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Dungeon Affixes

From Diablo 4 Wiki

Below is a list of Affixes that can be applied to Dungeons. This is datamined information is from the Diablo 4 Beta test game files and may change in the final release.

For more information on Dungeons, check the Dungeons page.

Name Description Legendary Description Rare Description Magic Description
Avenger Killing a monster enrages monsters near it, making them dealing more damage. - - -
Blood Blister Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage. - - -
Death Pulse Killing a monster releases a deadly lightning pulse after a short delay. - - -
Drifting Shade Drifting Shade chases players. Upon reaching them, it explodes for heavy damage and creates a Nightmare Field that Dazes victims. - - -
Empowered Elites (Shock Lance) Elites always have the "Electric Lance" affix. - - -
Empowered Elites (Cold Enchanted) Elites always have the "Cold Enchanted" affix. - - -
Empowered Elites (Poison Enchanted) Elites always have the "Poison Enchanted" affix. - - -
Empowered Elites (Shadow Enchanted) Elites always have the "Shadow Enchanted" affix. - - -
Empowered Elites (Suppressor) Elites always have the "Suppressor" affix. - - -
Empowered Elites (Teleporter) Elites always have the "Teleporter" affix. - - -
Lightning Storm Lightning gathers above the player. Get into the protection dome to avoid severe outcomes. - - -
Nightmare Portal While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters. - - -
Stormbane's Wrath Stormbane's Wrath chases players around, releasing deadly pulses when reaching a player. - - -
Volcanic While in combat, gouts of flame periodically erupt near players. - - -
Monster Crowd Control Resist - Crowd Control duration vs monsters is reduced by 40%. Crowd Control duration vs monsters is reduced by 30%. Crowd Control duration vs monsters is reduced by 20%.
Monster Critical Resist - Monsters take 60% less damage from Critical Strike. Monsters take 45% less damage from Critical Strike. Monsters take 30% less damage from Critical Strike.
Monster Overpower Resist - Monsters take 60% less damage from Overpower attacks. Monsters take 45% less damage from Overpower attacks. Monsters take 30% less damage from Overpower.
Monster Vulnerable Resist - Duration of Vulnerable Effects vs monsters is reduced by 60%. Duration of Vulnerable Effects vs monsters is reduced by 45%. Duration of Vulnerable Effects vs monsters is reduced by 30%.
Backstabbers - Monsters near the player deal 200% more damage when attacking from behind. Monsters near the player deal 150% more damage when attacking from behind. Monsters near the player deal 100% more damage when attacking from behind.
Monster Attack Speed - Monsters attack 25% faster. Monsters attack 20% faster. Monsters attack 15% faster.
Monster Barrier - Monsters gain 30% of their Maximum Life as a Barrier. Monsters gain 25% of their Maximum Life as a Barrier. Monsters gain 20% of their Maximum Life as a Barrier.
Barrier Breakers - Monsters deal 100% more damage to Barriers. Monsters deal 75% more damage to Barriers. Monsters deal 50% more damage to Barriers.
Slowing Projectiles - Monster attacks from a distance have a 50% chance to slow targets. Monster attacks from a distance have a 40% chance to slow targets. Monster attacks from a distance have a 30% chance to slow targets.
Resource Burn - Monster attacks from a distance burn 16% of your Primary Resource. Monster attacks from a distance burn 12% of your Primary Resource. Monster attacks from a distance burn 8% of your Primary Resource.
Monster Bleeding Damage - Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds. Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds. Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.
Monster Burning Damage - Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds. Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds. Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.
Monster Cold Damage - Monsters deal an additional 20% of their Physical damage dealt as Cold. Monsters deal an additional 15% of their Physical damage dealt as Cold. Monsters deal an additional 10% of their Physical damage dealt as Cold.
Monster Shadow Damage Over Time - Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds. Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds. Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.
Monster Fire Damage - Monsters deal an additional 20% of their Physical damage dealt as Fire. Monsters deal an additional 15% of their Physical damage dealt as Fire. Monsters deal an additional 10% of their Physical damage dealt as Fire.
Monster Lightning Damage - Monsters deal an additional 20% of their Physical damage dealt as Lightning. Monsters deal an additional 15% of their Physical damage dealt as Lightning. Monsters deal an additional 10% of their Physical damage dealt as Lightning.
Monster Poison Damage - Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds. Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds. Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.
Monster Shadow Damage - Monsters deal an additional 20% of their Physical damage dealt as Shadow. Monsters deal an additional 15% of their Physical damage dealt as Shadow. Monsters deal an additional 10% of their Physical damage dealt as Shadow.
Monster Life - Monsters gain 30% extra life. Monsters gain 25% extra life. Monsters gain 20% extra life.
Monster Regen - Non-boss monsters regen 1.5% Maximum Life per second. Non-boss monsters regen 1.5% Maximum Life per second. Non-boss monsters regen 1.5% Maximum Life per second.
Monster Bleed Resist - Monsters take 60% less Bleeding damage. Monsters take 45% less Bleeding damage. Monsters take 30% less Bleeding damage.
Monster Burning Resist - Monsters take 60% less Burning damage. Monsters take 45% less Burning damage. Monsters take 30% less Burning damage.
Monster Cold Resist - Monsters take 40% less Cold damage. Monsters take 30% less Cold damage. Monsters take 20% less Cold damage.
Monster Shadow Damage Over Time Resist - Monsters take 60% reduced damage from your Shadow damage over time effects. Monsters take 60% reduced damage from your Shadow damage over time effects. Monsters take 60% reduced damage from your Shadow damage over time effects.
Monster Fire Resist - Monsters take 40% less Fire damage. Monsters take 30% less Fire damage. Monsters take 20% less Fire damage.
Monsters Lightning Resist - Monsters take 40% less Lightning damage. Monsters take 30% less Lightning damage. Monsters take 20% less Lightning damage.
Melee Defenders - Monsters take 40% less damage from close targets. Monsters take 30% less damage from close targets. Monsters take 20% less damage from close targets.
Monster Physical Resist - Monsters take 30% less Physical damage. Monsters take 22% less Physical damage. Monsters take 15% less Physical damage.
Monster Poison Resist - Monsters take 60% less Poison damage. Monsters take 45% less Poison damage. Monsters take 30% less Poison damage.
Ranged Defenders - Monsters take 60% less damage from distant targets. Monsters take 45% less damage from distant targets. Monsters take 30% less damage from distant targets.
Monster Shadow Resist - Monsters take 40% less Shadow damage. Monsters take 30% less Shadow damage. Monsters take 20% less Shadow damage.
Monster Life Steal - Non-boss monsters gain 15% Life Steal. Non-boss monsters gain 12% Life Steal. Non-boss monsters gain 10% Life Steal.
Dodge Breakers - Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%. Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%. Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.
Potion Breakers - Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds. Monster attacks from a distance have 25% chance to disable healing potion for 2 seconds. Monster attacks from a distance have 20% chance to disable healing potion for 2 seconds.
Resistance Breakers - Monster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%. Monster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%. Monster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%.
Monster Thorns - Monsters reflect 8% of Non-Physical damage. Monsters reflect 6% of Non-Physical damage. Monsters reflect 4% of Non-Physical damage.
Armor Breakers - Monster attacks from a distance reduce your Armor by 7% for 6 seconds, stacking up to 35%. Monster attacks from a distance reduce your Armor by 6% for 6 seconds, stacking up to 30%. Monster attacks from a distance reduce your Armor by 5% for 6 seconds, stacking up to 25%.
Unstoppable Monsters - Monsters become Unstoppable when life drops below 30%. Monsters become Unstoppable when life drops below 22%. Monsters become Unstoppable when life drops below 15%.
Quick Killer - Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%. Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%. Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.
Reduce Cooldowns on Kill - Killing a monster reduces your cooldowns by .1 seconds. Killing a monster reduces your cooldowns by .08 seconds. Killing a monster reduces your cooldowns by .06 seconds.
Battle Hardened - Gain 6% damage reduction for every 10% Health you are missing. Gain 5% damage reduction for every 10% Health you are missing. Gain 4% damage reduction for every 10% Health you are missing.
Poisonous Evade Using Evade leaves a pool of Poison behind that damages enemies. - - -
Nudging Evade Using Evade pushes enemies back. - - -
Fire Damage - You deal 15% more Fire damage. You deal 10% more Fire damage. You deal 5% more Fire damage.
Frost Damage - You deal 15% more Frost damage. You deal 10% more Frost damage. You deal 5% more Frost damage.
Gold Find - You find 30% more gold. You find 20% more gold. You find 10% more gold.
Increased Critical Strike - Your Critical Strike chance is increased by 9%. Your Critical Strike chance is increased by 6%. Your Critical Strike chance is increased by 3%.
Increased Healing - Your Healing Received is increased by 15%. Your Healing Received is increased by 10%. Your Healing Received is increased by 5%.
Lightning Damage - You deal 15% more Lightning damage. You deal 10% more Lightning damage. You deal 5% more Lightning damage.
Magic Find You find more items from enemies. - - -
Lightning Caller You occasionally call down lightning strikes that damage nearby enemies. - - -
Physical Damage - You deal 15% more Physical damage. You deal 10% more Physical damage. You deal 5% more Physical damage.
Poison Damage - You deal 15% more Poison damage. You deal 10% more Poison damage. You deal 5% more Poison damage.
Shadow Damage - You deal 15% more Shadow damage. You deal 10% more Shadow damage. You deal 5% more Shadow damage.
Control Impaired Explosions Being hit by Control Impairing Effects creates an explosion around you. - - -
Thorns - Your Thorns are increased by 491. Your Thorns are increased by 249. Your Thorns are increased by 112.
Proximity Shield Random monsters gain proximity shield, preventing any damages from outside the shield. - - -
PH PvP: Monsters Balance <Insert dungeon affix description here> - - -
PH PvP: Monsters Drop No Loot <Insert dungeon affix description here> - - -
PH Trial: Abyssal Growths Destroy 10 Abyssal Growths before they hatch to earn a special reward. - - -
PH Trial: Demonic Idol Keep the Demonic Idol intact to earn a special reward. - - -
PH Trial: Event Mastery Complete the Mastery of 2 Dungeon Events to earn a special reward. - - -
PH Trial: No Wipe Complete the Dungeon Objective without the Party wiping to earn a special reward. - - -
PH Trial: Cursed Wanderer Keep the Cursed Wanderer alive until the Objective is Complete to earn a special reward. - - -
PH Trial: Timed Run Complete the Dungeon Objective in 10 minutes to earn a special reward. - - -
PH Trial: Unique Sentries Find and slay 5 Unique Sentries before they escape to earn a special reward. - - -
Monsters Reflect Physical Damage - Monsters reflect 5% Physical damage. Monsters reflect 4% Physical damage. Monsters reflect 3% Physical damage.
Physical Enhanced Monster hits tear your muscles. Movement will bleed you out. - - -
Poison Enhanced Monster hits have 30% chance to poison targets. - - -
Your Control Impairing Effect Duration is Reduced - The duration of Control Impairing Effects against you are reduced by 9%. The duration of Control Impairing Effects against you are reduced by 6%. The duration of Control Impairing Effects against you are reduced by 3%.
You Take Less Fire Damage - You take 12% less Fire damage. You take 8% less Fire damage. You take 4% less Fire damage.
You Take Less Frost Damage - You take 12% less Frost damage. You take 8% less Frost damage. You take 4% less Frost damage.
You Take Less Lightning Damage - You take 12% less Lightning damage. You take 8% less Lightning damage. You take 4% less Lightning damage.
You Take Less Physical Damage - You take 12% less Physical damage. You take 8% less Physical damage. You take 4% less Physical damage.
You Take Less Poison Damage - You take 12% less Poison damage. You take 8% less Poison damage. You take 4% less Poison damage.
You Take Less Shadow Damage - You take 12% less Shadow damage. You take 8% less Shadow damage. You take 4% less Shadow damage.