Wands are not class-specific, but they are most appropriate for Necromancers. Sorceresses use them as well in Diablo II, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The Sorc-only Orbs should be more useful than wands though, so likely you’ll see only Necromancers using wands after a short time in the Expansion.
You cannot gamble for wands, they must be found.
All blunt weapons (including wands) have +50% Damage vs Undead.
The odds of gambling Unique Wands is 1 in 2000.
Item Level: Monsters must be of this level to drop a particular item. Ilvl is used in gambling, sales and other calculations as well.
Clvl Req: A character or mercenary must be this level to equip the item. No uniques had Clvl requirements prior to v1.07 Diablo II.
Range: Goes from 1 (least) to 5 (most), and is identical for all melee weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.
Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.
Weapon Speed (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
Swing Speed: The speed shown in-game for each character using this melee weapon. This speed is mostly meaningless and is included for completeness only. Characters are abbreviated to their first letters, with Amazon = Am and Assassin = As.
Adds 1-9 Lightning Damage
Lightning Resist +40%
+13 to Mana
30% Faster Cast Rate
+1-3 to Corpse Explosion (Necromancer Only)
+1-3 to Terror (Necromancer Only)
+1-3 to Amplify Damage (Necromancer Only)
+1-3 to Iron Maiden (Necromancer Only)
Range: 1
Weapon Speed: 10
Dmg Bonus: 100 Str
Swing Speed:
Normal – N
+2 to Necromancer Skills
+40 to Mana
20% Faster Cast Rate
Hit Causes Monster to Flee 50%
+3 to Terror (Necromancer Only)
+2 to Decrepify (Necromancer Only)
Range: 1
Weapon Speed: 0
Dmg Bonus: 100 Str
Swing Speed:
Fast – N
+1.25 Life per clvl
+1.25 Mana per clvl
10% Faster Cast Rate
30% Faster Hit Recovery
Replenish Life +5
+1 to Necromancer Skills
+2 to Summoning Skills (Necromancer Only)
Range: 1
Dmg Bonus: 100 Str
Weapon Speed: 10
Swing Speed:
Normal – N
+1.25 Mana per clvl
10% Faster Cast Rate
10% Chance to cast level 2 Bone Prison when struck
5% Chance to cast level 10 Bone Spirit when struck
+2 to Summoning Skills (Necromancer Only)
+2 to Poison & Bone Skills (Necromancer Only)
+2 to Terror (Necromancer Only)
+2 to Raise Skeletal Mage (Necromancer Only)
+3 to Skeleton Mastery (Necromancer Only)
+3 to Raise Skeleton (Necromancer Only)
Range: 1
Dmg Bonus: 100 Str
Weapon Speed: -20
Swing Speed:
Very Fast – N
+20% of damage taken goes to mana
+50 to Life
-2 to Light Radius
30% Faster Cast Rate
Fire Resist +37%
+1 to Curses (Necromancer Only)
+2 to Necromancer Skills
Level 13 Grim Ward (30 Charges)
Range: 1
Dmg Bonus: 100 Str
Weapon Speed: 0
Swing Speed:
Fast – N
+2 to Necromancer Skills
25% Faster Cast Rate
+4-5 to Teeth (Necromancer Only)
+4-5 to Bone Armor (Necromancer Only)
+2-3 to Bone Spear (Necromancer Only)
+1-2 to Bone Spirit (Necromancer Only)
+2-3 to Bone Wall (Necromancer Only)
+2 to All Skills
-(40-50)% to Enemy Poison Resistance
+7-12 Life After Each Kill
+7-12 Mana after each kill
+1-2 to Poison And Bone Spells (Necromancer Only)
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