Barbarian
Skill Changes
Challenging Shout - Damage Reduction gained from Skill Ranks reduced from 4% to 2%
Legendary Aspect Changes
- Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
- Maximum Cooldown reduction from 12 to 6 seconds.
- Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
- Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
Item Changes
- Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
- Damage against wreckable objects no longer increases explosion damage.
- Explosion damage is only increased by the first 100 hits of Whirlwind.
Druid
Skill Changes
Pulverize - Lucky Hit Chance reduced from 33% to 25%.
Lightning Storm - Damage increased from 32% to 40%.
Grizzly Rage - Damage bonus increased from 5/10/15% to 6/12/18%.
Class Specialization
Obsidian Slam - Kills required for bonus increased from 10 to 20.
Calm Before the Storm - Lucky Hit Chance reduced from 15% to 10%.
Passive Changes
Electric Shock - Damage bonus increased from 5/10/15% to 6/12/18%.
Legendary Aspect Changes
- Damage reduced from 90-130% to 60-100%.
- Critical Strike Damage reduced from 40-50% to 30-40%.
- Flat damage increased from .5-.6 to .7-.8.
Necromancer
Skill Changes
Blood Lance - Damage increased from 67.5% to 80%.
- Damage increased from 30% to 45%.
- Cooldown reduced from 90 to 70 seconds.
Blood Wave - Damage increased from 90% to 120%.
Passive Changes
Shadowblight - Damage increased from 20% to 22%.
Grim Harvest - Essence gained reduced from 3/6/9 to 2/4/6.
Serration - Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
Death's Defense - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Class Specialization
Raise Skeleton
Skeleton Warrior attack damage increased by 10%.
Golem
Golem attack damage increased by 10%.
Blood Golem
Blood Golem Life drain damage increased from 40% to 90%. Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
Iron Golem
Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%.
Necromancer Paragon Board Changes
Hulking Monstrosity
Golem Life and damage bonus increased from 30% to 40% Life.
Cult Leader
Damage bonus increased from 10% to 15%.
Rogue
Skill Changes
- Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
- Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
Rapid Fire - Damage increased from 24% to 30%.
Dark Shroud - Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
Dash - Enhanced Dash Critical Strike Damage bonus from 20% to 15%.
Caltrops - Damage increased from 30% to 40%.
Passive Changes
Concussive - Critical Strike Chance reduced from 5/10/15% to 4/8/12%.
Legendary Affix Changes
Repeating
Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Sorcerer
Skill Changes
- Lucky Hit Chance reduced from 30% to 14%.
- Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
Teleport - Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
Legendary Affix Changes
Aspect of Control - Bonus damage reduced from 30-40% to 25-35%.
== General ==
Miscellaneous Class Changes
Druid Companions and Necromancer Minions
Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
Paragon Board Changes
Rare Nodes
Player Attack Speed nodes reduced by 50%.
All Glyph Bonus scaling has been reduced by ~34%, except for the following: Critical Strike Damage Glyphs’ Bonus reduced by ~66%. Vulnerable Glyphs’ Bonus reduced by ~66%. Glyphs’ Bonus to Rare nodes reduced by ~50%. Glyphs’ Bonus to Magic nodes reduced by ~40%. Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.
Monster Changes
Significantly reduced the spawn rate of Treasure Goblins within PvP zones.
Bug Fixes
Fixed the name for the Light Bearer Mount. The Go to Shop button from the Wardrobe will now properly open the shop. Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned. Miscellaneous stability and crash fixes.
