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Runes and Runewords

From Diablo 4 Wiki and Guides - Season 11
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Runewords Diablo 4 Vessel of Hatred

Rune Explanation

Added in Patch 2.0 for the Vessel of Hatred, two runes can be combined to form a Runeword. There are two types of Runes, Ritual and Invocation. When slotted in an item together form a Runeword.

  • Ritual Runes specify an action you must take to generate Offering.
  • Invocation Runes grant a powerful effect on generating a certain amount of Offering.

How Runes Work

When a Ritual and an Invocation Rune are slotted into the same item, it creates a Runeword. For example:

  • If a Bac Ritual Rune and a Jah Invocation Rune are slotted into the same item, the Runeword is BacJah.
  • Bac generates Offering of 50 every time you move 5 meters.
  • Jah requires 500 Offering to activate so when the Bac Rune has generated 500 Offering, the Jah effect will finally activate and teleport you when you evade and make you unstoppable.
 
BAC Ritual Rune
+
 
JAH Invocation Rune
Creates "BacJah" Runeword


When you have Runewords equipped the buff icon will sit above your skill bar. The gauge will fill up as you perform the action of the Ritual Rune and when full, the Invocation Rune will execute automatically.

 
Runewords Offering Gauge

Limitations

The only control you have over when that can occur is by not performing the Ritual Rune action that completes the fill of Offering until you want the Invocation to execute which in many cases is impossible (walk 5 meters) or at least inconvenient (cast a skill with cooldown).

Important Notes on Runes

  • Runes can be traded.
  • Runes are stackable in the socketable inventory tab.
  • A maximum of 2 Runewords can be equipped
  • The same Rune cannot be equiped twice.



Ritual Runes List

Below is a list of all the Runes of each type (Ritual/Invocation), their quality (Magic, Rare, Legendary), gains/requirements, and effects.

Click heading to SORT.

Rune Quality Offering Gain Effect
Ahu Legendary 10 Lucky Hit: Up to a 100% chance against Injured enemies.
Bac Legendary 50 Travel 5 meters.
Cem Legendary 50 Cast Evade
Cir Magic 25 Cast the same non-Channeled Skill 3 times in a row.
Feo Magic 1000 Become Injured or Crowd Controlled (Cooldown: 20 seconds).
Kaa Rare 2 Lose 1% of your Maximum Life.
Lith Legendary 25 Lose 1% of your Maximum Life.
Muni Magic 10 Cast a Skill after moving. (Cooldown: 0.2 seconds)
Neo Rare 300 Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)
Noc Rare 5 Inflict a Crowd Control that isn’t Slow or Chill.
Poc Rare 2 Spend 5% of your Maximum Resource.
Tam Legendary 25 Cast a non-Channeled Core Skill.
Ur Magic 10 Your Minion or Companion kills an enemy or dies.
Xol Legendary 150 Evoke power from another Class.
Yax Magic 100 Drink a Healing Potion
Yul Legendary 50 Cast a Skill with a Cooldown.
Zan Magic 150 Cast an Ultimate Skill.


Invocation Runes

Click heading to SORT.

Rune Quality Offering Req. Effect Skill Details Overflow CD Sec
Ceh Magic 100 Summon a Spirit Wolf to attack enemies for 8 seconds. Summon Multiple Wolves 1
Eom Leg 100 Reduce your active Cooldowns by 0.25 seconds. Further Reduced Cooldowns 1
Gar Magic 25 2.5% Critical Strike Chance for 5 seconds, up to 25%. Gain Multiple Stacks 1
Jah Leg 500 Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. Transform into lightning, becoming Unstoppable and surging to the target location, dealing 35% Lightning Damage around you upon arrival. 2
Kry Rare 500 Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. Creates a cyclone that Pulls (CC) enemies inward followed by a crushing downdraft that deals 51% Lighting Damageto them. 3
Kaa Rare 2 Lose 1% of your Maximum Life.
Lum Magic 5 Restore 1 Primary Resource. Increased Resource Restored 1
Met Magic 100 You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Applies Shadow Damage over time (DoT). Increased Duration 1
Mot Rare 150 Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow. Surround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed. Gain Multiple Shadows 1
Ner Rare 700 Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds. Increased Duration 6
Ohm Leg 500 Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt. Grants you Berserking for 4 seconds. Increased Duration 2
Ono Magic 25 Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies. Emits bolts of lighting that seek out targets inflicting Lightning Damage. Increased Bolts Spawned 1
Qax Rare 400 Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Further Increased Damage 1
Qua Rare 400 Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Increased Duration 1
Que Rare 800 Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage. Increased Duration 1
Tal Magic 100 Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies. Spawns a swarm at the target inflicting Poison Damage. Increased Swarms Spawned 1
Teb Magic 100 Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden. 1
Tec Magic 100 Evoke the Barbarian’s Earthquake, dealing damage to enemies within. Stomp the ground causing a localized earthquake that inflicts Physical Damage. Increased Size 1
Thul Rare 400 Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. Increased Size 1
Ton Magic 25 Evoke the Sorcerer’s Meteorites, dealing damage to enemies. Summon a meteor that strikes the target location, dealing 96% damage and Burning (DoT) the ground for 35% damage over 3 seconds. Increased Meteorites Spawned 1
Tun Magic 100 Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies. Grenades dropped at your location stunning (CC) and applying Physical Damage. Increased Grenades Spawned 1
Tzic Rare 250 Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies. Stomp in front of you, releasing a shockwave that deals 23% Physical Damage and Knocks Down (CC) enemies for 4.2 seconds. 1
Vex Leg 400 Gain +3 to all Skills for 5 seconds. Increased Duration 1
Wat Rare 100 Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. 1
Xan Leg 700 Your next Skill cast will be a guaranteed Critical Strike and Overpower. 1
Xal Rare 200 Gain 20% Maximum Life for 4 seconds. Increased Duration 1
Yom Leg 500 Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Encase all Nearby enemies in stone, Stunning (CC) them for 3 secs. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 secs
5
Zec Rare 200 Reduce your active Ultimate Cooldown by 4 seconds. Further Reduced Cooldown 2


Runes Archive

When Diablo 4 was first announced Runewords were in, then they were out, then they were rumored to be coming back sometime in the distant future, and then unexpectedly, they arrived. Below is the information released during that time.

+ Expand to see the Archive of Runes.

Runes do not appear in Diablo 4. This page details the runes that were teased early in development. Although they are not in the game now they haven't been ruled out. Full details on all that's been uncovered can be found in the Runewords page.

Yeah, totally. How would I say this? We like rune words. They're very cool. We don't have anything to announce as far as if they're going to be in the game in the immediate future. We do think they're still a really cool idea, and that's all I'm going to say right now.

Condition Runes
AMN When you freeze an enemy, activate the next socketed rune.
ELD When you are stunned or frozen, activate the next socketed rune.
ETH Every 3 seconds without moving, activate the next socketed rune.
FAL When a pet dies, activate the next socketed rune.
Effect Runes
IST When active, your next thorns hit deals 30% more.
KO When active, reduce a random skill cooldown by 15%.
SOL When active, gain a random shrine effect for 7 seconds.
THUL When active, gain 500 damage barrier.


Changes to Runes and Runewords

Patch 2.0, October 8, 2024