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Sorcerer Skill Tree: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
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Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
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===Basic===
===Basic===
Required Points: 0
Required Points: 0
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| rowspan="2" |[[File:Frost-bolt-skill-nov-2019-1.jpg|right]]
{{:Frost Bolt}}
 
{{:Fire Bolt}}
====Frost Bolt====
{{:Spark}}
Throw a bolt of frost at an enemy, dealing <span class="yellow">39.00% (26 - 31)</span> damage and  Chilling them for <span class="yellow">13%</span>.
{{:Arc Lash}}
 
'''Damage''': Cold
 
'''Tags:''' Basic, Frost
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Enhanced Frost Bolt====
Frost Bolt has a <span class="yellow">10%</span> chance to explode on Chilled targets, hitting nearby enemies. Chance increased by <span class="yellow">100%</span> against frozen targets.
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Glinting Frost Bolt====
Frost Bolt generates <span class="yellow">4</span> Mana when hitting Chilled or Frozen.
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|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Flickering Frost Bolt====
Frost Bolt makes Frozen enemies  Vulnerable for <span class="yellow">2</span> seconds.
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| rowspan="2" |[[File:Fire-bolt-skill-nov-2019.jpg|right]]
 
====Fire Bolt====
Hurl a flaming bolt, dealing <span class="yellow">10.00% (6 - 8)</span> damage and Burning for <span class="yellow">135.00% 26</span> over <span class="yellow">8</span> seconds.
 
'''Damage''': Fire
 
'''Tags:''' Basic, Pyromancy
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Enhanced Fire Bolt====
Fire Bolt pierces Burning enemies
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Glinting Fire Bolt====
Critical Strikes with Fire Bolt increase the burning damage the target takes by <span class="yellow">x20%</span> for <span class="yellow">4</span> seconds
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|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Flickering Fire Bolt====
Fire Bolt generates <span class="yellow">2</span> Mana when hitting a Burning enemy.
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| rowspan="2" |[[File:Spark.png|right]]
 
====Spark====
Launch a bolt of lightning that shocks an enemy <span class="yellow">4</span> times, dealing <span class="yellow">5.00% (3 - 4)</span> damage each hit.
 
'''Damage''': Lightning
 
'''Tags:''' Basic, Shock
 
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Enhanced Spark====
Each time Spark hits, it has <span class="yellow">20%</span> chance to hit to <span class="yellow">3</span> additional enemies dealing <span class="yellow">3.50% (2 - 2)</span> damage. If there are no other enemies to hit, Spark instead deals <span class="yellow">20%</span> increased damage to its primary target.
 
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Glinting Spark====
Spark grants <span class="yellow">2%</span> increased Critical Strike Chance per enemy hit for <span class="yellow">3</span> seconds, up to <span class="yellow">10%</span>.
 
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====Flickering  Spark====
Each time Spark forks it has <span class="yellow">3%</span> chance to spawn a Crackling Energy.
 
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| rowspan="2" |[[File:Arc-lash-skill-nov-2019.jpg|right]]
 
====Arc Lash====
Unleash arcing lightning that shocks enemies in front of you for <span class="yellow">30.00% (20 - 24)</span>. Every 10 times Arc Lash swipes, it stuns all enemies hit for <span class="yellow">2</span> seconds.
 
'''Damage''': Lightning
 
'''Tags:''' Basic, Shock
 
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub]]
 
====Enhanced Arc Lash====
If Arc Lash's initial swipe Critically Strikes, it swipes and additional time.


|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Glinting Arc Lash====
Hitting a Stunned enemy with Arc Lash reduces your cooldowns by <span class="yellow">0.25</span> seconds.
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====Flickering  Arc Lash====
Gain <span class="yellow">6%</span> Movement Speed for <span class="yellow">5</span> seconds per enemy hit with Arc Lash, up to <span class="yellow">18%</span>.


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===Core===
===Core===
Required Points: 2
Required Points: 2
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====Greater Fireball====
====Greater Fireball====
When you cast Fireball while  Healthy, it has a <span class="yellow">50%</span> increased radius and deals <span class="yellow">20%</span> increased Critical Strike Damage.
When you cast Fireball while  Healthy, it has a <span class="yellow">50%</span> increased radius and deals <span class="yellow">20%</span> increased Critical Strike Damage.  
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==== Incinerate ====
====Incinerate====
Channel a beam of fire, Burning enemies for <span class="yellow">36.40% (25)</span>. Damage increases by  <span class="yellow">17.50% (12)</span> per second, up to  <span class="yellow">71.40% (59)</span>.
Channel a beam of fire, Burning enemies for <span class="yellow">36.40% (25)</span>. Damage increases by  <span class="yellow">17.50% (12)</span> per second, up to  <span class="yellow">71.40% (59)</span>.


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'''Tags:''' Core, Pyromancy, Channeled
'''Tags:''' Core, Pyromancy, Channeled
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==== Enhanced Incinerate ====
====Enhanced Incinerate====
While Channeling Incinerate, you take <span class="yellow">30%</span> less damage from nearby enemies.
While Channeling Incinerate, you take <span class="yellow">30%</span> less damage from nearby enemies.
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==== Greater Incinerate ====
==== Greater Incinerate====
Incinerate now starts at full power, but its Channeling cost is increased by <span class="yellow">80%</span>.
Incinerate now starts at full power, but its Channeling cost is increased by <span class="yellow">80%</span>.
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==== Destructive Incinerate ====
====Destructive Incinerate====
While Channeling Incinerate, you burn nearby enemies for <span class="yellow">15%</span> of the damage per second.
While Channeling Incinerate, you burn nearby enemies for <span class="yellow">15%</span> of the damage per second.  
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===== Potent Warding =====
=====Potent Warding =====
Your non-Physical Damage and Resistances are increased by <span class="yellow">2%</span>.
Your non-Physical Damage and Resistances are increased by <span class="yellow">2%</span>.
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====Frozen Orb====
====Frozen Orb====
Unleash an orb that Chills for <span class="yellow">34%</span> and expels piercing shards dealing a total of <span class="yellow">31.69% (20 - 24)</span> damage. Upon expiration, Frozen Orb explodes, dealing <span class="yellow">29.25% (18 - 22)</span> damage. and Chilling enemies for <span class="yellow">9%</span>.
Unleash an orb that Chills for <span class="yellow">34%</span> and expels piercing shards dealing a total of <span class="yellow">31.69% (20 - 24)</span> damage. Upon expiration, Frozen Orb explodes, dealing <span class="yellow">29.25% (18 - 22)</span> damage. and Chilling enemies for <span class="yellow">9%</span>.
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Destructive Frozen Orb====
====Destructive Frozen Orb====
Frozen Orb's explosion restores <span class="yellow">5</span> Mana when hitting a  Frozen enemy.
Frozen Orb's explosion restores <span class="yellow">5</span> Mana when hitting a  Frozen enemy.  
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==== Ice Shards ====
==== Ice Shards====
Launch <span class="yellow">5</span> shards that deal <span class="yellow">25.00% (16-19)</span> damage each. Deals <span class="yellow">x25%</span> increased damage to  Frozen enemies.
Launch <span class="yellow">5</span> shards that deal <span class="yellow">25.00% (16-19)</span> damage each. Deals <span class="yellow">x25%</span> increased damage to  Frozen enemies.


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'''Tags:''' Core, Frost
'''Tags:''' Core, Frost
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==== Enhanced Ice Shards ====
====Enhanced Ice Shards====
Ice Shards have <span class="yellow">15%</span> chance to ricochet to another enemy.
Ice Shards have <span class="yellow">15%</span> chance to ricochet to another enemy.
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==== Greater Ice Shards ====
====Greater Ice Shards====
While you have a Barrier active, Ice Shards treats enemies as if they were  Frozen.
While you have a Barrier active, Ice Shards treats enemies as if they were  Frozen.  
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==== Destructive Ice Shards ====
====Destructive Ice Shards====
Hitting an enemy with <span class="yellow">5</span> Ice Shards in a single cast makes them  Vulnerable for <span class="yellow">2</span> seconds.
Hitting an enemy with <span class="yellow">5</span> Ice Shards in a single cast makes them  Vulnerable for <span class="yellow">2</span> seconds.
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===== Devastation =====
=====Devastation=====
Deal <span class="yellow">x8%</span> increased damage to Healthy enemies.
Deal <span class="yellow">x8%</span> increased damage to Healthy enemies.
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===== Elemental Dominance =====
=====Elemental Dominance=====
Your damage increases over time, up to a maximum of <span class="yellow">8%</span> after <span class="yellow">3</span> seconds. Casting a Skill resets this effect.
Your damage increases over time, up to a maximum of <span class="yellow">8%</span> after <span class="yellow">3</span> seconds. Casting a Skill resets this effect.
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Chain Lightning bounces to <span class="yellow">1</span> additional enemy.
Chain Lightning bounces to <span class="yellow">1</span> additional enemy.


|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Greater Chain Lightning====
====Greater Chain Lightning====
When Chain Lightning Critically Strikes, it has a <span class="yellow">25%</span> chance to spawn a Crackling Energy.
When Chain Lightning Critically Strikes, it has a <span class="yellow">25%</span> chance to spawn a Crackling Energy.


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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Destructive Chain Lightning====
====Destructive Chain Lightning====
Chain Lightning deals <span class="yellow">x5%</span> increased damage per enemy hit.
Chain Lightning deals <span class="yellow">x5%</span> increased damage per enemy hit.  


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====Greater Charged Bolts====
====Greater Charged Bolts====
Charged Bolts deals <span class="yellow">x25%</span> increased damage to Stunned enemies.
Charged Bolts deals <span class="yellow">x25%</span> increased damage to Stunned enemies.  


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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Destructive Charged Bolts====
====Destructive Charged Bolts====
Hitting the same enemy with at least <span class="yellow">5</span> Charged Bolts in a single cast reduces their damage by <span class="yellow">20%</span>. for <span class="yellow">3</span> seconds
Hitting the same enemy with at least <span class="yellow">5</span> Charged Bolts in a single cast reduces their damage by <span class="yellow">20%</span>. for <span class="yellow">3</span> seconds  


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== Defensive ==
==Defensive==
Required Points: 6
Required Points: 6
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====Flame Shield====
====Flame Shield====
Engulf yourself in flames for <span class="yellow">2</span> seconds, Burning nearby enemies for <span class="yellow">6.50% (4)</span> per second.
Engulf yourself in flames for <span class="yellow">2</span> seconds, Burning nearby enemies for <span class="yellow">6.50% (4)</span> per second.
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'''Damage''': Fire
'''Damage''': Fire


'''Tags:''' Defensive, Pyromancy
'''Tags:''' Defensive, Pyromancy  
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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====Enhanced Flame Shield====
====Enhanced Flame Shield====
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====Mystical Flame Shield====
====Mystical Flame Shield====
Enemies continue Burning for <span class="yellow">3</span> additional seconds after being hit by Flame Shield.
Enemies continue Burning for <span class="yellow">3</span> additional seconds after being hit by Flame Shield.  
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| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Shimmering Flame Shield====
====Shimmering Flame Shield====
Flame Shield makes enemies  Vulnerable for <span class="yellow">4</span> seconds.
Flame Shield makes enemies  Vulnerable for <span class="yellow">4</span> seconds.
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===== Elemental Attunement =====
=====Elemental Attunement=====
Elemental Critical Strikes reduce the cooldown of your Defensive [[Skills]] by <span class="yellow">3%</span>. This effect cannot occur more than once every <span class="yellow">10</span> seconds.
Elemental Critical Strikes reduce the cooldown of your Defensive [[Skills]] by <span class="yellow">3%</span>. This effect cannot occur more than once every <span class="yellow">10</span> seconds.  
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'''Cooldown:'''  <span class="green">14.7</span>
'''Cooldown:'''  <span class="green">14.7</span>


'''Tags:''' Defensive, Frost
'''Tags:''' Defensive, Frost  
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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====Enhanced Frost Nova====
====Enhanced Frost Nova====
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'''Cooldown:'''  <span class="green">19.6</span>
'''Cooldown:'''  <span class="green">19.6</span>


'''Tags:''' Defensive, Frost
'''Tags:''' Defensive, Frost  


| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Ice Armor====
====Enhanced Ice Armor ====
While Ice Armor is active, your Mana Regeneration is increased by <span class="yellow">25%</span>.
While Ice Armor is active, your Mana Regeneration is increased by <span class="yellow">25%</span>.


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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Shimmering Ice Armor====
====Shimmering Ice Armor====
Enemies that hit you while Ice Armor is active have a <span class="yellow">15%</span> chance to be Frozen for <span class="yellow">3</span> seconds.
Enemies that hit you while Ice Armor is active have a <span class="yellow">15%</span> chance to be Frozen for <span class="yellow">3</span> seconds.  
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|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]


===== Glass Cannon =====
=====Glass Cannon=====
You deal <span class="yellow">x6%</span> increased damage, but take <span class="yellow">3%</span> more damage.
You deal <span class="yellow">x6%</span> increased damage, but take <span class="yellow">3%</span> more damage.
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Shimmering Teleport====
====Shimmering Teleport====
Teleport’s cooldown is decreased by <span class="yellow">0.5</span> seconds per enemy hit, up to <span class="yellow">3</span> seconds.
Teleport’s cooldown is decreased by <span class="yellow">0.5</span> seconds per enemy hit, up to <span class="yellow">3</span> seconds.  
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== Conjuration ==
==Conjuration==
Required Points: 11
Required Points: 11
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Invoked Hydra====
====Invoked Hydra====
After you Critically Strike, Hydras gain <span class="yellow">15%</span> Attack Speed for <span class="yellow">3</span> seconds.
After you Critically Strike, Hydras gain <span class="yellow">15%</span> Attack Speed for <span class="yellow">3</span> seconds.  
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|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]


===== Align the Elements =====
=====Align the Elements=====
You gain <span class="yellow">5%</span>Damage reduction against Elites for each second you don't take damage from any of these sources, up to <span class="yellow">50%</span>.   
You gain <span class="yellow">5%</span>Damage reduction against Elites for each second you don't take damage from any of these sources, up to <span class="yellow">50%</span>.   
|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]


===== Mana Shield =====
=====Mana Shield=====
Every time you spend <span class="yellow">100</span> Mana, you gain <span class="yellow">5%</span> Damage Reduction for <span class="yellow">5</span> seconds.
Every time you spend <span class="yellow">100</span> Mana, you gain <span class="yellow">5%</span> Damage Reduction for <span class="yellow">5</span> seconds.  
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===== Protection =====
===== Protection=====
Using a cooldown grants <span class="yellow">10%</span> of your maximum Life as a  Barrier for <span class="yellow">5</span> seconds.
Using a cooldown grants <span class="yellow">10%</span> of your maximum Life as a  Barrier for <span class="yellow">5</span> seconds.
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===== Conjuration Mastery =====
=====Conjuration Mastery=====
While you have an active  Conjuration Skill, you deal <span class="yellow">x2%</span> increased damage.
While you have an active  Conjuration Skill, you deal <span class="yellow">x2%</span> increased damage.  
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'''Damage''': Cold
'''Damage''': Cold


'''Tags:''' Conjuration, Frost
'''Tags:''' Conjuration, Frost  


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|[[File:Talent-hub-circle.png|thumb]]


===== Precision Magic =====
=====Precision Magic=====
Your Lucky Hit Effect Chance is increased by up to <span class="yellow">5%</span>.
Your Lucky Hit Effect Chance is increased by up to <span class="yellow">5%</span>.  
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== Mastery ==
==Mastery==
Required Points: 16
Required Points: 16
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====Mage's Blizzard====
====Mage's Blizzard====
Every second an enemy is in Blizzard, they take <span class="yellow">x2.5%</span> increased damage from you, up to <span class="yellow">x20%</span>.
Every second an enemy is in Blizzard, they take <span class="yellow">x2.5%</span> increased damage from you, up to <span class="yellow">x20%</span>.  
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Wizard's Blizzard====
====Wizard's Blizzard====
While you have an active Blizzard, your  Core Skills cost <span class="yellow">10%</span> less Mana.
While you have an active Blizzard, your  Core Skills cost <span class="yellow">10%</span> less Mana.  
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|[[File:Talent-hub-circle.png|thumb]]


===== Ice Veil =====
=====Ice Veil=====
Your Barriers have a <span class="yellow">5%</span> increased duration.
Your Barriers have a <span class="yellow">5%</span> increased duration.


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===== Hoarfrost =====
=====Hoarfrost=====
You deal more damage to enemies the more Chilled they are, up  <span class="yellow">x6%</span> while they are  Frozen.
You deal more damage to enemies the more Chilled they are, up  <span class="yellow">x6%</span> while they are  Frozen.
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===== Cold front =====
=====Cold front =====
While you have a  Barrier active, you apply <span class="yellow">8%</span> more  Chill.
While you have a  Barrier active, you apply <span class="yellow">8%</span> more  Chill.  
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====Ball Lightning====
==== Ball Lightning====
Conjure a ball of lightning that slowly moves forward, continually zapping enemies for <span class="yellow">15.00% (9 - 11)</span> damage.
Conjure a ball of lightning that slowly moves forward, continually zapping enemies for <span class="yellow">15.00% (9 - 11)</span> damage.


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====Enhanced Ball Lightning====
====Enhanced Ball Lightning====
Ball Lightning deals damage <span class="yellow">30%</span> more frequently.
Ball Lightning deals damage <span class="yellow">30%</span> more frequently.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Mage's Ball Lightning====
====Mage's Ball Lightning====
Each time Ball Lightning hits an enemy, it deals <span class="yellow">x2%</span> increased damage, up to <span class="yellow">x30%</span>.
Each time Ball Lightning hits an enemy, it deals <span class="yellow">x2%</span> increased damage, up to <span class="yellow">x30%</span>.
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Wizard's Ball Lightning====
====Wizard's Ball Lightning====
If an enemy is hit at least <span class="yellow">4</span> times by a cast of Ball Lightning, a  Crackling Energy is formed.
If an enemy is hit at least <span class="yellow">4</span> times by a cast of Ball Lightning, a  Crackling Energy is formed.  
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===== Regenerative Conduit =====
=====Regenerative Conduit=====
Crackling Energy restores <span class="yellow">4</span> Mana upon pickup.
Crackling Energy restores <span class="yellow">4</span> Mana upon pickup.
|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]


===== Shocking Impact =====
=====Shocking Impact =====
Every time you Stun an enemy you deal <span class="yellow">15.00% (9 -11)</span> Lightning Damage to them.
Every time you Stun an enemy you deal <span class="yellow">15.00% (9 -11)</span> Lightning Damage to them.
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===== Static Discharge =====
=====Static Discharge=====
Critical Strikes with Shock Skills have a <span class="yellow">5%</span> chance to form a Crackling Energy.
Critical Strikes with Shock Skills have a <span class="yellow">5%</span> chance to form a Crackling Energy.  
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Mage's Firewall====
====Mage's Firewall====
Each enemy standing in Firewall increases your Mana Regeneration by <span class="yellow">5%</span>
Each enemy standing in Firewall increases your Mana Regeneration by <span class="yellow">5%</span>  


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|[[File:Talent-hub-circle.png|thumb]]


===== Inner Flames =====
=====Inner Flames=====
Your  Pyromancy Skills deal  <span class="yellow">x8%</span> increased damage after you haven't taken damage for <span class="yellow">3</span> seconds.
Your  Pyromancy Skills deal  <span class="yellow">x8%</span> increased damage after you haven't taken damage for <span class="yellow">3</span> seconds.  
|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]


===== Soulfire =====
=====Soulfire=====
Fireball and  Meteor have an  <span class="yellow">1.5%</span>  increased chance to Critically Strike per enemy hit.
Fireball and  Meteor have an  <span class="yellow">1.5%</span>  increased chance to Critically Strike per enemy hit.
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===== Devouring Flames =====
=====Devouring Flames=====
Your Pyromancy Skills deal <span class="yellow">x1%</span> increased direct damage for each source of Burning on an enemy, up to  <span class="yellow">x4%</span> .
Your Pyromancy Skills deal <span class="yellow">x1%</span> increased direct damage for each source of Burning on an enemy, up to  <span class="yellow">x4%</span> .
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! colspan="3" |
! colspan="3" |
== Ultimate ==
==Ultimate==
Required Points: 23
Required Points: 23  
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Deep Freeze====
====Prime Deep Freeze====
Gain <span class="yellow">5%</span>of your Life as a Barrier for <span class="yellow">6</span> seconds for each enemy shattered by Deep Freeze.
Gain <span class="yellow">5%</span>of your Life as a Barrier for <span class="yellow">6</span> seconds for each enemy shattered by Deep Freeze.  
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Deep Freeze====
====Supreme Deep Freeze====
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===== Frostbite =====
=====Frostbite=====
You deal <span class="yellow">x3%</span> more damage to  Frozen or Vulnerable enemies, and <span class="yellow">x6%</span> more damage to enemies who are both Frozen and Vulnerable.
You deal <span class="yellow">x3%</span> more damage to  Frozen or Vulnerable enemies, and <span class="yellow">x6%</span> more damage to enemies who are both Frozen and Vulnerable.  
|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]


===== Icy Touch =====
=====Icy Touch=====
You deal <span class="yellow">x4%</span> increased damage to  Vulnerable enemies.
You deal <span class="yellow">x4%</span> increased damage to  Vulnerable enemies.
| rowspan="2" |[[File:Talent-hub-circle.png|thumb]]
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===== Snap Freeze =====
=====Snap Freeze =====
Lucky Hit: Frost Skills have up to a <span class="yellow">3%</span> chance to instantly Freeze.
Lucky Hit: Frost Skills have up to a <span class="yellow">3%</span> chance to instantly Freeze.
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===== Permafrost =====
=====Permafrost=====
Frost Skills deal <span class="yellow">x5%</span> increased damage to Elites.
Frost Skills deal <span class="yellow">x5%</span> increased damage to Elites.
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'''Tags:''' Ultimate, Pyromancy
'''Tags:''' Ultimate, Pyromancy
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Inferno====
====Prime Inferno====
Enemies inside of Inferno's final explosion are Immobilized for <span class="yellow">4</span> seconds.
Enemies inside of Inferno's final explosion are Immobilized for <span class="yellow">4</span> seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Fire Bolt====
====Supreme Fire Bolt====
Killing a Burning enemy reduces Inferno's cooldown by <span class="yellow">1</span> second.
Killing a Burning enemy reduces Inferno's cooldown by <span class="yellow">1</span> second.  
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|[[File:Talent-hub-circle.png|thumb]]
| [[File:Talent-hub-circle.png|thumb]]


===== Immolated Flesh =====
=====Immolated Flesh=====
Burning enemies deal <span class="yellow">4.5%</span> reduced damage.
Burning enemies deal <span class="yellow">4.5%</span> reduced damage.
|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]


===== Fiery Surge =====
=====Fiery Surge=====
Killing a Burning enemy grants <span class="yellow">3%</span> Attack Speed for <span class="yellow">3</span> seconds.
Killing a Burning enemy grants <span class="yellow">3%</span> Attack Speed for <span class="yellow">3</span> seconds.
| rowspan="2" |[[File:Talent-hub-circle.png|thumb]]
| rowspan="2" |[[File:Talent-hub-circle.png|thumb]]


===== Pyromania =====
=====Pyromania=====
You deal <span class="yellow">x3%</span> increased Critical Strike Damage per nearby Burning enemy, up to <span class="yellow">x50%</span>.
You deal <span class="yellow">x3%</span> increased Critical Strike Damage per nearby Burning enemy, up to <span class="yellow">x50%</span>.  
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|[[File:Talent-hub-circle.png|thumb]]
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===== Endless Pyre =====
=====Endless Pyre=====
Burning effects last <span class="yellow">6%</span> longer.
Burning effects last <span class="yellow">6%</span> longer.
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===== Coursing Currents =====
=====Coursing Currents=====
Hitting enemies with Shock Skills increases your Critical Strike Chance by <span class="yellow">1%</span>. Resets upon getting a Critical Strike.
Hitting enemies with Shock Skills increases your Critical Strike Chance by <span class="yellow">1%</span>. Resets upon getting a Critical Strike.


|[[File:Talent-hub-circle.png|thumb]]
|[[File:Talent-hub-circle.png|thumb]]


===== Conduction =====
=====Conduction=====
Critical Strikes with  Shock Skills increase your Attack Speed by <span class="yellow">5%</span> for <span class="yellow">2</span> seconds.
Critical Strikes with  Shock Skills increase your Attack Speed by <span class="yellow">5%</span> for <span class="yellow">2</span> seconds.


| rowspan="2" |[[File:Talent-hub-circle.png|thumb]]
| rowspan="2" |[[File:Talent-hub-circle.png|thumb]]


===== Convulsions =====
=====Convulsions=====
Lucky Hit: Shock Skills have up to a <span class="yellow">3%</span> chance to Stun enemies for <span class="yellow">3</span> seconds.
Lucky Hit: Shock Skills have up to a <span class="yellow">3%</span> chance to Stun enemies for <span class="yellow">3</span> seconds.
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===== Electrocution =====
=====Electrocution=====
Enemies deal <span class="yellow">5%</span> less damage for <span class="yellow">5</span> seconds after being Critically Struck by your Shock Skills.
Enemies deal <span class="yellow">5%</span> less damage for <span class="yellow">5</span> seconds after being Critically Struck by your Shock Skills.
|}
|}
{| class="wikitable"
{| class="wikitable"
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! colspan="2" |
! colspan="2" |  
===Masteries===
===Masteries ===
Required Points: 33
Required Points: 33
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===== Icefall =====
=====Icefall=====
Lucky Hit: Your Frost Skills have up to a <span class="yellow">10%</span> chance to make your next Ice Shards,  Frozen Orb, or Blizzard consume no Mana and deal <span class="yellow">x40%</span> more damage. Chance is doubled against Vulnerable enemies.
Lucky Hit: Your Frost Skills have up to a <span class="yellow">10%</span> chance to make your next Ice Shards,  Frozen Orb, or Blizzard consume no Mana and deal <span class="yellow">x40%</span> more damage. Chance is doubled against Vulnerable enemies.  
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===== Shatter =====
=====Shatter=====
After Freeze expires, enemies explode for <span class="yellow">25%</span> of the damage you dealt to them while Frozen.
After Freeze expires, enemies explode for <span class="yellow">25%</span> of the damage you dealt to them while Frozen.
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===== Overflowing Energy =====
=====Overflowing Energy=====
Crackling Energy hits <span class="yellow">1</span> additional enemy. Each time  Crackling Energy hits an enemy, your  Shock Skill cooldowns are reduced by <span class="yellow">0.1</span> seconds, increased to <span class="yellow">0.25</span> seconds against Elites.
Crackling Energy hits <span class="yellow">1</span> additional enemy. Each time  Crackling Energy hits an enemy, your  Shock Skill cooldowns are reduced by <span class="yellow">0.1</span> seconds, increased to <span class="yellow">0.25</span> seconds against Elites.  
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===== Vyr's Mastery =====
=====Vyr's Mastery=====
Close enemies take <span class="yellow">x10%</span> more damage from your Shock skills and deal <span class="yellow">x20%</span> less damage to you.
Close enemies take <span class="yellow">x10%</span> more damage from your Shock skills and deal <span class="yellow">x20%</span> less damage to you.  
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===== Warmth =====
=====Warmth=====
Lucky Hit: Up to a <span class="yellow">50%</span> chance to gain <span class="yellow">1</span> Mana per source of Burning on the enemy.
Lucky Hit: Up to a <span class="yellow">50%</span> chance to gain <span class="yellow">1</span> Mana per source of Burning on the enemy.
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===== Esu's Ferocity =====
=====Esu's Ferocity=====
You deal <span class="yellow">x25%</span> increased Burning damage to enemies over <span class="yellow">50%</span> Life and <span class="yellow">x25%</span> increased  Pyromancy Skill Direct Damage to enemies under <span class="yellow">50%</span> Life.
You deal <span class="yellow">x25%</span> increased Burning damage to enemies over <span class="yellow">50%</span> Life and <span class="yellow">x25%</span> increased  Pyromancy Skill Direct Damage to enemies under <span class="yellow">50%</span> Life.
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Revision as of 14:05, 24 November 2022

The Sorceror has access to six groups of skills:

  • Basic
  • Core
  • Defensive
  • Conjuration
  • Mastery
  • Ultimate
  • Masteries

The tables below show the Sorceror 's skill and talents as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.

Basic

Required Points: 0

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Frost Bolt

Lucky Hit Chance: 40%
Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.

Enchantment
Direct damage from Skills applies up to 18% Chill.

Damage: Cold
Tags: Basic, Frost

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Fire Bolt

Lucky Hit Chance: 35%
Hurl a flaming bolt, dealing 18% damage and Burning (DoT) for 44% damage over 6 seconds.

Enchantment
Direct damage from skills applies up to an additional 23% Burning damage (DoT) over 8 seconds.

Damage: Fire
Tags: Basic, Pyromancy

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Spark

Lucky Hit Chance: 9%
Launch a bolt of lightning that shocks an enemy 4 times, dealing 12% damage each hit.

Enchantment
Killing an enemy has a 14% chance to form a Crackling Energy.

Damage: Lightning
Tags: Basic, Shock

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Arc Lash

Lucky Hit Chance: 14%
Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns (CC) all enemies hit for 2 seconds.

Enchantment
When you use a Cooldown, enemies around you are Stunned (CC) for 1 seconds.

Damage: Lightning
Tags: Basic, Shock


Core

Required Points: 2

Fireball

Hurl an exploding ball of fire, dealing 66.00% (42 - 51) damage to nearby enemies.

Damage: Fire

Tags: Core, Pyromancy

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Enhanced Fireball

Fireball costs 10 less Mana.

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Greater Fireball

When you cast Fireball while  Healthy, it has a 50% increased radius and deals 20% increased Critical Strike Damage.

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Destructive Fireball

Fireball deals x20% increased damage to the first enemy hit by its explosion.

Incinerate

Channel a beam of fire, Burning enemies for 36.40% (25). Damage increases by 17.50% (12) per second, up to 71.40% (59).

Mana Cost: 20 per second

Damage: Fire

Tags: Core, Pyromancy, Channeled

Enhanced Incinerate

While Channeling Incinerate, you take 30% less damage from nearby enemies.

Greater Incinerate

Incinerate now starts at full power, but its Channeling cost is increased by 80%.

Destructive Incinerate

While Channeling Incinerate, you burn nearby enemies for 15% of the damage per second.

Potent Warding

Your non-Physical Damage and Resistances are increased by 2%.

Frozen Orb

Unleash an orb that Chills for 34% and expels piercing shards dealing a total of 31.69% (20 - 24) damage. Upon expiration, Frozen Orb explodes, dealing 29.25% (18 - 22) damage. and Chilling enemies for 9%.

Mana Cost: 40

Damage: Cold

Tags: Core, Frost

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Enhanced Frozen Orb

When cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%.

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Greater Frozen Orb

Frozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds.

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Destructive Frozen Orb

Frozen Orb's explosion restores 5 Mana when hitting a  Frozen enemy.

Ice Shards

Launch 5 shards that deal 25.00% (16-19) damage each. Deals x25% increased damage to  Frozen enemies.

Mana Cost: 30

Damage: Cold

Tags: Core, Frost

Enhanced Ice Shards

Ice Shards have 15% chance to ricochet to another enemy.

Greater Ice Shards

While you have a Barrier active, Ice Shards treats enemies as if they were  Frozen.

Destructive Ice Shards

Hitting an enemy with 5 Ice Shards in a single cast makes them  Vulnerable for 2 seconds.

Devastation

Deal x8% increased damage to Healthy enemies.

Elemental Dominance

Your damage increases over time, up to a maximum of 8% after 3 seconds. Casting a Skill resets this effect.

Chain Lightning

Unleash lightning that deals 42.00% (26-32) damage and chains up to 4 times.

Mana Cost: 35

Damage: Lightning

Tags: Core, Shock

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Enhanced Chain Lightning

Chain Lightning bounces to 1 additional enemy.

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Greater Chain Lightning

When Chain Lightning Critically Strikes, it has a 25% chance to spawn a Crackling Energy.

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Destructive Chain Lightning

Chain Lightning deals x5% increased damage per enemy hit.

Charged Bolts

Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 15.00% (9-11) each.

Mana Cost: 40

Damage: Lightning

Tags: Core, Shock

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Enhanced Charged Bolts

Charged Bolts gains an extra projectile.

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Greater Charged Bolts

Charged Bolts deals x25% increased damage to Stunned enemies.

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Destructive Charged Bolts

Hitting the same enemy with at least 5 Charged Bolts in a single cast reduces their damage by 20%. for 3 seconds

Defensive

Required Points: 6

Flame Shield

Engulf yourself in flames for 2 seconds, Burning nearby enemies for 6.50% (4) per second.

While Flame Shield is active, you are Immune.

Cooldown: 19.6

Damage: Fire

Tags: Defensive, Pyromancy

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Enhanced Flame Shield

Flame Shield grants 25% Movement Speed while active.

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Mystical Flame Shield

Enemies continue Burning for 3 additional seconds after being hit by Flame Shield.

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Shimmering Flame Shield

Flame Shield makes enemies  Vulnerable for 4 seconds.

Talent-hub-circle.png
Elemental Attunement

Elemental Critical Strikes reduce the cooldown of your Defensive Skills by 3%. This effect cannot occur more than once every 10 seconds.

Frost Nova

Unleash a torrent of frost,  Freezing enemies around you for 2 seconds.

Cooldown: 14.7

Tags: Defensive, Frost

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Enhanced Frost Nova

Frost Nova's radius is increased by 25%.

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Mystical Frost Nova

Frost Nova's  Freeze duration is increased by 20% when hitting 3 or more enemies.

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Shimmering Frost Nova

Frost Nova generates 4 Mana per enemy hit.

Ice Armor

A Barrier of ice forms around you for 6 seconds, absorbing 21 damage. While Ice Armor is active, 10% of your Cold Damage dealt is added to its  Barrier.

Barriers absorb damage from all sources up to a specified amount.

Cooldown: 19.6

Tags: Defensive, Frost

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Enhanced Ice Armor

While Ice Armor is active, your Mana Regeneration is increased by 25%.

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Mystical Ice Armor

While Ice Armor’s Barrier is at or above its original amount, you deal x30% increased damage.

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Shimmering Ice Armor

Enemies that hit you while Ice Armor is active have a 15% chance to be Frozen for 3 seconds.

Talent-hub-circle.png
Glass Cannon

You deal x6% increased damage, but take 3% more damage.

Teleport

Transform into lightning becoming Unstoppable and surging to the target location dealing 25.00% (16 -9) damage around you upon arrival.

Cooldown: 10.8

Damage: Lightning

Tags: Defensive, Shock

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Enhanced Teleport

After Teleporting, take 30% less damage for 5 seconds.

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Mystical Teleport

For 4 seconds after Teleporting, Crackling Energy deals x40% more damage.

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Shimmering Teleport

Teleport’s cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.

Conjuration

Required Points: 11

Hydra

Summon a 3 headed hydra for 8.0 seconds. Each head spits fire at a nearby enemy, dealing 30.00% (19 - 23) damage.

Mana Cost: 20

Damage: Fire

Tags: Conjuration, Pyromancy

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Enhanced Hydra

Hydras last for an additional 4 seconds.

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Summoned Hydra

Hydra also Burns enemies for an additional 12% of its base damage dealt over 6 seconds.

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Invoked Hydra

After you Critically Strike, Hydras gain 15% Attack Speed for 3 seconds.

Talent-hub-circle.png
Align the Elements

You gain 5%Damage reduction against Elites for each second you don't take damage from any of these sources, up to 50%.

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Mana Shield

Every time you spend 100 Mana, you gain 5% Damage Reduction for 5 seconds.

Talent-hub-circle.png
Protection

Using a cooldown grants 10% of your maximum Life as a  Barrier for 5 seconds.

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Conjuration Mastery

While you have an active  Conjuration Skill, you deal x2% increased damage.

Lightning Spear

Conjure a crackling spear of lightning that seeks out enemies for 6.0 seconds, dealing 15.00% (9 - 11) damage per hit.

Mana Cost: 19.6

Damage: Lightning

Tags: Conjuration, Shock

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Enhanced Lightning Spear

Lightning Spear has a 10% increased chance to critically strike against Stunned enemies.

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Summoned Lightning Spear

Collecting Crackling Energy reduces the cooldown of Lightning Spear by 0.5 seconds.

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Invoked Lightning Spear

After critically striking, Lightning Spear has a 5% increased stacking critical strike chance for its duration.

Ice Blades

Conjure ice blades for 6.0 seconds that rapidly slashes enemies for 30.67% (19 - 24) damage and has a 20% chance to make them Vulnerable for 2 seconds.

Cooldown: 11.8

Damage: Cold

Tags: Conjuration, Frost

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Enhanced Ice Blades

Ice Blades has a 10% increased chance to make enemies Vulnerable.

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Summoned Ice Blades

Every time Ice Blades hits a  Vulnerable enemy, it gains 25% Attack Speed, up to 100%.

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Invoked Ice Blades

Killing a  Vulnerable enemy increases your active Ice Blades' duration by 1 second.

Talent-hub-circle.png
Precision Magic

Your Lucky Hit Effect Chance is increased by up to 5%.

Mastery

Required Points: 16

Blizzard

Summon a frigid blizzard that deals 120.00% 85 damage and continually Chills enemies for 18% over 5 seconds.

Mana Cost: 40

Damage: Cold

Tags: Mastery, Frost

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Enhanced Blizzard

Blizzard’s duration is increased by 2 seconds.

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Mage's Blizzard

Every second an enemy is in Blizzard, they take x2.5% increased damage from you, up to x20%.

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Wizard's Blizzard

While you have an active Blizzard, your  Core Skills cost 10% less Mana.

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Ice Veil

Your Barriers have a 5% increased duration.

Barriers absorb damage from all sourced up to a specified amount.

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Hoarfrost

You deal more damage to enemies the more Chilled they are, up x6% while they are  Frozen.

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Cold front

While you have a  Barrier active, you apply 8% more  Chill.

Ball Lightning

Conjure a ball of lightning that slowly moves forward, continually zapping enemies for 15.00% (9 - 11) damage.

Mana Cost: 50

Damage: Lightning

Tags: Mastery, Shock

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Enhanced Ball Lightning

Ball Lightning deals damage 30% more frequently.

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Mage's Ball Lightning

Each time Ball Lightning hits an enemy, it deals x2% increased damage, up to x30%.

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Wizard's Ball Lightning

If an enemy is hit at least 4 times by a cast of Ball Lightning, a  Crackling Energy is formed.

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Regenerative Conduit

Crackling Energy restores 4 Mana upon pickup.

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Shocking Impact

Every time you Stun an enemy you deal 15.00% (9 -11) Lightning Damage to them.

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Static Discharge

Critical Strikes with Shock Skills have a 5% chance to form a Crackling Energy.

Firewall

Create a wall of flames that Burns enemies for 160.00% 114 over 8 seconds.

Mana Cost: 30

Damage: Fire

Tags: Mastery, Pyromancy

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Enhanced Firewall

Enemies that stand in Firewall for at least 2 seconds take x25% increased Burning damage from all sources.

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Mage's Firewall

Each enemy standing in Firewall increases your Mana Regeneration by 5%

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Wizard's Firewall

You deal x5% increased damage per active Firewall.

Talent-hub-circle.png
Inner Flames

Your  Pyromancy Skills deal x8% increased damage after you haven't taken damage for 3 seconds.

Talent-hub-circle.png
Soulfire

Fireball and  Meteor have an 1.5% increased chance to Critically Strike per enemy hit.

Talent-hub-circle.png
Devouring Flames

Your Pyromancy Skills deal x1% increased direct damage for each source of Burning on an enemy, up to x4% .

Meteor

Summon a meteor that strikes the target location, dealing 50.00% (32 - 39) damage and Burning the ground for 35.00% (24) damage over 3 seconds.

Mana Cost: 40

Damage: Fire

Tags: Mastery, Pyromancy

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Enhanced Meteor

If Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.

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Mage's Meteor

Meteor falls 30% faster and costs 6 less Mana.

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Wizard's Meteor

Meteor’s impact Immobilizes enemies for 2 seconds.

Ultimate

Required Points: 23

Deep Freeze

Encase yourself in ice, becoming  Immune for 4 seconds, continually Chilling enemies for 20%. When Deep Freeze ends,  Frozen enemies shatter for 200.00% (128 - 156). Casting Deep Freeze again ends the effect early.

Cooldown: 58.8

Damage: Cold

Tags: Ultimate, Frost

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Prime Deep Freeze

Gain 5%of your Life as a Barrier for 6 seconds for each enemy shattered by Deep Freeze.

Upgrade Hub

Supreme Deep Freeze

When Deep Freeze ends, your active cooldowns are reduced by 50%.

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Frostbite

You deal x3% more damage to  Frozen or Vulnerable enemies, and x6% more damage to enemies who are both Frozen and Vulnerable.

Talent-hub-circle.png
Icy Touch

You deal x4% increased damage to  Vulnerable enemies.

Talent-hub-circle.png
Snap Freeze

Lucky Hit: Frost Skills have up to a 3% chance to instantly Freeze.

Talent-hub-circle.png
Permafrost

Frost Skills deal x5% increased damage to Elites.

Inferno

Ignite a roaring inferno that pulses in and out of the target area, Burning enemies for 295.00% (210) damage over 8 seconds, and then explodes, dealing 50.00% (32 - 39) damage to enemies on the outer edge.

Cooldown: 44.1

Damage: Fire

Tags: Ultimate, Pyromancy

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Prime Inferno

Enemies inside of Inferno's final explosion are Immobilized for 4 seconds.

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Supreme Fire Bolt

Killing a Burning enemy reduces Inferno's cooldown by 1 second.

Talent-hub-circle.png
Immolated Flesh

Burning enemies deal 4.5% reduced damage.

Talent-hub-circle.png
Fiery Surge

Killing a Burning enemy grants 3% Attack Speed for 3 seconds.

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Pyromania

You deal x3% increased Critical Strike Damage per nearby Burning enemy, up to x50%.

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Endless Pyre

Burning effects last 6% longer.

Unstable Currents

Lightning surges within you for 10 seconds. Whenever you cast a  Lightning Skill, another random Lightning Skill is also cast.

Cooldown: 68.5

Damage: Lightning

Tags: Ultimate, Shock

Upgrade Hub

Prime Unstable Currents

Unstable Currents increases Attack Speed by 25% while active.

Upgrade Hub

Supreme Unstable Currents

While Unstable Currents is active, collecting  Crackling Energy increases its duration by 0.25 seconds.

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Coursing Currents

Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%. Resets upon getting a Critical Strike.

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Conduction

Critical Strikes with  Shock Skills increase your Attack Speed by 5% for 2 seconds.

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Convulsions

Lucky Hit: Shock Skills have up to a 3% chance to Stun enemies for 3 seconds.

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Electrocution

Enemies deal 5% less damage for 5 seconds after being Critically Struck by your Shock Skills.

Masteries

Required Points: 33

Icefall

Lucky Hit: Your Frost Skills have up to a 10% chance to make your next Ice Shards,  Frozen Orb, or Blizzard consume no Mana and deal x40% more damage. Chance is doubled against Vulnerable enemies.

Shatter

After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.

Overflowing Energy

Crackling Energy hits 1 additional enemy. Each time  Crackling Energy hits an enemy, your  Shock Skill cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.

Vyr's Mastery

Close enemies take x10% more damage from your Shock skills and deal x20% less damage to you.

Warmth

Lucky Hit: Up to a 50% chance to gain 1 Mana per source of Burning on the enemy.

Esu's Ferocity

You deal x25% increased Burning damage to enemies over 50% Life and x25% increased  Pyromancy Skill Direct Damage to enemies under 50% Life.