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{{PAGENAME}} is a [[Necromancer]] passive skill from the [[Necromancer Skill Tree#Key Passives|Key Passives]] skill tree. | '''{{PAGENAME}}''' is a [[Necromancer]] passive skill from the [[Necromancer Skill Tree#Key Passives|Key Passives]] skill tree. | ||
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|<onlyinclude><div class='iconfloat'>https://www.purediablo.com/diablo4/images/skills/664974203.png</div> | |<onlyinclude><div class='iconfloat'>https://www.purediablo.com/diablo4/images/skills/664974203.png</div> | ||
==== [[Rathma's Vigor]] ==== | ==== [[Rathma's Vigor]] ==== | ||
After being | After being Healthy for <span class="range">15</span> seconds, your next [[Necromancer Blood Skills|Blood Skill]] [[Overpowers]]. This timer is reduced by <span class="range">2</span> seconds each time [[Blood Orbs]] <span class="white">Heal</span> or Overheal you for <span class="range">400</span> <span class="white">Life</span>.<br><br>'''Tags''': [[Necromancer Blood Skills|Blood]]</onlyinclude> | ||
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Latest revision as of 13:59, 8 September 2024
Rathma's Vigor is a Necromancer passive skill from the Key Passives skill tree.
![]() Rathma's VigorAfter being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 400 Life. |
Items that work with Rathma's Vigor
The following item is designed specifically to work with Rathma's Vigor.
Legendary Aspects
Aspect of Rathma's Chosen |
Offensive | Whenever your Blood Skills Overpower you gain 35 - 55% [+] Attack Speed for 4 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Embalmer |
Defensive | Consuming a Corpse has a 15 - 35% chance to spawn a Blood Orb. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Changes to Rathma's Vigor
Patch 1.2.0, October 27, 2023
- Previous: Increase your Maximum Life by 10% [x]. After being Healthy for 12 seconds, your next Blood skill Overpowers.
- New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.
Patch 1.0.3, June 27, 2023
- Healthy duration requirement reduced from 15 to 12 seconds.

