Diablo 4 Wiki Home Diablo 4 Guides Interactive Map Forums Diablo 2 Guides Support PureDiablo Discord

Season 3: Difference between revisions

From Diablo 4 Wiki: Classes, Builds & Items | PureDiablo
mNo edit summary
mNo edit summary
Line 31: Line 31:


Vaults are a new type of dungeon for Season 3 and there are 4 types.  As well as being full of different kinds of Constructs to battle the actual environment is hostile, itself almost alive with hazards. Spiked floors, vents of poison, and beams of fire will all be thrown at you.  This offers a slightly different style of gameplay with so much more around and underneath you to contend with.  However, because of the intensity of the Vaults, they are also highly lucrative.
Vaults are a new type of dungeon for Season 3 and there are 4 types.  As well as being full of different kinds of Constructs to battle the actual environment is hostile, itself almost alive with hazards. Spiked floors, vents of poison, and beams of fire will all be thrown at you.  This offers a slightly different style of gameplay with so much more around and underneath you to contend with.  However, because of the intensity of the Vaults, they are also highly lucrative.
Also within every Vault with be a Statue of Zolton Kulle. The player can offer a [[Vaults - Dungeons#How do you Get Pearls of Warding?|Pearl of Warding]] to this statue, each stone will grant one stack of [[Vaults - Dungeons|Zoltun’s Warding]], which is a buff that will yield extra rewards if the player can maintain the buff stacks by avoiding the hazards while fighting enemies.


Objectives are not as obvious as you'll find in other dungeons but they are intentionally vague so that you have to seek out your objective rather than have it spoon-fed to you as you enter the Vault.
Objectives are not as obvious as you'll find in other dungeons but they are intentionally vague so that you have to seek out your objective rather than have it spoon-fed to you as you enter the Vault.
Line 86: Line 88:


Malphas is a servent of Diablo. He's unlike other Demons encountered in Diablo 4. He's shapeless, manipulates others and takes on forms other than his own.  He has passed one of Zultan Kulle's prized Constructs.  <ref name="dev update">[https://www.purediablo.com/diablo-4-developer-update-livestream-recap-for-season-3-january-18 Developer Update - 18 January 2024]</ref>
Malphas is a servent of Diablo. He's unlike other Demons encountered in Diablo 4. He's shapeless, manipulates others and takes on forms other than his own.  He has passed one of Zultan Kulle's prized Constructs.  <ref name="dev update">[https://www.purediablo.com/diablo-4-developer-update-livestream-recap-for-season-3-january-18 Developer Update - 18 January 2024]</ref>
== Zoltun’s Warding ==
The player can offer a [[Vaults - Dungeons#How do you Get Pearls of Warding?|Pearl of Warding]] to the Statue of Zoltun Kulle, each stone will grant one stack of [[Vaults - Dungeons|Zoltun’s Warding]], which is a buff that will yield extra rewards if the player can maintain the buff stacks by avoiding the hazards while fighting enemies.


== Season 3 World Event - Arcane Tremors ==
== Season 3 World Event - Arcane Tremors ==

Revision as of 23:34, 20 January 2024

Season 3 - Season of Construct begins at 10 a.m PST (8 pm GMT) on Tuesday 23rd January 2024.

Ancient forces threaten Sanctuary. Aided by your Seneschal Companion, hazard the many traps and devastating Constructs beneath the deserts of Kehjistan.

Deep beneath the swirling sands, elemental forces are amassing for the malicious whims of the demon Malphas. Only by descending far below the surface will you be able to cull this cursed threat from its root.

Season 3 Background Story

Kehjistan will be the primary battleground of Season 3. Below the Amber Sands (Desolate Sands) lays a sprawling network of Vaults once occupied by Zoltun Kulle (founding member of the Horadrim) and his companion, Ayuzhan, who toiled away there creating the Black Soulstone to trap and hold the Great Evils. This was work he didn't want the other Horadrim or demonic forces discovering so he set countless traps and hazards throughout the Archives in case any of them came searching for him. Traps you'll find soon enough.

Season 3's protagonist, Ayuzhan, is a member of the Ennead Clan, who, along with Zoltun Kulle, had taken Constructs created by the Vizjerei Mage Clans and made them their own by using a powerful apparatus they constructed called the Loom.

They planned to develop these Constructs as weapons against the High Heavens and the Burning Hells so humanity could flourish on Sanctuary. However, that endeavour did not go as planned, causing Kulle to abandon the project, which created a rift in his partnership with Ayuzhan. That rift was exploited by the Demon Malphas.

After ruling over the Vaults for many years, Malphas has now set his sights on the overworld and the rest of Sanctuary breaking cover and making his presence known with Arcane Tremors.

The Loom

The Loom is an ancient technology designed by Zoltun Kulle and Ayuzhan to shape the elements and build tools to serve humanity. Zoltun Kulle [1] first appeared in Diablo 3 where years of experimenting with Soulstones had turned him to the dark side and into a Dark Horadrim but he was defeated. With Kulle dead his companion, Ayuzhan, failed to keep the Loom safe and now it has fallen into the hands of the demon Malphas who is harnessing its awesome power and not in a good way.

Season 3 Questline

You begin your journey in Gea Kul (Map), where the Wanderer (you) learns of recent events involving Ayuzhan, the Loom and Malphas.

Ayuzhan has been captured and after locating and freeing him he will assist you in rebuilding a Seneschal Construct from parts you can find throughout the Vaults as you work through the quests. This Seneschal Construct will serve as your companion.

The new Seasonal town is called The Gatehall, which is the gateway between the Vaults and the world above. This town is underneath Kehjistan and will serve as your base of operations. The Gatehall is your conduit to access the deadly Vaults and will evolve into a fully formed town, including vendors and a waypoint, once you have played through the Seasonal Questline. You can also access the Vaults from here with gateways to the Vault of the Loom, Vault of Ink and Vault of Stone.

The Vaults

Vaults are a new type of dungeon for Season 3 and there are 4 types. As well as being full of different kinds of Constructs to battle the actual environment is hostile, itself almost alive with hazards. Spiked floors, vents of poison, and beams of fire will all be thrown at you. This offers a slightly different style of gameplay with so much more around and underneath you to contend with. However, because of the intensity of the Vaults, they are also highly lucrative.

Also within every Vault with be a Statue of Zolton Kulle. The player can offer a Pearl of Warding to this statue, each stone will grant one stack of Zoltun’s Warding, which is a buff that will yield extra rewards if the player can maintain the buff stacks by avoiding the hazards while fighting enemies.

Objectives are not as obvious as you'll find in other dungeons but they are intentionally vague so that you have to seek out your objective rather than have it spoon-fed to you as you enter the Vault.

Typically vaults end in what is informally referred to as a 'death room' or a 'danger room' where everything is being thrown at you — all the traps from the vault accumulated in one large room.


Seneschal Companion

The Seneschal is a special Construct that was originally built to command the other Constructs based on Zolton and Ayuzhan's direction. Now, for the first time in Diablo 4 you can have a companion who works a little like Mercenaries in Diablo 2 and Followers in Diablo 3. It has many different abilities that complement your build. It can deal damage, crowd-control monsters, apply Status Effects and even support you directly by healing you or providing you with a damage bonus. The Construct's power will grow one to one with yours so its Attack Rating and Critical Strike Chance for example increase as yours does. This ensures the Seneschal is a viable companion Construct during end-game battles.

Using magical Governing and Tuning Stones recovered from the Vaults and elsewhere in Sanctuary, you can augment your Seneschal to suit your build best. Once you have acquired your Seneschal, they’ll follow you everywhere in Sanctuary until Season of the Construct ends.

Governing Stones

There are 12 Governing Stones Tuning and Governing Stones that can be acquired in a few different ways. They are primarily found in Vaults by playing through the Seasonal Questline but can also be found during Arcane Tremors.

Defeating enemy Constructs within the Vaults can also grant Shattered Stone, which can be crafted into Governing and Tuning Stones at Jewelers found throughout Sanctuary.

Governing Stones determine which attacks your Seneschal can perform. You can equip your Seneschal with 2 Governing Stones and into each of those place 3 Tuning Stones to fine tune them.

+ Expand drop-down for details of all the Governing Stones.
<< Click Heading to Sort >>
Name Effect Arcing Channeled Cooldown Duration Melee Ranged Projectile Utility
Autodefense The Seneschal Construct activates an antimaterial field around itself shooting down up to 30 enemy projectiles. Last for 5 seconds. Can not shoot down Boss or Player projectiles.

Speed: 1.5 seconds
Cooldown: 25 seconds

Bushwhack Quickly ambush up to 2 targets dealing 1,989 damage to each. May strike the same target multiple times.

Speed: 1.5 seconds
Damage: Physical

Firefly Deploy a small Firefly construct that lands on the target and explodes 3 times after 1.25 seconds dealing 912 - 2,553 damage.

Speed: 3.5 seconds
Damage: Fire

Flash of Adrenaline Administers a quick clash of adrenaline into the player, increasing damage dealt by x 20% for 8 seconds.

Speed: 1.5 seconds
Cooldown: 20 seconds

Focus Fire The Seneschal Construct channels a ray of fire onto 2 targets dealing 7,958 total damage to each over 3 seconds.

Speed: 3 seconds
Damage: Fire

Gyrate The Seneschal Construct whirls its legs around quickly dealing 5,173 damage to all nearby enemies.

Speed: 2 seconds
Damage: Physical

Impale Perform a line attack to all enemies in front of the Seneschal Construct dealing 7,759 damage.

Speed: 1.5 seconds
Damage: Physical

Lightning Bolt Launch a bolt of Lightning at the target dealing 1,989 damage. Arcs to 1 target dealing 35% of the original damage.

Speed: 1.5 seconds
Damage: Lightning

Protect The Seneschal Construct materializes a protective Barrier on the player for 0.5% of their Maximum Life Lasts for 5 seconds.

Speed: 1.5 seconds
Cooldown: 20 seconds

Pummel Pummel enemies in front of the Seneschal Construct dealing 4,742 damage.

Speed: 1.5 seconds
Damage: Physical

Reconstruct The Seneschal Construct channels a reconstruction beam Healing the player for 50% of their Maximum Life over 3 seconds.

Speed: 1.5 seconds
Cooldown: 20 seconds

Tempest Electrically charge an enemy causing it to deal 2,006 damage to themselves and 1 additional enemy each second over 5 seconds.

If the enemy is killed, Tempest spreads to another enemy.
Speed: 1 second
Damage: Lightning

Name Effect Arcing Channeled Cooldown Duration Melee Ranged Projectile Utility

Tuning Stones

Tuning Stones augment Governing Stones and provide greater utility. There are 27 different Tuning Stones of different rarities and you can find them by playing through the seasonal content.

You can equip your Seneschal with 6 Tuning Stones, 3 per Governing Stone. Increasing your Tuning Stones' level can add projectiles or augment the damage type they perform. Seek out Wardwoven Chests to earn additional Tuning Stones.

+ Expand drop-down for details of all the Tuning Stones.
<< Click Heading to Sort >>
Name Effect Cooldown Melee Ranged Projectile Utility
Arcing Support The supported Arcing skill can hit 10 additional enemies.
Bleeding Support 60% of the supported skill's damage dealt is applied as Bleeding damage over 5 seconds (DoT). Enemies take x 10% Bleeding bonus damage from all sources while moving.

Damage: Physical

Breaking Support Damage from the supported skill instantly destroys enemy Barrier effects. In addition, there is a 100% chance to make enemies Vulnerable for 2 seconds.
Burning Support 60% of the supported skill's damage is applied as Burning damage over 5 seconds (DoT). Burning enemies take x 20% Critical Strike Damage from the Seneschal Construct.

Damage: Fire

Devastation Support Supported skill gains a x 75% Critical Strike Damage bonus.
Duration Support Supported Duration skills have their durations increased by 4 seconds.
Dusk Support 60% of the supported skill's damage dealt is applied as Shadow damage over 5 seconds. Afflicted enemies who attack have a 15% chance for their attacks to be interrupted. Does not interrupt Bosses.

Damage: Shadow

Efficiency Support When the supporting skill deals damage, you gain + 15% Critical Strike Chance to the same targets hit for 3 seconds.
Electrocution Support 60% of the supported skill's damage dealt is applied as Lightning damage over 5 seconds and has a 15% chance to Stun (CC) enemies for 2 seconds.

Damage: Lightning

Fortify Support When the Seneschal Construct uses the supported skill, you gain 167 Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
Frigid Support 60% of the supported skill's damage dealt is applied as Cold damage over 5 seconds and applies 35% Chill.

Damage: Cold

Gripping Support Damage and effects done by the supporting skill to Distant enemies Pulls (CC) them towards the Seneschal Construct. Can only occur once every 10 seconds per enemy.
Initiative Support The supported skill will cause the Seneschal Construct to teleport to the target if out of range.
Mockery Support Damage done by the supporting skill Taunts enemies hit for 4 seconds. This can only occur once every 15 seconds per enemy. Does not work on bosses.
Multishot Support Supported Projectile skills launch 4 additional projectiles.
Piercing Support The supported Projectile skill will pierce up to 11 enemies.
Poison Support 60% of the supported skill's damage dealt is applied as Poison damage over 5 seconds. This poison has a 20% chance each second to spread all Poison damage to an additional enemy.

Damage: Poison

Registered Damage Support Any damage caused from the supported skill is registered. The registered damage explodes at 50% effectiveness when the target dies as Fire damage.

Damage: Fire

Resource Support Player gains 20 Primary Resource when the supporting skill first deals damage.
Safeguard Support When used, the supported skill grants x 15% Damage Reduction to you for 3 seconds.
Seeking Support The supported Projectile skill will Auto-Seek enemies for 7.6 seconds.
Slowing Support Damage from the supported skill Slows (CC) enemy movement speed for 2 seconds. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. From 30% up to a maximum of 80% Slow to Close enemies.
Swift Support The supported skill gains a 40% Attack Speed bonus.
Tactical Support Decrease the cooldown of the supported skill by x 40%.
Voluminous Support The supported skill's effect size is increased by 50%.
Name Effect Cooldown Melee Ranged Projectile Utility

Unique Tuning Stones

<< Click Heading to Sort >>
Name Effect Cooldown Melee Ranged Projectile Utility
Evernight The supporting Skill grants you +4 to all skills when used for 2.0 seconds.
Genesis Increase the effectiveness of the supported Skill by 150%.

Shattered Stone

Defeating enemy Constructs within the Vaults will also grant Shattered Stone, which can be crafted into Governing and Tuning Stones at Jewelers found throughout Sanctuary.

To unlock the full power of the Stones, you will need to increase their raw power by levelling them. Collect or craft duplicates of the same Stones, fuse them together to grant experience and eventually level up your currently held Stones. Increasing the level of these stones increases the potency and ability of your Seneschal's attacks.

Season 3 Enemies

The main family of enemies in the Vaults are the mechanical Constructs of which several elemental variants exist. These were originally constructed by Zolton and Ayuzhan to protect and maintain the Loom. Unfortunately Malphas has taken control of them and twisted them to his liking. They are powered by different elements giving them distict abilities, strengths and weaknesses.

Malphas is the first stationary boss, who has possessed the most powerful Construct known as The Guardian, has transformed into the embodiment of the Vault, and will utilize elemental resources at his disposal to engage in battle with the Wanderer with the Loom in the background.

Malphas is a servent of Diablo. He's unlike other Demons encountered in Diablo 4. He's shapeless, manipulates others and takes on forms other than his own. He has passed one of Zultan Kulle's prized Constructs. [2]

Season 3 World Event - Arcane Tremors

Arcane Tremors are overworld events that appear in the vicinity of Vault entrances. In these events, you battle the enemy Constructs that have spilt out of the Vaults to do Malphas’ bidding by invading Sanctuary.

Players will search for roaming bands of Constructs while attempting to locate and collect Cores to deposit in a special brazier to summon one of the Heralds of Malphas. Defeating the Herald will yield Pearls of Warding and other rewards.