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Season 3

From Diablo 4 Wiki: Classes, Builds & Items | PureDiablo
Revision as of 18:04, 18 January 2024 by Elly (talk | contribs)
Season 3 - Season of Construct begins at 10 a.m PST (8 pm GMT) on Tuesday 23rd January 2024.

Ancient forces threaten Sanctuary. Aided by your Seneschal Companion, hazard the many traps and devastating Constructs beneath the deserts of Kehjistan.

Deep beneath the swirling sands, elemental forces are amassing for the malicious whims of the demon Malphas. Only by descending far below the surface will you be able to cull this cursed threat from its root.


Season 3 Location

Kehjistan will be the battleground of Season 3. Below the Amber Sands (Desolate Sands) lay the Vaults once occupied by Zoltun Kulle (founding member of the Horadrim) who toiled away there creating the Black Soulstone to trap and hold the Great Evils. This was work he didn't want the other Horadrim or demonic forces discovering so he set traps throughout the archives in case they came searching for him. Traps you'll find soon enough. Kulle also created mechanical Constructs to protect the Vaults which they did, only a little too enthusiastically. To ensure their rampant killing sprees didn't lead to his secret library being discovered by the Horadrim he had to seal the Constructs away and it is this new family of monsters you will battle in order to save The Loom.


The Loom

The Loom is an ancient technology designed by Zoltun Kulle and his companion Ayuzhan. Zoltun Kulle [1] appeared in Diablo 3 where years of experimenting with Soulstones had turned him to the dark side and into a Dark Horadrim but he was defeated. With Kulle dead his companion, Ayuzhan, failed to keep the Loom safe and now it has fallen into the hands of the demon Malphas who is harnessing its awesome power and not in a good way.


Season 3 Questline

You will begin your journey in the Gatehall, a town center underneath Kehjistan that will serve as your base of operations. The Gatehall is your conduit to access the deadly Vaults. Zoltun’s former companion Ayuzhan leads you through the treacherous Vaults, desperate to stop the formidable Malphas who seeks to unleash deadly Constructs upon Sanctuary, pouring from the underground Vault to terrorize the innocents and sinful alike.


Seneschal Companion

For the first time in Diablo 4 you can have a companion who works a little like Mercenaries in Diablo 2 and Followers in Diablo 3. The Seneschal Construct complements your adventures by engaging directly in the fight or aiding you dutifully on the sidelines. Using magical Governing and Tuning Stones recovered from the Vaults and elsewhere in Sanctuary, you can augment your Seneschal to best suit your build. Once you’ve acquired your Seneschal, they’ll follow you everywhere in Sanctuary until Season of the Construct ends.

There are 12 Governing Stones and 27 different Tuning Stones of different rarities to seek out. Tuning and Governing Stones can be acquired in a few different ways. Complete Vaults to earn one random Tuning Stone and seek out Wardwoven Chests to earn additional Tuning Stones, both of which can be earned through various levels of the Season Journey. Both types also have a low chance of appearing as drops when playing Vaults and Arcane Tremors. Defeating enemy Constructs within the Vaults will also grant Shattered Stone, which can be crafted into Governing and Tuning Stones at Jewelers found throughout Sanctuary.

Governing Stones

Governing Stones determine which attacks your Seneschal can perform. You can equip your Seneschal with 2 Governing Stones and into each of those place 3 Tuning Stones to fine tune them.

+ Expand drop-down for details of all the Governing Stones.
<< Click Heading to Sort >>
Name Effect Arcing Channeled Cooldown Duration Melee Ranged Projectile Utility
Autodefense The Seneschal Construct activates an antimaterial field around itself shooting down up to 30 enemy projectiles. Last for 5 seconds. Can not shoot down Boss or Player projectiles.

Speed: 1.5 seconds
Cooldown: 25 seconds

Bushwhack Quickly ambush up to 2 targets dealing 1,989 damage to each. May strike the same target multiple times.

Speed: 1.5 seconds
Damage: Physical

Firefly Deploy a small Firefly construct that lands on the target and explodes 3 times after 1.25 seconds dealing 912 - 2,553 damage.

Speed: 3.5 seconds
Damage: Fire

Flash of Adrenaline Administers a quick clash of adrenaline into the player, increasing damage dealt by x 20% for 8 seconds.

Speed: 1.5 seconds
Cooldown: 20 seconds

Focus Fire The Seneschal Construct channels a ray of fire onto 2 targets dealing 7,958 total damage to each over 3 seconds.

Speed: 3 seconds
Damage: Fire

Gyrate The Seneschal Construct whirls its legs around quickly dealing 5,173 damage to all nearby enemies.

Speed: 2 seconds
Damage: Physical

Impale Perform a line attack to all enemies in front of the Seneschal Construct dealing 7,759 damage.

Speed: 1.5 seconds
Damage: Physical

Lightning Bolt Launch a bolt of Lightning at the target dealing 1,989 damage. Arcs to 1 target dealing 35% of the original damage.

Speed: 1.5 seconds
Damage: Lightning

Protect The Seneschal Construct materializes a protective Barrier on the player for 0.5% of their Maximum Life Lasts for 5 seconds.

Speed: 1.5 seconds
Cooldown: 20 seconds

Pummel Pummel enemies in front of the Seneschal Construct dealing 4,742 damage.

Speed: 1.5 seconds
Damage: Physical

Reconstruct The Seneschal Construct channels a reconstruction beam Healing the player for 50% of their Maximum Life over 3 seconds.

Speed: 1.5 seconds
Cooldown: 20 seconds

Tempest Electrically charge an enemy causing it to deal 2,006 damage to themselves and 1 additional enemy each second over 5 seconds.

If the enemy is killed, Tempest spreads to another enemy.
Speed: 1 second
Damage: Lightning

Name Effect Arcing Channeled Cooldown Duration Melee Ranged Projectile Utility

Tuning Stones

Tuning Stones augment Governing Stones and provide greater utility. You can equip your Seneschal with 6 Tuning Stones, 3 per Governing Stone. Increasing the level of your Tuning Stones can add additional projectiles or augment the damage type they perform.

+ Expand drop-down for details of all the Tuning Stones.
<< Click Heading to Sort >>
Name Effect Cooldown Melee Ranged Projectile Utility
Arcing Support The supported Arcing skill can hit 10 additional enemies.
Bleeding Support 60% of the supported skill's damage dealt is applied as Bleeding damage over 5 seconds (DoT). Enemies take x 10% Bleeding bonus damage from all sources while moving.

Damage: Physical

Breaking Support Damage from the supported skill instantly destroys enemy Barrier effects. In addition, there is a 100% chance to make enemies Vulnerable for 2 seconds.
Burning Support 60% of the supported skill's damage is applied as Burning damage over 5 seconds (DoT). Burning enemies take x 20% Critical Strike Damage from the Seneschal Construct.

Damage: Fire

Devastation Support Supported skill gains a x 75% Critical Strike Damage bonus.
Duration Support Supported Duration skills have their durations increased by 4 seconds.
Dusk Support 60% of the supported skill's damage dealt is applied as Shadow damage over 5 seconds. Afflicted enemies who attack have a 15% chance for their attacks to be interrupted. Does not interrupt Bosses.

Damage: Shadow

Efficiency Support When the supporting skill deals damage, you gain + 15% Critical Strike Chance to the same targets hit for 3 seconds.
Electrocution Support 60% of the supported skill's damage dealt is applied as Lightning damage over 5 seconds and has a 15% chance to Stun (CC) enemies for 2 seconds.

Damage: Lightning

Fortify Support When the Seneschal Construct uses the supported skill, you gain 167 Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
Frigid Support 60% of the supported skill's damage dealt is applied as Cold damage over 5 seconds and applies 35% Chill.

Damage: Cold

Gripping Support Damage and effects done by the supporting skill to Distant enemies Pulls (CC) them towards the Seneschal Construct. Can only occur once every 10 seconds per enemy.
Initiative Support The supported skill will cause the Seneschal Construct to teleport to the target if out of range.
Mockery Support Damage done by the supporting skill Taunts enemies hit for 4 seconds. This can only occur once every 15 seconds per enemy. Does not work on bosses.
Multishot Support Supported Projectile skills launch 4 additional projectiles.
Piercing Support The supported Projectile skill will pierce up to 11 enemies.
Poison Support 60% of the supported skill's damage dealt is applied as Poison damage over 5 seconds. This poison has a 20% chance each second to spread all Poison damage to an additional enemy.

Damage: Poison

Registered Damage Support Any damage caused from the supported skill is registered. The registered damage explodes at 50% effectiveness when the target dies as Fire damage.

Damage: Fire

Resource Support Player gains 20 Primary Resource when the supporting skill first deals damage.
Safeguard Support When used, the supported skill grants x 15% Damage Reduction to you for 3 seconds.
Seeking Support The supported Projectile skill will Auto-Seek enemies for 7.6 seconds.
Slowing Support Damage from the supported skill Slows (CC) enemy movement speed for 2 seconds. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. From 30% up to a maximum of 80% Slow to Close enemies.
Swift Support The supported skill gains a 40% Attack Speed bonus.
Tactical Support Decrease the cooldown of the supported skill by x 40%.
Voluminous Support The supported skill's effect size is increased by 50%.
Name Effect Cooldown Melee Ranged Projectile Utility

Unique Tuning Stones

<< Click Heading to Sort >>
Name Effect Cooldown Melee Ranged Projectile Utility
Evernight The supporting Skill grants you +4 to all skills when used for 2.0 seconds.
Genesis Increase the effectiveness of the supported Skill by 150%.

Shattered Stone

Defeating enemy Constructs within the Vaults will also grant Shattered Stone, which can be crafted into Governing and Tuning Stones at Jewelers found throughout Sanctuary.

To unlock the full power of the Stones, you will need to increase their raw power by levelling them. Collect or craft duplicates of the same Stones, fuse them together to grant experience and eventually level up your currently held Stones. Increasing the level of these stones increases the potency and ability of your Seneschal's attacks.


Season 3 World Event - Arcane Tremors