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Patch 1-1-0a

From Diablo 4 Wiki and Guides - Season 11
Revision as of 19:41, 18 July 2023 by Elly (talk | contribs)

Patch 1.1.1a Build #43333 (PC) and #43223 (Console) was released on 18 July June 2023. These are the changes, not bug fixes.

New Unique items and Legendary Aspects

New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier.

Unique Items

General

  • Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

Barbarian

  • Azurewrath (Unique Sword): Lucky Hit - Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.

Druid

Necromancer

  • Lidless Wall (Unique Shield): Lucky Hit - While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.

Rogue

  • Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.

Sorcerer

  • The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.




7 New Legendary Aspects

General

  • Audacity Aspect (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
  • Craven Aspect (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.

Barbarian

  • Ancestral Charge Aspect (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.

Druid

  • Subterranean Aspect (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.

Necromancer

  • Gore Quills Aspect (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.

Rogue

  • Pestilent Points Aspect (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.

Sorcerer

  • Searing Wards Aspect (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.




Barbarian

Skills

Violent Double Swing

  • Vulnerable duration increased from 1 to 2 seconds.

Furious Upheaval

  • Damage bonus per stack increased from 3% to 5%.

Power Charge

  • Cooldown reduction is now capped to 3 targets, for a maximum of 9 seconds of Cooldown reduction.

Tactical Ground Stomp

  • Fury gain increased from 25 to 40.

Enhanced Death Blow's

  • Damage bonus to Bosses increased from 100% to 150%.

Enhanced Steel Grasp

  • Vulnerable duration increased from 2.5 to 3 seconds.

Enhanced Rupture

  • Damage increased from 30% to 45%.

Warrior's Rupture

  • Attack Speed bonus increased from 20% to 30%, and duration increased from 4 to 5 seconds.

Fighter's Rupture

  • Healing increased from 15% to 18% Maximum Life.

Passives

Hamstrung

  • Now only Slows Healthy enemies, and Slow amount increased from 10/20/30% to 20/40/60%.

Cut to the Bone

  • Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%.

Paragon

Wrath Glyph's

  • Bonus now affects all damage instead of just Core Skills.

Legandary Aspects

Relentless Berserker's Aspect

  • Berserking duration increased from 1 to 2 seconds.

Battle-Mad Aspect

  • Beserking duration increased from 1-2.5 to 2-3.5 seconds.

Brawler's Aspect

  • Damage increased from 1-1.3 to 1.5-1.8.

Aspect of Burning Rage

  • Damage increased from .08-.14 to .22-.28.

Aspect of the Iron Warrior

  • Damage Reduction increased from 15-25% to 18-28%.

Slaking Aspect

  • Lucky Hit Chance increased from 30-50% to 40-60%.

Aspect of Ancestral Echoes

  • Lucky Hit Chance increased from 40-50% to 50-60%.

Weapon Master's Aspect

  • Lucky Hit Chance increased from 32-50% to 37%-55%.

Items

Gohr's Devastating Grips

  • Now explodes every 2 seconds or after it ends, and its hit cap has been removed.

Fields of Crimson

  • Bleeding damage bonus increased from 10% to 15%.




Druid

Skills

Enhanced Claw

  • Attack Speed bonus increased from 10% to 15%.

Storm Strike

  • Damage Reduction reduced from 25% to 15%.

Boulder

  • Damage increase from 33% to 46%.

Savage Trample

  • Spirit gain increased from 20 to 40.

Prime Lacerate

  • Healing increased from 3% to 5%.

Cataclysm

  • Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%.

Supreme Cataclysm

  • Vulnerable duration increased from 2 to 3 seconds.

Prime Cataclysm

  • Duration increased from 2 to 4 seconds.

Prime Grizzly Rage

  • Now grants Unstoppable for 6 seconds instead of while active.

Passives

Provocation

  • Threshold required for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds.

Spirit Boon

Masochistic

  • Now also requires a Lucky Hit chance of 75%.

Prickleskin

  • Thorns increased from .1 to .15.

Iron Feather

  • Maximum Life increased from 10% to 14%.

Bolster

  • Fortify increased from 10% to 15% of Maximum Life.

Overload

  • Damage increased from .2 to .25.

Paragon

Spirit Glyph's bonus now affects all damage instead of just Core Skills.

Legendary Aspects

Aspect of the Calm Breeze

  • Lucky Hit chance increased from 5-10% to 7-12%.

Balanced Aspect

  • Maximum Spirit increased from 30-50 to 60-80.

Aspect of the Tempest

  • Damage bonus increased from 7-15% to 10-18%.

Skinwalker's Aspect

  • Healing increased from .05-.1 to .07-.12.

Symbiotic Aspect

  • Cooldown reduction reduced from 4-8 to 3-5.

Aspect of the Stampede

  • Damage bonus increased from 10-20 to 16-26%.

Shepherd's Aspect

  • Damage bonus increased from 6-8% to 6-10%.

Items

Insatiable Fury Werebear Skill Ranks increased from 2 to 3.

Mad Wolf's Glee Werewolf Skill Ranks increased from 2 to 3.




Necromancer

Skills

Initiate's Decompose

  • Slow increased from 30% to 50%.

Paranormal Sever

  • Casts required for Vulnerable reduced from 4 to 3.

Enhanced Blood Surge

  • Healing increased from 2.5% to 3% of Maximum Life.

Enhanced Blood Lance

  • Damage reduction for piercing reduced from 15% to 10%.

Bone Prison

  • Initial Essence gained increased from 15 to 25.

Abhorrent Iron Maiden

  • healing increased from 5% to 7% of Maximum Life.

Golems

  • Move faster and unhindered through enemies when their Cooldown is activated.

Supreme Blood Wave

  • Leaves behind Blood Orbs earlier in its path.

Raise Skeleton, Corpse Explosion, and Corpse Tendrils

  • Range for auto-targeting Corpses on mouse and keyboard increased by 50%.

Raise Skeleton Skeletal Priest

  • Bonus damage increased from 20% to 30%.

Raise Skeleton Skeletal Priest

  • Healing increased from 10% to 15%.

Passives

Evulsion

  • Bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.

Transfusion

  • Minion healing increased from 15/30/45% to 20/40/60%.

Drain Vitality

  • Lucky Hit Chance increased from 25% to 30%.

Amplify Damage

  • Increased from 3/6/9% to 4/8/12%.

Book of the Dead

  • Necromancer's minions will now automatically re-summon after respawning during a World Boss fight.
  • Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%.
  • Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4.
  • Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%.
  • Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4.

Paragon

Essence Glyph's bonus now affects all damage instead of just Core Skills.

Legendary Aspects

Splintering Aspect

  • Bone Shard damage bonus reduced from 50-100% to 30-60%.

Aspect of Plunging Darkness

  • Bonus damage increased from 50-100% to 75-125%.

Coldbringer's Aspect

  • Blizzard cooldown reduced from 10 to 8 seconds.

Aspect of Hungry Blood

  • Chance to fire a Blood Lance increased from 10-20% to 13-23%.

Blood-soaked Aspect

  • Damage increased from .15-.2 to .24-.31.

Aspect of Ultimate Shadow

  • Damage increased from .16-.22 to .43-.48.

Aspect of Grasping Veins

  • Critical Strike Damage bonus reduced from 30-60% to 20-40%.

Osseous Gale Aspect

  • Bonus Bone Storm duration increased from 4-8 to 5-10 seconds.

Aspect of the Damned

  • Damage bonus increased from 30-40% to 40-50%.

Blood-bathed Aspect

  • Echo damage reduction reduced from 70-60% to 60-50%.

Aspect of Reanimation

  • Skeletons damage bonus increased from 20-30% to 30-40%.

Items

Bloodless Scream

  • Essence gained increased from 2-5 to 7-10.

Deathless Visage

  • Damage increased from .25-.35 to .28-.38.



Rogue

Skills

Advanced Rapid Fire

  • Duration increased from 3 to 5 seconds.

Caltrops

  • Cast speed increased by 15%.

Enhanced Cold Imbuement

Enhanced Smoke Grenade

  • Damage bonus increased from 15% to 20%.

Methodical Dash

  • Maximum Cooldown reduction increased from 3 to 4 seconds.

Concealment

  • Stealth duration increased from 4 to 5 seconds.

Enhanced Dark Shroud

  • Chance to not be consumed increased from 10% to 14%.

Supreme Death Trap

  • Cooldown reduction increased from 10 to 12 seconds.

Passives

Victimize

Siphoning Strikes

  • Now also requires a Lucky Hit chance of 75%.

Rugged

  • Damage Reduction against Damage over Time effects increased from 5/10/15 to 6/12/18.

Mending Obscurity

  • Healing per second while Stealthed increased from 3/6/9% to 4/8/12%.

Aftermath

  • Energy restored increased from 25/50/75 to 30/60/90.

Paragon

  • Combat Glyph's bonus now affects all damage instead of just Core Skills.
  • Eldritch Bounty Legendary Node duration increased from 6 to 9 seconds.

Specialization

Preparation

  • Ultimate Cooldown reduction increased from 4 to 5 seconds.

Legendary Aspects

Aspect of Volatile Shadows

  • Damage increased from .1075-.193 to .2-.27.

Icy Alchemist's Aspect

  • Chill increased from 15% to 25%.

Shadowslicer Aspect

  • Damage increased from 25-35% to 80-100%.

Toxic Alchemist's Aspect

  • Damage increased from 0.080-0.13 to .11-.16.

Vengeful Aspect

  • Lucky Hit Chance increased from 30-50% to 40-60%.

Aspect of Imitated Imbuement

  • Duration increased from 5 to 9 seconds.

Aspect of Stolen Vigor

  • Healing increased from .02-.06 to .04-.08.

Aspect of Lethal Dusk

  • Life of Kill duration increased from 4 to 6 seconds.

Aspect of Noxious Ice

  • Bonus damage increased from 10-25% to 14-29%.

Aspect of Elusive Menace

  • Dodge chance increased from 1-5% to 3-7%.

Items

Skyhunter

  • Energy gain increased from 15-25 to 20-30.

Grasp of Shadow

  • Lucky Hit Chance increased from 20-30% to 24-34%.




Sorcerer

Skills

[[Enhanced Charged Bolts damage increased from 24% to 30%, and now benefits from Skill Ranks.

   Destructive Charged Bolts Damage Reduction increased from 20% to 25%.
   Destructive Incinerate Damage Reduction increased from 20% to 25%.
   Ice Blades cast clean up has been tightened, allowing players to act after its cast sooner.
   Firebolt initial damage increased from 10% to 18%.
   Wizard's Firewall maximum increased Mana Regeneration increased from 25% to 35%.
   Wizard's Blizzard Core Skill Mana cost reduction increased from 10% to 20%.
   Supreme Deep Freeze Cooldown Reduction increased from 50% to 100%.

Passives

   Elemental Dominance now also affects Mastery Skills instead of just Core Skills.
   Potent Warding duration increased from 3 to 9 seconds.
   Protection Barrier duration increased from 2 to 3 seconds.
   Align the Elements Damage Reduction per second increased from 1/2/3 to 3/6/9.
   Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%.
   Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
   Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
   Fiery Surge Mana Regeneration increased from 10/20/30% to 15/30/45%.