The Occultist deals with imprinting Legendary Aspects onto Legendary or Rare items. The Occultist can also craft Sigils which are used to open Nightmare Dungeons.
The Occultist performs the following functions:
- Imprinting an Aspect
- Crafting Sigils
- Salvaging Sigils
- Enchanting items
Imprinting
Imprinting a Legendary Aspect from the Codex of Power on to a Rare or Legendary item for a gold fee.
Imprinted tems are marked as "Imprinted" which means the Aspect can not be removed again and the item cannot be traded.
Aspects are categorised as follows:
- Defensive - Shield, Helm, Chest, Pants, Amulet
- Offensive - Amulet, Weapon, Gloves, Ring
- Resource - Amulet, Ring
- Utility - Shield, Helm, Chest, Pants, Amulet, Gloves, Ring
- Mobility - Amulet, Boots
Enchanting /Rerolling
Enchanting allows you to reroll item affixes on any Rare or Legendary item at the Occultist. Once a stat is re-rolled, only that stat can be rerolled again but it can be done indefinitely as long as you have the Crafting Materials and Gold. Rerolls will never fail.
Once you have rolled you will get three options, 2 new affixes or 'no change'. Even if you pick the 'no change' you will be charged the gold and crafting materials.
A stat can not be rerolled into a Greater Affix. Do not reroll a Greater Affix as it will convert into a normal Affix range.
Once an item is enchanted, the item becomes account-bound.
Crafting Sigils
Sigils can be used to turn a dungeon into a Nightmare Dungeon which will change the dungeon to make it more challenging and offer better rewards.
All of them require Sigil Powder and Gold.
Common Sigils
Tiers | Sigil Information | Costs |
---|---|---|
Tier 1-5 | Create a Nightmare Sigil of Tier 1-5.
Afflictions: 3 Requires World Tier: 3 |
Sigil Powder x3
4,000 Gold |
Tier 6-10 | Create a Nightmare Sigil of Tier 6-10.
Afflictions: 3 Requires World Tier: 3 |
Sigil Powder x6
6,000 Gold |
Sacred Sigils
Tiers | Sigil Information | Cost |
---|---|---|
Tier 11-15 | Create a Nightmare Sigil of Tier 11-15. Afflictions: 4. Requires World Tier: 4 |
Sigil Powder x11 8,000 Gold |
Tier 16-20 | Create a Nightmare Sigil of Tier 16-20.
Afflictions: 4 Requires World Tier: 4 |
Sigil Powder x20
10,000 Gold |
Ancestral Sigils
Tiers | Sigil Information | Cost |
---|---|---|
Tier 21-25 | Creates a Nightmare Sigil of Tier 21-25.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x50
13,000 Gold |
Tier 26-30 | Creates a Nightmare Sigil of Tier 26-30.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x80
16,000 Gold |
Tier 31-35 | Creates a Nightmare Sigil of Tier 31-35.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x125
19,000 Gold |
Tier 36-40 | Creates a Nightmare Sigil of Tier 36-40.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x190
22,000 Gold |
Tier 41-50 | Creates a Nightmare Sigil of Tier 41-50.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x275
26,000 Gold |
Tier 51-60 | Creates a Nightmare Sigil of Tier 51-60.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x350
30,000 Gold |
Tier 61-70 | Creates a Nightmare Sigil of Tier 61-70.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x375
35,000 Gold |
Tier 71-80 | Creates a Nightmare Sigil of Tier 71-80.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x400
40,000 Gold |
Tier 81-90 | Creates a Nightmare Sigil of Tier 81-90.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x425
45,000 Gold |
Tier 91-100 | Creates a Nightmare Sigil of Tier 91-100.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x450
50,000 Gold |
When can you start crafting Nightmare Sigils?
Sigil Crafting unlocks at when a Tier 3 Nightmare Sigil is obtained and then a Tier 3 Nightmare Dungeon is completed. Note Sigils only start to drop in World Tier 3 (Nightmare). This unlocks a quest to visit the Occultist in Kyovoshad.
Crafting Infernal Compasses
Infernal Compasses are required to gain access to the Infernal Hordes. Like Dungeon Sigils compasses require Sigil Powder but also Forgotten Souls to craft and also salvage into it.
Tiers | Compass Information | Cost |
---|---|---|
Tier 1 | Creates an Infernal Compass for Tier 1.
Afflictions: 1 Requires World Tier: 3 |
Sigil Powder x125 Forgotten Soul x3 19,000 Gold |
Tier 2 | Creates an Infernal Compass for Tier 2.
Afflictions: 1 Requires World Tier: 4 |
Sigil Powder x190 Forgotten Soul x5 22,000 Gold |
Tier 3 | Creates an Infernal Compass for Tier 3.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x275 Forgotten Soul x7 26,000 Gold |
Tier 4 | Creates an Infernal Compass for Tier 4.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x350 Forgotten Soul x9 30,000 Gold |
Tier 5 | Creates an Infernal Compass for Tier 5.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x375 Forgotten Soul x11 35,000 Gold |
Tier 6 | Creates an Infernal Compass for Tier 6.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x400 Forgotten Soul x13 40,000 Gold |
Tier 7 | Creates an Infernal Compass for Tier 7.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x425 Forgotten Soul x15 45,000 Gold |
Tier 8 | Creates an Infernal Compass for Tier 8.
Afflictions: 2 Requires World Tier: 4 |
Sigil Powder x450 Forgotten Soul x17 50,000 Gold |
Changes to Occultist
Patch 1.5.0, August 6, 2024
- Enchanting no longer requires Angelbreath. Instead, it requires the legendary crafting material for the item slot.
- Jewelry: Abstruse Sigils
- Weapons: Baleful Fragments
- Armor: Coiling Wards
Patch 1.4.0, May 14, 2024
- No longer extracts Aspects from legendary Items. That service moved to Blacksmith.
Patch 1.2.0, October 17, 2023
- Enchant cost is now determined by a coefficient of Base Item Power and item type instead of the item's sell value. For Rare items, this will generally result in a higher initial Enchant cost, but subsequent Enchanting will continue to escalate at a significantly reduced rate than prior. Enchant costs will be generally reduced across the board for Legendary items. For example, when Enchanting a Rare Ancestral Wand with 750 base Item Power, prior to Season of Blood:
- First Enchant: 56,430 Gold
- Second Enchant: 282,150 Gold
- Third Enchant: 338,580 Gold
- When Enchanting the same Wand during Season of Blood and beyond.
- First enchant: 64,492 Gold
- Second enchant: 128,984 Gold
- Third enchant: 193,477 Gold
- When enchanting a Legendary wand with 800 base Item Power.
- Prior to Season of Blood: First Enchant costs 164,262 Gold
- Now: First Enchant costs 72,203 Gold
- Additionally, imprinting, adding Sockets, or upgrading will no longer increase Enchant cost.
- An Occultist has set up shop at The Tree of Whispers waypoint.