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Pull In

From Diablo 4 Wiki and Guides - Season 11
Revision as of 17:02, 2 December 2025 by Elly (talk | contribs) (Created page with "'''Pull In''' is a movement-based effect that forcefully drags enemies toward a specific point. The destination depends on the skill or effect that applies it. Pull In is commonly used to group enemies tightly so they can be hit by powerful area damage abilities. Blizzard references Pull In in patch notes and skill changes, but they have not provided an official standalone definition. Its behaviour is determined through in-game functionality. == How Pull In Works ==...")
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Pull In is a movement-based effect that forcefully drags enemies toward a specific point. The destination depends on the skill or effect that applies it. Pull In is commonly used to group enemies tightly so they can be hit by powerful area damage abilities.

Blizzard references Pull In in patch notes and skill changes, but they have not provided an official standalone definition. Its behaviour is determined through in-game functionality.


How Pull In Works

Pull In moves enemies toward one of several possible anchor points, depending on the skill:

Anchor Type Description Example Skills
Player (caster) Pulls enemies to the player's position Steel Grasp, Thunderspike, Vortex
Placed skill location Pulls enemies toward a ground-placed effect Death Trap, Inferno
Corpse or object target Pulls enemies to a targeted corpse/object Corpse Tendrils


Pull In itself does not apply a disabling Crowd Control state. Enemies can usually still perform attacks or begin new actions while being moved, and the effect only lasts for the duration of the pull.

Although Pull In is sometimes referred to as a "Crowd Control" effect in patch notes, it does not reliably trigger damage bonuses such as:

  • Damage to Crowd Controlled Enemies
  • Damage Reduction from Crowd Controlled Enemies

Pull In should be considered a positional displacement effect rather than a traditional CC type such as Stun, Knockdown, Slow, or Immobilize.

Pull In itself deals no damage; it only repositions enemies.


Pull In Behaviour by Class

Rogue

  • Death Trap - Can be placed at a distance. When triggered, it pulls enemies toward the trap’s centre, not toward the Rogue.

Sorcerer

  • Inferno - Creates a burning vortex that pulls enemies toward the centre of the Inferno’s location.

Spiritborn

  • Thunderspike - Pulls enemies toward the player.
  • Vortex - Creates a vacuum effect that pulls enemies inward toward the Spiritborn.

Barbarian

  • Steel Grasp - Hooks enemies and pulls them directly to the Barbarian.

Necromancer

  • Corpse Tendrils - Pulls enemies toward a targeted corpse chosen by the player.


Why Pull In Is Useful

Pull In helps with:

  • Grouping enemies tightly for large AoE attacks
  • Controlling enemy positions
  • Preparing enemies for follow-up Crowd Control (such as Stun or Knockdown)

Notes

  • Most Pull In effects briefly interrupt enemy movement.
  • Pull In works on elites unless they have CC immunity.
  • Some Pull In effects contribute to boss stagger progression.