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Bleed

From Diablo 4 Wiki and Guides - Season 11
Revision as of 21:04, 20 May 2023 by Elly (talk | contribs)
Name Description
Bleed Bleed inflicts physical damage as a percentage of weapon damage over time (dot).


When bleeding the damage your Bleed will inflict on a target will display as a dark red portion on the health bar. The bright red portion is the monster's remaining health. This means that even if the monster's health (bright red portion) goes to zero the monster remains alive until the dark red portion (the bleed dot) has finished 'bleeding out'.

It appears that the monster can not be killed by any other means until it has bled out. This won't apply when using Rupture as that applies the total Bleeding damaging at once as you rip your weapon out.

Bleed Monster Health Bar

The Barbarian has plenty of skills that inflict Bleed and boost it.

Basic
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Flay

Generate Fury: 15
Lucky Hit Chance: 50%
Flay the enemy, dealing 5.5% damage and inflicting 48% Bleeding (DoT) damage over 5 seconds.

Damage: Physical Damage
Requires a Slashing weapon
Tags: Basic, Slashing

Enhanced Flay Upgrade

Enhanced Flay

Flay has a 15% chance to make the enemy Vulnerable for 5 seconds. Double this chance when using a Two-Handed weapon.

Battle Lunging Strike Upgrade

Battle Lunging Strike

Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.

Core
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Rend

Fury Cost: 30
Lucky Hit Chance: 33%
Cleave enemies in front of you, dealing 25% damage and inflicting 120% Bleeding (DoT) damage over 5 seconds.

Damage: Physical Damage
Requires a Slashing weapon
Tags: Core, Slashing

Violent Rend Upgrade

Violent Rend

Rend deals 30%[x] increased damage to Vulnerable enemies.

Upgrade Hub
Furious Whirlwind

While using a Slashing weaponWhirlwind also inflicts 120% Bleeding damage over 5 seconds.

Weapon Mastery
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Rupture

Cooldown: 10 seconds
Lucky Hit Chance: 50%
Skewer enemies in front of you, dealing 25% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.

Damage: Physical Damage
Requires a Slashing weapon
Tags: Weapon Mastery, Slashing

Enhanced Rupture Upgrade

Enhanced Rupture

Ripping your weapon out of enemies during Rupture causes an explosion that deals 69% Bleeding damage over 5 seconds. This damage is increased by 10%[x] for every 50 Strength you have. Current Bonus: 0%[x]

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Hamstring

Your Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage.

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Cut to the Bone

Your Bleeding effects deal 5%[x] increased damage to Vulnerable enemies.

Prerequisite: Can also reach Cut to the Bone via Rupture.

Ultimage
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Iron Maelstrom

Cooldown: 45 seconds
Lucky Hit Chance: [24%
Activate three times to attach chains to each of your weapons and perform an attack:
First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing 32% damage per hit.

Damage: Physical Damage
Requires a Full Arsenal of weapons
Tags: Ultimate, Bludgeoning, Dual Wield

Masteries
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Gushing Wounds

When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%[x], and also increased by 100%[+] of your Critical Strike Damage bonus.

Overpowering a Bleeding enemy creates an explosion that inflicts 150% Bleeding damage over 5 seconds.