer

    • For every 5 Intelligence within range, Conjuration Skills gain + 3% (lvl 1) - 15% (lvl 21) increased damage.
    Elemental Summoner
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    Flamefeeder

    • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.
    • You deal x 10% increased direct damage to Burning (DoT) enemies.
    Enchantment Master
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    Destruction

    • For every 5 Dexterity purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.
    • Critical Strikes increase all damage the enemy takes from you by x 2% for 10 seconds, up to x 12%.

    BUILD AND PARAGON BOARD VIEW

    BUILD EXPLANATION

    Overview:

    This Hydra Fireball Sorceress build is primarily a Hydra build, but Fireball is used as a secondary skill to spend mana quickly in order to conjure additional Hydras with the Hydra Enchantment. However, Fireball still deals a good amount of damage on its own.

    This endgame build easily clears T-100 NM dungeons and bosses like Duriel, but it is by no means a meta build or highest damage output build. It is mostly for the fun of using Hydra, my favorite skill from D2. The skill tree as it is shown requires a Shako in order to free up additional skill points to put elsewhere, since it gives +4 to everything as a base (specifically, Ice Armor and Meteor are given for free).

    Playstyle:

    When engaging a mob or boss, put two Hydras down. Then, spam Fireball to deplete mana quickly and raise additional Hydras. With some good Lucky Hit to Restore Primary Resource, and help from the Seneschal, you can use Fireball essentially endlessly. With the Enchantment Master paragon node lowering the mana requirement to 167 and the Conjurer glyph adding 20% duration on top of the Serpentine Aspect duration boost, you will have 4 active Hydras at all times, sometimes 5 for a short period. The usual Sorceress defensive skills are available (Teleport, Frost Nova, Flame Shield, Ice Armor) to use as needed, especially Flame Shield or Ice Armor to remain protected while staying still to spam Fireball.

    Hydra is obviously the first Enchantment slot. The other can be switched depending on the current task. Fireball for clearing dungeons or mobs, for the quick clear speed caused by the explosions. For bosses, switch out the second Enchantment to Meteor to get plenty of Lucky Hit procs on the single target.

    Essentially all items / paragon nodes / glyphs are used to increase Conjuration skill damage or fire damage generally. This build is still viable without the Uber Uniques of course, and I would suggest replacing them with either Aspect of Three Curses, Elementalist’s Aspect, Aspect of Fortune, Frostblitz Aspect, or Aspect of Disobedience – as you see fit.

    Season 3:

    The Seneschal is used primarily to bolster your own character, with quick attacks to replenish your mana or amplify your damage.

    QUICK SKILLS VIEW

    SkillRank
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    Fire Bolt

    2
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    Fireball

    5
    Upgrade Hub

    Enhanced Fireball

    1
    Destructive Fireball Upgrade

    Destructive Fireball

    1
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    Devastation

    1
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    Elemental Dominance

    3
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    Flame Shield

    1
    Upgrade Hub

    Enhanced Flame Shield

    1
    Upgrade Hub

    Mystical Flame Shield

    1
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    Teleport

    1
    Upgrade Hub

    Enhanced Teleport

    1
    Shimmering Teleport Upgrade

    Shimmering Teleport

    1
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    Glass Cannon

    3
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    Elemental Attunement

    1
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    Frost Nova

    1
    Enhanced Frost Nova Upgrade

    Enhanced Frost Nova

    1
    Upgrade Hub

    Mystical Frost Nova

    1
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    hydra

    5
    Enhanced Hydra Upgrade

    Enhanced Hydra

    1
    Upgrade Hub

    Summoned Hydra

    1
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    Conjuration Mastery

      3
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      Precision Magic

      1
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      Align the Elements

      1
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      Mana Shield

      3
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      Protection

      3
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      Icy Veil

      3
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      Inner Flames

      3
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      Devouring Blaze

      3
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      Fiery Surge

      1
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      Soulfire

      3
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      Esu's Ferocity

      1

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