Below is a list of Affixes that can be applied to Dungeons. This is datamined information is from the Diablo 4 Beta test game files and may change in the final release.
For more information on Dungeons, check the Dungeons page.
Name | Description | Legendary Description | Rare Description | Magic Description |
---|---|---|---|---|
Avenger | Killing a monster enrages monsters near it, making them dealing more damage. | - | - | - |
Blood Blister | Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage. | - | - | - |
Death Pulse | Killing a monster releases a deadly lightning pulse after a short delay. | - | - | - |
Drifting Shade | Drifting Shade chases players. Upon reaching them, it explodes for heavy damage and creates a Nightmare Field that Dazes victims. | - | - | - |
Empowered Elites (Shock Lance) | Elites always have the "Electric Lance" affix. | - | - | - |
Empowered Elites (Cold Enchanted) | Elites always have the "Cold Enchanted" affix. | - | - | - |
Empowered Elites (Poison Enchanted) | Elites always have the "Poison Enchanted" affix. | - | - | - |
Empowered Elites (Shadow Enchanted) | Elites always have the "Shadow Enchanted" affix. | - | - | - |
Empowered Elites (Suppressor) | Elites always have the "Suppressor" affix. | - | - | - |
Empowered Elites (Teleporter) | Elites always have the "Teleporter" affix. | - | - | - |
Lightning Storm | Lightning gathers above the player. Get into the protection dome to avoid severe outcomes. | - | - | - |
Nightmare Portal | While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters. | - | - | - |
Stormbane's Wrath | Stormbane's Wrath chases players around, releasing deadly pulses when reaching a player. | - | - | - |
Volcanic | While in combat, gouts of flame periodically erupt near players. | - | - | - |
Monster Crowd Control Resist | - | Crowd Control duration vs monsters is reduced by 40%. | Crowd Control duration vs monsters is reduced by 30%. | Crowd Control duration vs monsters is reduced by 20%. |
Monster Critical Resist | - | Monsters take 60% less damage from Critical Strike. | Monsters take 45% less damage from Critical Strike. | Monsters take 30% less damage from Critical Strike. |
Monster Overpower Resist | - | Monsters take 60% less damage from Overpower attacks. | Monsters take 45% less damage from Overpower attacks. | Monsters take 30% less damage from Overpower. |
Monster Vulnerable Resist | - | Duration of Vulnerable Effects vs monsters is reduced by 60%. | Duration of Vulnerable Effects vs monsters is reduced by 45%. | Duration of Vulnerable Effects vs monsters is reduced by 30%. |
Backstabbers | - | Monsters near the player deal 200% more damage when attacking from behind. | Monsters near the player deal 150% more damage when attacking from behind. | Monsters near the player deal 100% more damage when attacking from behind. |
Monster Attack Speed | - | Monsters attack 25% faster. | Monsters attack 20% faster. | Monsters attack 15% faster. |
Monster Barrier | - | Monsters gain 30% of their Maximum Life as a Barrier. | Monsters gain 25% of their Maximum Life as a Barrier. | Monsters gain 20% of their Maximum Life as a Barrier. |
Barrier Breakers | - | Monsters deal 100% more damage to Barriers. | Monsters deal 75% more damage to Barriers. | Monsters deal 50% more damage to Barriers. |
Slowing Projectiles | - | Monster attacks from a distance have a 50% chance to slow targets. | Monster attacks from a distance have a 40% chance to slow targets. | Monster attacks from a distance have a 30% chance to slow targets. |
Resource Burn | - | Monster attacks from a distance burn 16% of your Primary Resource. | Monster attacks from a distance burn 12% of your Primary Resource. | Monster attacks from a distance burn 8% of your Primary Resource. |
Monster Bleeding Damage | - | Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds. | Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds. | Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds. |
Monster Burning Damage | - | Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds. | Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds. | Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds. |
Monster Cold Damage | - | Monsters deal an additional 20% of their Physical damage dealt as Cold. | Monsters deal an additional 15% of their Physical damage dealt as Cold. | Monsters deal an additional 10% of their Physical damage dealt as Cold. |
Monster Shadow Damage Over Time | - | Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds. | Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds. | Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds. |
Monster Fire Damage | - | Monsters deal an additional 20% of their Physical damage dealt as Fire. | Monsters deal an additional 15% of their Physical damage dealt as Fire. | Monsters deal an additional 10% of their Physical damage dealt as Fire. |
Monster Lightning Damage | - | Monsters deal an additional 20% of their Physical damage dealt as Lightning. | Monsters deal an additional 15% of their Physical damage dealt as Lightning. | Monsters deal an additional 10% of their Physical damage dealt as Lightning. |
Monster Poison Damage | - | Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds. | Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds. | Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds. |
Monster Shadow Damage | - | Monsters deal an additional 20% of their Physical damage dealt as Shadow. | Monsters deal an additional 15% of their Physical damage dealt as Shadow. | Monsters deal an additional 10% of their Physical damage dealt as Shadow. |
Monster Life | - | Monsters gain 30% extra life. | Monsters gain 25% extra life. | Monsters gain 20% extra life. |
Monster Regen | - | Non-boss monsters regen 1.5% Maximum Life per second. | Non-boss monsters regen 1.5% Maximum Life per second. | Non-boss monsters regen 1.5% Maximum Life per second. |
Monster Bleed Resist | - | Monsters take 60% less Bleeding damage. | Monsters take 45% less Bleeding damage. | Monsters take 30% less Bleeding damage. |
Monster Burning Resist | - | Monsters take 60% less Burning damage. | Monsters take 45% less Burning damage. | Monsters take 30% less Burning damage. |
Monster Cold Resist | - | Monsters take 40% less Cold damage. | Monsters take 30% less Cold damage. | Monsters take 20% less Cold damage. |
Monster Shadow Damage Over Time Resist | - | Monsters take 60% reduced damage from your Shadow damage over time effects. | Monsters take 60% reduced damage from your Shadow damage over time effects. | Monsters take 60% reduced damage from your Shadow damage over time effects. |
Monster Fire Resist | - | Monsters take 40% less Fire damage. | Monsters take 30% less Fire damage. | Monsters take 20% less Fire damage. |
Monsters Lightning Resist | - | Monsters take 40% less Lightning damage. | Monsters take 30% less Lightning damage. | Monsters take 20% less Lightning damage. |
Melee Defenders | - | Monsters take 40% less damage from close targets. | Monsters take 30% less damage from close targets. | Monsters take 20% less damage from close targets. |
Monster Physical Resist | - | Monsters take 30% less Physical damage. | Monsters take 22% less Physical damage. | Monsters take 15% less Physical damage. |
Monster Poison Resist | - | Monsters take 60% less Poison damage. | Monsters take 45% less Poison damage. | Monsters take 30% less Poison damage. |
Ranged Defenders | - | Monsters take 60% less damage from distant targets. | Monsters take 45% less damage from distant targets. | Monsters take 30% less damage from distant targets. |
Monster Shadow Resist | - | Monsters take 40% less Shadow damage. | Monsters take 30% less Shadow damage. | Monsters take 20% less Shadow damage. |
Monster Life Steal | - | Non-boss monsters gain 15% Life Steal. | Non-boss monsters gain 12% Life Steal. | Non-boss monsters gain 10% Life Steal. |
Dodge Breakers | - | Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%. | Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%. | Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%. |
Potion Breakers | - | Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds. | Monster attacks from a distance have 25% chance to disable healing potion for 2 seconds. | Monster attacks from a distance have 20% chance to disable healing potion for 2 seconds. |
Resistance Breakers | - | Monster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%. | Monster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%. | Monster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%. |
Monster Thorns | - | Monsters reflect 8% of Non-Physical damage. | Monsters reflect 6% of Non-Physical damage. | Monsters reflect 4% of Non-Physical damage. |
Armor Breakers | - | Monster attacks from a distance reduce your Armor by 7% for 6 seconds, stacking up to 35%. | Monster attacks from a distance reduce your Armor by 6% for 6 seconds, stacking up to 30%. | Monster attacks from a distance reduce your Armor by 5% for 6 seconds, stacking up to 25%. |
Unstoppable Monsters | - | Monsters become Unstoppable when life drops below 30%. | Monsters become Unstoppable when life drops below 22%. | Monsters become Unstoppable when life drops below 15%. |
Quick Killer | - | Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%. | Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%. | Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%. |
Reduce Cooldowns on Kill | - | Killing a monster reduces your cooldowns by .1 seconds. | Killing a monster reduces your cooldowns by .08 seconds. | Killing a monster reduces your cooldowns by .06 seconds. |
Battle Hardened | - | Gain 6% damage reduction for every 10% Health you are missing. | Gain 5% damage reduction for every 10% Health you are missing. | Gain 4% damage reduction for every 10% Health you are missing. |
Poisonous Evade | Using Evade leaves a pool of Poison behind that damages enemies. | - | - | - |
Nudging Evade | Using Evade pushes enemies back. | - | - | - |
Fire Damage | - | You deal 15% more Fire damage. | You deal 10% more Fire damage. | You deal 5% more Fire damage. |
Frost Damage | - | You deal 15% more Frost damage. | You deal 10% more Frost damage. | You deal 5% more Frost damage. |
Gold Find | - | You find 30% more gold. | You find 20% more gold. | You find 10% more gold. |
Increased Critical Strike | - | Your Critical Strike chance is increased by 9%. | Your Critical Strike chance is increased by 6%. | Your Critical Strike chance is increased by 3%. |
Increased Healing | - | Your Healing Received is increased by 15%. | Your Healing Received is increased by 10%. | Your Healing Received is increased by 5%. |
Lightning Damage | - | You deal 15% more Lightning damage. | You deal 10% more Lightning damage. | You deal 5% more Lightning damage. |
Magic Find | You find more items from enemies. | - | - | - |
Lightning Caller | You occasionally call down lightning strikes that damage nearby enemies. | - | - | - |
Physical Damage | - | You deal 15% more Physical damage. | You deal 10% more Physical damage. | You deal 5% more Physical damage. |
Poison Damage | - | You deal 15% more Poison damage. | You deal 10% more Poison damage. | You deal 5% more Poison damage. |
Shadow Damage | - | You deal 15% more Shadow damage. | You deal 10% more Shadow damage. | You deal 5% more Shadow damage. |
Control Impaired Explosions | Being hit by Control Impairing Effects creates an explosion around you. | - | - | - |
Thorns | - | Your Thorns are increased by 491. | Your Thorns are increased by 249. | Your Thorns are increased by 112. |
Proximity Shield | Random monsters gain proximity shield, preventing any damages from outside the shield. | - | - | - |
PH PvP: Monsters Balance | <Insert dungeon affix description here> | - | - | - |
PH PvP: Monsters Drop No Loot | <Insert dungeon affix description here> | - | - | - |
PH Trial: Abyssal Growths | Destroy 10 Abyssal Growths before they hatch to earn a special reward. | - | - | - |
PH Trial: Demonic Idol | Keep the Demonic Idol intact to earn a special reward. | - | - | - |
PH Trial: Event Mastery | Complete the Mastery of 2 Dungeon Events to earn a special reward. | - | - | - |
PH Trial: No Wipe | Complete the Dungeon Objective without the Party wiping to earn a special reward. | - | - | - |
PH Trial: Cursed Wanderer | Keep the Cursed Wanderer alive until the Objective is Complete to earn a special reward. | - | - | - |
PH Trial: Timed Run | Complete the Dungeon Objective in 10 minutes to earn a special reward. | - | - | - |
PH Trial: Unique Sentries | Find and slay 5 Unique Sentries before they escape to earn a special reward. | - | - | - |
Monsters Reflect Physical Damage | - | Monsters reflect 5% Physical damage. | Monsters reflect 4% Physical damage. | Monsters reflect 3% Physical damage. |
Physical Enhanced | Monster hits tear your muscles. Movement will bleed you out. | - | - | - |
Poison Enhanced | Monster hits have 30% chance to poison targets. | - | - | - |
Your Control Impairing Effect Duration is Reduced | - | The duration of Control Impairing Effects against you are reduced by 9%. | The duration of Control Impairing Effects against you are reduced by 6%. | The duration of Control Impairing Effects against you are reduced by 3%. |
You Take Less Fire Damage | - | You take 12% less Fire damage. | You take 8% less Fire damage. | You take 4% less Fire damage. |
You Take Less Frost Damage | - | You take 12% less Frost damage. | You take 8% less Frost damage. | You take 4% less Frost damage. |
You Take Less Lightning Damage | - | You take 12% less Lightning damage. | You take 8% less Lightning damage. | You take 4% less Lightning damage. |
You Take Less Physical Damage | - | You take 12% less Physical damage. | You take 8% less Physical damage. | You take 4% less Physical damage. |
You Take Less Poison Damage | - | You take 12% less Poison damage. | You take 8% less Poison damage. | You take 4% less Poison damage. |
You Take Less Shadow Damage | - | You take 12% less Shadow damage. | You take 8% less Shadow damage. | You take 4% less Shadow damage. |