Hemorrhage is a Necromancer skill from the Basic skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Physical Dmg | N/A |
| Fortifies | |
| Attack Speed | |
| Essence | |
| Blood Orbs | |
| Basic | |
| Blood |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Hemorrhage Details and Upgrades
HemorrhageBurst an enemy's blood, dealing 27% damage. Hemorrhage has 20% chance to form a Blood Orb. Damage: Physical Generates: 9 Essence Lucky Hit Chance: 35% |
Upgrades
Enhanced HemorrhageAfter picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit |
Acolyte's HemorrhageHemorrhage generates an additional + 20% Attack Speed while Healthy. |
Initiate's HemorrhageHemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life. |
Items that work with Hemorrhage
The following items either:
- Grant a bonus when using Hemorrhage
- Create a condition Hemorrhage can exploit
- Exploit a condition Hemorrhage creates
Legendary Aspects
Aspect of Potent Blood |
Resource | Blood Orbs grant 10 - 30 Essence. Ring, Amulet (+50%) |
Betrayer's Row (Map) |
Dry Steppes | Necromancer |
Aspect of Rathma's Chosen |
Offensive | Whenever your Blood Skills Overpower you gain 35 - 55% [+] Attack Speed for 4 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Embalmer |
Defensive | Consuming a Corpse has a 15 - 35% chance to spawn a Blood Orb. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Fastblood Aspect |
Resource | Blood Orbs reduce your Ultimate Cooldown by 1 - 3] seconds. Ring, Amulet (+50%) |
Iron Hold (Map) |
Hawezar | Necromancer |
Aspect of Gore Quills |
Offensive | Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 60 - 100% of normal damage and prioritizes targeting un-lanced enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Unique Items
|
Blood Artisan's Cuirass"The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor." - Barrett's Book of Implements
Description: When you pick up [10 - 3] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. |
Affixes:
|
Changes to Hemorrhage
Patch 1.2.0, October 17, 2023
- Initiate's Hemorrhage - Fortify amount changed from being based on Base Life to Maximum life.
Patch 1-0-3, June 27, 2023
- Base damage increased from 25% to 27%.
- Essence generated increased from 8 to 9.
