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Druid Skill Tree: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
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Required Points:16
Required Points:16
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{{:Hurricane}}




{| class="wikitable"
{| class="wikitable-talents"  
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! colspan="3" |
| width="33%" |
===Wrath===
{{:Elemental Exposure}}
Required Points: 16
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{{:Endless Tempest}}
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|{{:Charged Atmosphere}}
|{{:Electric Shock}}
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| rowspan="2" |[[File:Hurricane-skill-nov-2019.jpg|thumb]]
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==== Hurricane====
|{{:Bad Omen}}
Form a hurricane around you that deals <span class="yellow">102.37 (33-40)</span> damage to nearby enemies over <span class="yellow">8</span> seconds.
|}
 


Talents: Storm and Claw, Eye of the Storm, Natural Resonance, Endless Tempest, Fury of Nature, Perfect Storm,


'''Type''': Storm Magic


'''Damage''': Physical


'''Cooldown''': <span class="green">20 seconds</span>
| rowspan="2" | [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
==== Enhanced Hurricane====
Enemies who are damaged by  Hurricane are Slowed by <span class="yellow">25%</span> for <span class="yellow">2</span> seconds.
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Natural Hurricane====
Hurricane has a <span class="yellow">15%</span> chance to make enemies  Vulnerable for <span class="yellow">3</span> seconds.
|-
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Savage Hurricane====
Enemies who are in Hurricane's radius have their damage reduced by <span class="yellow">20%</span>.
|-
|[[File:Talent-hub-circle.png|thumb]]
=====Elemental Exposure=====
Lucky Hit: Your Storm skills have up to <span class="yellow">20%</span> chance to make enemies vulnerable for <span class="yellow">1.0</span>  seconds.
|[[File:Talent-hub-circle.png|thumb]]
=====Endless Tempest=====
Increase the duration of '''Hurricane''' and '''Cataclysm''' by <span class="yellow">5%</span>.
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|[[File:Talent-hub-circle.png|thumb]]
=====Charged Atmosphere=====
Every <span class="yellow">18</span> seconds, a Lightning Strike hits a nearby enemy dealing <span class="yellow">47.25% (15-18)</span>  damage.
|[[File:Talent-hub-circle.png|thumb]]
=====Electric Shock=====
'''Lucky Hit''': Dealing Lightning damage to enemies has a <span class="yellow">5%</span> chance to Immobilize them for <span class="yellow">3</span> seconds.


If the target is already Immobilized, the Lightning damage dealt to them is increased by X% instead.
{| class="wikitable"
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|[[File:Talent-hub-circle.png|thumb]]
===== Bad Omen=====
'''Lucky Hit''': Up to a <span class="yellow">10%</span> chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a  Lightning Strike also hits dealing <span class="yellow">57.75% (18-22}</span>  damage.
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| rowspan="2" |[[File:Trample-skill-nov-2019.jpg|thumb]]
| rowspan="2" |[[File:Trample-skill-nov-2019.jpg|thumb]]
==== Trample====
====Trample====


Shapeshift into a Werebear and charge forward, dealing <span class="yellow">26.25% (8-10)</span> damage and Knocking Back enemies.
Shapeshift into a Werebear and charge forward, dealing <span class="yellow">26.25% (8-10)</span> damage and Knocking Back enemies.
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====Enhanced Trample====
====Enhanced Trample====
You are Unstoppable during  Trample.
You are Unstoppable during  Trample.
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Natural Trample====
====Natural Trample====
Casting Trample grants <span class="yellow">6</span> Fortify.
Casting Trample grants <span class="yellow">6</span> Fortify.
|-
|-
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Savage Trample====
====Savage Trample====
Casting Trample grants <span class="yellow">20</span> Spirit.
Casting Trample grants <span class="yellow">20</span> Spirit.
|-
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|[[File:Talent-hub-circle.png|thumb]]
| [[File:Talent-hub-circle.png|thumb]]
=====Iron Fur =====
=====Iron Fur=====
While in Werebear form, damage reduction is increased by <span class="yellow">3%</span>.
While in Werebear form, damage reduction is increased by <span class="yellow">3%</span>.


This bonus persists for <span class="yellow">3</span> seconds after leaving Werebear form.
This bonus persists for <span class="yellow">3</span> seconds after leaving Werebear form.
|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]
===== Mending =====
=====Mending=====
While in Werebear form, you receive <span class="yellow">5%</span> additional healing from all sources.
While in Werebear form, you receive <span class="yellow">5%</span> additional healing from all sources.
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'''Cooldown''': <span class="green">10 seconds</span>
'''Cooldown''': <span class="green">10 seconds</span>
| rowspan="2" | [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Boulder====
====Enhanced Boulder====
Enemies are slowed by <span class="yellow">30%</span> for <span class="yellow">2</span> seconds after being hit with  Boulder.
Enemies are slowed by <span class="yellow">30%</span> for <span class="yellow">2</span> seconds after being hit with  Boulder.
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Natural Boulder====
====Natural Boulder====
Your  Basic skills grant <span class="yellow">75%</span> bonus Spirit while damaging enemies who are Knocked Back by  Boulder.
Your  Basic skills grant <span class="yellow">75%</span> bonus Spirit while damaging enemies who are Knocked Back by  Boulder.
|-
|-
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Savage Boulder====
====Savage Boulder====
The first enemy damaged by Boulder is made  Vulnerable for <span class="yellow">3</span> seconds.
The first enemy damaged by Boulder is made  Vulnerable for <span class="yellow">3</span> seconds.
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|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]
=====Crushing Earth =====
=====Crushing Earth=====
Earth skills deal <span class="yellow">x5%</span> increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Earth skills deal <span class="yellow">x5%</span> increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]
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|[[File:Talent-hub-circle.png|thumb]]
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=====Safeguard =====
=====Safeguard=====
Critical Strikes with  Earth skills  Fortifies you for <span class="yellow">0.88</span>.
Critical Strikes with  Earth skills  Fortifies you for <span class="yellow">0.88</span>.
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'''Cooldown''': <span class="green">12 seconds</span>
'''Cooldown''': <span class="green">12 seconds</span>
| rowspan="2" | [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Rabies====
==== Enhanced Rabies====
Once Rabies infects <span class="yellow">4</span> targets, it deals <span class="yellow">x30<s>%</s></span> increased Poison damage against all targets.
Once Rabies infects <span class="yellow">4</span> targets, it deals <span class="yellow">x30<s>%</s></span> increased Poison damage against all targets.
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
==== Natural Rabies====
==== Natural Rabies====
The initial bite of  Rabies heals you for <span class="yellow">10%</span> of your maximum Life.
The initial bite of  Rabies heals you for <span class="yellow">10%</span> of your maximum Life.
|-
|-
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Savage Rabies====
====Savage Rabies====
The initial bite of  Rabies deals <span class="yellow">x100%</span> increased damage against enemies who are Immobilized or Stunned.
The initial bite of  Rabies deals <span class="yellow">x100%</span> increased damage against enemies who are Immobilized or Stunned.
|-
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|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]
=====Lycanthropic Speed =====
=====Lycanthropic Speed=====
While in Werewolf form, your Movement Speed is increased by <span class="yellow">4%</span>.
While in Werewolf form, your Movement Speed is increased by <span class="yellow">4%</span>.


This bonus persists for <span class="yellow">3</span> seconds after leaving Werewolf form.
This bonus persists for <span class="yellow">3</span> seconds after leaving Werewolf form.
|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]
=====Toxic Claws =====
=====Toxic Claws=====
Critical strikes with  Werewolf skills deal <span class="yellow">8%</span> of their base damage as Poison damage over <span class="yellow">4</span> seconds.
Critical strikes with  Werewolf skills deal <span class="yellow">8%</span> of their base damage as Poison damage over <span class="yellow">4</span> seconds.
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|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]
=====Neurotoxin=====
=====Neurotoxin=====
Poisoned enemies are slowed by <span class="yellow">8%</span>.
Poisoned enemies are slowed by <span class="yellow">8%</span>.  
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'''Cooldown''': <span class="green">80 seconds</span>
'''Cooldown''': <span class="green">80 seconds</span>
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Cataclysm====
====Prime Cataclysm====
Cataclysm's duration is increased by <span class="yellow">2</span> seconds.
Cataclysm's duration is increased by <span class="yellow">2</span> seconds.
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Cataclysm ====
====Supreme Cataclysm====
Lightning strikes from  Cataclysm make enemies Vulnerable for <span class="yellow">2</span> seconds.
Lightning strikes from  Cataclysm make enemies Vulnerable for <span class="yellow">2</span> seconds.
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Nature Magic skills deal <span class="yellow">x4%</span> increased damage to Elites.
Nature Magic skills deal <span class="yellow">x4%</span> increased damage to Elites.
|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]
=====Natural Disaster =====
=====Natural Disaster=====
Your Earth skills deal <span class="yellow">x4%</span> increased damage to  Vulnerable enemies.
Your Earth skills deal <span class="yellow">x4%</span> increased damage to  Vulnerable enemies.


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|-
|[[File:Petrify-skill-nov-2019.jpg|thumb]]
|[[File:Petrify-skill-nov-2019.jpg|thumb]]
==== Petrify====
====Petrify====
Petrify all nearby enemies, Stunning them for <span class="yellow">3</span> seconds. You deal <span class="yellow">x25%</span> increased Critical Strike Damage to Petrified enemies.
Petrify all nearby enemies, Stunning them for <span class="yellow">3</span> seconds. You deal <span class="yellow">x25%</span> increased Critical Strike Damage to Petrified enemies.


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'''Cooldown''': <span class="green">60 seconds</span>
'''Cooldown''': <span class="green">60 seconds</span>
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Petrify====
====Prime Petrify====
Petrify's duration is increased by <span class="yellow">1</span> seconds.
Petrify's duration is increased by <span class="yellow">1</span> seconds.
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Petrify====
====Supreme Petrify====
Killing a Petrified enemy grants <span class="yellow">25</span> Spirit.
Killing a Petrified enemy grants <span class="yellow">25</span> Spirit.
|-
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|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]
=====Defensive Posture=====
=====Defensive Posture =====
Increase the amount of Fortify you gain from all sources by  <span class="yellow">5%</span>
Increase the amount of Fortify you gain from all sources by  <span class="yellow">5%</span>
|[[File:Talent-hub-circle.png|thumb]]
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'''Cooldown''': <span class="green">60 seconds</span>
'''Cooldown''': <span class="green">60 seconds</span>
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
==== Prime Grizzly Rage ====
====Prime Grizzly Rage====
You are unstoppable when Grizzly Rage is active.
You are unstoppable when Grizzly Rage is active.
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Grizzly Rage====
====Supreme Grizzly Rage====
Gain <span class="yellow">3.2</span> Fortified Life per second while  Grizzly Rage is active.
Gain <span class="yellow">3.2</span> Fortified Life per second while  Grizzly Rage is active.
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After shapeshifting into a different form, your next skill deals <span class="yellow">x5%</span> increased damage.
After shapeshifting into a different form, your next skill deals <span class="yellow">x5%</span> increased damage.
|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]
=====Heightened Senses =====
=====Heightened Senses=====
Upon shapeshifting into a Werewolf or Werebear, gain <span class="yellow">4%</span> damage reduction against Elites for <span class="yellow">3</span> seconds.
Upon shapeshifting into a Werewolf or Werebear, gain <span class="yellow">4%</span> damage reduction against Elites for <span class="yellow">3</span> seconds.
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==== Lacerate====
====Lacerate====
Shapeshift into a Werewolf, become Immune and quickly dash <span class="yellow">10</span> times between nearby enemies dealing up to <span class="yellow">420.20% (135-165)</span> damage.
Shapeshift into a Werewolf, become Immune and quickly dash <span class="yellow">10</span> times between nearby enemies dealing up to <span class="yellow">420.20% (135-165)</span> damage.


'''Cooldown''': <span class="green">50 seconds</span>
'''Cooldown''': <span class="green">50 seconds</span>
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Lacerate ====
====Prime Lacerate ====
Each time Lacerate deals a Critical Strike, heal for <span class="yellow">3%</span> of your maximum Life.
Each time Lacerate deals a Critical Strike, heal for <span class="yellow">3%</span> of your maximum Life.
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Lacerate====
====Supreme Lacerate====
Lacerate's final strike deals <span class="yellow">x200%</span> increased damage.  
Lacerate's final strike deals <span class="yellow">x200%</span> increased damage.  
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! colspan="3" |
! colspan="3" |
===Masteries===
===Masteries ===
Required Points: 33 (You can only choose one)
Required Points: 33 (You can only choose one)
|-
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=====Ursine Strength=====
===== Ursine Strength=====
[[File:Talent-hub-circle.png|thumb]]Gain  <span class="yellow">x20% a</span>dditional maximum Life while in Werebear form and for <span class="yellow">3</span> seconds after leaving Werebear form.
[[File:Talent-hub-circle.png|thumb]]Gain  <span class="yellow">x20% a</span>dditional maximum Life while in Werebear form and for <span class="yellow">3</span> seconds after leaving Werebear form.


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|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]
===== Lupine Ferocity=====
=====Lupine Ferocity=====
Every 6th Werewolf skill hit Critically Strikes and deals <span class="yellow">x60%</span> increased damage.
Every 6th Werewolf skill hit Critically Strikes and deals <span class="yellow">x60%</span> increased damage.
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Revision as of 23:04, 22 November 2022

The Druid has access to six groups of skills:

  • Basic
  • Spirit
  • Defensive
  • Companion
  • Wrath
  • Ultimate

The tables below show the Druid's skills and talents as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are changing as testing progresses, some stats have been removed as they will change prior to the game's final release. Where stats are available, they are the latest build as far as we can tell.

Basic

Required Points: N/A

earth spike

Earth Spike

Sunder the earth, impaling the first enemy hit for 19% damage.

Damage: Physical
Generates: 16 Spirit
Lucky Hit Chance: 35%
Tags: Basic, Nature Magic, Earth

238256983.png

Claw

Generate Spirit: 15
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and claw at an enemy for 28% damage.

Damage: Physical Damage
Tags: Basic, Shapeshifting, Werewolf

2558791083.png

Storm Strike

Generate Spirit: 15
Lucky Hit Chance: 25%
Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .

Damage: Lightning Damage
Tags: Basic, Nature Magic, Storm, Chain

302691955.png

Maul

Generate Spirit: 20
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing 80% damage.

Damage: Physical Damage
Tags: Basic, Shapeshifting, Werebear

1687599785.png

Wind Shear

Generate Spirit: 16
Lucky Hit Chance: 20%
Conjure a piercing blade of wind, dealing 20% damage.

Damage: Physical Damage
Tags: Basic, Nature Magic, Storm

Spirit

Required Points:2

543930730.png

Pulverize

Spirit Cost: 35
Lucky Hit Chance: 25%
Shapeshift into a Werebear and slam the ground, dealing 150% damage to surrounding enemies.

Damage: Physical Damage
Tags: Core, Shapeshifting, Werebear


3840108468.png

Landslide

Spirit Cost: 30
Lucky Hit Chance: 20%
Crush enemies between 4 pillars of earth, dealing up to 140% damage.

Damage: Physical Damage
Tags: Core, Nature Magic, Earth

131594843.png

Tornado

Spirit Cost: 35
Lucky Hit Chance: 8%
Conjure a swirling tornado that deals 65% damage.

Damage: Physical Damage
Tags: Core, Nature Magic, Storm

3300682957.png

Lightning Storm

Spirit Cost: 15 per strike
Lucky Hit Chance: 15%
Conjure a growing lightning storm that deals 74% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.

Damage: Lightning Damage
Tags: Core, Nature Magic, Storm, Channeled

4031310682.png

Shred

Spirit Cost: 35
Lucky Hit Chance: 20%
Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Dash towards the target and deal 52% damage.
2nd Attack: Deal 72% damage.
3rd Attack: Perform a larger finishing move dealing 143% damage.

Damage: Physical Damage
Tags: Core, Shapeshifting, Werewolf, Mobility


3723303141.png

Abundance

Basic Skills generate 10%[x] more Spirit.

Tags: Basic

2513811614.png

Heart of the Wild

Maximum Spirit is increased by 3.

Defensive

Required Points:2

3838819186.png

Cyclone Armor

Cooldown: 18 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 15.0% Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.

Damage: Physical Damage
Tags: Defensive, Nature Magic, Storm

1182567971.png

Earthen Bulwark

Cooldown: 16 seconds
Lucky Hit Chance: 30%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.

Tags: Defensive, Nature Magic, Earth

3106974408.png

Debilitating Roar

Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 40% for 4 seconds.

Damage: N/A
Tags: Defensive, Shapeshifting, Werebear, Shout

2847472285.png

Predatory Instinct

Critical Strike Chance against Close enemies is increased by 2%[+].

537890702.png

Blood Howl

Cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20.0% of your Maximum Life (332).

Damage: N/A
Tags: Defensive, Shapeshifting, Werewolf, Shout

1895097783.png

Ancestral Fortitude

Increase your Non-Physical Resistances by 5%[+].

1786329302.png

Vigilance

You gain 7% Damage Reduction for 6 seconds after using a Defensive Skill.

Tags: Defensive

Companion

Required Points: 11

2872752988.png

Poison Creeper

Cooldown: 20 seconds
Lucky Hit Chance: 28%
Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying 65% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 180% damage over 2 seconds.

Damage: Poison Damage
Tags: Companion

2601282180.png

Wolves

Cooldown: 11 seconds
Lucky Hit Chance: 50%
Passive: Summon 2 wolf companions that bite enemies for 14% damage.
Active: Direct your wolves to focus an enemy, becoming Unstoppable and leaping at them to strike for 200% damage.

Damage: Physical Damage
Tags: Companion

1137056403.png

Ravens

Cooldown: 15 seconds
Lucky Hit Chance: 45%
Passive: 1 Raven flies above you and periodically attacks your enemies for 90% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.

Damage: Physical Damage
Tags: Companion

3456937225.png

Nature's Reach

Deal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.

Damage: Physical Damage

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Call of the Wild

Your Companion Skills deal 12%[x] bonus damage.

Tags: Companion

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Clarity

After casting a Companion skill, your next Core or Wrath skill's damage and Critical Strike Chance are increased by x 5%, up to x 15%.

Damage: Physical Damage
Tags: Wrath, Companion

Wrath

Required Points:16

4193897029.png

Hurricane

Cooldown: 20 seconds
Lucky Hit Chance: 21%
Form a hurricane around you that deals 346% damage to surrounding enemies over 8 seconds.

Damage: Physical Damage
Tags: Wrath, Nature Magic, Storm


2418995958.png

Elemental Exposure

Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for 1.0 seconds.

Damage: Physical Damage
Tags: Storm, Nature Magic

1393832020.png

Endless Tempest

Increase the duration of Hurricane and Cataclysm by 5%[x].

Damage: Physical Damage

1840923751.png

Charged Atmosphere

Every 14 / 11 / 8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.

Damage: Lightning
Tags: Storm, Nature Magic

1840923751.png

Electric Shock

Lucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize (CC) them for 3 seconds. If the target is already Immobilized (CC), the Lightning damage dealt to them is increased by 7%[x] instead.

Damage: Physical Damage

1840923751.png

Bad Omen

Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage.

Damage: Lightning Damage
Tags: Nature Magic, Storm




Trample-skill-nov-2019.jpg

Trample

Shapeshift into a Werebear and charge forward, dealing 26.25% (8-10) damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 47.25% (15-18) damage and are stunned for 3 seconds.

Type: Shapeshifting

Damage: Physical

Cooldown: 14 seconds

Upgrade Hub

Enhanced Trample

You are Unstoppable during  Trample.

Upgrade Hub

Natural Trample

Casting Trample grants 6 Fortify.

Upgrade Hub

Savage Trample

Casting Trample grants 20 Spirit.

Talent-hub-circle.png
Iron Fur

While in Werebear form, damage reduction is increased by 3%.

This bonus persists for 3 seconds after leaving Werebear form.

Talent-hub-circle.png
Mending

While in Werebear form, you receive 5% additional healing from all sources.

Talent-hub-circle.png
Provocation

Your next Werebear skill every 30 seconds is guaranteed to Overpower.

Boulder-skill-nov-2019.jpg

Boulder

Unearth a large rolling boulder that knocks back and crushes enemies, dealing 34.65% (11-13) damage with each hit.

Type: Earth Magic

Damage: Physical

Cooldown: 10 seconds

Upgrade Hub

Enhanced Boulder

Enemies are slowed by 30% for 2 seconds after being hit with  Boulder.

Upgrade Hub

Natural Boulder

Your  Basic skills grant 75% bonus Spirit while damaging enemies who are Knocked Back by  Boulder.

Upgrade Hub

Savage Boulder

The first enemy damaged by Boulder is made  Vulnerable for 3 seconds.

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Crushing Earth

Earth skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

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Stone Guard

While  Fortified over 50% of your maximum Life, your  Earth skills deal x4% increased damage.

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Safeguard

Critical Strikes with  Earth skills  Fortifies you for 0.88.

Rabies

Shapeshift into a Werewolf and perform an infectious bite on the target dealing 24.40% (9-11) damage, and an additional 55.65 (19) damage over 6 seconds.

Infected enemies spread Rabies to other nearby targets.

Poison Damage

Cooldown: 12 seconds

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Enhanced Rabies

Once Rabies infects 4 targets, it deals x30% increased Poison damage against all targets.

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Natural Rabies

The initial bite of  Rabies heals you for 10% of your maximum Life.

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Savage Rabies

The initial bite of  Rabies deals x100% increased damage against enemies who are Immobilized or Stunned.

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Lycanthropic Speed

While in Werewolf form, your Movement Speed is increased by 4%.

This bonus persists for 3 seconds after leaving Werewolf form.

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Toxic Claws

Critical strikes with  Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds.

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Neurotoxin

Poisoned enemies are slowed by 8%.

Ultimate

Required Points: 33

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Cataclysm

A massive storm follows you for 8 seconds

Tornadoes knock back enemies, and lightning strikes wildly dealing 54.60% (17-21) damage.

Cooldown: 80 seconds

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Prime Cataclysm

Cataclysm's duration is increased by 2 seconds.

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Supreme Cataclysm

Lightning strikes from  Cataclysm make enemies Vulnerable for 2 seconds.

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Defiance

Nature Magic skills deal x4% increased damage to Elites.

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Natural Disaster

Your Earth skills deal x4% increased damage to  Vulnerable enemies.

Your  Storm skills deal x4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

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Resonance

Nature Magic skills deal x2% increased damage.

Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.

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Circle of Life

Nature Magic skills that consume Spirit restore 1% of your maximum Life.

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Petrify

Petrify all nearby enemies, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to Petrified enemies.

Type: Companion

Damage: Physical

Cooldown: 60 seconds

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Prime Petrify

Petrify's duration is increased by 1 seconds.

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Supreme Petrify

Killing a Petrified enemy grants 25 Spirit.

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Defensive Posture

Increase the amount of Fortify you gain from all sources by 5%

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Thick Hide

Whenever you are Stunned, Immobilized, or Knocked Down,  Fortify for 2.56.

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Unrestrained

Reduce the duration of control impairing effects by 3%.  Triple this effect while you are  Fortified for over 20% of your maximum Life.

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Nature's Resolve

5% chance when struck to Fortify you for 1.76

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Grizzly Rage

Shapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and x20% damage reduction.

Damage bonus is increased by +3% each second while in this form.

Kills extend the duration by 1 second up to +10 additional seconds.

Cooldown: 60 seconds

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Prime Grizzly Rage

You are unstoppable when Grizzly Rage is active.

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Supreme Grizzly Rage

Gain 3.2 Fortified Life per second while  Grizzly Rage is active.

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Quickshift

After shapeshifting into a different form, your next skill deals x5% increased damage.

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Heightened Senses

Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 3 seconds.

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Natural Fortitude

Shapeshifting  Fortifies you for 0.56.

Lacerate

Shapeshift into a Werewolf, become Immune and quickly dash 10 times between nearby enemies dealing up to 420.20% (135-165) damage.

Cooldown: 50 seconds

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Prime Lacerate

Each time Lacerate deals a Critical Strike, heal for 3% of your maximum Life.

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Supreme Lacerate

Lacerate's final strike deals x200% increased damage.

Masteries

Required Points: 33 (You can only choose one)

Ursine Strength
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Gain x20% additional maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

While Healthy, deal x20% increased damage.

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Bestial Rampage

After being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds.

After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds.

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Lupine Ferocity

Every 6th Werewolf skill hit Critically Strikes and deals x60% increased damage.

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Earthen Might

Luck Hit: Damaging enemies with  Earth skills has up to a 5% chance to grant Earthen Might.

This chance is increased by 10% for Critical Strikes, and is further increased by 10% if the target is Stunned, Immobilized, or Knocked Back.

Earthen Might restores all of your Spirit & grants you 100% Critical Strike Chance for 5 seconds.

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Nature's Fury

Casting an  Earth skill has a 20% chance to trigger a free  Storm skill of the same category.

In addition, casting a  Storm skill has a 20% chance to trigger a free  Earth skill of the same category.

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Perfect Storm

Your  Storm skills grant 2 Spirit and deal x20% increased damage when damaging a  Vulnerable, immobilized or slowed enemy.