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Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release. | Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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===Basic=== | ===Basic=== | ||
Required Points: 0 | Required Points: 0 | ||
| | |} | ||
{{:Frost Bolt}} | |||
{{:Fire Bolt}} | |||
{{:Spark}} | |||
{{:Arc Lash}} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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===Core=== | ===Core=== | ||
Required Points: 2 | Required Points: 2 | ||
|} | |||
{| class="wikitable" | |||
|+ | |||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Greater Fireball==== | ====Greater Fireball==== | ||
When you cast Fireball while Healthy, it has a <span class="yellow">50%</span> increased radius and deals <span class="yellow">20%</span> increased Critical Strike Damage. | When you cast Fireball while Healthy, it has a <span class="yellow">50%</span> increased radius and deals <span class="yellow">20%</span> increased Critical Strike Damage. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
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|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
==== Incinerate ==== | ====Incinerate==== | ||
Channel a beam of fire, Burning enemies for <span class="yellow">36.40% (25)</span>. Damage increases by <span class="yellow">17.50% (12)</span> per second, up to <span class="yellow">71.40% (59)</span>. | Channel a beam of fire, Burning enemies for <span class="yellow">36.40% (25)</span>. Damage increases by <span class="yellow">17.50% (12)</span> per second, up to <span class="yellow">71.40% (59)</span>. | ||
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'''Tags:''' Core, Pyromancy, Channeled | '''Tags:''' Core, Pyromancy, Channeled | ||
| rowspan="2" | | | rowspan="2" | | ||
==== Enhanced Incinerate ==== | ====Enhanced Incinerate==== | ||
While Channeling Incinerate, you take <span class="yellow">30%</span> less damage from nearby enemies. | While Channeling Incinerate, you take <span class="yellow">30%</span> less damage from nearby enemies. | ||
| | | | ||
==== Greater Incinerate ==== | ==== Greater Incinerate==== | ||
Incinerate now starts at full power, but its Channeling cost is increased by <span class="yellow">80%</span>. | Incinerate now starts at full power, but its Channeling cost is increased by <span class="yellow">80%</span>. | ||
|- | |- | ||
| | | | ||
==== Destructive Incinerate ==== | ====Destructive Incinerate==== | ||
While Channeling Incinerate, you burn nearby enemies for <span class="yellow">15%</span> of the damage per second. | While Channeling Incinerate, you burn nearby enemies for <span class="yellow">15%</span> of the damage per second. | ||
|- | |- | ||
| | | | ||
===== Potent Warding ===== | =====Potent Warding ===== | ||
Your non-Physical Damage and Resistances are increased by <span class="yellow">2%</span>. | Your non-Physical Damage and Resistances are increased by <span class="yellow">2%</span>. | ||
| | | | ||
| | | | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Frozen Orb==== | ====Frozen Orb==== | ||
Unleash an orb that Chills for <span class="yellow">34%</span> and expels piercing shards dealing a total of <span class="yellow">31.69% (20 - 24)</span> damage. Upon expiration, Frozen Orb explodes, dealing <span class="yellow">29.25% (18 - 22)</span> damage. and Chilling enemies for <span class="yellow">9%</span>. | Unleash an orb that Chills for <span class="yellow">34%</span> and expels piercing shards dealing a total of <span class="yellow">31.69% (20 - 24)</span> damage. Upon expiration, Frozen Orb explodes, dealing <span class="yellow">29.25% (18 - 22)</span> damage. and Chilling enemies for <span class="yellow">9%</span>. | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Destructive Frozen Orb==== | ====Destructive Frozen Orb==== | ||
Frozen Orb's explosion restores <span class="yellow">5</span> Mana when hitting a Frozen enemy. | Frozen Orb's explosion restores <span class="yellow">5</span> Mana when hitting a Frozen enemy. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
==== Ice Shards ==== | ==== Ice Shards==== | ||
Launch <span class="yellow">5</span> shards that deal <span class="yellow">25.00% (16-19)</span> damage each. Deals <span class="yellow">x25%</span> increased damage to Frozen enemies. | Launch <span class="yellow">5</span> shards that deal <span class="yellow">25.00% (16-19)</span> damage each. Deals <span class="yellow">x25%</span> increased damage to Frozen enemies. | ||
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'''Tags:''' Core, Frost | '''Tags:''' Core, Frost | ||
| rowspan="2" | | | rowspan="2" | | ||
==== Enhanced Ice Shards ==== | ====Enhanced Ice Shards==== | ||
Ice Shards have <span class="yellow">15%</span> chance to ricochet to another enemy. | Ice Shards have <span class="yellow">15%</span> chance to ricochet to another enemy. | ||
| | | | ||
==== Greater Ice Shards ==== | ====Greater Ice Shards==== | ||
While you have a Barrier active, Ice Shards treats enemies as if they were Frozen. | While you have a Barrier active, Ice Shards treats enemies as if they were Frozen. | ||
|- | |- | ||
| | | | ||
==== Destructive Ice Shards ==== | ====Destructive Ice Shards==== | ||
Hitting an enemy with <span class="yellow">5</span> Ice Shards in a single cast makes them Vulnerable for <span class="yellow">2</span> seconds. | Hitting an enemy with <span class="yellow">5</span> Ice Shards in a single cast makes them Vulnerable for <span class="yellow">2</span> seconds. | ||
|- | |- | ||
| | | | ||
===== Devastation ===== | =====Devastation===== | ||
Deal <span class="yellow">x8%</span> increased damage to Healthy enemies. | Deal <span class="yellow">x8%</span> increased damage to Healthy enemies. | ||
| | | | ||
===== Elemental Dominance ===== | =====Elemental Dominance===== | ||
Your damage increases over time, up to a maximum of <span class="yellow">8%</span> after <span class="yellow">3</span> seconds. Casting a Skill resets this effect. | Your damage increases over time, up to a maximum of <span class="yellow">8%</span> after <span class="yellow">3</span> seconds. Casting a Skill resets this effect. | ||
| | | | ||
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Chain Lightning bounces to <span class="yellow">1</span> additional enemy. | Chain Lightning bounces to <span class="yellow">1</span> additional enemy. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | [[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Greater Chain Lightning==== | ====Greater Chain Lightning==== | ||
When Chain Lightning Critically Strikes, it has a <span class="yellow">25%</span> chance to spawn a Crackling Energy. | When Chain Lightning Critically Strikes, it has a <span class="yellow">25%</span> chance to spawn a Crackling Energy. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | [[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Destructive Chain Lightning==== | ====Destructive Chain Lightning==== | ||
Chain Lightning deals <span class="yellow">x5%</span> increased damage per enemy hit. | Chain Lightning deals <span class="yellow">x5%</span> increased damage per enemy hit. | ||
|- | |- | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Greater Charged Bolts==== | ====Greater Charged Bolts==== | ||
Charged Bolts deals <span class="yellow">x25%</span> increased damage to Stunned enemies. | Charged Bolts deals <span class="yellow">x25%</span> increased damage to Stunned enemies. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Destructive Charged Bolts==== | ====Destructive Charged Bolts==== | ||
Hitting the same enemy with at least <span class="yellow">5</span> Charged Bolts in a single cast reduces their damage by <span class="yellow">20%</span>. for <span class="yellow">3</span> seconds | Hitting the same enemy with at least <span class="yellow">5</span> Charged Bolts in a single cast reduces their damage by <span class="yellow">20%</span>. for <span class="yellow">3</span> seconds | ||
|} | |} | ||
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|+ | |+ | ||
! colspan="3" | | ! colspan="3" | | ||
== Defensive == | ==Defensive== | ||
Required Points: 6 | Required Points: 6 | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Flame Shield==== | ====Flame Shield==== | ||
Engulf yourself in flames for <span class="yellow">2</span> seconds, Burning nearby enemies for <span class="yellow">6.50% (4)</span> per second. | Engulf yourself in flames for <span class="yellow">2</span> seconds, Burning nearby enemies for <span class="yellow">6.50% (4)</span> per second. | ||
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'''Damage''': Fire | '''Damage''': Fire | ||
'''Tags:''' Defensive, Pyromancy | '''Tags:''' Defensive, Pyromancy | ||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Flame Shield==== | ====Enhanced Flame Shield==== | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Mystical Flame Shield==== | ====Mystical Flame Shield==== | ||
Enemies continue Burning for <span class="yellow">3</span> additional seconds after being hit by Flame Shield. | Enemies continue Burning for <span class="yellow">3</span> additional seconds after being hit by Flame Shield. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | [[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Shimmering Flame Shield==== | ====Shimmering Flame Shield==== | ||
Flame Shield makes enemies Vulnerable for <span class="yellow">4</span> seconds. | Flame Shield makes enemies Vulnerable for <span class="yellow">4</span> seconds. | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Elemental Attunement ===== | =====Elemental Attunement===== | ||
Elemental Critical Strikes reduce the cooldown of your Defensive [[Skills]] by <span class="yellow">3%</span>. This effect cannot occur more than once every <span class="yellow">10</span> seconds. | Elemental Critical Strikes reduce the cooldown of your Defensive [[Skills]] by <span class="yellow">3%</span>. This effect cannot occur more than once every <span class="yellow">10</span> seconds. | ||
| | | | ||
| | | | ||
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'''Cooldown:''' <span class="green">14.7</span> | '''Cooldown:''' <span class="green">14.7</span> | ||
'''Tags:''' Defensive, Frost | '''Tags:''' Defensive, Frost | ||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Frost Nova==== | ====Enhanced Frost Nova==== | ||
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'''Cooldown:''' <span class="green">19.6</span> | '''Cooldown:''' <span class="green">19.6</span> | ||
'''Tags:''' Defensive, Frost | '''Tags:''' Defensive, Frost | ||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Ice Armor==== | ====Enhanced Ice Armor ==== | ||
While Ice Armor is active, your Mana Regeneration is increased by <span class="yellow">25%</span>. | While Ice Armor is active, your Mana Regeneration is increased by <span class="yellow">25%</span>. | ||
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|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | [[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Shimmering Ice Armor==== | ====Shimmering Ice Armor==== | ||
Enemies that hit you while Ice Armor is active have a <span class="yellow">15%</span> chance to be Frozen for <span class="yellow">3</span> seconds. | Enemies that hit you while Ice Armor is active have a <span class="yellow">15%</span> chance to be Frozen for <span class="yellow">3</span> seconds. | ||
|- | |- | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Glass Cannon ===== | =====Glass Cannon===== | ||
You deal <span class="yellow">x6%</span> increased damage, but take <span class="yellow">3%</span> more damage. | You deal <span class="yellow">x6%</span> increased damage, but take <span class="yellow">3%</span> more damage. | ||
| | | | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Shimmering Teleport==== | ====Shimmering Teleport==== | ||
Teleport’s cooldown is decreased by <span class="yellow">0.5</span> seconds per enemy hit, up to <span class="yellow">3</span> seconds. | Teleport’s cooldown is decreased by <span class="yellow">0.5</span> seconds per enemy hit, up to <span class="yellow">3</span> seconds. | ||
|} | |} | ||
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|+ | |+ | ||
! colspan="3" | | ! colspan="3" | | ||
== Conjuration == | ==Conjuration== | ||
Required Points: 11 | Required Points: 11 | ||
|- | |- | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Invoked Hydra==== | ====Invoked Hydra==== | ||
After you Critically Strike, Hydras gain <span class="yellow">15%</span> Attack Speed for <span class="yellow">3</span> seconds. | After you Critically Strike, Hydras gain <span class="yellow">15%</span> Attack Speed for <span class="yellow">3</span> seconds. | ||
|- | |- | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Align the Elements ===== | =====Align the Elements===== | ||
You gain <span class="yellow">5%</span>Damage reduction against Elites for each second you don't take damage from any of these sources, up to <span class="yellow">50%</span>. | You gain <span class="yellow">5%</span>Damage reduction against Elites for each second you don't take damage from any of these sources, up to <span class="yellow">50%</span>. | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Mana Shield ===== | =====Mana Shield===== | ||
Every time you spend <span class="yellow">100</span> Mana, you gain <span class="yellow">5%</span> Damage Reduction for <span class="yellow">5</span> seconds. | Every time you spend <span class="yellow">100</span> Mana, you gain <span class="yellow">5%</span> Damage Reduction for <span class="yellow">5</span> seconds. | ||
| | | | ||
|- | |- | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Protection ===== | ===== Protection===== | ||
Using a cooldown grants <span class="yellow">10%</span> of your maximum Life as a Barrier for <span class="yellow">5</span> seconds. | Using a cooldown grants <span class="yellow">10%</span> of your maximum Life as a Barrier for <span class="yellow">5</span> seconds. | ||
| | | | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Conjuration Mastery ===== | =====Conjuration Mastery===== | ||
While you have an active Conjuration Skill, you deal <span class="yellow">x2%</span> increased damage. | While you have an active Conjuration Skill, you deal <span class="yellow">x2%</span> increased damage. | ||
| | | | ||
| | | | ||
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'''Damage''': Cold | '''Damage''': Cold | ||
'''Tags:''' Conjuration, Frost | '''Tags:''' Conjuration, Frost | ||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Precision Magic ===== | =====Precision Magic===== | ||
Your Lucky Hit Effect Chance is increased by up to <span class="yellow">5%</span>. | Your Lucky Hit Effect Chance is increased by up to <span class="yellow">5%</span>. | ||
| | | | ||
| | | | ||
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|+ | |+ | ||
! colspan="3" | | ! colspan="3" | | ||
== Mastery == | ==Mastery== | ||
Required Points: 16 | Required Points: 16 | ||
|- | |- | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Mage's Blizzard==== | ====Mage's Blizzard==== | ||
Every second an enemy is in Blizzard, they take <span class="yellow">x2.5%</span> increased damage from you, up to <span class="yellow">x20%</span>. | Every second an enemy is in Blizzard, they take <span class="yellow">x2.5%</span> increased damage from you, up to <span class="yellow">x20%</span>. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Wizard's Blizzard==== | ====Wizard's Blizzard==== | ||
While you have an active Blizzard, your Core Skills cost <span class="yellow">10%</span> less Mana. | While you have an active Blizzard, your Core Skills cost <span class="yellow">10%</span> less Mana. | ||
|- | |- | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Ice Veil ===== | =====Ice Veil===== | ||
Your Barriers have a <span class="yellow">5%</span> increased duration. | Your Barriers have a <span class="yellow">5%</span> increased duration. | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Hoarfrost ===== | =====Hoarfrost===== | ||
You deal more damage to enemies the more Chilled they are, up <span class="yellow">x6%</span> while they are Frozen. | You deal more damage to enemies the more Chilled they are, up <span class="yellow">x6%</span> while they are Frozen. | ||
| | | | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Cold front ===== | =====Cold front ===== | ||
While you have a Barrier active, you apply <span class="yellow">8%</span> more Chill. | While you have a Barrier active, you apply <span class="yellow">8%</span> more Chill. | ||
| | | | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Ball Lightning==== | ==== Ball Lightning==== | ||
Conjure a ball of lightning that slowly moves forward, continually zapping enemies for <span class="yellow">15.00% (9 - 11)</span> damage. | Conjure a ball of lightning that slowly moves forward, continually zapping enemies for <span class="yellow">15.00% (9 - 11)</span> damage. | ||
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====Enhanced Ball Lightning==== | ====Enhanced Ball Lightning==== | ||
Ball Lightning deals damage <span class="yellow">30%</span> more frequently. | Ball Lightning deals damage <span class="yellow">30%</span> more frequently. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | [[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Mage's Ball Lightning==== | ====Mage's Ball Lightning==== | ||
Each time Ball Lightning hits an enemy, it deals <span class="yellow">x2%</span> increased damage, up to <span class="yellow">x30%</span>. | Each time Ball Lightning hits an enemy, it deals <span class="yellow">x2%</span> increased damage, up to <span class="yellow">x30%</span>. | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Wizard's Ball Lightning==== | ====Wizard's Ball Lightning==== | ||
If an enemy is hit at least <span class="yellow">4</span> times by a cast of Ball Lightning, a Crackling Energy is formed. | If an enemy is hit at least <span class="yellow">4</span> times by a cast of Ball Lightning, a Crackling Energy is formed. | ||
|- | |- | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Regenerative Conduit ===== | =====Regenerative Conduit===== | ||
Crackling Energy restores <span class="yellow">4</span> Mana upon pickup. | Crackling Energy restores <span class="yellow">4</span> Mana upon pickup. | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Shocking Impact ===== | =====Shocking Impact ===== | ||
Every time you Stun an enemy you deal <span class="yellow">15.00% (9 -11)</span> Lightning Damage to them. | Every time you Stun an enemy you deal <span class="yellow">15.00% (9 -11)</span> Lightning Damage to them. | ||
| | | | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Static Discharge ===== | =====Static Discharge===== | ||
Critical Strikes with Shock Skills have a <span class="yellow">5%</span> chance to form a Crackling Energy. | Critical Strikes with Shock Skills have a <span class="yellow">5%</span> chance to form a Crackling Energy. | ||
| | | | ||
|- | |- | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Mage's Firewall==== | ====Mage's Firewall==== | ||
Each enemy standing in Firewall increases your Mana Regeneration by <span class="yellow">5%</span> | Each enemy standing in Firewall increases your Mana Regeneration by <span class="yellow">5%</span> | ||
|- | |- | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Inner Flames ===== | =====Inner Flames===== | ||
Your Pyromancy Skills deal <span class="yellow">x8%</span> increased damage after you haven't taken damage for <span class="yellow">3</span> seconds. | Your Pyromancy Skills deal <span class="yellow">x8%</span> increased damage after you haven't taken damage for <span class="yellow">3</span> seconds. | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Soulfire ===== | =====Soulfire===== | ||
Fireball and Meteor have an <span class="yellow">1.5%</span> increased chance to Critically Strike per enemy hit. | Fireball and Meteor have an <span class="yellow">1.5%</span> increased chance to Critically Strike per enemy hit. | ||
| | | | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Devouring Flames ===== | =====Devouring Flames===== | ||
Your Pyromancy Skills deal <span class="yellow">x1%</span> increased direct damage for each source of Burning on an enemy, up to <span class="yellow">x4%</span> . | Your Pyromancy Skills deal <span class="yellow">x1%</span> increased direct damage for each source of Burning on an enemy, up to <span class="yellow">x4%</span> . | ||
| | | | ||
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|+ | |+ | ||
! colspan="3" | | ! colspan="3" | | ||
== Ultimate == | ==Ultimate== | ||
Required Points: 23 | Required Points: 23 | ||
|- | |- | ||
| | | | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Prime Deep Freeze==== | ====Prime Deep Freeze==== | ||
Gain <span class="yellow">5%</span>of your Life as a Barrier for <span class="yellow">6</span> seconds for each enemy shattered by Deep Freeze. | Gain <span class="yellow">5%</span>of your Life as a Barrier for <span class="yellow">6</span> seconds for each enemy shattered by Deep Freeze. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Supreme Deep Freeze==== | ====Supreme Deep Freeze==== | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Frostbite ===== | =====Frostbite===== | ||
You deal <span class="yellow">x3%</span> more damage to Frozen or Vulnerable enemies, and <span class="yellow">x6%</span> more damage to enemies who are both Frozen and Vulnerable. | You deal <span class="yellow">x3%</span> more damage to Frozen or Vulnerable enemies, and <span class="yellow">x6%</span> more damage to enemies who are both Frozen and Vulnerable. | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Icy Touch ===== | =====Icy Touch===== | ||
You deal <span class="yellow">x4%</span> increased damage to Vulnerable enemies. | You deal <span class="yellow">x4%</span> increased damage to Vulnerable enemies. | ||
| rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | | rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | ||
===== Snap Freeze ===== | =====Snap Freeze ===== | ||
Lucky Hit: Frost Skills have up to a <span class="yellow">3%</span> chance to instantly Freeze. | Lucky Hit: Frost Skills have up to a <span class="yellow">3%</span> chance to instantly Freeze. | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Permafrost ===== | =====Permafrost===== | ||
Frost Skills deal <span class="yellow">x5%</span> increased damage to Elites. | Frost Skills deal <span class="yellow">x5%</span> increased damage to Elites. | ||
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'''Tags:''' Ultimate, Pyromancy | '''Tags:''' Ultimate, Pyromancy | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | [[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Prime Inferno==== | ====Prime Inferno==== | ||
Enemies inside of Inferno's final explosion are Immobilized for <span class="yellow">4</span> seconds. | Enemies inside of Inferno's final explosion are Immobilized for <span class="yellow">4</span> seconds. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | [[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Supreme Fire Bolt==== | ====Supreme Fire Bolt==== | ||
Killing a Burning enemy reduces Inferno's cooldown by <span class="yellow">1</span> second. | Killing a Burning enemy reduces Inferno's cooldown by <span class="yellow">1</span> second. | ||
|- | |- | ||
|[[File:Talent-hub-circle.png|thumb]] | | [[File:Talent-hub-circle.png|thumb]] | ||
===== Immolated Flesh ===== | =====Immolated Flesh===== | ||
Burning enemies deal <span class="yellow">4.5%</span> reduced damage. | Burning enemies deal <span class="yellow">4.5%</span> reduced damage. | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Fiery Surge ===== | =====Fiery Surge===== | ||
Killing a Burning enemy grants <span class="yellow">3%</span> Attack Speed for <span class="yellow">3</span> seconds. | Killing a Burning enemy grants <span class="yellow">3%</span> Attack Speed for <span class="yellow">3</span> seconds. | ||
| rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | | rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | ||
===== Pyromania ===== | =====Pyromania===== | ||
You deal <span class="yellow">x3%</span> increased Critical Strike Damage per nearby Burning enemy, up to <span class="yellow">x50%</span>. | You deal <span class="yellow">x3%</span> increased Critical Strike Damage per nearby Burning enemy, up to <span class="yellow">x50%</span>. | ||
|- | |- | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Endless Pyre ===== | =====Endless Pyre===== | ||
Burning effects last <span class="yellow">6%</span> longer. | Burning effects last <span class="yellow">6%</span> longer. | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Coursing Currents ===== | =====Coursing Currents===== | ||
Hitting enemies with Shock Skills increases your Critical Strike Chance by <span class="yellow">1%</span>. Resets upon getting a Critical Strike. | Hitting enemies with Shock Skills increases your Critical Strike Chance by <span class="yellow">1%</span>. Resets upon getting a Critical Strike. | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Conduction ===== | =====Conduction===== | ||
Critical Strikes with Shock Skills increase your Attack Speed by <span class="yellow">5%</span> for <span class="yellow">2</span> seconds. | Critical Strikes with Shock Skills increase your Attack Speed by <span class="yellow">5%</span> for <span class="yellow">2</span> seconds. | ||
| rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | | rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | ||
===== Convulsions ===== | =====Convulsions===== | ||
Lucky Hit: Shock Skills have up to a <span class="yellow">3%</span> chance to Stun enemies for <span class="yellow">3</span> seconds. | Lucky Hit: Shock Skills have up to a <span class="yellow">3%</span> chance to Stun enemies for <span class="yellow">3</span> seconds. | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Electrocution ===== | =====Electrocution===== | ||
Enemies deal <span class="yellow">5%</span> less damage for <span class="yellow">5</span> seconds after being Critically Struck by your Shock Skills. | Enemies deal <span class="yellow">5%</span> less damage for <span class="yellow">5</span> seconds after being Critically Struck by your Shock Skills. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="2" | | ! colspan="2" | | ||
===Masteries=== | ===Masteries === | ||
Required Points: 33 | Required Points: 33 | ||
|- | |- | ||
| | | | ||
===== Icefall ===== | =====Icefall===== | ||
Lucky Hit: Your Frost Skills have up to a <span class="yellow">10%</span> chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal <span class="yellow">x40%</span> more damage. Chance is doubled against Vulnerable enemies. | Lucky Hit: Your Frost Skills have up to a <span class="yellow">10%</span> chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal <span class="yellow">x40%</span> more damage. Chance is doubled against Vulnerable enemies. | ||
| | | | ||
|- | |- | ||
| | | | ||
===== Shatter ===== | =====Shatter===== | ||
After Freeze expires, enemies explode for <span class="yellow">25%</span> of the damage you dealt to them while Frozen. | After Freeze expires, enemies explode for <span class="yellow">25%</span> of the damage you dealt to them while Frozen. | ||
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|- | |- | ||
| | | | ||
===== Overflowing Energy ===== | =====Overflowing Energy===== | ||
Crackling Energy hits <span class="yellow">1</span> additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by <span class="yellow">0.1</span> seconds, increased to <span class="yellow">0.25</span> seconds against Elites. | Crackling Energy hits <span class="yellow">1</span> additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by <span class="yellow">0.1</span> seconds, increased to <span class="yellow">0.25</span> seconds against Elites. | ||
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|- | |- | ||
| | | | ||
===== Vyr's Mastery ===== | =====Vyr's Mastery===== | ||
Close enemies take <span class="yellow">x10%</span> more damage from your Shock skills and deal <span class="yellow">x20%</span> less damage to you. | Close enemies take <span class="yellow">x10%</span> more damage from your Shock skills and deal <span class="yellow">x20%</span> less damage to you. | ||
| | | | ||
|- | |- | ||
| | | | ||
===== Warmth ===== | =====Warmth===== | ||
Lucky Hit: Up to a <span class="yellow">50%</span> chance to gain <span class="yellow">1</span> Mana per source of Burning on the enemy. | Lucky Hit: Up to a <span class="yellow">50%</span> chance to gain <span class="yellow">1</span> Mana per source of Burning on the enemy. | ||
| | | | ||
|- | |- | ||
| | | | ||
===== Esu's Ferocity ===== | =====Esu's Ferocity===== | ||
You deal <span class="yellow">x25%</span> increased Burning damage to enemies over <span class="yellow">50%</span> Life and <span class="yellow">x25%</span> increased Pyromancy Skill Direct Damage to enemies under <span class="yellow">50%</span> Life. | You deal <span class="yellow">x25%</span> increased Burning damage to enemies over <span class="yellow">50%</span> Life and <span class="yellow">x25%</span> increased Pyromancy Skill Direct Damage to enemies under <span class="yellow">50%</span> Life. | ||
| | | | ||
Revision as of 14:05, 24 November 2022
The Sorceror has access to six groups of skills:
- Basic
- Core
- Defensive
- Conjuration
- Mastery
- Ultimate
- Masteries
The tables below show the Sorceror 's skill and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
BasicRequired Points: 0 |
|---|

Frost Bolt
Lucky Hit Chance: 40%
Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.
Enchantment
Direct damage from Skills applies up to 18% Chill.
Damage: Cold
Tags: Basic, Frost

Fire Bolt
Lucky Hit Chance: 35%
Hurl a flaming bolt, dealing 18% damage and Burning (DoT) for 44% damage over 6 seconds.
Enchantment
Direct damage from skills applies up to an additional 23% Burning damage (DoT) over 8 seconds.
Damage: Fire
Tags: Basic, Pyromancy

Spark
Lucky Hit Chance: 9%
Launch a bolt of lightning that shocks an enemy 4 times, dealing 12% damage each hit.
Enchantment
Killing an enemy has a 14% chance to form a Crackling Energy.
Damage: Lightning
Tags: Basic, Shock

Arc Lash
Lucky Hit Chance: 14%
Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns (CC) all enemies hit for 2 seconds.
Enchantment
When you use a Cooldown, enemies around you are Stunned (CC) for 1 seconds.
Damage: Lightning
Tags: Basic, Shock
CoreRequired Points: 2 |
|---|
FireballHurl an exploding ball of fire, dealing 66.00% (42 - 51) damage to nearby enemies. Damage: Fire Tags: Core, Pyromancy |
Enhanced FireballFireball costs 10 less Mana. |
Greater FireballWhen you cast Fireball while Healthy, it has a 50% increased radius and deals 20% increased Critical Strike Damage. |
Destructive FireballFireball deals x20% increased damage to the first enemy hit by its explosion. | ||
IncinerateChannel a beam of fire, Burning enemies for 36.40% (25). Damage increases by 17.50% (12) per second, up to 71.40% (59). Mana Cost: 20 per second Damage: Fire Tags: Core, Pyromancy, Channeled |
Enhanced IncinerateWhile Channeling Incinerate, you take 30% less damage from nearby enemies. |
Greater IncinerateIncinerate now starts at full power, but its Channeling cost is increased by 80%. |
Destructive IncinerateWhile Channeling Incinerate, you burn nearby enemies for 15% of the damage per second. | ||
Potent WardingYour non-Physical Damage and Resistances are increased by 2%. |
||
Frozen OrbUnleash an orb that Chills for 34% and expels piercing shards dealing a total of 31.69% (20 - 24) damage. Upon expiration, Frozen Orb explodes, dealing 29.25% (18 - 22) damage. and Chilling enemies for 9%. Mana Cost: 40 Damage: Cold Tags: Core, Frost |
Enhanced Frozen OrbWhen cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%. |
Greater Frozen OrbFrozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. |
Destructive Frozen OrbFrozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. | ||
Ice ShardsLaunch 5 shards that deal 25.00% (16-19) damage each. Deals x25% increased damage to Frozen enemies. Mana Cost: 30 Damage: Cold Tags: Core, Frost |
Enhanced Ice ShardsIce Shards have 15% chance to ricochet to another enemy. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards treats enemies as if they were Frozen. |
Destructive Ice ShardsHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. | ||
DevastationDeal x8% increased damage to Healthy enemies. |
Elemental DominanceYour damage increases over time, up to a maximum of 8% after 3 seconds. Casting a Skill resets this effect. |
|
Chain LightningUnleash lightning that deals 42.00% (26-32) damage and chains up to 4 times. Mana Cost: 35 Damage: Lightning Tags: Core, Shock |
Enhanced Chain LightningChain Lightning bounces to 1 additional enemy. |
Greater Chain LightningWhen Chain Lightning Critically Strikes, it has a 25% chance to spawn a Crackling Energy. |
Destructive Chain LightningChain Lightning deals x5% increased damage per enemy hit. | ||
Charged BoltsRelease 5 bolts of lightning that course along the ground in an erratic pattern, dealing 15.00% (9-11) each. Mana Cost: 40 Damage: Lightning Tags: Core, Shock |
Enhanced Charged BoltsCharged Bolts gains an extra projectile. |
Greater Charged BoltsCharged Bolts deals x25% increased damage to Stunned enemies. |
Destructive Charged BoltsHitting the same enemy with at least 5 Charged Bolts in a single cast reduces their damage by 20%. for 3 seconds |
DefensiveRequired Points: 6 | ||
|---|---|---|
Flame ShieldEngulf yourself in flames for 2 seconds, Burning nearby enemies for 6.50% (4) per second. While Flame Shield is active, you are Immune. Cooldown: 19.6 Damage: Fire Tags: Defensive, Pyromancy |
Enhanced Flame ShieldFlame Shield grants 25% Movement Speed while active. |
Mystical Flame ShieldEnemies continue Burning for 3 additional seconds after being hit by Flame Shield. |
Shimmering Flame ShieldFlame Shield makes enemies Vulnerable for 4 seconds. | ||
Elemental AttunementElemental Critical Strikes reduce the cooldown of your Defensive Skills by 3%. This effect cannot occur more than once every 10 seconds. |
||
Frost NovaUnleash a torrent of frost, Freezing enemies around you for 2 seconds. Cooldown: 14.7 Tags: Defensive, Frost |
Enhanced Frost NovaFrost Nova's radius is increased by 25%. |
Mystical Frost NovaFrost Nova's Freeze duration is increased by 20% when hitting 3 or more enemies. |
Shimmering Frost NovaFrost Nova generates 4 Mana per enemy hit. | ||
Ice ArmorA Barrier of ice forms around you for 6 seconds, absorbing 21 damage. While Ice Armor is active, 10% of your Cold Damage dealt is added to its Barrier. Barriers absorb damage from all sources up to a specified amount. Cooldown: 19.6 Tags: Defensive, Frost |
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by 25%. |
Mystical Ice ArmorWhile Ice Armor’s Barrier is at or above its original amount, you deal x30% increased damage. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen for 3 seconds. | ||
Glass CannonYou deal x6% increased damage, but take 3% more damage. |
||
TeleportTransform into lightning becoming Unstoppable and surging to the target location dealing 25.00% (16 -9) damage around you upon arrival. Cooldown: 10.8 Damage: Lightning Tags: Defensive, Shock |
Enhanced TeleportAfter Teleporting, take 30% less damage for 5 seconds. |
Mystical TeleportFor 4 seconds after Teleporting, Crackling Energy deals x40% more damage. |
Shimmering TeleportTeleport’s cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. | ||
ConjurationRequired Points: 11 | ||
|---|---|---|
HydraSummon a 3 headed hydra for 8.0 seconds. Each head spits fire at a nearby enemy, dealing 30.00% (19 - 23) damage. Mana Cost: 20 Damage: Fire Tags: Conjuration, Pyromancy |
Enhanced HydraHydras last for an additional 4 seconds. |
Summoned HydraHydra also Burns enemies for an additional 12% of its base damage dealt over 6 seconds. |
Invoked HydraAfter you Critically Strike, Hydras gain 15% Attack Speed for 3 seconds. | ||
Align the ElementsYou gain 5%Damage reduction against Elites for each second you don't take damage from any of these sources, up to 50%. |
Mana ShieldEvery time you spend 100 Mana, you gain 5% Damage Reduction for 5 seconds. |
|
ProtectionUsing a cooldown grants 10% of your maximum Life as a Barrier for 5 seconds. |
||
Conjuration MasteryWhile you have an active Conjuration Skill, you deal x2% increased damage. |
||
Lightning SpearConjure a crackling spear of lightning that seeks out enemies for 6.0 seconds, dealing 15.00% (9 - 11) damage per hit. Mana Cost: 19.6 Damage: Lightning Tags: Conjuration, Shock |
Enhanced Lightning SpearLightning Spear has a 10% increased chance to critically strike against Stunned enemies. |
Summoned Lightning SpearCollecting Crackling Energy reduces the cooldown of Lightning Spear by 0.5 seconds. |
Invoked Lightning SpearAfter critically striking, Lightning Spear has a 5% increased stacking critical strike chance for its duration. | ||
Ice BladesConjure ice blades for 6.0 seconds that rapidly slashes enemies for 30.67% (19 - 24) damage and has a 20% chance to make them Vulnerable for 2 seconds. Cooldown: 11.8 Damage: Cold Tags: Conjuration, Frost |
Enhanced Ice BladesIce Blades has a 10% increased chance to make enemies Vulnerable. |
Summoned Ice BladesEvery time Ice Blades hits a Vulnerable enemy, it gains 25% Attack Speed, up to 100%. |
Invoked Ice BladesKilling a Vulnerable enemy increases your active Ice Blades' duration by 1 second. | ||
Precision MagicYour Lucky Hit Effect Chance is increased by up to 5%. |
||
MasteryRequired Points: 16 | ||
|---|---|---|
BlizzardSummon a frigid blizzard that deals 120.00% 85 damage and continually Chills enemies for 18% over 5 seconds. Mana Cost: 40 Damage: Cold Tags: Mastery, Frost |
Enhanced BlizzardBlizzard’s duration is increased by 2 seconds. |
Mage's BlizzardEvery second an enemy is in Blizzard, they take x2.5% increased damage from you, up to x20%. |
Wizard's BlizzardWhile you have an active Blizzard, your Core Skills cost 10% less Mana. | ||
Ice VeilYour Barriers have a 5% increased duration. Barriers absorb damage from all sourced up to a specified amount. |
HoarfrostYou deal more damage to enemies the more Chilled they are, up x6% while they are Frozen. |
|
Cold frontWhile you have a Barrier active, you apply 8% more Chill. |
||
Ball LightningConjure a ball of lightning that slowly moves forward, continually zapping enemies for 15.00% (9 - 11) damage. Mana Cost: 50 Damage: Lightning Tags: Mastery, Shock |
Enhanced Ball LightningBall Lightning deals damage 30% more frequently. |
Mage's Ball LightningEach time Ball Lightning hits an enemy, it deals x2% increased damage, up to x30%. |
Wizard's Ball LightningIf an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. | ||
Regenerative ConduitCrackling Energy restores 4 Mana upon pickup. |
Shocking ImpactEvery time you Stun an enemy you deal 15.00% (9 -11) Lightning Damage to them. |
|
Static DischargeCritical Strikes with Shock Skills have a 5% chance to form a Crackling Energy. |
||
FirewallCreate a wall of flames that Burns enemies for 160.00% 114 over 8 seconds. Mana Cost: 30 Damage: Fire Tags: Mastery, Pyromancy |
Enhanced FirewallEnemies that stand in Firewall for at least 2 seconds take x25% increased Burning damage from all sources. |
Mage's FirewallEach enemy standing in Firewall increases your Mana Regeneration by 5% |
Wizard's FirewallYou deal x5% increased damage per active Firewall. | ||
Inner FlamesYour Pyromancy Skills deal x8% increased damage after you haven't taken damage for 3 seconds. |
SoulfireFireball and Meteor have an 1.5% increased chance to Critically Strike per enemy hit. |
|
Devouring FlamesYour Pyromancy Skills deal x1% increased direct damage for each source of Burning on an enemy, up to x4% . |
||
MeteorSummon a meteor that strikes the target location, dealing 50.00% (32 - 39) damage and Burning the ground for 35.00% (24) damage over 3 seconds. Mana Cost: 40 Damage: Fire Tags: Mastery, Pyromancy |
Enhanced MeteorIf Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location. |
Mage's MeteorMeteor falls 30% faster and costs 6 less Mana. |
Wizard's MeteorMeteor’s impact Immobilizes enemies for 2 seconds. | ||
UltimateRequired Points: 23 | ||
|---|---|---|
Deep FreezeEncase yourself in ice, becoming Immune for 4 seconds, continually Chilling enemies for 20%. When Deep Freeze ends, Frozen enemies shatter for 200.00% (128 - 156). Casting Deep Freeze again ends the effect early. Cooldown: 58.8 Damage: Cold Tags: Ultimate, Frost |
Prime Deep FreezeGain 5%of your Life as a Barrier for 6 seconds for each enemy shattered by Deep Freeze. |
Supreme Deep FreezeWhen Deep Freeze ends, your active cooldowns are reduced by 50%. |
FrostbiteYou deal x3% more damage to Frozen or Vulnerable enemies, and x6% more damage to enemies who are both Frozen and Vulnerable. |
Icy TouchYou deal x4% increased damage to Vulnerable enemies. |
Snap FreezeLucky Hit: Frost Skills have up to a 3% chance to instantly Freeze. |
PermafrostFrost Skills deal x5% increased damage to Elites. | ||
InfernoIgnite a roaring inferno that pulses in and out of the target area, Burning enemies for 295.00% (210) damage over 8 seconds, and then explodes, dealing 50.00% (32 - 39) damage to enemies on the outer edge. Cooldown: 44.1 Damage: Fire Tags: Ultimate, Pyromancy |
Prime InfernoEnemies inside of Inferno's final explosion are Immobilized for 4 seconds. |
Supreme Fire BoltKilling a Burning enemy reduces Inferno's cooldown by 1 second. |
Immolated FleshBurning enemies deal 4.5% reduced damage. |
Fiery SurgeKilling a Burning enemy grants 3% Attack Speed for 3 seconds. |
PyromaniaYou deal x3% increased Critical Strike Damage per nearby Burning enemy, up to x50%. |
Endless PyreBurning effects last 6% longer. | ||
Unstable CurrentsLightning surges within you for 10 seconds. Whenever you cast a Lightning Skill, another random Lightning Skill is also cast. Cooldown: 68.5 Damage: Lightning Tags: Ultimate, Shock |
Prime Unstable CurrentsUnstable Currents increases Attack Speed by 25% while active. |
Supreme Unstable CurrentsWhile Unstable Currents is active, collecting Crackling Energy increases its duration by 0.25 seconds. |
Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by 1%. Resets upon getting a Critical Strike. |
ConductionCritical Strikes with Shock Skills increase your Attack Speed by 5% for 2 seconds. |
ConvulsionsLucky Hit: Shock Skills have up to a 3% chance to Stun enemies for 3 seconds. |
ElectrocutionEnemies deal 5% less damage for 5 seconds after being Critically Struck by your Shock Skills. | ||
MasteriesRequired Points: 33 | |
|---|---|
IcefallLucky Hit: Your Frost Skills have up to a 10% chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x40% more damage. Chance is doubled against Vulnerable enemies. |
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ShatterAfter Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen. |
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Overflowing EnergyCrackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites. |
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Vyr's MasteryClose enemies take x10% more damage from your Shock skills and deal x20% less damage to you. |
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WarmthLucky Hit: Up to a 50% chance to gain 1 Mana per source of Burning on the enemy. |
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Esu's FerocityYou deal x25% increased Burning damage to enemies over 50% Life and x25% increased Pyromancy Skill Direct Damage to enemies under 50% Life. |
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