The Barbarian has access to six groups of skills and in general, they serve the following purposes:
- Basic – Generate Fury and deal Physical Damage
- Fury – Deal Physical Damage at a cost to Fury
- Defensive – Deal Physical Damage with Cooldowns
- Brawling – Deal Physical Damage with Cooldowns with some generation of Fury
- Weapon Mastery – Deal Physical Damage with Cooldowns
- Ultimate – Deal Physical Damage with Cooldowns with some generation of Fury
The Barbarian can have four weapons on his/her person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used.
Certain skills generate Fury which is used to execute other skills. Fury will drain from the orb over a short time if not used.
Certain Passive Skills can affect an entire category of skills, for example points in the Guttural Yell passive means all your Shouts cause your enemies to inflict less damage on you for a few seconds.
Skills are augmented by Passive Skills which are listed below the skills in the same category.
BasicRequired Points: N/A - Generate Fury and deal Physical Damage |
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![]() BashGenerate Fury: 15 |
Enhanced BashClobbering an enemy grants you 20% Maximum Life as Fortify. |
Battle BashClobbering an enemy generates an additional 10 Fury. |
Combat BashAfter Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower. |
![]() FlayGenerate Fury: 15 |
Enhanced FlayFlay has a 15% chance to make the enemy Vulnerable for 5 seconds. Double this chance when using a Two-Handed weapon. |
Battle FlayWhen Flay deals direct damage to an enemy, they take x15% increased Bleeding (DoT) damage from you for the next 3 seconds. |
Combat FlayWhen Flay deals direct damage to an enemy, you gain 4% Damage Reduction and 40 Thorns for 6 seconds. This stacks up to 5 times. |
![]() Lunging StrikeGenerate Fury: 12 |
Enhanced Lunging StrikeLunging Strike deals 30%[x] increased damage and Heals you for 2% Maximum Life (33) when it damages a Healthy enemy. |
Battle Lunging StrikeLunging Strike also inflicts 20% Bleeding damage over 5 seconds. |
Combat Lunging StrikeCritical Strikes with Lunging Strike grant you Berserking for 1.5 seconds. Requires point in Enhanced Lunging Strike. |
![]() FrenzyGenerate Fury: 7 |
Enhanced FrenzyWhile Frenzy is granting 60%[+] bonus Attack Speed, the Fury costs of your Core skills are reduced by 25%. |
Battle Fervory |
Combat FrenzyYou gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have. |
CoreRequired Points: 2 - Deal Physical Damage at a cost to Fury |
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![]() Hammer of the AncientsFury Cost: 30
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Enhanced Hammer of the AncientsGain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients stacking up to 10 times. |
Furious Hammer of the AncientsHammer of the Ancients gains + 5% Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. It's Critical Strikes Knock Down enemies for 2 seconds. Requires point in Enhanced Hammer of the Ancients. |
Violent Hammer of the AncientsAfter Overpowering with Hammer of the Ancients, you deal x 40% more damage for 5 seconds. Requires point in Enhanced Hammer of the Ancients. |
![]() RendFury Cost: 30 |
Enhanced RendDealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. |
Furious RendDirect damage with Rend grants 5 Fury per enemy hit, up to a maximum of 25 Fury. |
Violent RendRend deals 30%[x] increased damage to Vulnerable enemies. |
![]() UpheavalFury Cost: 35 |
Enhanced UpheavalUpheaval has an 45% chance to Stun (CC) all enemies it damages for 3 seconds. |
Furious UpheavalDealing Direct Damage to an enemy with a skill that is not Upheaval causes your next cast of Upheaval to deal 20%[x] increased damage, stacking up to 10 times. |
Violent UpheavalIf Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 3 seconds, increased to 5 seconds if it damages at least 4 enemies. |
![]() Double SwingFury Cost: 20 |
Enhanced Double SwingHitting an enemy with both hits of Double Swing makes them Vulnerable for 2 Seconds. |
Furious Double SwingCasting Double Swing while Berserking grants 2 additional seconds of Berserking. |
Violent Double SwingHitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds. |
![]() WhirlwindFury Cost: 25 per second |
Enhanced WhirlwindGain 1 Fury each time Whirlwind deals Direct Damage to an enemy, or 4 Fury against Elite enemies. |
Furious WhirlwindWhile using a Slashing weapon, Whirlwind also inflicts 120% Bleeding damage over 5 seconds. |
Violent WhirlwindAfter using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled. |
Passives
![]() Pressure PointLucky Hit: Your Core and Weapon Mastery skills have up to a 10% chance to make enemies Vulnerable for 2 seconds. |
![]() Endless FuryBasic Skills generate 12%[x] more Fury. |
DefensiveRequired Points: 2 - Deal Physical Damage with Cooldownsfs |
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![]() Challenging ShoutCooldown: 25 seconds |
Enhanced Challenging ShoutWhile Challenging Shout is active, gain 20%[x] bonus Maximum Life. |
Tactical Challenging ShoutWhile Challenging Shout is active you gain 6 Fury each time you take damage. |
Strategic Challenging ShoutWhile Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life. |
![]() Ground StompCooldown: 16 seconds |
Enhanced Ground StompGround Stomp generates 60 Fury and has a 2 second increased Stun (CC) duration. |
Tactical Ground StompGround Stomp is now a Brawling Skill and deals 900% increased damage. It also applies Vulnerable for 4 seconds. |
Strategic Ground StompReduce the Cooldown of your Ultimate skill by 5 seconds per enemy damaged by Ground Stomp, up to 15 seconds. |
![]() Iron SkinCooldown: 12 seconds |
Enhanced Iron SkinIron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life. |
Tactical Iron SkinWhile Iron Skin is active, Heal for 20% of the Barrier's original amount as Life per second. |
Strategic Iron SkinIron Skin also grants 30% Maximum Life as Fortify. Double this amount if cast while below 50% Life. |
![]() Rallying CryCooldown: 25 seconds |
Enhanced Rallying CryRallying Cry grants you Unstoppable while active. |
Tactical Rallying CryRallying Cry grants 20 Fury and grants you an additional x20% Resource Generation. |
Strategic Rallying CryRallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal Direct Damage. |
Passives
![]() Imposing PresenceGain 5%[x] additional Maximum Life. |
![]() Martial VigorDamage Reduction against Elites is increased by 4%. |
![]() OutburstGain 66 Thorns. Also gain 33 Thorns for each 166 bonus Maximum Life you have. |
![]() Tough as NailsIncrease your Thorns by 3%[+]. When enemies hit you, they take an additional 15% of your Thorns as Bleeding damage over 5 seconds. |
BrawlingRequired Points: 6 - Deal Physical Damage with Cooldowns with some generation of Fury |
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![]() War CryCooldown: 25 seconds |
Enhanced War CryWar Cry grants you Berserking for 4 seconds. |
Mighty War Cry |
Power War CryIf at least 6 enemies are Nearby when you cast War Cry , your damage bonus is increased by an additional 10%[x] . |
![]() KickCharges: 2 |
Enhanced KickDamaging enemies with Kick makes them Vulnerable for 4 seconds. |
Mighty KickKicked enemies deal 100% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 4 seconds. |
Power KickKick is now a Core skill. If Kick damages an enemy it consumes all your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies. |
![]() ChargeCooldown: 17 seconds |
Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned (CC) for 3 seconds. |
Mighty ChargeDamaging enemies with Charge makes them Vulnerable for 4 seconds. |
Power ChargeReduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a Boss reduces the Cooldown by 4 seconds. |
![]() LeapCooldown: 17 seconds |
Enhanced LeapIf Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds. |
Mighty LeapEnemies damaged by Leap are Slowed (CC) by 70% for 5 seconds. Requires point in Enhanced Leap. |
Power LeapIf Leap damages at least one enemy, gain 40 Fury. |
Passives
![]() Booming VoiceYour Shout Skill effect durations are increased by 8%[x]. |
![]() Raid LeaderYour Shouts also Heal allies for 1% of their Maximum Life per second. |
![]() Guttural YellYour Shout Skills cause enemies to deal 4% less damage for 5 seconds. |
![]() SwiftnessMovement Speed is increased by 4%[+]. |
![]() Quick ImpulsesReduce the duration of Control Impairing Effects by 6%. |
![]() Aggressive ResistanceGain 4% Damage Reduction while Berserking. |
Battle FrenzyWhile Berserking, your other skills gain 6%[+] Attack Speed for each stack of Frenzy you have. |
![]() Prolific FuryWhile Berserking, Fury Generation is increased by 6%[x]. |
Weapon MasteryRequired Points: 16 - Deal Physical Damage with Cooldowns |
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![]() Death BlowCooldown: 15 seconds |
Enhanced Death BlowDeath Blow deals 300%[x] increased damage to Bosses. |
Fighter's Death BlowIf Death Blow damages at least one enemy, gain 20 Fury. |
Warrior's Death BlowIf Death Blow damages at least one enemy, gain Berserking for 3 seconds. |
![]() RuptureCooldown: 10 seconds |
Enhanced RuptureRipping your weapon out of enemies during Rupture causes an explosion that deals 69% Bleeding damage over 5 seconds. This damage is increased by 10%[x] for every 50 Strength you have. Current Bonus: 0%[x] |
Fighter's RuptureHitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life. |
Warrior's RuptureHitting enemies with Rupture increases your Attack Speed by + 40% for 5 seconds. |
![]() Steel GraspCharges: 2 |
Enhanced Steel GraspSteel Grasp also makes enemies Vulnerable for 3 seconds. |
Fighter's Steel GraspSteel Grasp damage is increased by 200% and if Steel Grasp damages an enemy, gain Berserking for 2 seconds. |
Warrior's Steel GraspSteel Grasp gains 2 additional Charges. |
Passives
![]() HamstringYour Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage. |
![]() Martial VigorDamage Reduction against Elites is increased by 4%. |
![]() Pit FighterYou deal 3%[x] increased damage to Close enemies and gain 2% Damage Reduction. |
![]() No MercyYou have 3%[+] increased Critical Strike Chance. |
![]() Expose VulnerabilityDealing direct damage with a Mastery skill causes your next Barbarian_Skill_Tree#Core|Core Skill to make enemies Vulnerable for 1 second. |
![]() Slaying StrikeYou deal 5%[x] increased damage against Injured enemies. |
![]() Thick SkinEach time you take direct damage gain 0.6% Maximum Life (1) as Fortify. |
![]() CounteroffensiveWhile you have Fortify for over 50% of your Maximum Life, you deal 4%[x] increased damage. |
![]() Defensive PostureIncreases the amount of Fortify you gain from all sources by 5%[+] and you gain 3% Damage Reduction while Fortified. |
UltimateRequired Points: 23 - Deal Physical Damage with Cooldowns with some generation of Fury |
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![]() Call of the AncientsCall upon 3 Ancients to aid you in battle for 6 seconds.Damage: Physical Damage Tags: Ultimate |
Prime Call of the AncientsWhile Call of the Ancients is active, gain 20%[+] bonus Attack Speed and 25%[x] increased damage. |
Supreme Call of the AncientsEach of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy . Talic: Enemies are Slowed (CC) by 50% for 1 second when damaged by his Whirlwind . Madawc: 30% chance to Stun (CC) enemies for 3 seconds when using his Upheaval . |
![]() Iron MaelstromCooldown: 45 seconds |
Prime Iron MaelstromIron Maelstrom gains 30%[+] increased Critical Strike Chance and deals 40%[x] increased Critical Strike Damage. |
Supreme Iron MaelstromDealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
![]() Wrath of the BerserkerCooldown: 60 seconds |
Prime Wrath of the BerserkerWhile Wrath of the Berserker is active, gain 20%[+] increased Movement Speed and increase Fury Generation by 30%[x] . |
Supreme Wrath of the BerserkerWhile Wrath of the Berserker is active, every 50 Fury you spend increases Berserk's Maximum damage bonus is x 100%. |
Passives
![]() DuelistAttack Speed is increased by 3%[+] while using One-Handed weapons. |
![]() WallopYour Skills using Bludgeoning weapons deal 5%[x] increased damage if the enemy is Stunned (CC) or Vulnerable. |
![]() ConcussionLucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun (CC) enemies for 2 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon. |
![]() Heavy HandedWhile using Two-Handed weapons you deal 6%[x] increased Critical Strike Damage. |
![]() Brute ForceYour Overpowers deal 8%[x] increased damage when using a Two-Handed weapon. |
![]() Tempered FuryIncrease your Maximum Fury by 5. |
![]() Invigorating FuryHeal for 3% of your Maximum Life (50) for each 100 Fury spent. |
![]() Furious ImpulseEach time you swap weapons, gain 2 Fury. |
MasteriesRequired Points: 33 (You can only choose one) |
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![]() Unbridled RageCore Skills deal 45%[x] increased damage, but cost 100%[x] more Fury. |
![]() Walking ArsenalCasting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x15% increased damage for 15 seconds. While all three damage bonuses are active, you gain an additional Unstoppable and 45%[+] Attack Speed. |
![]() Gushing WoundsWhen causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%[x], and also increased by 100%[+] of your Critical Strike Damage bonus. |
![]() UnconstrainedBerserking's damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 30% Physical Damage Reduction bonus. |

























































