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Prefixes

Prefixes Overview

Prefixes occur before an item name and only one per magical item. Like Suffixes and Other Modifiers, Prefixes have a list of modifiers they can and can not occur with. Similar quality modifiers are found on the same item, as they were in Diablo. One added complication is that Rares, Uniques, and Item Sets list all of their modifiers by effect, and they can mix and match prefixes, suffixes, and other modifiers freely, so it’s difficult to tell what exactly is giving the item a given property.

Rare items can have up to three prefixes, but only one from each family of prefixes. Magical items have one or none. Magical items have a 50% chance of a suffix only, 25% chance of a prefix only, and 25% chance of both.

  • No prefixes will occur with others from the same family on the same Rare item. So if you got +%Defense on some kind of armor, you would get either Sturdy, Strong, Blessed, Glorious, Saintly, or Holy, but never more than one on the same item.
  • Alvl (Affix Level): This figure is the level of the affix. The Ilvl of an item usually is equal to the maximum possible Alvl. For example a sword dropped by an Mlvl 50 creature would have an Ilvl of 50, and the highest affixes possible on it would be Alvl 50.
  • Clvl req is 3/4 the highest Alvl on an item. So a Rare with with four mods, Ilvl 8, 22, 30, and 70 would require Clvl 52 to equip.
  • Item types in Diablo II (please note that these do not necessarily correspond to Blizzard classifications):
    • Armor: Body Armors and Helms
    • Helms: include Animal Pelts (Druid Items) and Primal Helms (Barbarian Items) but not Circlets
    • Weapons All damage-inflicting items except Bows, Orbs, Scepters, Staves, and Wands, which are classified as their own item types and listed below as appropriate.
    • Bows: Bows and Crossbows
    • Shields include Shrunken Heads (aka Woodoo Heads; Necromancer items) and Auric Shields (Paladin items)

+ points to Attack Rating

PrefixStatsItem TypeAffix LevelLevel Requirement
Bronze+10-20Amulets, Bows, Circlets, Gloves, Rings, Scepters, Weapons11
Iron+21-40Bows, Circlets, Rings, Scepters, Weapons43
Steel+41-60Bows, Circlets, Rings, Scepters, Weapons86
Silver+61-80Bows, Circlets, Rings, Scepters, Weapons129
Gold+81-100Bows, Circlets, Rings, Scepters, Weapons1712
Platinum+101-120Bows, Circlets, Rings, Scepters, Weapons2216
Meteoric+121-150Bows, Scepters, Weapons2720
Strange*+151-300Bows, Scepters, Weapons3224
Weird*+301-450Bows, Scepters, Weapons3727

* Magical only: can not be found on Rare items. Values added (not multiplied) to your total Attack Rating, and unaffected by AR-increasing skills. If you have 500% AR listed in your Character window, adding a Meteoric Ring would take you to 621-650% AR. For Amazons with a lot in Penetrate and Barbarians with a lot in a Weapon Mastery, adding more Dexterity is generally better than adding AR.

+ points to Attack Rating (based on character level)

PrefixStatsItem TypeAffix LevelLevel Requirement
Hawkeye*+6 per character levelBows, Scepters, Weapons3526

* Magical only: can not be found on Rare items. The bonus gained is substantially larger than any of the set attack rating prefix. However, in order for this mod to be effective, your character has to be high level. The attack rating bonus might not be the best possible prefix on magical item.

+ points to Attack Rating / Maximum Damage (based on character level)

PrefixStatsItem TypeAffix LevelLevel Requirement
Fool’s*+ 16.5 to Attack Rating and + 0.5 to Maximum Damage per character levelBows, Weapons50 (estimated)37
Grinding+ 0.75 to Maximum Damage per character levelBows, Weapons50 (estimated)37

*The damage bonus compared to grandmaster’s prefix is minuscule, and needs a high lvl character to use. Still, these are useful prefixes that can add plenty of attack rating to your attacks. Fool’s mod is not rare to see and can be useful for any characters.

+% to Attack Rating (based on character level)

PrefixStatsItem TypeAffix LevelLevel Requirement
Visionary+1% attack rating per character levelBows, Helms2518

The attack rating bonus by % would benefit amazons the most since they have more dexterity than any other classes. However, for other classes, Fool’s prefix is more beneficial. There is however a bug with this prefix when ranged weapons are used because for all ranged and explosion weapon attacks %AR applies as though it is flat AR. The character screen pretends you still get a %AR boost when you actually are getting a flat AR boost. As a result a 25% AR rune actually gives you no more AR than 5 soft dexterity points.

+ % to Damage (or +1 to Maximum Damage)

PrefixStatsItem TypeAffix LevelLevel Requirement
Jagged+10-20% (or +1 to Maximum Damage)Bows, Circlets, Scepters, Weapons11
Deadly+21-30% (or +1 to Maximum Damage)Bows, Circlets, Scepters, Weapons53
Vicious+31-40%Bows, Scepters, Weapons86
Brutal+41-50%Bows, Scepters, Weapons1410
Massive+51-65%Bows, Scepters, Weapons2015
Savage+66-80%Bows, Scepters, Weapons2619
Merciless+81-100%Bows, Scepters, Weapons3224
Ferocious+101-200%Bows, Scepters, Weapons4133
Cruel*+201-300%Bows, Scepters, Weapons5143
Cruel+201-300%Bows, Scepters, Weapons5648

* Magical only: can not be found on Rare items.

Very useful modifiers on weapons, these can appear on a Rare with any of the Master’s family of affixes, making for the top damage items in the game. Cruel, Master’s and Slaughter (or others from these families) must exist in combination on a Rare for it to deal godly damage.

+ Points to Attack Rating and + % to Damage (or +1 to Maximum Damage)

PrefixStatsItem TypeAffix LevelLevel Requirement
Sharp+10-20 AR
+10-20% Dam (or +1 to Maximum Damage)
Bows, Scepters, Weapons53
Fine+21-40 AR
+21-30% Dam
Bows, Scepters, Weapons129
Warrior’s+41-60 AR
+31-40% Dam
Bows, Scepters, Weapons1813
Soldier’s+61-80 AR
+41-50% Dam
Bows, Scepters, Weapons2719
Knight’s+81-100 AR
+51-65% Dam
Bows, Scepters, Weapons3830
Lord’s+101-120 AR
+66-80% Dam
Bows, Scepters, Weapons4739
King’s+121-150 AR
+81-100% Dam
Bows, Scepters, Weapons5648
Master’s#+151-250 AR
+101-150% Dam
Bows, Scepters, Weapons5648
Grandmaster’s*+251-300 AR
+151-200% Dam
Bows, Scepters, Weapons6961

* Magical only: cannot be found on Rare items.

# The name of this affix is also used for the “+3 Barbarian Combat Skills” modifier.

Very useful modifiers on weapons, these can appear on a Rare with any of the Cruel family of affixes, making for the top damage items in the game. Cruel, Master’s and Slaughter (or others from these families) must exist in combination on a Rare for it to deal godly damage.

+ Attack Rating and Damage vs Demons

PrefixStatsItem TypeAffix LevelLevel Requirement
Lunar+25-50 Attack Rating vs. Demons,
+10-25% Damage vs. Demons
Bows, Circlets, Scepters, Staves, Weapons31
Arcadian+51-100 Attack Rating vs. Demons,
+26-50% Damage vs. Demons
Bows, Circlets, Scepters, Staves, Weapons1511
Unearthly+101-150 Attack Rating vs. Demons,
+51-100% Damage vs. Demons
Bows, Scepters, Staves, Weapons2518
Astral+151-200 to Attack Rating vs. Demons,
+101-150% Damage vs. Demons
Bows, Scepters, Staves, Weapons3526
Elysian+201-300 Attack Rating vs. Demons,
+151-200% Damage vs. Demons
Bows, Scepters, Staves, Weapons4533
Celestial*+300-400 to Attack Rating vs. Demons,
+201-300% Damage vs. Demons
Bows, Scepters, Staves, Weapons5541

* Magical only: can not be found on Rare items. These Damage and AR are only when hitting Demons, and do not show up in the Character menu. You must calculate this separately. Multiply your total physical damage (not elemental) by the appropriate bonus.

+ Attack Rating and Damage vs. Undead

PrefixStatsItem TypeAffix LevelLevel Requirement
Consecrated+25-75 Attack Rating vs. Undead,
+25-75% Damage vs. Undead
Bows, Scepters, Staves, Weapons11
Pure+76-175 to Attack Rating vs. Undead,
+76-125% Damage vs. Undead
Bows, Scepters, Staves, Weapons1511
Sacred+175-250 to Attack Rating vs. Undead,
+126-200% Damage vs. Undead
Bows, Scepters, Staves, Weapons2518
Hallowed+251-325 to Attack Rating vs. Undead,
+201-275% Damage vs. Undead
Bows, Scepters, Staves, Weapons3527
Divine*+326-450 to Attack Rating vs. Undead,
+276-350% Damage vs. Undead
Bows, Scepters, Staves, Weapons4537

* Magical only: cannot be found on Rare items. This Damage and AR works only when hitting Undead, and does not show up in the Character menu. You must calculate it separately. Multiply your total physical damage (not elemental) by the appropriate bonus. This stacks with the +50% Undead Damage on all blunt weapons, so a Divine mace would do 326-400% damage, for example.

+ Cold Damage*

PrefixStatsItem TypeAffix LevelLevel Requirement
Snowy+6-9 min to 19-30 max cold damage
1 second duration
Bows, Circlets, Orbs, Scepters, Staves, Wands, Weapons2518
Shivering+10-15 min to 31-45 max cold damage
2 second duration
Bows, Orbs, Scepters, Staves, Wands, Weapons3526
Boreal+16-23 min to 46-90 max cold damage
3 second duration
Bows, Orbs, Scepters, Staves, Wands, Weapons5040
Hibernal+25-45 min to 91-140 max cold damage
4 second duration
Bows, Orbs, Scepters, Staves, Wands, Weapons7060

* Magical only: can not be found on Rare items. Cold duration is very useful to slow attackers; you want to have something with it on every combat character, though usually a char or two is plenty.Cold duration is 1/2 in Nightmare and 1/4 in Hell. However, cold damage stacks across item types and even skills (like Amazon’s Freezing Arrow or Paladin’s Vengeance), so if you have some on your weapon, ring, and 3 charms, you can get substantial cold time, even in hell.

+ Fire Damage*

PrefixStatsItem TypeAffix LevelLevel Requirement
Fiery**+16-25 min and 31-60 max fire dmgBows, Circlets, Orbs, Scepters, Staves, Wands, Weapons2518
Smoldering+26-50 min and 61-90 max fire dmgBows, Orbs, Scepters, Staves, Wands, Weapons3526
Smoking+51-80 min and 91-130 max fire dmgBows, Orbs, Scepters, Staves, Wands, Weapons50
Flaming+81-120 min and 131-180 max fire dmgBows, Orbs, Scepters, Staves, Wands, Weapons6151
Condensing***+121-170 min and 181-240 max fire dmgBows, Orbs, Scepters, Staves, Wands, Weapons7767

* Magical only: cannot be found on Rare items. Fire damage can be found in large amounts on weapons in D2X, second only to lightning damage in total amount. Fire tends to have much higher min but lower max, so the average is nearly the same, but the max number is smaller, and that’s all some players look at. If the total damage is near the same, take the item with a bigger min, since you’re guaranteed to do at least that much damage every time. You’re better off with a 150-220 fire damage than a 1-370 lightning damage weapon.

** Previously called Ember.
*** Previously called Scorching.

+ Lightning Damage*

PrefixStatsItem TypeAffix LevelLevel Requirement
Static+1 min and 49-120 max lightning damageBows, Circlets, Orbs, Scepters, Staves, Wands, Weapons2518
Glowing**+1 min and 121-180 max lightning damageBows, Orbs, Scepters, Staves, Wands, Weapons3425
Buzzing+1 min and 181-260 max lightning damageBows, Orbs, Scepters, Staves, Wands, Weapons4636
Arcing+1 min and 261-360 max lightning damageBows, Orbs, Scepters, Staves, Wands, Weapons6050
Shocking+1 min and 361-480 max lightning damageBows ([88]: 407 dam), Weapons76

Lightning damage is the biggest possible elemental damage to find on a magical or rare weapon, though the minimum on it is very small. You should figure the average damage, since something with 150-250 fire damage beats a 1-350 lightning damage, for instance. Don’t just glance at the max damage on items.A common tactic for Druids is to shop for a huge lightning damage wand in Act 2 hell, and then use that on their weapon switch to kill Physical Immunes. Socketed with a couple of Orts of Shaels or elemental damage jewels, such a wand can be quite effective, if you don’t have a Baranar’s. Put more lightning damage jewels into a 3 or 4 socket shield for a poor man’s Tiamat’s.

* Magical only: cannot be found on Rare items.

** This prefix is also used for the “+2 points to light radius” stats.

+ Poison Damage*

PrefixStatsItem TypeAffix LevelLevel Requirement
Septic+6 Poison Damage over 2 secondsBows, Circlets, Orbs, Scepters, Staves, Wands, Weapons11
Foul+12 Poison Damage over 3 secondsBows, Orbs, Scepters, Staves, Wands, Weapons107
Corrosive+80 Poison Damage over 4 secondsBows, Orbs, Scepters, Staves, Wands, Weapons2015
Toxic+150 Poison Damage over 5 secondsBows, Orbs, Scepters, Staves, Wands, Weapons3526
Pestilent+275 Poison Damage over 6 secondsBows, Orbs, Scepters, Staves, Wands, Weapons5037

* Magical only: cannot be found on Rare items. Some poison damage is very useful to keep monsters from healing mid-fight, but it’s hard to get enough of it to be a major factor in a big hell game. It’s most often added from charms, especially in PvP combat. Poison damage was buggy in v1.08, is buggy in v1.09, and will probably be buggy in v1.10. The displayed amount doesn’t stack correctly from multiple items, and neither does the duration time.

+ % to Defense

PrefixStatsItem TypeAffix LevelLevel Requirement
Sturdy10-30%Armor, Belts, Boots, Gloves, Shields1 (10-20%)
4 (21-30%)
1 (10-20%)
3 (21-30%)
Strong31-40%Armor, Belts, Boots, Gloves, Shields96
Glorious41-50%Armor, Belts, Boots, Gloves, Shields1914
Blessed51-65%Armor, Belts, Boots, Gloves, Shields2518
Saintly66-80%Armor, Belts, Boots, Gloves, Shields3123
Holy81-100%Armor, Belts, Boots, Gloves, Shields3627
Godly*#101-200%Armor, Belts, Boots, Gloves, Shields45
50
38
43

* Magical only: can not be found on Rare items. Somewhat devalued modifiers in Diablo II, due to Defense being largely unimportant for most characters by late Nightmare and Hell difficulty. The bonus value changed signifincatly in diablo expansion, being nerfed by 100% or more. However, godly mod was introduced to fill up the 100 to 200% bonuses that was previously provided Holy prefix.

# Strangely enough, Godly items can be spawned with two different Affix Level/Level Requirement combinations! Only the second combination (50/43) can be found on rare items.

+ points to Defense (based on character level)

PrefixStatsItem TypeAffix LevelLevel Requirement
Faithful+ 0.5 Defense per character levelArmor, Belts, Boots, Gloves, Shields3022

A new mod introduced in the expansion. This is also based on a character level formula that provides increased defense each level. The defense gained is not significant later in the game, but very useful for low level characters. The level requirement also frees up lots of restrictions.

% Damage taken goes to Mana

PrefixStatsItem TypeAffix LevelLevel Requirement
Vulpine7-12Amulets, Orbs, Shields, Staves96

This modifier converts Physical melee damage taken to your mana, so if you have a 10% modifier and take a 100 point blow, you’ll gain 10 points to your mana. This stacks, and stacks with the higher % damage to mana found on some Uniques and Set Items.

Notes

  • Does not reduce incoming damage.
  • Does not apply to damage taken by your minions or hired mercenaries.

+ points to Mana after each kill

PrefixStatsItem TypeAffix LevelLevel Requirement
Triumphant1Bows, Circlets, Orbs, Rings, Scepters, Staves, Wands, Weapons32
Victorious2-5Bows, Circlets, Orbs, Scepters, Staves, Wands, Weapons1712

Note: Mana awarded when death is caused by spell or physical damage, only if the wearer is the one to administer the killing blow. Does not work with kills by minions or party members, so isn’t of much use to a Summoner Necromancer.

+ points to Mana

PrefixStatsItem TypeAffix LevelLevel Requirement
Lizard’s3-5Amulets, Armor, Belts, Rings, Scepters, Shields, Staves, Wands#32
Snakes5-10Amulets, Belts, Circlets, Rings, Scepters, Shields, Staves, Wands64
Serpent’s11-20Amulets, Belts, Body Armors, Boots, Bows, Circlets, Gloves, Orbs, Rings, Scepters, Shields, Staves, Wands, Weapons14 (Amulets, Belts, Circlets, Rings, Scepters, Shields, Staves, Wands), 37 (others)10 (Amulets, Belts, Circlets, Rings, Scepters, Shields, Staves, Wands), 27 (others)
Drake’s21-30Amulets, Circlets, Orbs, Rings, Scepters, Staves, Wands2015
Dragon’s31-40Amulets, Body Armors, Boots, Circlets, Gloves, Orbs, Rings, Scepters, Staves, Wands24 (Amulets, Circlets, Orbs, Rings, Scepters, Staves, Wands), 52 (Body Armors, Boots, Gloves)18 (Amulets, Circlets, Orbs, Rings, Scepters, Staves, Wands), 39 (Body Armors, Boots, Gloves)
Wyrm’s41-60Amulets, Circlets, Orbs, Rings, Scepters, Staves, Wands3022
Great Wyrm’s*61-90Amulets, Circlets, Orbs, Rings, Scepters, Staves, Wands3729
Bahamut’s*91-120Amulets, Circlets, Orbs, Rings, Scepters, Staves, Wands4537

* Magical only: cannot be found on Rare items. Can stack with the +mana prefixes in the Wizardry family, to a maximum of +90 mana on a rare item. Note that +mana modifiers are generally higher Ilvl than +hps modifiers.

# All these items can be spawned with a “+1 to Mana” stat with an Affix Level of 1. They can only be dropped by Level 1 or 2 Monsters however.

+ Mana (based on character level)

PrefixStatsItem TypeAffix LevelLevel Requirement
Mnemonic+ 0.75 Mana Per Character LevelHelms2518

Magic Damage Reduced by

PrefixStatsItem TypeAlvl
Devious1Shields7
Fortified2Shields14

Used to be very useful modifiers against damage over time spells, such as Firewalls, Meteors, and Diablo’s pink lightning, and it worked on all other types of magical damage as well.

From version 1.10, Blizzard has implemented modifiers that reduces the protective effect of Magic Damage Reduced (MDR) against certain continuous attacks (i.e. frame-based attacks such as Firewall). Blizzard apparently thought that MDR was too powerful against frame-based attacks, and consequently they reduced its effect as if it was applied once each second instead of once each frame. As there are 25 frames in one second, this means that the MDR effect is effectively cut to 1/25. There are a few frame-based attacks (e.g. Inferno spell) whose corresponding MDR modifiers are not as low as 1/25.

+ points to Maximum Stamina

PrefixStatsItem TypeAffix LevelLevel Requirement
Rugged5-20Amulets, Belts, Boots, Circlets, Gloves (only 5-10), Rings1 (5-10), 8 (11-20)1 (5-10), 6 (11-20)
Vigorous21-30Belts, Boots1612

A largely ignored modifier, since the added stamina is so little. There are much larger bonuses to stamina in the Expansion.

+ % to Stamina Regeneration[

PrefixStatsItem TypeAlvl
Tireless50%Boots14

More useful than the +stamina modifiers, but still far from coveted.

+ % to Resist Fire

PrefixStatsItem TypeAffix LevelLevel Requirement
Crimson*5-10%Amulets, Armor, Belts, Boots, Bows, Circlets, Gloves, Orbs, Rings, Scepters, Shields, Staves, Wands, Weapons53
Russet11-20%Amulets, Armor, Belts, Boots, Circlets, Gloves, Rings, Shields, Bows, Scepters, Staves, Wands, Weapons12 (others), 35 (Bows, Scepters, Staves, Wands, Weapons)9 (others), 26 (Bows, Scepters, Staves, Wands, Weapons)
Garnet21-30%Amulets, Armor, Belts, Boots, Circlets, Gloves, Rings, Shields, Bows, Scepters, Staves, Wands, Weapons18 (others), 55 (Bows, Scepters, Staves, Wands, Weapons)13 (others), 41 (Bows, Scepters, Staves, Wands, Weapons)
Ruby31-40%Amulets, Boots, Circlets, Orbs, Scepters, Staves, Wands2518

* The following items with a “Fire Resist +5%” stat and an affix level of 1 can also be spawned but this is restricted to items with levels that do no exceed 4 (i.e. these items cannot be dropped by level 5 Monsters and above): Amulets, Belts, Body Armors, Boots, Circlets, Gloves, Helms, Orbs, Rings, Shields.

Fire resistance is the second most important type of resistance in Diablo II, after lightning. Many types of fire damage are over time (firewalls, meteors) which makes the minus magical damage mods very useful in combination.

+ % to Resist Cold

PrefixStatsItem TypeAffix LevelLevel Requirement
Azure*5-10%Amulets, Belts, Body Armors, Boots, Bows, Circlets, Gloves, Helms, Orbs, Rings, Scepters, Shields, Staves, Wands, Weapons53
Lapis11-20%Amulets, Armor, Belts, Boots, Bows, Circlets, Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons12 (others)
35 (Bows, Scepters, Staves, Wands, Weapons)
9 (others)
26 (Bows, Scepters, Staves, Wands, Weapons)
Cobalt21-30%Amulets, Armor, Belts, Boots, Bows, Circlets, Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons18 (others)
55 (Bows, Scepters, Staves, Wands, Weapons)
13 (others)
41 (Bows, Scepters, Staves, Wands, Weapons)
Sapphire31-40%Amulets, Boots, Circlets, Orbs, Scepters, Staves, Wands2518

* The following items with a “Cold Resist +5%” stat and an affix level of 1 can also be spawned but this is restricted to items with levels that do no exceed 4 (i.e. these items cannot be dropped by level 5 Monsters and above): Amulets, Belts, Body Armors, Boots, Circlets, Gloves, Helms, Orbs, Rings, Shields.

Cold resistance is valuable, but there are not many monsters with cold attacks in Diablo II, so it’s less important than Fire or Lightning. Higher cold resistance seems to shorten chill duration as well as lower damage.

+ % to Resist Lightning

PrefixStatsItem TypeAffix LevelLevel Requirement
Tangerine*5-10%Amulets, Belts, Body Armors, Boots, Bows, Circlets, Gloves, Helms, Orbs, Rings, Scepters, Shields, Staves, Wands, Weapons53
Ocher11-20%Amulets, Armor, Belts, Boots, Bows, Circlets, Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons12 (others), 35 (Bows, Weapons, Scepters, Staves, Wands)9 (others), 26 (Bows, Weapons, Scepters, Staves, Wands)
Coral21-30%Amulets, Armor, Belts, Boots, Bows, Circlets, Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons18 (others), 55 (Bows, Weapons, Scepters, Staves, Wands)13 (others), 41 (Bows, Weapons, Scepters, Staves, Wands)
Amber31-40%Amulets, Boots, Circlets, Orbs, Scepters, Staves, Wands2518

* The following items with a “Lightning Resist +5%” stat and an affix level of 1 can also be spawned but this is restricted to items with levels that do no exceed 4 (i.e. these items cannot be dropped by level 5 Monsters and above): Amulets, Belts, Body Armors, Boots, Circlets, Gloves, Helms, Orbs, Rings, Shields.

Lightning resistance is the most important type of resistance in Diablo II and most players make an effort to keep this one max’ed at all times.

+ % to Resist Poison

PrefixStatsItem TypeAffix LevelLevel Requirement
Beryl*5-10%Amulets, Armor, Belts, Boots, Bows, Gloves, Rings, Scepters, Shields, Staves, Weapons53
Viridian11-20%Amulets, Armor, Belts, Boots, Bows, Circlets, Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons12 (others), 35 (Bows, Scepters, Staves, Wands, Weapons)9 (others), 26 (Bows, Scepters, Staves, Wands, Weapons)
Jade21-30%Amulets, Armor, Belts, Boots, Bows, Circlets, Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons18 (others), 55 (Bows, Scepters, Staves, Wands, Weapons)13 (others), 41 (Bows, Scepters, Staves, Wands, Weapons)
Emerald31-40%Amulets, Boots, Circlets, Orbs, Scepters, Staves, Wands2518

* The following items with a “Poison Resist +5%” stat and an affix level of 1 can also be spawned but this is restricted to items with levels that do no exceed 4 (i.e. these items cannot be dropped by level 5 Monsters and above): Amulets, Belts, Body Armors, Boots, Circlets, Gloves, Helms, Orbs, Rings, Shields.

By far the least important type of resistance in Diablo II, this one can safely be ignored in most parts of the game, and many characters in hell have negative poison resistance while max’ing out the other three. Modifiers that shorten Poison duration are actually more useful, since most poison damage comes over time, rather than in one painful hit.

+ % to Resist All

PrefixStatsItem TypeAffix LevelLevel Requirement
Shimmering3-7%Amulets, Circlets, Rings, Shields6 (Shields), 8 (Amulets, Circlets), 45 (Rings)4 (Shields), 6 (Amulets, Circlets), 37 (Rings)
Rainbow8-11%Amulets, Circlets, Rings, Shields18 (Shields), 21 (Amulets, Circlets), 56 (Rings)13 (Shields), 15 (Amulets, Circlets), 48 (Rings)
Scintillating12-15%Amulets, Circlets, Rings, Shields28 (Shields), 34 (Amulets, Circlets), 67 (Rings)21 (Shields), 25 (Amulets, Circlets), 59 (Rings)
Prismatic16-20%Amulets, Circlets, Shields39 (Shields), 42 (Amulets, Circlets)31
Chromatic*21-30%Amulets, Circlets, Shields50 (Shields), 55 (Amulets, Circlets)42 (Shields), 41 (Amulets, Circlets)

* Magical only: can not be found on Rare items. Prismatic amulets are very popular and craftable. Rares can have two other prefixes, potentially adding more to two resistances on top of the resist all mod. Prismatic rings are less valuable, owing to their very high Clvl requirements, and also it’s easier to find a ring with +20% to two or three individual resistances.

+ points to Skill Levels

PrefixStatsItem TypeAffix LevelLevel Requirement
Maiden’s+1 AmazonAmulets, Bows, Circlets, Spears*30 (Bows, Spears)
36 (Amulets, Circlets)
22 (Bows, Spears)
27 (Amulets, Circlets)
Valkyrie’s+2 AmazonAmulets, Bows, Circlets, Spears*50 (Bows, Spears)
90 (Amulets, Circlets)
42 (Bows, Spears)
67 (Amulets, Circlets)
Magekillers’+1 AssassinClaws, Amulets, Circlets30 (Claws)
36 (Amulets, Circlets)
22 (Claws)
27 (Amulets, Circlets)
Witch-hunter’s+2 AssassinClaws, Amulets, Circlets50 (Claws)
90 (Amulets, Circlets)
42 (Claws)
67 (Amulets, Circlets)
Slayer’s+1 BarbarianAmulets, Axes, Circlets, Clubs, Hammers, Maces, Primal Helms, Spears**, Swords, Throwing Knives30 (others)
36 (Amulets, Circlets)
22 (others)
27 (Amulets, Circlets)
Berserker’s+2 BarbarianAmulets, Axes, Circlets, Clubs, Hammers, Maces, Primal Helms, Spears**, Swords, Throwing Knives50 (others)
90 (Amulets, Circlets)
42 (others)
67 (Amulets, Circlets)
Shamans’+1 DruidAmulets, Circlets, Clubs, Animal Pelts30 (Clubs, Animal Pelts)
36 (Amulets, Circlets)
22 (Clubs, Animal Pelts)
27 (Amulets, Circlets)
Hierophants’+2 DruidAmulets, Circlets, Clubs, Animal Pelts50 (Clubs, Animal Pelts)
90 (Amulets, Circlets)
42 (Clubs, Animal Pelts)
67 (Amulets, Circlets)
Monk’s+1 PaladinAmulets, Auric Shields, Circlets, Hammers, Maces, Scepters, Shields, Swords30 (Auric Shields, Scepters), 35 (Hammers, Maces, Shields, Swords), 36 (Amulets, Circlets)22 (Auric Shields, Scepters)
27 (others)
Priest’s+2 PaladinAmulets, Auric Shields, Circlets, Hammers, Maces, Scepters, Shields, Swords50 (Auric Shields, Scepters), 65 (Hammers, Maces, Shields, Swords), 90 (Amulets, Circlets)42 (Auric Shields, Scepters), 58 (Hammers, Maces, Shields, Swords), 67 (Amulets, Circlets)
Summoner’s+1 NecromancerAmulets, Circlets, Daggers, Shrunken Heads, Wands30 (others)
36 (Amulets, Circlets)
22 (others)
27 (Amulets, Circlets)
Necromancer’s+2 NecromancerAmulets, Circlets, Daggers, Shrunken Heads, Wands50 (Daggers, Shrunken Heads, Wands)
90 (Amulets, Circlets)
42 (Daggers, Shrunken Heads, Wands)
67 (Amulets, Circlets)
Angel’s+1 SorceressAmulets, Circlets, Orbs, Staves30 (Orbs, Staves)
36 (Amulets, Circlets)
22 (Orbs, Staves)
27 (Amulets, Circlets)
Arch-Angel’s+2 SorceressOrbs, Staves, Amulets [90], Circlets [90]50

Note: Skill point/s added only to skills with at least one point already added. +2 skill amulets are very tasty, and best obtained by gambling with a high (85+, 94 or better ideally) level character. They can also to be dropped by every monster past about the middle of Act 3, Hell. You can also make them in several crafting recipes, if the character cubing the ingredients is a high enough level.

* including Javelins.
** excluding Javelins.

+ points to Amazon Skill Trees

PrefixStatsItem TypeAffix LevelLevel Requirement
Fletcher’s+1 Bow and Crossbow SkillsBows, Gloves2015
Bowyer’s+2 Bow and Crossbow SkillsBows, Gloves4030
Archer’s*+3 Bow and Crossbow SkillsBows, Gloves6045
Acrobatic#+1 Passive SkillsAmulets, Circlets, Gloves2015
Gymnastic#+2 Passive SkillsAmulets, Circlets, Gloves4030
Athletic*#+3 Passive SkillsAmulets, Circlets, Gloves6045
Harpoonist’s+1 Javelin and Spear SkillsGloves, Spears2015
Spearmaiden’s+2 Javelin and Spear SkillsGloves, Spears4030
Lancer’s*+3 Javelin and Spear SkillsGloves, Spears6045

* Magical only: cannot be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.

# Acrobatic, Gymnastic, and Athletic were previously called Acrobat’s, Gymnast’s, and Athlete’s, respectively.

+ points to Assassin Skill Trees

PrefixStatsItem TypeAffix LevelLevel Requirement
Entrapping+1 TrapsAmulets, Circlets, Claws20
Trickster’s+2 TrapsAmulets, Circlets, Claws40
Cunning*+3 TrapsAmulets, Circlets, Claws6045
Mentalist’s+1 Shadow DisciplinesAmulets, Circlets, Claws, Helms2015
Psychic+2 Shadow DisciplinesAmulets, Circlets, Claws, Helms4030
Shadow*+3 Shadow DisciplinesAmulets, Circlets, Claws, Helms60
Shogukusha’s+1 Martial ArtsAmulets, Circlets, Claws, Gloves2015
Sensei’s+2 Martial ArtsAmulets, Circlets, Claws, Gloves4030
Kenshi’s*+3 Martial ArtsAmulets, Circlets, Claws, Gloves6045

* Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added.These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.

+ points to Barbarian Skill Trees

PrefixStatsItem TypeAffix LevelLevel Requirement
Expert’s+1 Combat SkillsAmulets, Primal Helms, Weapons2015
Veteran’s+2 Combat SkillsAmulets, Primal Helms, Weapons4030
Master’s*#+3 Combat SkillsAmulets, Primal Helms, Weapons6045
Fanatic+1 Combat MasteriesAmulets, Primal Helms, Weapons2015
Raging+2 Combat MasteriesAmulets, Primal Helms, Weapons4030
Furious*+3 Combat MasteriesAmulets, Primal Helms, Weapons6045
Sounding+1 WarcriesAmulets, Primal Helms, Weapons2015
Resonant+2 WarcriesAmulets, Primal Helms, Weapons4030
Echoing*+3 WarcriesAmulets, Barbarian Helms, Weapons60

* Magical only: can not be found on Rare items.

# The name of this affix is also used for a “+ Points to Attack Rating and + % to Damage” modifier.

Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.

+ points to Druid Skill Trees

PrefixStatsItem TypeAffix LevelLevel Requirement
Trainer’s+1 Summoning SkillsAmulets, Circlets, Clubs, Animal Pelts2015
Caretaker’s+2 Summoning SkillsAmulets, Circlets, Clubs, Animal Pelts40
Keeper’s*+3 Summoning SkillsAmulets, Circlets, Clubs, Animal Pelts6045
Spiritual+1 Shape Shifting SkillsAmulets, Circlets, Clubs, Animal Pelts20
Feral+2 Shape Shifting SkillsAmulets, Circlets, Clubs, Animal Pelts4030
Communal*+3 Shape Shifting SkillsAmulets, Circlets, Clubs, Animal Pelts6045
Natural#+1 Elemental SkillsAmulets, Circlets, Clubs, Animal Pelts2015
Terrene**+2 Elemental SkillsAmulets, Circlets, Clubs, Animal Pelts4030
Gaean* ##+3 Elemental SkillsAmulets, Circlets, Clubs, Animal Pelts6045

* Magical only: cannot be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.

# Previously called “Nature’s”.

** Previously called “Terra’s”.

## Previously called “Gaea’s”.

+ points to Necromancer Skill Trees

PrefixStatsItem TypeAffix LevelLevel Requirement
Hexing+1 to CursesAmulets, Circlets, Shrunken Heads, Wands2015
Blighting+2 to CursesAmulets, Circlets, Shrunken Heads, Wands4020
Cursing*#+3 to CursesAmulets, Circlets, Shrunken Heads, Wands6045
Fungal+1 to Poison and Bone SpellsAmulets, Circlets, Shrunken Heads, Daggers##, Wands2015
Noxious+2 to Poison and Bone SpellsAmulets, Circlets, Shrunken Heads, Daggers##, Wands4030
Venomous*+3 to Poison and Bone SpellsAmulets, Circlets, Shrunken Heads, Daggers##, Wands6045
Graverobber’s+1 to Summoning SpellsAmulets, Circlets, Shrunken Heads, Wands2015
Mojo**+2 to Summoning SpellsAmulets, Circlets, Shrunken Heads, Wands4030
Golemlord’s*+3 to Summoning SpellsAmulets, Circlets, Shrunken Heads, Wands6045

# Previously called Accursed.

## Excluding throwing knives.

* Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.

** Previously called Vodoun.

+ points to Paladin Skill Trees

PrefixStatsItem TypeAffix LevelLevel Requirement
Lion Branded+1 Combat SkillsAmulets, Circlets, Maces, Scepters, Shields, Swords2015
Hawk Branded+2 Combat SkillsAmulets, Circlets, Maces, Scepters, Shields, Swords40
Rose Branded*+3 Combat SkillsAmulets, Circlets, Maces, Scepters, Shields, Swords60
Captain’s+1 Offensive AurasAmulets, Circlets, Maces, Scepters, Shields, Swords2015
Commander’s+2 Offensive AurasAmulets, Circlets, Maces, Scepters, Shields, Swords4030
Marshal’s*+3 Offensive AurasAmulets, Circlets, Maces, Scepters, Shields, Swords60
Preserver’s+1 Defensive AurasAmulets, Circlets, Shields2015
Warden’s**+2 Defensive AurasAmulets, Circlets, Shields4030
Guardian’s*+3 Defensive AurasAmulets, Circlets, Shields6045

* Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.

** Previously named “Warder’s”

+ points to Sorceress Skill Trees

PrefixStatsItem TypeAffix LevelLevel Requirement
Burning+1 Fire SpellsAmulets, Circlets, Orbs, Staves2015
Blazing+2 Fire SpellsAmulets, Circlets, Orbs, Staves40
Volcanic*+3 Fire SpellsAmulets, Circlets, Orbs, Staves6045
Sparking+1 Lightning SpellsAmulets, Circlets, Orbs, Staves2015
Charged+2 Lightning SpellsAmulets, Circlets, Orbs, Staves4030
Powered*+3 Lightning SpellsAmulets, Circlets, Orbs, Staves6045
Chilling+1 Cold SpellsAmulets, Circlets, Orbs, Staves2015
Freezing+2 Cold SpellsAmulets, Circlets, Orbs, Staves4030
Glacial*+3 Cold SpellsAmulets, Circlets, Orbs, Staves6045

* Magical only: cannot be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.

+ % chance of finding magic item

PrefixStatsItem TypeAffix LevelLevel Requirement
Felicitous5-10%Amulets, Circlets, Rings53
Fortuitous*11-15%Amulets, Circlets, Rings128

* Magical only: can not be found on Rare items. – Increases the odds that an item, when dropped, will be magical, Rare, Set, or Unique (rather than cracked, normal, or superior.) Basically it upgrades normal items to magical ones, so can make finding socketed items harder, ironically.
– Works with ranged attacks and spells.
– There are diminishing returns past 100%. See the most recent Magic Find Guide.

+ points to Light Radius

PrefixStatsItem TypeAffix LevelLevel Requirement
Glimmering1Amulets, Armor, Belts, Boots, Gloves, Orbs, Rings, Shields, Staves, Wands11
Glowing#2Amulets, Armor, Belts, Boots, Gloves, Orbs, Rings, Shields, Staves, Wands64

Useful mods to have, but not really sought out. They can stack with the +light radius suffixes on the same item, and multiple +light items stack as well.

# This prefix is also used for the “+1 min and 121-180 max lightning damage” stats.

Hit Causes Monsters to Flee (% Chance to Curse with Terror)

PrefixStatsItem TypeAffix LevelLevel Requirement
ScreamingBows: 12%; others: 25%Bows, Clubs, Daggers, Hammers, Maces, Orbs, Scepters, Staves, Wands107
HowlingBows: 18%; others: 50%Bows, Clubs, Daggers, Hammers, Maces, Orbs, Scepters, Staves, Wands1612
WailingBows: 25%; others: 100%Bows, Clubs, Daggers, Hammers, Maces, Orbs, Scepters, Staves, Wands20 (others), 24 (Bows)13 (others), 18 (Bows)

A generally despised modifier; this can ruin a top damage Rare weapon since most want a monster to stand still and be hit, rather than running off every time (can be useful on bows though). Frozen or blinded monsters will not flee, so using this while wearing Iceblink or Coif of Glory is an option.

Add Sockets

PrefixStatsItem TypeAffix LevelLevel Requirement
Mechanic’s #Add 1-2 socketsArmor, Bows, Circlets, Orbs, Scepters, Shields, Staves, Wands, Weapons**107
Artisan’s * ##Add 1-3 socketsArmor, Bows, Orbs, Scepters, Shields, Staves, Wands, Weapons**3325
Jeweler’s *Add 2-4 socketsArmor, Bows, Orbs, Scepters, Shields, Staves, Wands, Weapons**5547

# previously called Mechanist’s.

## previously called Artificer’s.

* Magical only: cannot be found on Rare items. These mods can be useful for putting in godly jewels in magic items. Jeweler’s mod is highly sought after by people planning to socket rare or magical jewels that adds damage and IAS. Unfortunately, magical items cannot become rune word items, so socketing runes is a waste with these mods.

** Excluding throwing weapons

Add Quantity To Throwing Weapons

PrefixStatsItem TypeAffix LevelLevel Requirement
Compact+20-40Javelins, Throwing Axes, Throwing Knives2
Thin+41-80Javelins, Throwing Axes, Throwing Knives1712
Dense+81-120Javelins, Throwing Axes, Throwing Knives3830

The dense prefix is one of the most useful mod that Javazons can have since Javazons require more quantity rather than damage (i.e. lightning fury) All these mods can be spawn on rare items as well, making it convenient for any other classes that use throwing weapons (such as throwing Barbarians).