Potions

Diablo 2 Potions - Diablo 2 ResurrectedPotions Introduction

Potions are not essential for survival in Diablo II since most characters have hit point regeneration equipment and/or mana and life leech, but they are definitely needed in emergencies and against tougher monsters.

Drinking potions is easy due to how the belt works. Only four slots display, but you can have 8, 12, or 16 slots in a belt, with the other layers stacked up out of sight unless/until you hover your pointer over the belt. When you drink a potion any layers up above it will drop down, like a vending machine, keeping the bottom row full as long as possible. Picking up potions restocks the belt as well, stacking like potions up so you have columns or red, blue, or purple.

Besides the healing, mana, and rejuvenation potions, there are others for specialty uses such as thawing, poison cure, and refreshing stamina. There are even throwing potions that you most certainly wouldn’t want to drink, even if you were allowed to do so.

Fill Rate

All mana and healing and mana potions fill over time, taking around 5.12 seconds for all mana potions, and different values for healing potions. The amount of points you gain is averaged over the time, so if you drink a 200 point potion, you’ll gain around 40 points per second for around 5 seconds.

If you drink two (or more) potions in a row, the total point fill is averaged over the total time, which adds up. Drinking a 50 and a 200 point potion at the same time will give you 250 points over 10 seconds, or around 25 per second. For this reason you do not want to drink greater with minor potions, since you’ll fill up more slowly than you would with just the greater potion. This can be bad if you are in an emergency and out of rejuvenation potions.

The same addition and averaging works any time you have one potion filling and drink another one, though the second one is just added to however much you had left to go on the first one.

Double Fill Potions

Sometimes when you drink a red or blue potion you will get double the listed points from it, over the normal 5.12 seconds time. This is a game feature that’s not well known, but quite beneficial. This is determined by the following process[1]:

  1. Pick a random integer, A, between 0 and your (Vitality/Energy – 1) (inclusive).
  2. Pick a random integer, B, between 0 and 99 (inclusive).
  3. If A is larger than B, congratulations! You gain double health/mana.

The chance to receive double healing is:

If Vit is odd:
    % chance = (Vit - 1) ^ 2 / (Vit * 4)
If Vit is even:
    % chance = (Vit - 2) / 4

This can be approximated to (Vit/4 = % double heal). To figure your odds for Mana Potions, just substitute your Energy for Vitality in the equation, they are exactly the same in other respects. Simplified, this is .25% chance per stat point, or 1% per 4 stat points, or 5% per 20 stat points.

This holds true up to 200 points in Energy or Vitality. Above 200 your % chance is affected by diminishing returns, to the tune of this formula:

% chance = 100 - (10100 / Vit)

Check the stats in the table below for a few sample values.

Energy or Vitality Chance of doubling Energy or Vitality Chance of doubling Energy or Vitality Chance of doubling
20 4.5% 220 54.1% 420 76.0%
40 9.5% 240 57.9% 440 77.0%
60 14.5% 260 61.2% 460 78.0%
80 19.5% 280 63.9% 480 79.0%
100 24.5% 300 66.3% 500 79.8%
120 29.5% 320 68.4% 520 80.6%
140 34.5% 340 70.3% 540 81.3%
160 39.5% 360 71.9% 560 82.0%
180 44.5% 380 73.4% 580 82.6%
200 49.5% 400 74.8% 600 83.2%

Healing Potions

Drinking a healing potion fills a certain number of points every time, depending on the potion type and which class your character is. These figures are the same for D2 or D2X.

Potion Amazon Barbarian Necromancer Paladin Sorceress Assassin Druid Fill Rate

Minor Healing Potion

Diablo 2 Lesser Healing Potion 45 60 30 45 30 45 30 7.68 seconds

Light Healing Potion

Diablo 2 Light Healing Potion 90 120 60 90 60 90 60 6.4 seconds

Healing Potion

Diablo 2 Healing Potion 150 200 100 150 100 150 100 6.84 seconds

Greater Healing Potion

Diablo 2 Greater Healing Potion 270 360 180 270 180 270 180 7.68 seconds

Super Healing Potion

Diablo 2 Strong Healing Potion 480 640 320 480 320 480 320 10.24 seconds

Mana Potions

Mana regenerates and can be leeched back in D2 and D2X, so most warrior characters never add a point to their Energy, and get enough mana from leech and +mana items. Drinking a mana potion fills a certain number of points every time, depending on the potion type and which class your character is. The original five Diablo II characters have steady rates that are unchanged in the Expansion, while the Assassin and Druid have more irregular stats.

Potion Amazon Barbarian Necromancer Paladin Sorceress Assassin Druid Fill Rate

Minor Mana Potion

Diablo 2 Lesser Mana Potion 30 20 40 30 40 30 40 5.12 seconds

Light Mana Potion

Diablo 2 Light Mana Potion 60 40 80 60 80 60 80

Mana Potion

Diablo 2 Mana Potion 120 80 160 120 160 120 160

Greater Mana Potion

Diablo 2 Greater Mana Potion 225 150 300 225 300 225 300

Super Mana Potion

Diablo 2 Strong Mana Potion 375 250 500 375 500 375 500

Other Drinkable Potions

Image Potion Type Effect

Antidote

Diablo 2 Antidote Potion Cures poison instantly.

Rejuvenation Potion

Diablo 2 Rejuvination Potion Refills 35% of mana and health instantly. *

Full Rejuvenation Potion

Diablo 2 Full Rejuvination Potion Refills 100% of mana and health instantly. *

Stamina Potion

Diablo 2 Stamina Potion Refills Stamina instantly.

Thawing Potion

Diablo 2 Thawing Potion Thaws a frozen or chilled character instantly.
(Does not work against the Holy Freeze Paladin Aura.)

* Neither type of Rejuvenation Potion is subject to the doubling that all mana and health potions can do, as described at the top of the page. You’ll always get 35% and 100% regardless of your Clvl, stats, etc. Note that partial rejuves will do a lot more than even super healing/mana potions once your character has very high mana or hit points.

Throwing Potions

To throw a potion equip the stack in your weapon slot, select throw to the left or right click, and go for it. Barbarians can dual wield two stacks of potions, or a potion and a weapon in the other hand. In the Expansion you can use your weapon switch slot to hold a throwing potion and switch back and forth.

All characters throw potions at the same rate, have the same range (anywhere on the screen you can target with a direct line of sight) and all potions travel at the same rate of speed in the air. Potions are thrown in an arc, so it takes a potion several seconds to reach the target.

Exploding potions have a radius; any targets in the radius will take the full damage. Poison potions create a gas cloud that lasts for a varying amount of time; any targets that pass through the cloud while it lasts will turn green and take the full damage. Poison potion damage doesn’t stack, if you hit a monster while it’s still green, the damage over time is simply reset.

Exploding potions deal fire and physical damage. Monsters may resist or be immune to one or both of these. Total damage assumes no resistances.

  • Item Level: Monsters must be this level or greater to drop this item.
  • All throwing potions stack up to 10 in D2 and 25 in D2X. They are sold and dropped individually in D2. In the Expansion they can not be purchased, only found, and monsters drop them in stacks of 3.
  • There are no Exceptional or Elite throwing potions, what you see here are the only ones in game. This of course makes them too weak to be of much use on the higher difficulty levels; their primary use is as crowd control on Normal.
  • Throwing potions yield a fair bit of gold when sold. Though nigh-meaningless to veteran characters, low-level characters may appreciate this.
Item D2 Properties D2X Properties*

Fulminating Potion

Fulminating Potion Radius: 2
3-5 Fire Damage
Radius: 6
5-15 Damage
Clvl Req: None

Exploding Potion

Diablo 2 Exploding Potion Radius: 3
6-8 Fire Damage
Radius: 3
16-30 Damage
Clvl Req: 12

Oil Potion

Diablo 2 Oil Potion Radius: 6
9-10 Fire Damage
Radius: 2
26-64 Damage
Clvl Req: 20

Strangling Gas Potion

Diablo 2 Strangling Gas Potion Creates a poisonous cloud.
Poison Damage: 28
Poison Damage: 24
Clvl Req: None

Choking Gas Potion

Diablo 2 Choking Gas Potion Creates a poisonous cloud.
Poison Damage: 75
Poison Damage: 72
Clvl Req: 16

Rancid Gas Potion

Diablo2 Rancid Gas Potion Creates a poisonous cloud.
Poison Damage: 168
Poison Damage: 96
Clvl Req: 24

* Properties seen in the game for D2X throwing potions do not at all match up with the stats listed in the game files.

Quest Potions

Both quest potions are used briefly, and are mostly decorative.

Image Name Effects

Potion of Life

Diablo 2 Strangling Gas Potion Act Three, quest reward from Alkor.
“Right Click to permanently add 20 to life”

Potion of Thawing

Diablo 2 Strangling Gas Potion Act Five, quest item from Malah to free Anya from Prison of Ice
“Use potion to thaw Anya”

Potion UI Tips and Shortcuts

Place in your belt

To out option in your belt from your inventory, hold SHIFT and Right Click the potions. The game will try and stack them in the right spots according to the type of the bottom pot. You must have space available.

Potions from Vendor

At the vendor, SHIFT and Right Click a potion and your belt will instantly be filled to the max with that type of potion. For example, if you have an empty 4×4 belt and want to have one column of health and 3 columns of mana, do this:

Right Click a health potion
Shift+Right Click a mana potion
Shift+Right Click a health potion


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