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Weapon Manuals

From Diablo 4 Wiki: Classes, Builds & Items | PureDiablo

The Weapon Manuals are pages of themed recipes of affixes that can be applied to Legendary and Rare items at the Blacksmith. They randomly drop in any Difficulty and are stored in your bag until you click to learn them at which point they will be stored in your Codex of Power.

Agile Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Agile Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Agile Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Assassin Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Assassin Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Assassin Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Bleed Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Bleed Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Bleed Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Blood Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Blood Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Blood Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Bone Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Bone Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Bone Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Brawling Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Brawling Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Brawling Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Centipede Augments
Magic
Weapon
  • +10.0 - 12.5% Chance for Withering Fist to Deal Double Damage
  • +100 All Stats
  • +7.0 - 10.0% Chance for The Devourer to Deal Double Damage
  • +17.0 - 20.0% Primary Centipede Spirit Hall Damage
Weapons.
Spiritborn
Centipede Augments
Rare
Weapon
  • +17.0 - 20.0% Chance for Withering Fist to Deal Double Damage
  • +100 All Stats
  • +15.0 - 17.5% Chance for The Devourer to Deal Double Damage
  • +15.0 - 25.0% Primary Centipede Spirit Hall Damage
Weapons.
Spiritborn
Centipede Augments
Legendary
Weapon
  • +25.0 - 35.0% Chance for Withering Fist to Deal Double Damage
Weapons.
Spiritborn
Conjuration Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Conjuration Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Conjuration Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Core Augments - Barbarian
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Core Augments - Barbarian
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Core Augments - Barbarian
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Cutthroat Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Cutthroat Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Cutthroat Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Disciple Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +10.0 - 12.5% Chance for Arbiter to Deal Double Damage
Weapons.
Paladin
Disciple Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +17.0 - 20.0% Chance for Arbiter to Deal Double Damage
Weapons.
Paladin
Disciple Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +25.0 - 35.0% Chance for Arbiter to Deal Double Damage
Weapons.
Paladin
Dreadful Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Dreadful Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Dreadful Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Eagle Augments
Magic
Weapon
  • +10.0 - 12.5% Chance for Thunderspike to Deal Double Damage
  • +100 All Stats
  • +7.0 - 10.0% Chance for The Seeker to Deal Double Damage
  • +17.0 - 20.0% Primary Eagle Spirit Hall Damage
Weapons.
Spiritborn
Eagle Augments
Rare
Weapon
  • +17.0 - 20.0% Chance for Thunderspike to Deal Double Damage
  • +100 All Stats
  • +15.0 - 17.5% Chance for The Seeker to Deal Double Damage
  • +15.0 - 25.0% Primary Eagle Spirit Hall Damage
Weapons.
Spiritborn
Eagle Augments
Legendary
Weapon
  • +25.0 - 35.0% Chance for Thunderspike to Deal Double Damage
  • +100 All Stats
  • +15.0 - 25.0% Chance for The Seeker to Deal Double Damage
  • +20.0 - 30.0% Primary Eagle Spirit Hall Damage
Weapons.
Spiritborn
Earth Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Earth Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Earth Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Forest Augments
Magic
Weapon
  • +7.0 - 10.0% Chance for Payback to Deal Double Damage
  • +7.0 - 10.0% Chance for Concussive Stomp to Extra Hit
  • +100 All Stats
Weapons.
Spiritborn
Forest Augments
Rare
Weapon
  • +15.0 - 17.5% Chance for Payback to Deal Double Damage
  • +15.0 - 17.5% Chance for Concussive Stomp to Extra Hit
  • +100 All Stats
Weapons.
Spiritborn
Forest Augments
Legendary
Weapon
  • +15.0 - 25.0% Chance for Payback to Deal Double Damage
  • +15.0 - 25.0% Chance for Concussive Stomp to Extra Hit
  • +100 All Stats
Weapons.
Spiritborn
Frost Augments -  Frozen
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Frost Augments -  Frozen
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Frost Augments -  Frozen
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Frost Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Frost Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Frost Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Furious Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Furious Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Furious Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Gorilla Augments
Magic
Weapon
  • +10.0 - 12.5% Chance for Rock Splitter to Deal Double Damage
  • +100 All Stats
  • +7.0 - 10.0% Chance for The Protector to Deal Double Damage
  • +17.0 - 20.0% Primary Gorilla Spirit Hall Damage
Weapons.
Spiritborn
Gorilla Augments
Rare
Weapon
  • +17.0 - 20.0% Chance for Rock Splitter to Deal Double Damage
  • +100 All Stats
  • +15.0 - 17.5% Chance for The Protector to Deal Double Damage
  • +15.0 - 25.0% Primary Gorilla Spirit Hall Damage
Weapons.
Spiritborn
Gorilla Augments
Legendary
Weapon
  • +25.0 - 35.0% Chance for Rock Splitter to Deal Double Damage
  • +100 All Stats
  • +15.0 - 25.0% Chance for The Protector to Deal Double Damage
  • +20.0 - 30.0% Primary Gorilla Spirit Hall Damage
Weapons.
Spiritborn
Jaguar Augments
Magic
Weapon
  • +10.0 - 12.5% Chance for Thrash to Deal Double Damage
  • +100 All Stats
  • +7.0 - 10.0% Chance for The Hunter to Deal Double Damage
  • +17.0 - 20.0% Primary Jaguar Spirit Hall Damage
Weapons.
Spiritborn
Jaguar Augments
Rare
Weapon
  • +17.0 - 20.0% Chance for Thrash to Deal Double Damage
  • +100 All Stats
  • +15.0 - 17.5% Chance for The Hunter to Deal Double Damage
  • +15.0 - 25.0% Primary Jaguar Spirit Hall Damage
Weapons.
Spiritborn
Jaguar Augments
Legendary
Weapon
  • +25.0 - 35.0% Chance for Thrash to Deal Double Damage
  • +100 All Stats
  • +15.0 - 25.0% Chance for The Hunter to Deal Double Damage
  • +20.0 - 30.0% Primary Jaguar Spirit Hall Damage
Weapons.
Spiritborn
Judicator Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +10.0 - 12.5% Chance for Judgement to Deal Double Damage
Weapons.
Paladin
Judicator Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +17.0 - 20.0% Chance for Judgement to Deal Double Damage
Weapons.
Paladin
Judicator Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +25.0 - 35.0% Chance for Judgement to Deal Double Damage
Weapons.
Paladin
Juggernaut Augments
Magic
Weapon
  • +10.0 - 12.5% Chance for Clash to Deal Double Damage
  • +10.0 - 12.5% Chance for Shield Bash to Deal Double Damage
  • +10.0 - 12.5% Chance for Shield Charge to Deal Double Damage
  • +10.0 - 12.5% Chance for Retribution to Deal Double Damage
Weapons.
Paladin
Juggernaut Augments
Rare
Weapon
  • +17.0 - 20.0% Chance for Clash to Deal Double Damage
  • +17.0 - 20.0% Chance for Shield Bash to Deal Double Damage
  • +17.0 - 20.0% Chance for Shield Charge to Deal Double Damage
  • +17.0 - 20.0% Chance for Retribution to Deal Double Damage
Weapons.
Paladin
Juggernaut Augments
Legendary
Weapon
  • +25.0 - 35.0% Chance for Clash to Deal Double Damage
  • +25.0 - 35.0% Chance for Shield Bash to Deal Double Damage
  • +25.0 - 35.0% Chance for Shield Charge to Deal Double Damage
  • +25.0 - 35.0% Chance for Retribution to Deal Double Damage
Weapons.
Paladin
Lightning Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Lightning Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Lightning Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Marksman Augments - Basic
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Marksman Augments - Basic
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Marksman Augments - Basic
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Marksman Augments - Core
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Marksman Augments - Core
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Marksman Augments - Core
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Minion Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Minion Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Minion Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Plains Augments
Magic
Weapon
  • +7.0 - 10.0% Chance for Rushing Claw to Deal Double Damage
  • +100 All Stats
  • +100 All Stats
  • +2.5 - 5.0% Mystic Circle Potency
Weapons.
Spiritborn
Plains Augments
Rare
Weapon
  • +15.0 - 17.5% Chance for Rushing Claw to Deal Double Damage
  • +100 All Stats
  • +100 All Stats
  • +7.0 - 10.0% Mystic Circle Potency
Weapons.
Spiritborn
Plains Augments
Legendary
Weapon
  • +15.0 - 25.0% Chance for Rushing Claw to Deal Double Damage
  • +100 All Stats
  • +100 All Stats
  • +12.0 - 15.0% Mystic Circle Potency
Weapons.
Spiritborn
Prismatic Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Prismatic Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Prismatic Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Pyromancy Augments -  Fiery
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Pyromancy Augments -  Fiery
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Pyromancy Augments -  Fiery
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Pyromancy Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Pyromancy Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Pyromancy Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Shadow Augments - Decay
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Shadow Augments - Decay
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Shadow Augments - Decay
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Shadow Augments - Execution
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Shadow Augments - Execution
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Shadow Augments - Execution
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Necromancer
Shock Augments - Discharge
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Shock Augments - Discharge
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Shock Augments - Discharge
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Shock Augments - Surge
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Shock Augments - Surge
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Shock Augments - Surge
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Sorcerer
Shock Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
  • +36.5 - 50.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Magic
Weapon
  • +18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +26.5 - 40.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Rare
Weapon
  • +21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +31.5 - 45.0% Teleport Size
Weapons.
Sorcerer
Sky Augments
Magic
Weapon
  • +7.0 - 10.0% Chance for Soar to Deal Double Damage
  • +7.0 - 10.0% Chance for Vortex to Extra Hit
  • +100 All Stats
Weapons.
Spiritborn
Sky Augments
Rare
Weapon
  • +15.0 - 17.5% Chance for Soar to Deal Double Damage
  • +15.0 - 17.5% Chance for Vortex to Extra Hit
  • +100 All Stats
Weapons.
Spiritborn
Sky Augments
Legendary
Weapon
  • +15.0 - 25.0% Chance for Soar to Deal Double Damage
  • +15.0 - 25.0% Chance for Vortex to Extra Hit
  • +100 All Stats
Weapons.
Spiritborn
Soil Augments
Magic
Weapon
  • +100 All Stats
  • +7.0 - 10.0% Scourge Poisoning Duration
  • +100 All Stats
Weapons.
Spiritborn
Soil Augments
Rare
Weapon
  • +100 All Stats
  • +17.0 - 20.0% Scourge Poisoning Duration
  • +100 All Stats
Weapons.
Spiritborn
Soil Augments
Legendary
Weapon
  • +100 All Stats
  • +25.0 - 37.5% Scourge Poisoning Duration
  • +100 All Stats
Weapons.
Spiritborn
Storm Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Storm Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Storm Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Summoning Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Army of the Dead to Deal Double Damage
  • +5.5 - 7.5% Chance for Skeletal Mage Attacks to Cast Twice
  • +5.5 - 7.5% Chance for Skeleton Warriors to Hit Twice
  • +5.5 - 7.5% Chance for Golem to Hit Twice
Weapons.
Necromancer
Summoning Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Army of the Dead to Deal Double Damage
  • +8.0 - 12.5% Chance for Skeletal Mage Attacks to Cast Twice
  • +8.0 - 12.5% Chance for Skeleton Warriors to Hit Twice
  • +8.0 - 12.5% Chance for Golem to Hit Twice
Weapons.
Necromancer
Summoning Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
  • +15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
  • +15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
  • +15.5 - 20.0% Chance for Golem to Hit Twice
Weapons.
Necromancer
Trap Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Trap Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Trap Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Rogue
Vehement Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Vehement Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Vehement Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Warped Augments
Magic
Weapon Weapons. Rogue
Warped Augments
Rare
Weapon
  • +% Chance for Twisting Blades to Hit Twice
  • +% Chance for Rain of Arrows to Waves to Cast Twice
  • Invigorating Strike Cleaves for +%
Weapons.
Rogue
Warped Augments
Legendary
Weapon
  • +13 - 17.5% Chance for Twisting Blades to Hit Twice
  • +15.5 - 20% Chance for Rain of Arrows to Waves to Cast Twice
  • Invigorating Strike Cleaves for +15.5 -20%
Weapons.
Rogue
Wasteland Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Wasteland Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Wasteland Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Weapon Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Weapon Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Weapon Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Barbarian
Werebear Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Werebear Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Werebear Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Werewolf Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Werewolf Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Werewolf Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Druid
Zealot Augments
Magic
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Paladin
Zealot Augments
Rare
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Paladin
Zealot Augments
Legendary
Weapon
  • +100 All Stats
  • +100 All Stats
  • +100 All Stats
Weapons.
Paladin