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Necromancer Manuals

From Diablo 4 Wiki and Guides - Season 11

The Necromancer Manuals are pages of themed recipes of affixes that can be applied to Legendary and Rare items at the Blacksmith. They randomly drop in any Difficulty and are stored in your bag until you click to learn them at which point they will be stored in your Codex of Power.


Blood Augments
Magic
Weapon
  • +5.5 - 7.5% Chance for Blood Surge to Deal Double Damage
  • +3.0 - 5.0% Chance for Blood Lance to Hit Twice
  • +8.0 - 12.5% Chance for Hemorrhage to Hit Twice
  • +8.0 - 10.0% Chance for Blood Wave to Deal Double Damage
Weapons.
Necromancer
Blood Augments
Rare
Weapon
  • +8.0 - 12.5% Chance for Blood Surge to Deal Double Damage
  • +8.0 - 10.0% Chance for Blood Lance to Hit Twice
  • +15.5 - 20.0% Chance for Hemorrhage to Hit Twice
  • +13.0 - 17.5% Chance for Blood Wave to Deal Double Damage
Weapons.
Necromancer
Blood Augments
Legendary
Weapon
  • +15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
  • +13.0 - 17.5% Chance for Blood Lance to Hit Twice
  • +23.5 - 32.5% Chance for Hemorrhage to Hit Twice
  • +16.0 - 25.0% Chance for Blood Wave to Deal Double Damage
Weapons.
Necromancer
Blood Endurance
Magic
Defensive
  • +36.5 - 50.0% Chance for Hemorrhage to Form Blood Orbs
  • +16.0 - 25.0% Blood Orb Healing
  • +8.0 - 10.0% Blood Mist Duration
  • 4.0 - 6.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Endurance
Rare
Defensive
  • +46.5 - 60.0% Chance for Hemorrhage to Form Blood Orbs
  • +18.5 - 27.5% Blood Orb Healing
  • +8.0 - 12.5% Blood Mist Duration
  • 5.0 - 7.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Endurance
Legendary
Defensive
  • +52.0 - 70.0% Chance for Hemorrhage to Form Blood Orbs
  • +21.0 - 30.0% Blood Orb Healing
  • +10.5 - 15.0% Blood Mist Duration
  • 6.0 - 8.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Finesse
Magic
Offensive
  • +7.0 - 9.0% Blood Attack Speed
  • +10.5 - 15.0% Blood Damage
  • +31.5 - 45.0% Blood Overpower Damage
  • +13.0 - 17.5% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse
Rare
Offensive
  • +8.0 - 10.0% Blood Attack Speed
  • +21.0 - 30.0% Blood Damage
  • +67.5 - 90.0% Blood Overpower Damage
  • +26.0 - 35.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse
Legendary
Offensive
  • +9.0 - 11.0% Blood Attack Speed
  • +46.5 - 60.0% Blood Damage
  • +144.5 - 185.0% Blood Overpower Damage
  • +52.0 - 70.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Innovation
Magic
Utility Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets. Necromancer
Blood Innovation
Rare
Utility
  • +15.5 - 20.0% Blood Surge Nova Size
  • +26.0 - 35.0% Hemorrhage Explosion Size
  • +26.5 - 40.0% Blood Lance Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Blood Innovation
Legendary
Utility
  • +13.5 - 22.5% Blood Surge Nova Size
  • +28.5 - 37.5% Hemorrhage Explosion Size
  • +29.0 - 42.5% Blood Lance Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Bone Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Bone Splinters Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Bone Spear Projectiles to Cast Twice
  • +5.5 - 7.5% Chance for Bone Spirit to Deal Double Damage
  • +8.0 - 10.0% Chance for Bone Storm to Deal Double Damage
Weapons.
Necromancer
Bone Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Bone Splinters Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Bone Spear Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Bone Spirit to Deal Double Damage
  • +13.0 - 17.5% Chance for Bone Storm to Deal Double Damage
Weapons.
Necromancer
Bone Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage
  • +16.0 - 25.0% Chance for Bone Storm to Deal Double Damage
Weapons.
Necromancer
Bone Finesse
Magic
Offensive
  • +10.5 - 15.0% Bone Damage
  • +2.5 - 4.0% Bone Critical Strike Chance
  • +16.0 - 25.0% Bone Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Rare
Offensive
  • +21.0 - 30.0% Bone Damage
  • +3.0 - 5.0% Bone Critical Strike Chance
  • +36.5 - 50.0% Bone Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Legendary
Offensive
  • +46.5 - 60.0% Bone Damage
  • +4.0 - 6.0% Bone Critical Strike Chance
  • +77.5 - 100.0% Bone Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Innovation
Magic
Utility Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets. Necromancer
Bone Innovation
Rare
Utility
  • +13.5 - 22.5% Bone Storm Duration
  • +23.5 - 32.5% Bone Spirit Explosion Size
  • +26.5 - 40.0% Bone Prison Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Bone Innovation
Legendary
Utility
  • +16.0 - 25.0% Bone Storm Duration
  • +26.0 - 35.0% Bone Spirit Explosion Size
  • +29.0 - 42.5% Bone Prison Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Decay Innovation
Magic
Utility

Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.

Necromancer
Decay Innovation
Rare
Utility
  • +15.5 - 20.0% Blight Size
  • +26.0 - 35.0% Decompose Explosion Size
  • +13.0 - 17.5% Soulrift Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Decay Innovation
Legendary
Utility
  • +13.5 - 22.5% Blight Size
  • +28.5 - 37.5% Decompose Explosion Size
  • +16.0 - 25.0% Soulrift Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Dreadful Augments
Magic
Weapon Weapons. Necromancer
Dreadful Augments
Rare
Weapon Weapons. Necromancer
Dreadful Augments
Legendary
Weapon Weapons. Necromancer
Execution Innovation
Magic
Utility
  • +13.0 - 17.5% Sever Size
  • +28.5 - 37.5% Reap Duration
  • +26.5 - 40.0% Skeleton Priest Effect Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Execution Innovation
Rare
Utility
  • +15.5 - 20.0% Sever Size
  • +26.5 - 40.0% Reap Duration
  • +29.0 - 42.5% Skeleton Priest Effect Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Execution Innovation
Legendary
Utility
  • +13.5 - 22.5% Sever Size
  • +29.0 - 42.5% Reap Duration
  • +31.5 - 45.0% Skeleton Priest Effect Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Necromancer Efficiency
Magic
Resource
  • 6.0 - 8.0% Ultimate Cooldown Reduction
  • 13.0 - 17.5% Golem Active Cooldown Reduction
  • 8.0 - 10.0% Bone Spirit Cooldown Reduction
  • +1 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Efficiency
Rare
Resource
  • 7.0 - 9.0% Ultimate Cooldown Reduction
  • 15.5 - 20.0% Golem Active Cooldown Reduction
  • 8.0 - 12.5% Bone Spirit Cooldown Reduction
  • +1 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Efficiency
Legendary
Resource
  • 8.0 - 10.0% Ultimate Cooldown Reduction
  • 16.0 - 25.0% Golem Active Cooldown Reduction
  • 10.5 - 15.0% Bone Spirit Cooldown Reduction
  • +1 - 2 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Invigoration
Magic
Resource
  • Blood Orbs Restore +5 - 6 Essence
  • Casting Macabre Skills Restores +15 - 21 Primary Resource
  • Casting Ultimate Skills Restores +12 - 18 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Invigoration
Rare
Resource
  • Blood Orbs Restore +4 - 5 Essence
  • Casting Macabre Skills Restores +12 - 18 Primary Resource
  • Casting Ultimate Skills Restores +10 - 10 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Invigoration
Legendary
Resource
  • Blood Orbs Restore +3 - 4 Essence
  • Casting Macabre Skills Restores +9 - 15 Primary Resource
  • Casting Ultimate Skills Restores +6 - 10 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Motion
Magic
Mobility
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • +23.5 - 32.5% Movement Speed during Blood Mist
Boots and Amulets.
Necromancer
Necromancer Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • +28.5 - 37.5% Movement Speed during Blood Mist
Boots and Amulets.
Necromancer
Necromancer Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • +29.0 - 42.5% Movement Speed during Blood Mist
Boots and Amulets.
Necromancer
Necromancer Wall
Magic
Defensive
  • 15.5 - 20.0% Damage Reduction for Your Minions
  • +15.5 - 20.0% Chance For Minion Attacks to Fortify You for 3% Maximum Life
  • +1 to Drain Vitality
  • +1 to Necrotic Carapace
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Necromancer Wall
Rare
Defensive
  • 16.0 - 25.0% Damage Reduction for Your Minions
  • +21.0 - 30.0% Chance For Minion Attacks to Fortify You for 3% Maximum Life
  • +1 to Drain Vitality
  • +1 to Necrotic Carapace
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Necromancer Wall
Legendary
Defensive
  • 21.0 - 30.0% Damage Reduction for Your Minions
  • +26.5 - 40.0% Chance For Minion Attacks to Fortify You for 3% Maximum Life
  • +1 - 2 to Drain Vitality
  • +1 - 2 to Necrotic Carapace
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage
Magic
Defensive Helms, Chest Armor, Pants, Shields, and Amulets. Necromancer
Profane Cage
Rare
Defensive
  • +26.0 - 35.0% Blight Chill Potency
  • +26.5 - 40.0% Corpse Tendrils Duration
  • +1 to Spiked Armor
  • +1 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage
Legendary
Defensive
  • +26.5 - 40.0% Blight Chill Potency
  • +29.0 - 42.5% Corpse Tendrils Duration
  • +1 - 2 to Spiked Armor
  • +1 - 2 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Finesse
Magic
Offensive
  • +15.5 - 20.0% Damage to Enemies Affected by Curse Skills
  • +21.0 - 30.0% Macabre Damage
  • +26.5 - 40.0% Iron Maiden Damage
  • +57.0 - 75.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse
Rare
Offensive
  • +26.5 - 40.0% Damage to Enemies Affected by Curse Skills
  • +46.5 - 60.0% Macabre Damage
  • +57.5 - 80.0% Iron Maiden Damage
  • +114.0 - 150.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse
Legendary
Offensive
  • +57.5 - 80.0% Damage to Enemies Affected by Curse Skills
  • +93.0 - 120.0% Macabre Damage
  • +124.0 - 160.0% Iron Maiden Damage
  • +219.0 - 300.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Innovation
Magic
Utility
  • +13.0 - 17.5% Corpse Explosion Size
  • +26.0 - 35.0% Corpse Tendrils Size
  • +26.5 - 40.0% Curse Size
  • +28.5 - 37.5% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Profane Innovation
Rare
Utility
  • +15.5 - 20.0% Corpse Explosion Size
  • +28.5 - 37.5% Corpse Tendrils Size
  • +29.0 - 42.5% Curse Size
  • +26.5 - 40.0% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Profane Innovation
Legendary
Utility
  • +13.5 - 22.5% Corpse Explosion Size
  • +26.5 - 40.0% Corpse Tendrils Size
  • +31.5 - 45.0% Curse Size
  • +29.0 - 42.5% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Shadow Augments - Decay
Magic
Weapon
  • +8.0 - 12.5% Chance for Decompose to Deal Double Damage
  • +3.0 - 5.0% Chance for Blight Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Soulrift to Deal Double Damage
  • +8.0 - 10.0% Chance for Affliction to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Decay
Rare
Weapon
  • +15.5 - 20.0% Chance for Decompose to Deal Double Damage
  • +8.0 - 10.0% Chance for Blight Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Soulrift to Deal Double Damage
  • +13.0 - 17.5% Chance for Affliction to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Decay
Legendary
Weapon
  • +26.0 - 35.0% Chance for Decompose to Deal Double Damage
  • +13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
  • +16.0 - 25.0% Chance for Soulrift to Deal Double Damage
  • +16.0 - 25.0% Chance for Affliction to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Execution
Magic
Weapon
  • +3.0 - 5.0% Chance for Sever Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Reap to Hit Twice
  • +8.0 - 10.0% Chance for Corpse Explosion to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Execution
Rare
Weapon
  • +8.0 - 10.0% Chance for Sever Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Reap to Hit Twice
  • +13.0 - 17.5% Chance for Corpse Explosion to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Execution
Legendary
Weapon
  • +13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
  • +23.5 - 32.5% Chance for Reap to Hit Twice
  • +16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage
Weapons.
Necromancer
Shadow Finesse
Magic
Offensive
  • +13.0 - 17.5% Shadow Damage Over Time
  • +10.5 - 15.0% Darkness Damage
  • +21.0 - 30.0% Desecrated Ground Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Shadow Finesse
Rare
Offensive
  • +26.0 - 35.0% Shadow Damage Over Time
  • +21.0 - 30.0% Darkness Damage
  • +46.5 - 60.0% Desecrated Ground Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Shadow Finesse
Legendary
Offensive
  • +57 - 75% Shadow Damage Over Time
  • +46.5 - 60% Darkness Damage
  • +93 - 120% Desecrated Ground Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Army of the Dead to Deal Double Damage
  • +5.5 - 7.5% Chance for Skeletal Mage Attacks to Cast Twice
  • +5.5 - 7.5% Chance for Skeleton Warriors to Hit Twice
  • +5.5 - 7.5% Chance for Golem to Hit Twice
Weapons.
Necromancer
Summoning Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Army of the Dead to Deal Double Damage
  • +8.0 - 12.5% Chance for Skeletal Mage Attacks to Cast Twice
  • +8.0 - 12.5% Chance for Skeleton Warriors to Hit Twice
  • +8.0 - 12.5% Chance for Golem to Hit Twice
Weapons.
Necromancer
Summoning Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
  • +15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
  • +15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
  • +15.5 - 20.0% Chance for Golem to Hit Twice
Weapons.
Necromancer
Summoning Finesse
Magic
Offensive
  • +10.5 - 15.0% Summoning Damage
  • +16.0 - 25.0% Skeletal Mages Damage
  • +21.0 - 30.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Finesse
Rare
Offensive
  • +21.0 - 30.0% Summoning Damage
  • +36.5 - 50.0% Skeletal Mages Damage
  • +46.5 - 60.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Finesse
Legendary
Offensive
  • +46.5 - 60.0% Summoning Damage
  • +77.5 - 100.0% Skeletal Mages Damage
  • +93.0 - 120.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Thorn Army
Magic
Utility
  • +7.0 - 9.0% Thorns while Fortified
  • Minions Inherit +5.5 - 7.5% of Your Thorns
  • Skeletal Warriors Inherit +8.0 - 10.0% of Your Thorns
  • Skeletal Mages Inherit +8.0 - 12.5% of Your Thorns
  • Golems Inherit +13.0 - 17.5% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Thorn Army
Rare
Utility
  • +8.0 - 10.0% Thorns while Fortified
  • Minions Inherit +8.0 - 10.0% of Your Thorns
  • Skeletal Warriors Inherit +8.0 - 12.5% of Your Thorns
  • Skeletal Mages Inherit +10.5 - 15.0% of Your Thorns
  • Golems Inherit +15.5 - 20.0% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Thorn Army
Legendary
Utility
  • +9.0 - 11.0% Thorns while Fortified
  • Minions Inherit +8.0 - 12.5% of Your Thorns
  • Skeletal Warriors Inherit +10.5 - 15.0% of Your Thorns
  • Skeletal Mages Inherit +13.0 - 17.5% of Your Thorns
  • Golems Inherit +13.5 - 22.5% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Weapon Attunement - Necromancer
Magic
Resource
  • 15.5 - 20.0% Basic Resource Generation
  • +8.0 - 12.5% Resource Generation while Wielding a Scythe
  • +8.0 - 12.5% Resource Generation while Wielding a Shield
Rings and Amulets.
Necromancer
Weapon Attunement - Necromancer
Rare
Resource
  • 13.5 - 22.5% Basic Resource Generation
  • +10.5 - 15.0% Resource Generation while Wielding a Scythe
  • +10.5 - 15.0% Resource Generation while Wielding a Shield
Rings and Amulets.
Necromancer
Weapon Attunement - Necromancer
Legendary
Resource
  • 16.0 - 25.0% Basic Resource Generation
  • +13.0 - 17.5% Resource Generation while Wielding a Scythe
  • +13.0 - 17.5% Resource Generation while Wielding a Shield
Rings and Amulets.
Necromancer