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Necromancer Skill Tree

From Diablo 4 Wiki and Guides - Season 11
Revision as of 00:13, 24 November 2022 by Rush (talk | contribs)

The Necromancer has access to six groups of skills:

  • Basic
  • Core
  • Corruption
  • Summoning
  • Ultimate
  • Masteries


The tables below show the Necromancer 's skills and talents as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.

Basic

Required Points: N/A

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Decompose

Generate Essence: 13 per second
Lucky Hit Chance: 40%
Tear the flesh from an enemy, dealing 60% damage per second and forming a usable Corpse with the flesh every 1 second.

Damage: Shadow Damage
Tags: Basic, Darkness, Channeled

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Hemorrhage

Generate Essence: 13
Lucky Hit Chance: 50%
Burst an enemy's blood, dealing 40% damage. Hemorrhage has a 20% chance to form a Blood Orb.

Damage: Physical Damage
Tags: Basic, Blood

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Bone Splinters

Generate Essence: 10
Lucky Hit Chance: 30%
Fire 3 splinters of bone, dealing 15% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Damage: Physical Damage
Tags: Basic, Bone

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Reap

Generate Essence: 4 per enemy hit, 15 for a Boss.
Lucky Hit Chance: 30%
Sweep an ethereal scythe in front of you, dealing 20% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds.

Damage: Shadow Damage
Tags: Basic, Darkness

Core

Required Points: 2

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Blight

Essence Cost: 20
Lucky Hit Chance: 40%
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 135% damage over 6 seconds (DoT).

Damage: Shadow Damage
Tags: Core, Darkness

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Blood Surge

Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by 5%[x] per enemy drained, up to 50%[x].

Damage: Physical Damage
Tags: Core, Blood

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Unliving Energy

Your maximum Essence is increased by 3.

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Imperfectly Balanced

Your Core Skills cost 3%[x] more Essence, but deal 5%[x] increased damage.

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Blood Lance

Essence Cost: 15
Lucky Hit Chance: 50%
Throw a blood lance that lingers in an enemy for 3 seconds, dealing 130% damage to the enemy and all other lanced enemies.

Blood Lance applies the lanced effect to another surrounding enemy, and if it initially hit a lanced enemy, it deals 100% increased damage.

Damage: Physical Damage
Tags: Core, Blood

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Bone Spear

Essence Cost: 25
Lucky Hit Chance: 50%
Conjure a bone spear from the ground, dealing 130% damage and piercing through enemies.

Damage: Physical Damage
Tags: Core, Bone

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Sever

Essence Cost: 20
Lucky Hit Chance: 40%
A specter of you charges forward and attacks with its scythe for 110% damage then returns to you and attacks again for 45% damage.

Damage: Shadow Damage
Tags: Core, Darkness

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Hewed Flesh

Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses.

Macabre

Required Points: 6

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Corpse Explosion

Lucky Hit Chance: 25%
Detonate a Corpse, dealing 85% damage to surrounding enemies.

Damage: Physical Damage
Tags: Corpse, Corruption

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Blood Surge

Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by 5%[x] per enemy drained, up to 50%[x].

Damage: Physical Damage
Tags: Core, Blood

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Grim Harvest

Consuming a Corpse generates 2 Essence.

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Fueled by Death

You deal 3%[x] increased damage for 6 seconds after consuming a Corpse.

Prerequisite: Can also reach Fueled by Death via Corpse Explosion.

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Blood Mist

Cooldown: 24 seconds
Lucky Hit Chance: 8.73%
Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 35% damage to enemies and Heal for 0.5% of your Maximum Life.

Damage: Physical Damage
Tags: Macabre, Blood

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Necrotic Carapace

When a Corpse is formed from your skills or your Minions, Fortify for 2% of your Maximum Life.

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Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by 15%[x] .

Damage: Physical Damage

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Bone Prison

Cooldown: 15 seconds
Unearth a prison of bone with 120 Life that surrounds the target area for 6 seconds.

Tags: Macabre, Bone

Corruption

Required Points: 6


Corruption

Required Points: 11

Iron Maiden

Curse the target area. Enemies afflicted by Iron Maiden take 10.00% (2-3) damage each time they deal direct damage. Lasts 10 seconds.

Essence Cost: 10

Damage: Physical

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Enhanced Iron Maiden

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.

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Horrid Iron Maiden

When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x15%.

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Abhorrent Iron Maiden

Heal for 5% of your maximum Life when an enemy dies while afflicted with Iron Maiden.

Decrepify

Curse the target area. Enemies afflicted by Decrepify are Slowed by 50% and deal 25% less damage for 10% seconds.

Essence Cost: 10

Damage: Physical

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Enhanced Decrepify

Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

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Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

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Abhorent Decrepify

Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1.0 seconds.

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Death's Embrace

Enemies in melee range take x2% more damage from you and deal 3% less damage to you.

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Death's Reach

You deal 4% increased damage to enemies outside of melee range.

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Amplify Damage

You deal 3% increased damage to Cursed enemies.

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Skeletal Mage Mastery

Increase the damage and Health of your Skeletal Mages by 15%.

Summoning

Required Points: 16

Corpse Tendrils

Veins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing 20.00% (5-6) damage to them.

Cooldown: 11.0 Seconds.

Damage: Physical

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Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed by 50% before being pulled.

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Abhorrent Corpse Tendrils

Enemies slain while Stunned by Corpse Tendrils have a 25% chance to drop a  Blood Orb.

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Horrid Corpse Tendrils

Enemies Stunned by Corpse Tendrils take x40% more damage from  Corpse Explosion.

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Blood Begets Blood

While below 50% Life, you receive 10% more healing from all sources.

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Tides of Blood

Your Blood Skills deal x5% increased  Overpower damage. This bonus is doubled while you are  Healthy.

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Drain Vitality

Hitting enemies with Blood Skills has up to 25% chance to  Fortify you for 1.

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Coalesced Blood

Blood Orbs heal you for 15% more.

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Transfusion

Blood Orbs also heal your Minions for 15% of the amount.

Bone Spirit

All Remaining Essence

Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80.00% (21-26) damage to the target and all nearby enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit.

Cooldown: 12.0 Seconds.

Essence Cost: All remaining Essence

Damage: Physical

Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its cooldown is reduced by 6 seconds.  This effect can only happen once per cast.

Ghastly Bone Spirit

Bone Spirit has an additional 10% Critical Strike Chance.

Dreadful Bone Spirit

After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.

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Bone Spurs

Gain 3 Thorns.

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Reaper's Pursuit

Damaging enemies with Darkness Skills increases your Movement Speed by 5% for 3 seconds.

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Crippling Darkness

Darkness Skills have up to a 15% chance to Stun for 1 seconds.

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Terror

Darkness Skills deal 5% increased damage against Immobilized, Slowed, or Stunned enemies. This also applies to Shadow Damage dealt by your Minions.

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Gloom

When you damage enemies with  Darkness Skills, they take x2% increased Shadow Damage for 2 seconds, stacking up to 3 times.

Serration

Your Bone skills have a 0.5% increased Critical Strike Chance for 10 Essence you have upon cast

Rapid Ossification

Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds.

Evulsion

Your Bone Skills deal x6% increased Criticial Strike Damage to Vulnerable enemies.

Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal x6% increased damage for 5 seconds.


Ultimate

Required Points: 23

Blood Wave

Conjure a tidal wave of blood that deals 90.00% (24-29) damage and knocks enemies back.

Cooldown: 50.0 Seconds.

Damage: Physical

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Prime Blood Wave

Blood Wave Slows enemies by 50% for 4 seconds.

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Supreme Blood Wave

Blood Wave leaves behind 3 Blood Orbs as it travels.

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Stand Alone

Increases Damage Reduction by 6%, reduced by 2% for each active Minion.

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Memento Mori

Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%.

Bone Storm

A swirling storm of bones surrounds you and your Golem, dealing 180.00% (49-59) to nearby enemies over 10 seconds.

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Prime Bone Storm

Your Damage Reduction is increased by 15% while Bone Storm is active.

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Supreme Bone Storm

While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds 2 seconds to Bonestorm's duration, up to 10 seconds.

Army of the Dead

Call forth the deep buried dead. Volatile undead emerge over the next 7 seconds that explode near enemies, dealing 30.00% (8-9) damage.

Cooldown: 90.0 Seconds.

Damage: Physical

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Prime Army of the Dead

When Army of the Dead's Skeletons explode, they have 15% chance to leave behind a Corpse.

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Supreme Army of the Dead

Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

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Hellbent Commander

Your Minions deal x10% increased damage while you are near them.

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Inspiring Command

After you have been  Healthy for at least 4 seconds, you and your Minions gain 4% Attack Speed.

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Bonded in Essence

Your Minions gain 15% of your Resistances.

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Death's Defense

Your Minions can't lose more than 50% of their maximum Life from a single damage instance.

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Golem Mastery

Increase the damage and Life of your Golem by 15%


Masteries

Required Points: 33

Strength in Numbers

While you have at least 7 Minions, they gain  20% Attack Speed.

Shadowblight

Darkness Skills infect enemies with  Shadowblight for 2 seconds.

Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by  Shadowblight, they burst for 20.00% (5-6) Shadow Damage.

Rathma's Vigor

Increase your maximum Life by 10%. While Healtthy, you deal x25%increased damage

Ossified Essence

Your Bone Skills deal x1% increased damage for each point of Essence you have above 50% upon cast.