Diablo 4 Wiki Home Diablo 4 Guides Interactive Map Forums Diablo 2 Guides Support PureDiablo Discord

Pull In: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
mNo edit summary
mNo edit summary
Line 31: Line 31:




== Pull In Behaviour by Class ==
== Pull In Skills by Class ==


=== Rogue ===
=== Rogue ===

Revision as of 10:32, 3 December 2025

Pull In is a movement-based effect that forcefully drags enemies toward a specific point. The destination depends on the skill or effect that applies it. Pull In is commonly used to group enemies tightly so they can be hit by powerful area damage abilities.

Blizzard references Pull In in patch notes and skill changes, but they have not provided an official standalone definition. Its behaviour is determined through in-game functionality.


How Pull In Works

Pull In moves enemies toward one of several possible anchor points, depending on the skill:

Anchor Type Description Example Skills
Player (caster) Pulls enemies to the player's position Steel Grasp, Thunderspike, Vortex
Placed skill location Pulls enemies toward a ground-placed effect Death Trap, Inferno
Corpse or object target Pulls enemies to a targeted corpse/object Corpse Tendrils


Pull In is considered a Crowd Control effect in the broad sense because it alters enemy movement, but it does not apply a disabling CC state. Enemies can still attack or begin actions while being moved, and Pull In does not reliably trigger CC-based damage bonuses such as:

  • Damage to Crowd Controlled Enemies
  • Damage Reduction from Crowd Controlled Enemies

unless another Crowd Control effect (such as Slow or Stun) is applied at the same time.

Pull In should be considered a positional displacement effect rather than a traditional CC type such as Stun, Knockdown, Slow, or Immobilize.

Pull In itself deals no damage; it only repositions enemies.


Pull In Skills by Class

Rogue

  • Death Trap - Can be placed at a distance. When triggered, it pulls enemies toward the trap’s centre, not toward the Rogue.

Sorcerer

  • Inferno - Creates a burning vortex that pulls enemies toward the centre of the Inferno’s location.

Spiritborn

  • Thunderspike - Pulls enemies toward the player.
  • Vortex - Creates a vacuum effect that pulls enemies inward toward the Spiritborn.

Barbarian

  • Steel Grasp - Hooks enemies and pulls them directly to the Barbarian.

Necromancer

  • Corpse Tendrils - Pulls enemies toward a targeted corpse chosen by the player.


Items that have Pull In


Why Pull In Is Useful

Pull In helps with:

  • Grouping enemies tightly for large AoE attacks
  • Controlling enemy positions
  • Preparing enemies for follow-up Crowd Control (such as Stun or Knockdown)

Notes

  • Most Pull In effects briefly interrupt enemy movement.
  • Pull In works on elites unless they have CC immunity.
  • Some Pull In effects contribute to boss stagger progression.