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Cyclone Armor

From Diablo 4 Wiki and Guides - Season 11
Revision as of 00:18, 27 May 2024 by Lilith (talk | contribs)

Cyclone Armor is a Druid skill from the Defensive skill tree. Its features are:

Grants Player Exploits Condition
Physical Damage N/A
Dmg Reduction
Vulnerable
Slows (CC)
Knocks Back
Nature Magic
Storm Skills

Cyclone Armor Details and Upgrades

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Cyclone Armor

  • Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.

  • Cooldown: 18 seconds
  • Lucky Hit Chance: 25%
  • Passive: Powerful winds surround you, granting 10.0% Non-Physical Damage Reduction.

  • Damage: Physical Damage

    Tags: Defensive, Nature Magic, Storm

    Class: Druid

    Upgrades

    Enhanced Cyclone Armor

    Enemies who are Knocked Back by Cyclone Armor are also Slowed (CC) by 70% for 2 seconds.

    Innate Cyclone Armor

    Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.

    Preserving Cyclone Armor

    Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.


    Other Skills that work with Cyclone Armor

    The following skills either:

    • Create a condition Cyclone Armor can exploit
    • Exploit a condition Cyclone Armor creates


    Basic Tree
    Fierce Earth Spike

    Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

    Skill

    Defensive Tree
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    Vigilance

    You gain 7% Damage Reduction for 6 seconds after using a Defensive Skill.

    Tags: Defensive Passive

    Companion Tree

    Enhanced Wolf Pack

    Wolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies.

    Skill

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    Nature's Reach

    Deal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.

    Damage: Physical Damage
    Passive

    Wrath Tree
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    Crushing Earth

    Earth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies.

    Tags: Earth, Nature Magic Passive

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    Elemental Exposure

    Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for 1.0 seconds.

    Damage: Physical Damage
    Tags: Storm, Nature Magic Passive

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    Bad Omen

    Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage.

    Damage: Lightning Damage
    Tags: Nature Magic, Storm Passive

    Ultimate Tree
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    Defiance

    Nature Magic Skills deal 4%[x] increased damage to Elites.

    Tags: Nature Magic Passive

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    Circle of Life

    Nature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life.

    Tags: Nature Magic
    Prerequisite: Can also reach Circle of Life via Petrify and Cataclysm. Passive

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    Natural Disaster

    Your Earth Skills deal 4%[x] increased damage to Vulnerable enemies.
    Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back (CC).

    Tags: Earth, Storm, Nature Magic
    Prerequisite: Can also reach Natural Disaster via Petrify. Passive

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    Resonance

    Nature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

    Tags: Nature Magic, Earth, Storm
    Prerequisite: Can also reach Resonance via Petrify. Passive

    Key Passives Tree
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    Earthen Might

    Lucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to:
    • Restore all of your Spirit
    • Cause your attacks to be guaranteed Critical Strikes and deal 70%[x] increased Critical Strike Damage for 5 seconds
    This chance is increased by:
    15% for Critical Strikes
    15% if the target is Stunned (CC), Immobilized (CC), or Knocked Back (CC)

    Tags: Earth, Nature Magic Passive

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    Nature's Fury

    Casting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. In addition. You deal 40%[x] more Earth and Storm damage and these free Skills count as both. Skills on your Action Bar are far more likely to trigger.

    Tags: Earth, Storm, Nature Magic Passive

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    Perfect Storm

    Storm Skills that you cast grant 2 Spirit and deal 80%[x] increased damage when damaging a Vulnerable, Immobilized (CC) or Slowed (CC) enemy.

    Tags: Storm, Nature Magic Passive


    Items that work with Cyclone Armor

    The following items either:

    • Grant a bonus when using Cyclone Armor
    • Create a condition Cyclone Armor can exploit
    • Exploit a condition Cyclone Armor creates

    Legendary Aspects

    Aspect of Cyclonic Force
    Defensive Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    Collapsed Vault
    (Map)
    Kehjistan Druid
    Aspect of Natural Balance
    Offensive Casting a Storm Skill grants your Earth Skills 30 - 50% [x] Critical Strike Damage for 4 seconds.

    Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by 8 - 13.3% [+] for 4 seconds.


    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Druid
    Earthguard Aspect
    Defensive Gain 10 - 30% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    N/A Extraction Druid

    * Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

    Unique Items

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    Fleshrender

    "This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes." - Moreg, Druidic Scholar


    Type: Unique Mace
    Class: Druid

    Description: Casting a Defensive Skill deals [150 - 450] damage to Nearby Poisoned enemies, increased by 15%[x] for every 100 Willpower you have.Current Bonus: 0%[x]

    • +85.0% Damage to Poisoned Enemies

    Affixes: (Item Power 925)
    • +[153 - 225] Willpower
    • +[957 - 1,259] Maximum Life
    • [6.0 - 8.0]% Cooldown Reduction
    • +[2 - 3] to Defensive Skills
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    Tempest Roar

    "Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony." – Airidah


    Type: Unique Helm
    Class: Druid

    Description: Lucky Hit: Storm Skills have up to a [15 - 35]% chance to grant 4 Spirit.Your base Storm Skills are now also Werewolf Skills.


      Affixes: (Item Power 925)
      • +[5 - 13] Maximum Resource
      • +[76 - 90] Willpower
      • +[1 - 2] to Wild Impulses
      • +[32.0 - 40.0]% Lightning Resistance


      Changes to Cyclone Armor

      There have been no changes to Cyclone Armor to date.