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Barbarian Skill Tree: Difference between revisions

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The [[Barbarian]] has access to six groups of [[skills]] and in general, they serve the following purposes:
The [[Barbarian]] has access to seven groups of [[skills]] and Passive Skills in general, they serve the following purposes:
*Basic – Generate Fury and deal Physical Damage
*Fury – Deal Physical Damage at a cost to Fury
*Defensive – Deal Physical Damage with Cooldowns
* Brawling – Deal Physical Damage with Cooldowns with some generation of Fury
*Weapon Mastery – Deal Physical Damage with Cooldowns
*Ultimate – Deal Physical Damage with Cooldowns with some generation of Fury
The Barbarian can have four weapons on his person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used.


Certain skills generate Fury which is used to execute other skills. Fury will drain from the orb over a short time if not used.
* [[#Basic|Basic]] – Generate Fury (Barb resource) and deal Physical Damage. Always available to cast.
* [[#Core|Core]] – Deal Physical Damage at a cost to Fury
* [[#Defensive|Defensive]] – Mitigate damage received and increase survivability
* [[#Brawling|Brawling]] – Reposition you or boost damage during a fight
* [[#Weapon Mastery|Weapon Mastery]] – Unleash powerful attacks that altar the battle
* [[#Ultimate|Ultimate]] – Deal Physical Damage with Cooldowns with some generation of Fury
* [[#Key Passives|Key Passives]]


Certain passive Talents can affect an entire category of skills, for example points in the '''Guttural Yell''' talent means all your Shouts cause your enemies to inflict less damage on you for a few seconds.
The Barbarian can have four weapons on his/her person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used.


Skills are augmented augmented by Talents which are marked as yellow in the tables below.
Certain skills generate [[Fury]] which is used to execute other skills. Fury will drain from the orb over a short time if not used.
{| class="wikitable"
 
Certain Passive Skills can affect an entire category of skills, for example points in the '''Guttural Yell''' passive means all your Shouts cause your enemies to inflict less damage on you for a few seconds.
 
Skills are augmented by Passive Skills which are listed below the skills in the same category.
 
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
=== Basic ===
== Basic ==
Required Points: N/A
Required Points: N/A
|}
{| class="skillfeatures"
|-
| rowspan="2" width="33%" |{{:Bash}}
| rowspan="2" width="33%" |{{:Enhanced_Bash}}
|{{:Battle Bash}}
|-
|-
| rowspan="2" |[[File:Bash.jpg|alt=Bash|thumb]]
|{{:Combat Bash}}
 
|}
==== Bash ====
Bash the enemy with your weapon, dealing <span class="yellow">57.49% (443 - 542)</span> damage. Has a <span class="yellow">20%</span> chance to stun for <span class="yellow">1.25</span> seconds.


Requires bludgeoning weapon.


'''Damage''': Physical
{| class="skillfeatures"
 
'''Generate Fury''': <span class="green">10</span>
| rowspan="2" |
==== Enhanced Bash ====
[[File:Upgrade.png|alt=Upgrade Hub|thumb]]Damaging an enemy with Bash grants you <span class="yellow">6.2</span> Fortify. Double this amount when using a Two-Handed weapon.
|
==== Battle Bash ====
[[File:Upgrade.png|alt=Upgrade Hub|thumb]]Increases Bash's stun duration to <span class="yellow">1.50</span> seconds, or to <span class="yellow">2.0</span> seconds if using a two-handed weapon.
|-
|-
|
| rowspan="2" width="33%" |{{:Flay}}
==== Combat Bash ====
| rowspan="2" width="33%" |{{:Enhanced_Flay}}
[[File:Upgrade.png|alt=Upgrade Hub|thumb]]Bash deals <span class="yellow">x50%</span> bonus Overpower damage and grants <span class="yellow">10</span> additional Fury when Overpowering enemies.
|{{:Battle Flay}}
|-
|-
| rowspan="2" |[[File:Flay-skill-nov-2019.jpg|thumb]]
|{{:Combat Flay}}
|}


==== Flay ====
Flay the enemy, dealing <span class="yellow">9.58% (81 - 99)</span> damage. Inflicts  <span class="yellow">80.48% 763</span>  Bleeding damage over <span class="yellow">5</span> seconds.


Requires a slashing weapon.
{| class="skillfeatures"
 
'''Damage''': Physical
 
'''Generate Fury''': <span class="green">9</span>
| rowspan="2" |
==== Enhanced Flay ====
[[File:Upgrade.png|alt=Upgrade Hub|thumb]]Flay has a <span class="yellow">10%</span> chance to make the enemy Vulnerable for <span class="yellow">2</span> seconds. Double this chance when using a Two-Handed weapon.
|
==== Combat Flay ====
[[File:Upgrade.png|alt=Upgrade Hub|thumb]]While Berserking, Flay's Attack Speed is increased by <span class="yellow">30%</span>.
|-
|-
|
| rowspan="2" width="33%" |{{:Lunging Strike}}
==== Battle Flay ====
| rowspan="2" width="33%" |{{:Enhanced_Lunging Strike}}
[[File:Upgrade.png|alt=Upgrade Hub|thumb]]When Flay deals direct damage to an enemy, they take <span class="yellow">x10%</span> increased Bleeding damage for the next <span class="yellow">3</span> seconds.
|{{:Battle Lunging Strike}}
|-
|-
| rowspan="2" |[[File:Lunging-strike-skill-nov-2019.jpg|thumb]]
|{{:Combat Lunging Strike}}
 
|}
==== Lunging Strike ====
Lunge forward and strike an enemy for <span class="yellow">51.74% (441 - 539)</span> damage.
 
Critical Strikes with Lunging Strike grant you Berserking for <span class="yellow">1.5</span> seconds.
 
Lunging Strike deals <span class="yellow">x30%</span>  increased damage and Heals you for <span class="yellow">12.4</span> Life when it damages a Healty enemy
 
'''Damage''': Physical
 
'''Generate Fury''': <span class="green">5</span>
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Enhanced Lunging Strike ====
Critical Strikes with Lunging Strike grant you Berserking for <span class="yellow">1.5</span> seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Battle Lunging Strike ====
{| class="skillfeatures"
When using a Slashing weapon, Lunging Strike has a <span class="yellow">30%</span> chance to make enemies Vulnerable for <span class="yellow">2</span> seconds.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Frenzy}}
 
| rowspan="2" width="33%" |{{:Enhanced_Frenzy}}
==== Combat Lunging Strike ====
|{{:Battle Frenzy}}
Lunging Strike deals <span class="yellow">x30%</span> increased damage and Heals you for <span class="yellow">12.4</span> Life when it damages a Healthy enemy.
|-
|-
| rowspan="2" |[[File:Frenzy-skill-nov-2019.jpg|thumb]]
|{{:Combat Frenzy}}
 
|}
==== Frenzy ====
Unleash a rapid flurry of blows, dealing <span class="yellow">26.83% (194 - 237)</span> damage with each pair of hits.
 
Dealing damage with Frenzy increases Frenzy's Attack Speed by <span class="yellow">+20%</span> for <span class="yellow">3</span> seconds up to <span class="yellow">60%</span>
 
Requires dual-wielding weapons.
 
'''Damage''': Physical
 
'''Generate Fury''': <span class="green">5</span>
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Enhanced Frenzy ====
While Frenzy is granting <span class="yellow">+60%</span> bonus Attack Speed, it also generates <span class="yellow">1</span> additional Fury.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Battle Frenzy ====
Frenzy deals <span class="yellow">x30%</span> increased damage while Berserking.
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Combat Frenzy ====
You gain <span class="yellow">x8%</span> Damage Reduction for each stack of Frenzy you currently have.
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
=== Fury ===
== Core ==
Required Points: 2
Required Points: 2
|}
{| class="skillfeatures"
|-
| rowspan="2" width="33%" |{{:Hammer of the Ancients}}<hr>{{:Warpath}}
| rowspan="2" width="33%" |{{:Enhanced_Hammer of the Ancients}}
|{{:Furious Hammer of the Ancients}}
|-
|-
| rowspan="2" |[[File:Hammer-ancients-skill-nov-2019.jpg|right]]
|{{:Violent Hammer of the Ancients}}
 
|}
==== Hammer of the Ancients ====
* <small>Direct access to Passive Warpath</small>
Slam your hammer down with the fury of the ancients, dealing <span class="yellow">107.31% (907 - 1,109)</span> damage to a concentrated area.
 
Gian <span class="yellow">10 Fury</span> when Hammer of the Ancients damages <span class="yellow">2</span> or more enemies.


Gain Berserking for <span class="yellow">2</span> seconds when hitting <span class="yellow">2</span> or more enemies with Hammer of the Ancients.
{| class="skillfeatures"
 
Requires a two-handed bludgeoning weapon.
 
'''Damage''': Physical
 
'''Fury Cost''': <span class="green">35</span>
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Enhanced Hammer of the Ancients ====
Gain <span class="yellow">10</span> Fury when Hammer of the Ancients damages <span class="yellow">2</span> or more enemies.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Furious Hammer of the Ancients ====
Gain Berserking for <span class="yellow">2</span> seconds when hitting <span class="yellow">2</span> or more enemies with Hammer of the Ancients.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Rend}}
 
| rowspan="2" width="33%" |{{:Enhanced_Rend}}
==== Violent Hammer of the Ancients ====
|{{:Furious Rend}}
After <span class="yellow">8</span> Critical Strikes with Hammer of the Ancients, your next cast Overpowers all enemies it damages.
|-
|-
| rowspan="2" |[[File:Rend-skill-nov-2019.jpg|thumb]]
|{{:Violent Rend}}
 
|}
==== Rend ====
Cleave enemies in front of you, dealing <span class="yellow">23.00% (214 - 262)</span> damage and inflicting <span class="yellow">183.96% 1,910</span> Bleeding '''*''' over <span class="yellow">5</span> seconds.
 
Requires a slashing weapon.
 
'''Damage''': Physical
 
'''Fury Cost''': <span class="green">35</span>
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Enhanced Rend ====
Dealing direct damage with Rend extends the duration of Vulnerable on enemies by <span class="yellow">2</span> seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Furious Rend ====
{| class="skillfeatures"
Direct damage with Rend grants <span class="yellow">4</span> Fury per enemy hit, up to a maximum of <span class="yellow">20</span> Fury.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Upheaval}}<hr>{{:Warpath}}
 
| rowspan="2" width="33%" |{{:Enhanced_Upheaval}}
==== Violent Rend ====
|{{:Furious Upheaval}}
Rend deals <span class="yellow">12%</span> increased Bleeding damage to enemies that are already Bleeding.
|-
|-
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
|{{:Violent Upheaval}}
|}
* <small>Direct access to Passive Warpath</small>


===== Pressure point =====
{| class="skillfeatures"
'''Lucky Hit''':  Your core skills have up to a <span class="yellow">10%</span> to make enemies Vulnerable for <span class="yellow">2</span> seconds.
|
|
|-
|-
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| rowspan="2" width="33%" |{{:Double Swing}}
 
| rowspan="2" width="33%" |{{:Enhanced_Double Swing}}
===== Endless Fury =====
|{{:Furious Double Swing}}
Basic skills generate <span class="yellow">x5%</span>  more Fury when using Two-Handed weapons.
|
|
|-
|-
| rowspan="2" |[[File:Upheaval-skill-nov-2019.jpg|thumb]]
|{{:Violent Double Swing}}
|}


==== Upheaval ====
Tear into the ground with your weapon and fling debris forward, dealing <span class="yellow">134.14% (1,253 - 1,532)</span> damage.


Requires a two-handed weapon
{| class="skillfeatures"
 
|-
'''Damage''': Physical
| rowspan="2" width="33%" |{{:Whirlwind}}
 
| rowspan="2" width="33%" |{{:Enhanced_Whirlwind}}
'''Fury Cost''': <span class="green">40</span>
|{{:Furious Whirlwind}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Enhanced Upheaval ====
Upheaval has an <span class="yellow">20%</span> chance to Stun all enemies it damages for <span class="yellow">2.5</span> seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Furious Upheaval ====
Dealing direct damage to an enemy with a Skill that is not  Upheaval causes your next cast of  Upheaval to deal <span class="yellow">x8%</span> increased damage, stacking up to <span class="yellow">10</span> times.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Violent Whirlwind}}
|}


==== Violent Upheaval ====
=== Passives ===
If Upheaval deals damage to an enemy you gain Berserking for <span class="yellow">2</span> seconds, or <span class="yellow">3</span> seconds if it deals damage to <span class="yellow">4</span>  or more enemies.
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |[[File:Double Swing Skill.jpg|thumb]]
|width="50%"|
 
{{:Pressure Point}}
==== Double Swing ====
|width="50%"|
Sweep your weapons from opposite directions, dealing <span class="yellow">68.99% (547 - 669)</span>  damage with each weapon. Enemies caught in the center are hit by both.
{{:Warpath}}
 
|}
Requires dual wielded weapons.
 
'''Damage''': Physical
 
'''Fury Cost''': <span class="green">25</span>
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Enhanced Double Swing ====
If Double Swing damages a Stunned or Knocked Down enemy, gain <span class="yellow">25</span>  Fury.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Furious Double Swing ====
{| class="skillfeatures" style="width:100%;"
Casting Double Swing while Berserking grants <span class="yellow">2</span> additional seconds of Berserking.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|
 
{{:Endless Fury}}
==== Violent Double Swing ====
|}
Damaging an enemy with Double Swing causes its next cast within <span class="yellow">3</span> seconds to deal <span class="yellow">x15%</span> increased damage.
|-
| rowspan="2" |[[File:Whirlwind-skill-nov-2019.jpg|thumb]]


==== Whirlwind ====
Rapidly attack enemies nearby for <span class="yellow">27.68% (258 - 316)</span>  damage.


'''Damage''': Physical
{| class="skillfeatures" style="width:100%;"
 
'''Fury Cost''': <span class="green">20 per seconds</span>
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Enhanced Whirlwind ====
Gain <span class="yellow">1</span> Fury each time Whirlwind deals direct damage to an enemy, or <span class="yellow">6</span> Fury if the enemy is Stunned.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Furious Whirldwind ====
While using a Slashing weapon,  Whirlwind also inflicts <span class="yellow">47.91% 450</span> Bleeding damage over <span class="yellow">5</span> seconds.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|
 
{{:Tempered Fury}}
==== Violent Whirlwind ====
After using  Whirlwind for <span class="yellow">2</span> seconds,  Whirlwind deals <span class="yellow">x30%</span> increased damage until it is cancelled.
|}
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
=== Defensive ===
== Defensive ==
Required Points: 6
Required Points: 6
|}
{| class="skillfeatures"
|-
| rowspan="2" width="33%" |{{:Challenging Shout}}<hr>{{:Tough as Nails}}
| rowspan="2" width="33%" |{{:Enhanced_Challenging Shout}}
|{{:Tactical Challenging Shout}}
|-
|-
| rowspan="2" |
|{{:Strategic Challenging Shout}}
==== Challenging Shout ====
|}
Fortify yourself for X and taunt nearby enemies for 8 seconds. During this time you generate 5 additional Fury when hit
* <small>Direct access to Passive Tough as Nails</small>
 
'''Talents''': Booming Voice, Guttural Yell
| rowspan="2" |[[File:Upgrade.png|thumb]]
 
==== Enhanced Challenging Shout ====
While Challenging Shout is active, gain X% bonus Maximum Life.


|[[File:Upgrade.png|thumb]]


==== Tactical Challenging Shout ====
{| class="skillfeatures"
While Challenging Shout is active you gain X Fury each time you take damage.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Ground Stomp}}<hr>{{:Martial Vigor}}
 
| rowspan="2" width="33%" |{{:Enhanced_Ground Stomp}}
==== Strategic Challenging Shout ====
|{{:Tactical Ground Stomp}}
While Challenging Shout is active, gain Thorns equal to X% of your Maximum Life.
|-
|-
| rowspan="2" |[[File:Ground-stomp-skill-nov-2019.jpg|thumb]]
|{{:Strategic Ground Stomp}}
|}
* <small>Direct access to Passive Martial Vigor</small>


==== Ground Stomp ====
Smash the ground, stunning nearby enemies for 4 seconds.
'''Talents''': Cut to the Bone, Combat Prowess
'''Type''': Berserker
'''Damage''': Physical
'''Generates''': 6 Fury
'''Cooldown''': 15 seconds
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
==== Enhanced Ground Stomp ====
Increase Ground Stomp’s duration by X second.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
==== Tactical Ground Stomp ====
Ground Stomp generates X Fury.


{| class="skillfeatures"
|-
|-
|[[File:Upgrade.png|thumb]]
| rowspan="2" width="33%" |{{:Iron Skin}}<hr>{{:Tough as Nails}}
 
| rowspan="2" width="33%" |{{:Enhanced_Iron Skin}}
==== Strategic Ground Stomp ====
|{{:Tactical Iron Skin}}
Reduce the Cooldown of your Ultimate skill by X seconds for each enemy damaged by Ground Stomp.
 
|-
|-
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
|{{:Strategic Iron Skin}}
 
|}
===== Imposing Presence =====
* <small>Direct access to Passive Tough as Nails</small>
Gain X% additional Maximum Life.
 
Physical Damage
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]


===== Martial Vigor =====
Damage Reduction against Elites, Bosses, and Players is increased by X%.


Physical Damage
{| class="skillfeatures"
| rowspan="2" |
|-
|-
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| rowspan="2" width="33%" |{{:Rallying Cry}}
 
| rowspan="2" width="33%" |{{:Enhanced_Rallying Cry}}
===== Outburst =====
|{{:Tactical Rallying Cry}}
Gain Thorns. Also gain  Thorns for each bonus Maximum Life you have.
 
Physical Damage
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
 
===== Tough as Nails =====
Increase your Thorns by X%.
 
Physical Damage
|-
|-
| rowspan="2" |
|{{:Strategic Rallying Cry}}
==== Iron Skin ====
|}
When you take fatal damage, you have 5 seconds to fight for your life before you die. Killing an enemy in time will revive and heal you for X.
 
This effect can only occur once every 2.9 minutes.
 
'''Talents''':
 
'''Type''': Warlord
 
'''Generates''': Passive
 
| rowspan="2" |[[File:Upgrade.png|thumb]]
 
==== Enhanced Iron Skin ====
Iron Skin absorbs +X % more Missing Life.
 
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Tactical Iron Skin ====
While Iron Skin is active, restore Life equal to X% of the Barrier's original amount per second.


=== Passives ===
{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|
{{:Belligerence}}
|}


==== Strategic  Iron Skin ====
Iron Skin also grants Fortify. Double this amount if cast while below X% Life.


{| class="skillfeatures"  style="width:100%;"
|-
|-
| rowspan="2" |[[File:Rallying-cry-skill-nov-2019.jpg|thumb]]
|width="50%"|
 
{{:Imposing Presence}}
==== Rallying Cry ====
|width="50%"|
Bellow a rallying cry, granting all allies Unstoppable '''*''', 15% increased movement speed, and 15% reduced damage taken for 6 seconds.
{{:Martial Vigor}}
 
|}
'''Talents''': Endless Fury, Booming Voice, Guttural Yell


'''Type''': Shout
'''Damage''': Physical
'''Generates''': 5 Fury
'''Cooldown''': 20 seconds
'''Talents''': Endless Fury
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
==== Enhanced Rallying Cry ====
Rallying Cry grants Unstoppable while active.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
==== Tactical Rallying Cry ====
Rallying Cry grants X Fury. You gain +X % increased Resource Generation from Rallying Cry


{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|width="50%"|
 
{{:Outburst}}
==== Strategic Rallying Cry ====
|width="50%"|
Rallying Cry grants Fortify. While Rallying Cry is active, you gain an additional X Fortify each time you take or deal direct damage.
{{:Tough as Nails}}
 
|}
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
=== Brawling ===
== Brawling ==
Required Points: 11
Required Points: 11
|}
{| class="skillfeatures"
|-
|-
| rowspan="2" |[[File:War-cry-skill-nov-2019.jpg|thumb]]
| rowspan="2" width="33%" |{{:War Cry}}<hr>{{:Raid Leader}}<hr>{{:Guttural Yell}}
 
| rowspan="2" width="33%" |{{:Enhanced_War Cry}}
==== War Cry ====
|{{:Mighty War Cry}}
Bellow a mighty war cry. You and nearby allies deal X% increased damage per nearby enemy for 10 seconds, up to 50%.
|-
 
|{{:Power War Cry}}
'''Type''': Shout
|}
 
* <small>Direct access to Passives Raid Leader and Guttural Yell</small>
'''Damage''':  
 
'''Generates''': 6 Fury
 
'''Cooldown''': 15 seconds
 
'''Talents''': Endless Fury, Battle Frenzy, Booming Voice, Concussion, Guttural Yell
 
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Enhanced War Cry ====
War Cry grants you  Berserking forX seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Mighty War Cry ====
{| class="skillfeatures"
War Cry grants Fortify.
|-
|-
|[[File:Upgrade.png|thumb]]
| rowspan="2" width="33%" |{{:Kick}}
 
| rowspan="2" width="33%" |{{:Enhanced Kick}}
==== Power War Cry ====
|{{:Mighty Kick}}
If at least X enemies are nearby when  War Cry is cast, its damage bonus is increased by X%.
|-
|-
| rowspan="2" |[[File:Kick-skill-nov-2019.jpg|thumb]]
|{{:Power Kick}}
 
|}
==== Kick ====
Kick an enemy for X damage and knock them backwards. On collision, enemies in the area take an additional Y damage.
 
'''Type''': Berserker
 
'''Damage''': Physical
 
'''Generates''': 10 Fury


'''Cooldown''': 20 seconds


'''Talents''': Battle Frenzy, Concussion
{| class="skillfeatures"
| rowspan="2" |[[File:Upgrade.png|thumb]]
 
==== Enhanced Kick ====
Kick makes enemies it damages Vulnerable for X seconds.
|[[File:Upgrade.png|thumb]]
 
==== Mighty Kick ====
Kicked enemies deal damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for X seconds.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Charge}}
 
| rowspan="2" width="33%" |{{:Enhanced Charge}}
==== Power Kick ====
|{{:Mighty Charge}}
If Kick damages an enemy, it consumes all of your Fury and deals an additional damage per X Fury spent. Kick no longer Knocks Back enemies.
|-
|-
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
|{{:Power Charge}}
|}


===== Booming Voice =====
Shout skill durations are increased by X%.
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]


===== Raid Leader =====
{| class="skillfeatures"
Your Shouts also Heal allies for X Life per second.
| rowspan="3" |
|-
|-
|
| rowspan="2" width="33%" |{{:Leap}}
|[[File:Talent-hub-circle.png|thumb]]
| rowspan="2" width="33%" |{{:Enhanced Leap}}
|{{:Mighty Leap}}
|-
|{{:Power Leap}}
|}


===== Guttural Yell =====
===Passives===
Your Shout Skills cause enemies to deal X % less damage for X seconds.
{| class="skillfeatures"
|+
| rowspan="2" width="50%" style="vertical-align:middle;" |{{:Booming Voice}}
|{{:Raid Leader}}
|-
|-
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
|{{:Guttural Yell}}
|}


===== Swiftness =====
Movement Speed is increased by +X%.
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]


===== Quick Impulses =====
{| class="skillfeatures" style="width:100%;"
Reduce the duration of Control Impairing Effects by x%.
|-
|-
| rowspan="2" |[[File:Charge-skill-nov-2019.jpg|thumb]]
| width="50%" |
{{:Swiftness}}
| width="50%" |
{{:Quick Impulses}}
|}


==== Charge ====
Rush forward and push enemies with you, then swing through them for X damage.


'''Type''': Berserker
{| class="skillfeatures"
|+
| rowspan="2" width="50%" style="vertical-align:middle;" |{{:Aggressive Resistance}}
|{{:Battle Fervor}}
|-
|{{:Prolific Fury}}
|}


'''Damage''': Physical


'''Cooldown''': 25 seconds
{| class="skillfeatures" style="width:100%;"
|+
! colspan="3" |
== Weapon Mastery ==
Required Points: 16
|}
{| class="skillfeatures"
|-
| rowspan="2" width="33%" |{{:Death Blow}}
| rowspan="2" width="33%" |{{:Enhanced Death Blow}}
|{{:Fighter's Death Blow}}
|-
|{{:Warrior's Death Blow}}
|}


'''Talents''': Battle Frenzy, Concussion
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Enhanced Charge ====
{| class="skillfeatures"
Enemies who are Knocked Back into terrain by Charge take X damage and are Stunned for X seconds.
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Rupture}}<hr>{{:Cut to the Bone}}
| rowspan="2" width="33%" |{{:Enhanced Rupture}}
|{{:Fighter's Rupture}}
|-
|{{:Warrior's Rupture}}
|}
*<small>Direct access to Passive Cut to the Bone</small>


==== Mighty Charge ====
{| class="skillfeatures"
 
Damaging enemies with Charge makes them Vulnerable for X seconds.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Steel Grasp}}
 
| rowspan="2" width="33%" |{{:Enhanced Steel Grasp}}
==== Power Charge ====
|{{:Fighter's Steel Grasp}}
Reduce Charge's Cooldown by X seconds.
|-
|-
| rowspan="2" |[[File:Leap-skill-nov-2019.jpg|thumb]]
|{{:Warrior's Steel Grasp}}
 
|}
==== Leap ====
Leap forward and slam downward, dealing X damage on impact.
 
'''Type''': Berserker
 
'''Damage''': Physical
 
'''Generates''': Passive
 
'''Talents''': Battle Frenzy, Concussion
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Enhanced Leap ====
If Leap doesn't damage any enemies, its Cooldown is reduced by X seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Mighty Leap ====
{| class="skillfeatures"
Enemies damaged by Leap are Slowed byX% for X seconds.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Mighty Throw}}
 
| rowspan="2" width="33%" |{{:Enhanced Mighty Throw}}
==== Power Leap ====
|{{:Fighter's Mighty Throw}}
If Leap damages at least one enemy, gain X Fury.
|-
|-
|
|{{:Warrior's Mighty Throw}}
===== Aggressive Resistance =====
|}
Gain X% Damage Reduction while Berserking.
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]


===== Battle Frenzy =====
When a Brawling Skill damages at least one enemy, gain Berserking for X seconds.


Berserking grants x25% increased damage and +30% increased Movement Speed. This effect lasts up to 5 seconds.
=== Passives ===
| rowspan="2" |
{| class="skillfeatures" style="width:100%;"
|-
|-
|
| width="50%" |
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
{{:Hamstring}}
 
| width="50%" |
===== Prolific Fury =====
{{:Cut to the Bone}}
While Berserking, Fury Generation is increased by x %.
 
Berserking grants x25% increased damage and +30% increased Movement Speed. This effect lasts up to 5 seconds.
|}
|}




{| class="wikitable"
{| class="skillfeatures"
|+
|+
! colspan="3" |
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Thick Skin}}
=== Weapon Mastery ===
|{{:Defensive Stance}}
Required Points: 16
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Irrepressible}}
|-
|<center><small><span class="white">>>> Thick Skin direct to Irrepressible >>></span></small></center>
|-
|-
| rowspan="2" |[[File:Death-blow-weapon-mastery-nov-2019.jpg|thumb]]
|{{:Counteroffensive}}
|}


==== Death Blow ====
Attempt a killing strike, dealing X front of you.


If this kills an enemy, the Cooldown is reset.
{| class="skillfeatures"
 
|+
If this kills an enemy, a Charge is refunded.
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Pit Fighter}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:No Mercy}}
 
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Expose Vulnerability}}
==== Enhanced Death Blow ====
Death Blow deals X% increased damage to bosses.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Fighter's Death Blow ====
If Death Blow damages at least one enemy, gain X Fury.
|-
|-
|[[File:Upgrade.png|thumb]]
|<center><small><span class="white">>> Pit Fighter direct to Expose Vulnerability >></span></small></center>
 
==== Warrior's Death Blow ====
If Death Blow damages at least one enemy, gain Berserking for X seconds.
|-
|-
| rowspan="2" |[[File:Rupture-weapon-mastery-nov-2019.jpg|thumb]]
|{{:Slaying Strike}}
|}


==== Rupture ====
Skewer enemies in a line, inflicting X bleeding over 3 seconds. If an enemy dies while Bleeding, the cooldown is reset.


Requires a two-handed slashing weapon.
{| class="skillfeatures" style="width:100%;"
 
|+
'''Talents''': Gushing Wounds, Master of Arms
! colspan="3" |
| rowspan="2" |[[File:Upgrade.png|thumb]]
==Ultimate==
 
Required Points: 23 - You can only have one Ultimate active at a time.
==== Enhanced Rupture ====
|}
If an enemy dies while being skewered by Rupture, then reset its Cooldown. Enemies who survive take X% increased Bleeding damage for the next  X seconds.
{| class="skillfeatures"
|[[File:Upgrade.png|thumb]]
 
==== Fighter's Rupture ====
Enemies killed by Rupture Heal you for X.
|-
|-
|[[File:Upgrade.png|thumb]]
| rowspan="2" width="33%" |{{:Call of the Ancients}}
 
| rowspan="2" width="33%" |{{:Prime Call of the Ancients}}
==== Warrior's Rupture ====
|{{:Supreme Call of the Ancients}}
Killing enemies with Rupture increases your Attack Speed by +X % for X seconds.
|-
|-
| rowspan="2" |
|}
==== Steel Grasp ====
Throw out a trio of chains that deal X damage and Pull In enemies.
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Enhanced Steel Grasp ====
Steel Grasp also makes enemies Vulnerable for X seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Fighter's Steel Grasp ====
{| class="skillfeatures"
If Steel Grasp damages an enemy, gain Berserking for X seconds.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Iron Maelstrom}}
 
| rowspan="2" width="33%" |{{:Prime Iron Maelstrom}}
==== Warrior's Steel Grasp ====
|{{:Supreme Iron Maelstrom}}
Steel Grasp gains X additional Charge.
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|}
 
===== Pit Fighter =====
You deal X% increased damage to enemies within melee range and gain X% Ranged Damage Reduction.
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]


===== No Mercy =====
You deal X% increased damage against Immobilized, Stunned, or Slowed enemies.
|[[File:Talent-hub-circle.png|thumb]]


===== Expose Vulnerability =====
{| class="skillfeatures"
Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for |1|.
|-
|-
|
| rowspan="2" width="33%" |{{:Wrath of the Berserker}}
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| rowspan="2" width="33%" |{{:Prime Wrath of the Berserker}}
 
|{{:Supreme Wrath of the Berserker}}
===== Slaying Strike =====
You deal x% increased damage against Injured enemies.
|
|-
|-
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
|}
 
===== Thick Skin =====
Each time you take direct damage gain Fortify.
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]


===== Counteroffensive =====
===Passives ===
While Fortified for over X% of your Maximum Life, you deal X% increased damage.
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |
|-
|-
|
|
|[[File:Talent-hub-circle.png|thumb]]
{{:Duelist}}
 
===== Defensive Posture =====
Increase the Damage Reduction gained while you are Fortified by an additional +%.
|}
|}




 
{| class="skillfeatures" style="width:100%;"
{| class="wikitable"
|+
! colspan="3" |
 
=== Ultimate ===
Required Points: 23
|-
|-
|[[File:Call-of-the-ancients-ultimate-nov-2019.jpg|thumb]]
|
 
{{:Heavy Hitter}}
==== Call of the Ancients ====
|}
Call upon the ancients to aid you in battle for 12 seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Prime Call of the Ancients ====
While Call of the Ancients is active, gain +X% bonus Attack Speed and X% increased damage.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Supreme Call of the Ancients ====
Each of the Ancients gains additional power:
You gain 10 Fury each time Korlic damages an enemy with Frenzy.
'''Talic''': Enemies are Slowed by X% for X second when damaged by his Whirlwind.


'''Madawc''': X% chance to Stun enemies for X seconds when using his Upheaval.
{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
|
{{:Furious Impulse}}
|}


===== Wallop =====
Your Skills using Bludgeoning weapons deal x% increased damage if the enemy is Stunned or Vulnerable.
|[[File:Talent-hub-circle.png|thumb]]


===== Concussion =====
{| class="skillfeatures" style="width:100%;"
Skills using Bludgeoning weapons have up to a  chance to Stun enemies for X seconds, or up to a X chance when using a Two-Handed Bludgeoning weapon.
|-
|-
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
===== Heavy Handed =====
While using Two-Handed weapons you deal x% increased Critical Strike Damage.
|
|
|[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
{{:Invigorating Fury}}
|}


===== Brute Force =====
Your Overpower deals x% increased damage when using a Two-Handed weapon


{| class="skillfeatures" style="width:100%;"
|+
| width="33%" | {{:Heavy Handed}}
| width="33%" | {{:Brute Force}}
| rowspan="2" width="33%" |{{:Concussion}}
|-
|-
|[[File:Iron-maelstrom-ultimate-nov-2019.jpg|thumb]]
|{{:Wallop}}
|<center><small><span class="white">>>> Wallop can go direct to Concussion >>></span></small></center>
|}


==== Iron Maelstrom ====
Whirl your weapon around on a chain, continually dealing X damage.


Requires a two-handed weapon
{| class="skillfeatures" style="width:100%;"
|[[File:Upgrade.png|thumb]]
|+
! colspan="3" |  
==Key Passives==
Required Points: 33 - You can have a point in only one of these at a time.
|}


==== Prime Iron Maelstrom ====
{| class="skillfeatures" style="width:100%;"
Iron Maelstrom gains +X% increased Critical Strike Chance and deals X% increased Critical Strike Damage
|[[File:Upgrade.png|thumb]]
 
==== Supreme Iron Maelstrom ====
Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by X second.
|-
|-
|[[File:Wrath-of-the-berserker-ultimate-nov-2019.jpg|thumb]]
| width="100%" |
{{:Unconstrained}}
|}


==== Wrath of the Berserker ====
Go Berserk for 15 seconds. Every 20 Fury you spend increases the effects by 25%.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Supreme Wrath of the Berserker ====
{| class="skillfeatures" style="width:100%;"
While  Wrath of the Berserker is active, gain +X% increased Movement Speed and increase Fury Generation by X %
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
==== Prime Wrath of the Berserker ====
While  Wrath of the Berserker is active, every X F spend increases  Berserk's damage bonus by +X%
|-
|-
|
| width="100%" |
==== Tempered Fury ====
{{:Walking Arsenal}}
Increase your Maximum Fury by X.
|}
|[[File:Upgrade.png|thumb]]


==== Invigorating Fury ====
Heals you for X% of your Maximum Life for each X Fury spent.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]


==== Furious Impulse ====
{| class="skillfeatures" style="width:100%;"
Each time you swap weapons, gain X Fury.
|-
|-
| colspan="3" |<center> '''Required Points: 33''' </center>
| width="33%" |
|-
{{:Barbed Carapace}}
| colspan="2" |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
|}
 


===== Unbridled Rage =====
{| class="skillfeatures" style="width:100%;"
Core Skills deal X% increased damage, but cost X-1% more.
| rowspan="4" |
|-
|-
| colspan="2" |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| width="100%" |
{{:Unbridled Rage}}
|}


===== Walking Arsenal =====
Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing,


or Dual Wielded weapons grants
{| class="skillfeatures" style="width:100%;"
 
|-
x% increased damage for X seconds.
| width="33%" |
{{:Gushing Wounds}}
|}


While all three damage bonuses are active, you


gain an additional x% increased damage.
==Related Pages==
|-
| colspan="2" |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]


===== Gushing Wounds =====
Enemies that have been affected by


your Bleeding for X or more seconds
{{:Template:Barbarian_Navigation}}


take X% increased damage from Bleeding effect
|-
| colspan="2" |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
===== Unconstrained =====
Increase Berserk's maximum duration by X seconds and increase its damage bonus by +%.
|}
[[Category:Barbarian]]
[[Category:Barbarian]]
[[Category:Barbarian Skills]]
[[Category:Skills]]
[[Category:Skills]]
[[Category:Talents]]
__NOEDITSECTION__

Latest revision as of 19:44, 10 February 2026

The Barbarian has access to seven groups of skills and Passive Skills in general, they serve the following purposes:

  • Basic – Generate Fury (Barb resource) and deal Physical Damage. Always available to cast.
  • Core – Deal Physical Damage at a cost to Fury
  • Defensive – Mitigate damage received and increase survivability
  • Brawling – Reposition you or boost damage during a fight
  • Weapon Mastery – Unleash powerful attacks that altar the battle
  • Ultimate – Deal Physical Damage with Cooldowns with some generation of Fury
  • Key Passives

The Barbarian can have four weapons on his/her person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used.

Certain skills generate Fury which is used to execute other skills. Fury will drain from the orb over a short time if not used.

Certain Passive Skills can affect an entire category of skills, for example points in the Guttural Yell passive means all your Shouts cause your enemies to inflict less damage on you for a few seconds.

Skills are augmented by Passive Skills which are listed below the skills in the same category.

Basic

Required Points: N/A

3273897890.png

Bash

Generate Fury: 15
Lucky Hit Chance: 50%
Bash the enemy with your weapon, dealing 33% damage. After bashing enemies 4 times, your next Bash will clobber, Stunning (CC) enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.

Damage: Physical Damage
Requires a Bludgeoning weapon
Tags: Basic, Bludgeoning

Enhanced Bash Upgrade

Enhanced Bash

Clobbering an enemy grants you 20% Maximum Life as Fortify.

Battle Bash Upgrade

Battle Bash

Clobbering an enemy generates an additional 10 Fury.

Combat Bash Upgrade

Combat Bash

After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.


288496840.png

Flay

Generate Fury: 15
Lucky Hit Chance: 50%
Flay the enemy, dealing 5.5% damage and inflicting 48% Bleeding (DoT) damage over 5 seconds.

Damage: Physical Damage
Requires a Slashing weapon
Tags: Basic, Slashing

Enhanced Flay Upgrade

Enhanced Flay

Flay has a 15% chance to make the enemy Vulnerable for 5 seconds. Double this chance when using a Two-Handed weapon.

Battle Flay Upgrade

Battle Flay

When Flay deals direct damage to an enemy, they take x15% increased Bleeding (DoT) damage from you for the next 3 seconds.

Combat Flay Upgrade

Combat Flay

When Flay deals direct damage to an enemy, you gain 4% Damage Reduction and 40 Thorns for 6 seconds. This stacks up to 5 times.


3162284554.png

Lunging Strike

Generate Fury: 12
Lucky Hit Chance: 50%
Lunge forward and strike an enemy for 33% damage.

Damage: Physical Damage
Requires any complete Arsenal weapon
Tags: Basic, Mobility

Enhanced Lunging Strike Upgrade

Enhanced Lunging Strike

Lunging Strike deals 30%[x] increased damage and Heals you for 2% Maximum Life (33) when it damages a Healthy enemy.

Battle Lunging Strike Upgrade

Battle Lunging Strike

Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.

Upgrade Hub
Combat Lunging Strike

Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.

Requires point in Enhanced Lunging Strike.


2005714594.png

Frenzy

Generate Fury: 7
Lucky Hit Chance: 30%
Unleash a rapid flurry of blows, dealing 30% damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by 20%[+] for 3 seconds, up to 60%[+].

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Dual Wield

Enhanced Frenzy Upgrade

Enhanced Frenzy

While Frenzy is granting 60%[+] bonus Attack Speed, the Fury costs of your Core skills are reduced by 25%.

Battle Frenzy Upgrade

Battle Frenzy

While Berserking, your other skills gain 6%[+] Attack Speed for each stack of Frenzy you have.

Combat Frenzy Upgrade

Combat Frenzy

You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.


Core

Required Points: 2

1247211689.png

Hammer of the Ancients

Fury Cost: 30
Lucky Hit Chance: 50%
Slam your hammer down with the fury of the Ancients, dealing 98% damage to a concentrated area.

Damage: Physical Damage
Requires a Two-Handed Bludgeoning weapon
Tags: Core, Bludgeoning


3018014790.png

Warpath

After Overpowering, you deal 4% increased damage for 4 seconds.

Damage: Physical Damage
Prerequisite: Can also reach Warpath via Upheaval and Hammer of the Ancients.

Upgrade Hub
Enhanced Hammer of the Ancients

Gain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients stacking up to 10 times.

Upgrade Hub
Furious Hammer of the Ancients

Hammer of the Ancients gains + 5% Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. It's Critical Strikes Knock Down enemies for 2 seconds.

Requires point in Enhanced Hammer of the Ancients.

Upgrade Hub
Violent Hammer of the Ancients

After Overpowering with Hammer of the Ancients, you deal x 40% more damage for 5 seconds.

Requires point in Enhanced Hammer of the Ancients.

  • Direct access to Passive Warpath
2613017133.png

Rend

Fury Cost: 30
Lucky Hit Chance: 33%
Cleave enemies in front of you, dealing 25% damage and inflicting 120% Bleeding (DoT) damage over 5 seconds.

Damage: Physical Damage
Requires a Slashing weapon
Tags: Core, Slashing

Upgrade Hub
Enhanced Rend

Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.

Upgrade Hub
Furious Rend

Direct damage with Rend grants 5 Fury per enemy hit, up to a maximum of 25 Fury.

Violent Rend Upgrade

Violent Rend

Rend deals 30%[x] increased damage to Vulnerable enemies.


3659035354.png

Upheaval

Fury Cost: 35
Lucky Hit Chance: 30%
Tear into the ground with your weapon and fling debris forward, dealing 132% damage.

Damage: Physical Damage
Requires a Two-Handed weapon
Tags: Core


3018014790.png

Warpath

After Overpowering, you deal 4% increased damage for 4 seconds.

Damage: Physical Damage
Prerequisite: Can also reach Warpath via Upheaval and Hammer of the Ancients.

Upgrade Hub
Enhanced Upheaval

Upheaval has an 45% chance to Stun (CC) all enemies it damages for 3 seconds.

Upgrade Hub
Furious Upheaval

Dealing Direct Damage to an enemy with a skill that is not Upheaval causes your next cast of Upheaval to deal 20%[x] increased damage, stacking up to 10 times.

Upgrade Hub
Violent Upheaval

If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 3 seconds, increased to 5 seconds if it damages at least 4 enemies.

  • Direct access to Passive Warpath
2619464679.png

Double Swing

Fury Cost: 20
Lucky Hit Chance: 30%
Sweep your weapons from opposite directions, dealing 66% damage with each weapon. Enemies caught in the center are damaged by both.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Core, Dual Wield

Enhanced Double Swing Upgrade

Enhanced Double Swing

Hitting an enemy with both hits of Double Swing makes them Vulnerable for 2 Seconds.

Upgrade Hub
Furious Double Swing

Casting Double Swing while Berserking grants 2 additional seconds of Berserking.

Upgrade Hub
Violent Double Swing

Hitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds.


3374508764.png

Whirlwind

Fury Cost: 25 per second
Lucky Hit Chance: 20%
Rapidly attack surrounding enemies for 52% damage.

Damage: Physical Damage
Requires any complete Arsenal weapon
Tags: Core, Channeled

Upgrade Hub
Enhanced Whirlwind

Gain 1 Fury each time Whirlwind deals Direct Damage to an enemy, or 4 Fury against Elite enemies.

Upgrade Hub
Furious Whirlwind

While using a Slashing weaponWhirlwind also inflicts 120% Bleeding damage over 5 seconds.

Upgrade Hub
Violent Whirlwind

After using Whirlwind for 2 seconds,  Whirlwind deals x30% increased damage until it is cancelled.

Passives

4101769137.png

Pressure Point

Lucky Hit: Your Core and Weapon Mastery skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.

3018014790.png

Warpath

After Overpowering, you deal 4% increased damage for 4 seconds.

Damage: Physical Damage
Prerequisite: Can also reach Warpath via Upheaval and Hammer of the Ancients.


2415165787.png

Endless Fury

Basic Skills generate 12%[x] more Fury.

Tags: Basic


3583807594.png

Tempered Fury

Increase your Maximum Fury by 5.


Defensive

Required Points: 6

342940147.png

Challenging Shout

Cooldown: 25 seconds
Taunt Nearby enemies and gain 40% Damage Reduction for 6.0 seconds.

Tags: Defensive, Shout
668122846.png

Tough as Nails

Increase your Thorns by 3%[+]. When enemies hit you, they take an additional 15% of your Thorns as Bleeding damage over 5 seconds.

Prerequisite: Can also reach Tough as Nails via Challenging Shout and Iron Skin.

Enhanced Challenging Shout Upgrade

Enhanced Challenging Shout

While Challenging Shout is active, gain 20%[x] bonus Maximum Life.

Upgrade.png
Tactical Challenging Shout

While Challenging Shout is active you gain 6 Fury each time you take damage.

Upgrade Hub
Strategic Challenging Shout

While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.

  • Direct access to Passive Tough as Nails


3066605190.png

Ground Stomp

Cooldown: 16 seconds
Lucky Hit Chance: 33%
Smash the ground, dealing 80% damage and Stunning (CC) surrounding enemies for 3 seconds.

Damage: Physical Damage
Tags: Defensive
1009838239.png

Martial Vigor

Damage Reduction against Elites is increased by 4%.

Prerequisite: Can also reach Martial Vigor via Ground Stomp.

Enhanced Ground Stomp Upgrade

Enhanced Ground Stomp

Ground Stomp generates 60 Fury and has a 2 second increased Stun (CC) duration.

Tactical Ground Stomp Upgrade

Tactical Ground Stomp

Ground Stomp is now a Brawling Skill and deals 900% increased damage. It also applies Vulnerable for 4 seconds.

Upgrade.png
Strategic Ground Stomp

Reduce the Cooldown of your Ultimate skill by 5 seconds per enemy damaged by Ground Stomp, up to 15 seconds.

  • Direct access to Passive Martial Vigor


3502666833.png

Iron Skin

Cooldown: 12 seconds
Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.

Tags: Defensive
668122846.png

Tough as Nails

Increase your Thorns by 3%[+]. When enemies hit you, they take an additional 15% of your Thorns as Bleeding damage over 5 seconds.

Prerequisite: Can also reach Tough as Nails via Challenging Shout and Iron Skin.

Enhanced Iron Skin Upgrade

Enhanced Iron Skin

Iron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.

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Tactical Iron Skin

While Iron Skin is active, Heal for 20% of the Barrier's original amount as Life per second.

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Strategic Iron Skin

Iron Skin also grants 30% Maximum Life as Fortify. Double this amount if cast while below 50% Life.

  • Direct access to Passive Tough as Nails


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Rallying Cry

Cooldown: 25 seconds
Bellow a rallying cry, increasing your Movement Speed by 30%[+] and Resource Generation by 40%[x] for 6 seconds, and Nearby allies for 3 seconds.

Damage: Physical Damage
Tags: Defensive, Shout

Enhanced Rallying Cry Upgrade

Enhanced Rallying Cry

Rallying Cry grants you Unstoppable while active.

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Tactical Rallying Cry

Rallying Cry grants 20 Fury and grants you an additional x20% Resource Generation.

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Strategic Rallying Cry

Rallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal Direct Damage.

Passives

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Belligerence

Damaging an enemy with a Basic Skill increases your damage by 4% for 4 seconds.


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Imposing Presence

Gain 5%[x] additional Maximum Life.

Damage: Physical Damage

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Martial Vigor

Damage Reduction against Elites is increased by 4%.

Prerequisite: Can also reach Martial Vigor via Ground Stomp.


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Outburst

Gain 66 Thorns. Also gain 33 Thorns for each 166 bonus Maximum Life you have.

Damage: Physical Damage

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Tough as Nails

Increase your Thorns by 3%[+]. When enemies hit you, they take an additional 15% of your Thorns as Bleeding damage over 5 seconds.

Prerequisite: Can also reach Tough as Nails via Challenging Shout and Iron Skin.


Brawling

Required Points: 11

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War Cry

Cooldown: 25 seconds
Bellow a mighty war cry, increasing your damage dealt by 15.0%[x] for 6.0 seconds, and Nearby allies for 3.0 seconds.

Tags: Brawling, Shout
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Raid Leader

Your Shouts also Heal allies for 1% of their Maximum Life per second.

Tags: Shout
Prerequisite: Can also reach Raid Leader via War Cry.
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Guttural Yell

Your Shout Skills cause enemies to deal 4% less damage for 5 seconds.

Prerequisite: Can also reach Raid Leader via War Cry.

Enhanced War Cry Upgrade

Enhanced War Cry

War Cry grants you Berserking for 4 seconds.

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Mighty War Cry

War Cry grants 15% Maximum Life as Fortify.

Power War Cry Upgrade

Power War Cry

If at least 6 enemies are Nearby when you cast War Cry , your damage bonus is increased by an additional 10%[x] .

  • Direct access to Passives Raid Leader and Guttural Yell


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Kick

Charges: 2
Charge Cooldown: 9 seconds
Lucky Hit Chance: 40%
Throw a powerful kick that deals 60% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned (CC) for 3 seconds.

Damage: Physical Damage
Tags: Brawling

Enhanced Kick Upgrade

Enhanced Kick

Damaging enemies with Kick makes them Vulnerable for 4 seconds.

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Mighty Kick

Kicked enemies deal 100% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 4 seconds.

Power Kick Upgrade

Power Kick

Kick is now a Core skill. If Kick damages an enemy it consumes all your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies.


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Charge

Cooldown: 17 seconds
Lucky Hit Chance: 33%
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 180% damage and Knocking them Back.

Damage: Physical Damage
Requires any complete Arsenal weapon
Tags: Brawling, Mobility

Enhanced Charge Upgrade

Enhanced Charge

Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned (CC) for 3 seconds.

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Mighty Charge

Damaging enemies with Charge makes them Vulnerable for 4 seconds.

Power Charge Upgrade

Power Charge

Reduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a Boss reduces the Cooldown by 4 seconds.


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Leap

Cooldown: 17 seconds
Lucky Hit Chance: 66%
Leap forward and then slam down, dealing 55% damage and Knocking Back surrounding enemies on impact.

Damage: Physical Damage
Requires any complete Arsenal weapon
Tags: Brawling, Mobility

Enhanced Leap Upgrade

Enhanced Leap

If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.

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Mighty Leap

Enemies damaged by Leap are Slowed (CC) by 70% for 5 seconds.

Requires point in Enhanced Leap.

Power Leap Upgrade

Power Leap

If Leap damages at least one enemy, gain 40 Fury.

Passives

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Booming Voice

Your Shout Skill effect durations are increased by x 8%.

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Raid Leader

Your Shouts also Heal allies for 1% of their Maximum Life per second.

Tags: Shout
Prerequisite: Can also reach Raid Leader via War Cry.

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Guttural Yell

Your Shout Skills cause enemies to deal 4% less damage for 5 seconds.

Prerequisite: Can also reach Raid Leader via War Cry.


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Swiftness

Movement Speed is increased by + 4%.

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Quick Impulses

Reduce the duration of Control Impairing Effects by 6%.


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Aggressive Resistance

Gain 4% Damage Reduction while Berserking.

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Battle Fervor

When a Brawling Skill damages at least one enemy, gain Berserking for 1 second.

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Prolific Fury

While Berserking, Fury Generation is increased by x 6%.


Weapon Mastery

Required Points: 16

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Death Blow

Cooldown: 15 seconds
Lucky Hit Chance: 50%
Attempt a killing strike, dealing 140% damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.

Damage: Physical Damage
Requires any complete Arsenal weapon
Tags: Weapon Mastery

Enhanced Death Blow Upgrade

Enhanced Death Blow

Death Blow deals 300%[x] increased damage to Bosses.

Fighter's Death Blow Upgrade

Fighter's Death Blow

If Death Blow damages at least one enemy, gain 20 Fury.

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Warrior's Death Blow

If Death Blow damages at least one enemy, gain Berserking for 3 seconds.


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Rupture

Cooldown: 10 seconds
Lucky Hit Chance: 50%
Skewer enemies in front of you, dealing 25% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.

Damage: Physical Damage
Requires a Slashing weapon
Tags: Weapon Mastery, Slashing
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Cut to the Bone

Your Bleeding effects deal x 5% increased damage to Vulnerable enemies.

Prerequisite: Can also reach Cut to the Bone via Rupture.

Enhanced Rupture Upgrade

Enhanced Rupture

Ripping your weapon out of enemies during Rupture causes an explosion that deals 69% Bleeding damage over 5 seconds. This damage is increased by 10%[x] for every 50 Strength you have. Current Bonus: 0%[x]

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Fighter's Rupture

Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life.

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Warrior's Rupture

Hitting enemies with Rupture increases your Attack Speed by + 40% for 5 seconds.

  • Direct access to Passive Cut to the Bone
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Steel Grasp

Charges: 2
Charge Cooldown: 11 seconds
Lucky Hit Chance: 25%
Throw out a trio of chains that deal 80% damage and Pull In enemies.

Damage: Physical Damage
Tags: Weapon Mastery

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Enhanced Steel Grasp

Steel Grasp also makes enemies Vulnerable for 3 seconds.

Fighter's Steel Grasp Upgrade

Fighter's Steel Grasp

Steel Grasp damage is increased by 200% and if Steel Grasp damages an enemy, gain Berserking for 2 seconds.

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Warrior's Steel Grasp

Steel Grasp gains 2 additional Charges.


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Mighty Throw

Cooldown: 12 seconds.
Lucky Hit Chance: 15%
Hurl your weapon, dealing 120% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 55% Weapon damage every second for 4 seconds.

Damage: Physical Damage
Requires any complete Arsenal weapon
Tags: Weapon Mastery

Enhanced Rupture Upgrade

Enhanced Mighty Throw

While a thrown weapon is out, gain 25%[+] increased Attack Speed.

Enhanced Rupture Upgrade

Fighter's Mighty Throw

Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 3% of your Maximum Life as a Barrier for 5 seconds.

Enhanced Rupture Upgrade

Warrior's Mighty Throw

Mighty Throw's impact deals 50%[x] increased damage and Stuns (CC) enemies for 2 seconds.


Passives

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Hamstring

Your Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage.

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Cut to the Bone

Your Bleeding effects deal x 5% increased damage to Vulnerable enemies.

Prerequisite: Can also reach Cut to the Bone via Rupture.


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Thick Skin

Each time you take direct damage gain 0.6% Maximum Life as Fortify.

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Defensive Stance

Increase the Damage Reduction gained while you are Fortified by an additional 2%.

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Irrepressible

Casting a Weapon Mastery Skill Fortifies you for 10% of your Maximum Life.

>>> Thick Skin direct to Irrepressible >>>
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Counteroffensive

While you have Fortify for over 50% of your Maximum Life, you deal x 4% increased damage.


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Pit Fighter

You deal x 3% increased damage to Close enemies and gain 2% Damage Reduction.

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No Mercy

You have + 3% increased Critical Strike Chance.

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Expose Vulnerability

Dealing direct damage with a Mastery skill causes your next Core Skill to make enemies Vulnerable for 1 second.

>> Pit Fighter direct to Expose Vulnerability >>
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Slaying Strike

You deal x 5% increased damage against Injured enemies.


Ultimate

Required Points: 23 - You can only have one Ultimate active at a time.

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Call of the Ancients

Call upon 3 Ancients to aid you in battle for 6 seconds.
  • Talic spins in a whirlwind rapidly attacking enemies for 117% damage.
  • Madawc upheaves the ground, dealing 331% damage
  • Korlic leaps at enemies, dealing 175% damage and swings his weapons in a frenzy, dealing 58% damage per hit.

    Damage: Physical Damage
    Tags: Ultimate
  • Prime Call of the Ancients Upgrade

    Prime Call of the Ancients

    While Call of the Ancients is active, gain 20%[+] bonus Attack Speed and 25%[x] increased damage.

    Supreme Call of the Ancients Upgrade

    Supreme Call of the Ancients

    Each of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy . Talic: Enemies are Slowed (CC) by 50% for 1 second when damaged by his Whirlwind . Madawc: 30% chance to Stun (CC) enemies for 3 seconds when using his Upheaval .


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    Iron Maelstrom

    Cooldown: 45 seconds
    Lucky Hit Chance: [24%
    Activate three times to attach chains to each of your weapons and perform an attack:
    First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
    Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
    Finally, your Dual Wield weapons swing around you, dealing 32% damage per hit.

    Damage: Physical Damage
    Requires a Full Arsenal of weapons
    Tags: Ultimate, Bludgeoning, Dual Wield

    Prime Iron Maelstrom Upgrade

    Prime Iron Maelstrom

    Iron Maelstrom gains 30%[+] increased Critical Strike Chance and deals 40%[x] increased Critical Strike Damage.

    Supreme Iron Maelstrom Upgrade

    Supreme Iron Maelstrom

    Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.


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    Wrath of the Berserker

    Cooldown: 60 seconds
    Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 10 seconds.

    Damage: N/A
    Tags: Ultimate, Basic

    Prime Wrath of the Berserker Upgrade

    Prime Wrath of the Berserker

    While Wrath of the Berserker is active, gain 20%[+] increased Movement Speed and increase Fury Generation by 30%[x] .

    Upgrade Hub
    Supreme Wrath of the Berserker

    While Wrath of the Berserker is active, every 50 Fury you spend increases Berserk's Maximum damage bonus is x 100%.

    Passives

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    Duelist

    Attack Speed is increased by + 3% while using One-Handed weapons.


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    Heavy Hitter

    Your Ultimate Skills deal 10% more damage.


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    Furious Impulse

    Each time you swap weapons, gain 2 Fury.


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    Invigorating Fury

    Heal for 3% of your Maximum Life for each 100 Fury spent.


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    Heavy Handed

    While using Two-Handed weapons you deal x 6% increased Critical Strike Damage.

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    Brute Force

    Your Overpowers deal x 8% increased damage when using a Two-Handed weapon.

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    Concussion

    Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun (CC) enemies for 2 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.

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    Wallop

    Your Skills using Bludgeoning weapons deal x 5% increased damage if the enemy is Stunned (CC) or Vulnerable.

    >>> Wallop can go direct to Concussion >>>


    Key Passives

    Required Points: 33 - You can have a point in only one of these at a time.

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    Unconstrained

    Berserking's damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 30% Physical Damage Reduction bonus.


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    Walking Arsenal

    Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x15% increased damage for 15 seconds. While all three damage bonuses are active, you gain an additional Unstoppable and 45%[+] Attack Speed.

    Tags: Dual Wield, Bludgeoning


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    Barbed Carapace

    For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.

    Damage: Physical Damage


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    Unbridled Rage

    Core Skills deal 45%[x] increased damage, but cost 100%[x] more Fury.

    Damage: Physical Damage


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    Gushing Wounds

    When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%[x], and also increased by 100%[+] of your Critical Strike Damage bonus.

    Overpowering a Bleeding enemy creates an explosion that inflicts 150% Bleeding damage over 5 seconds.


    Related Pages

    Barbarian
    Other classes