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*[[Ring of Red Furor]]
*[[Ring of Red Furor]]
*[[Ring of the Ravenous]]
*[[Ring of the Ravenous]]
*Sabre of Tsasgal (New Unique)
*[[Sabre of Tsasgal]] (New Unique)
*[[Tuskhelm of Joritz the Mighty]]
*[[Tuskhelm of Joritz the Mighty]]
*[[Ugly Bastard Helm]]
*[[Ugly Bastard Helm]]
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*[[Greatstaff of the Crone]]
*[[Greatstaff of the Crone]]
*[[Hunter's Zenith|Hunter’s Zenith]]
*[[Hunter's Zenith|Hunter’s Zenith]]
*Kilt of Blackwing (New Unique)
*[[Kilt of Blackwing]] (New Unique)
*[[Malefic Crescent]]
*[[Malefic Crescent]]
*[[Mjölnic Ryng|Mjolnic Ring]]
*[[Mjölnic Ryng|Mjolnic Ring]]
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*[[Deathspeaker's Pendant|Deathspeaker’s Pendant]]
*[[Deathspeaker's Pendant|Deathspeaker’s Pendant]]
*[[Ebonpiercer]]
*[[Ebonpiercer]]
*Gospel of the Devotee (New Unique)
*[[Gospel of the Devotee]] (New Unique)
*[[Lidless Wall]]
*[[Lidless Wall]]
*Orphan Maker
*[[Orphan Maker]]
*[[Ring of Mendeln]]
*[[Ring of Mendeln]]
*[[Ring of the Sacrilegious Soul]]
*[[Ring of the Sacrilegious Soul]]
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*[[Deathmask of Nirmitruq]]
*[[Deathmask of Nirmitruq]]
*[[Grasp of Shadow]]
*[[Grasp of Shadow]]
*Orphan Maker (New Unique)
*[[Orphan Maker]] (New Unique)
*[[Pitfighter's Gull|Pitfighter’s Gull]]
*[[Pitfighter's Gull|Pitfighter’s Gull]]
*[[Saboteur's Signet|Saboteur’s Signet]]
*[[Saboteur's Signet|Saboteur’s Signet]]
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*[[Flamescar]]
*[[Flamescar]]
* [[Fractured Winterglass]]
* [[Fractured Winterglass]]
* Galvanic Azurite (New Unique)
* [[Galvanic Azurite]] (New Unique)
*[[Ophidian Iris]]
*[[Ophidian Iris]]
*[[Raiment of the Infinite]]
*[[Raiment of the Infinite]]
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*[[Band of First Breath]]
*[[Band of First Breath]]
*[[Harmony of Ebewaka]]
*[[Harmony of Ebewaka]]
*Hesha e Kesungi (New Unique)
*[[Hesha e Kesungi]] (New Unique)
*[[Jacinth Shell]]
*[[Jacinth Shell]]
*[[Loyalty's Mantle|Loyalty’s Mantle]]
*[[Loyalty's Mantle|Loyalty’s Mantle]]

Revision as of 11:48, 21 September 2025

Diablo 4 Season 10: Season of Infernal Chaos Season icon.png - 23 September 2025. Season 10 was revealed when the first Diablo 4 roadmap was released.

This Season focus on Chaos Armor and Chaos Perks (Powers). The Fell Council is hell-bent on sowing chaos and destruction across Sanctuary.

Starting Season 10

Hunt down the assassin Shyan and the distressed villages located in Ked Bardu to begin the Sands of Chaos questline. Shyan belongs to the order of the Viz-Jaq'taar whose goal is to hunt down demon-corrupted mages and seek the source of the Chaos Rifts that are spreading across Sanctuary. The Fell Council and the return of Bartuc, Lord of Chaos are a focus of this Season.

Infernal Hordes Reborn

A popular features in Diablo 4 are the infernal Hordes and this Season there's changes with addition of a Bartuc fight and Chaos waves.

Chaos Waves

These waves are tougher than the usual waves and will provide players with more Aether. Expect projectiles from Chaos Rifts, Aether Goblins, and more.

Bartuc

At the conclusion of an Infernal Horde run, players choose to either fight the Fell Council or Bartuc himself.

Fighting Bartuc as a party, each member will spend Aether. Bartuc will use Chaos Portals to fire projectiles and there are teleport pads which help players navigate around his attacks.

Once defeated, rewards drop on the ground.

Infernal Hordes Changes

Infernal Offerings betwen each wave have been reworked and rebalanced.

Our goal is to try and make all offerings feel valid as choices for you as you start to stack them to focus on your run. This includes additional balancing to ensure that Infernal Offerings are more balanced across the board compared to the Hellborne wave, which has been seen as essential for the best possible Infernal Hordes run.

Chaos Monsters

Chaos Monsters are a new monster family that can provide a temporary buff when killed and can be increased in duration through the Urn of Sustain from Seasonal Blessings. These buffs stack, assuming you can kill another Chaos Bringer before your existing buff expires.

Fell Council Changes

One of the Fell Council is now designated the Council Speaker and gains enhanced abilities.

The Fleeting Hordes

To allow players at pre-Torment lower tiers into the Infernal Hotde action Fleeting Hordes are available which are a trimmed-down version of the Infernal Hordes. There's a total of four waves with limited Infernal Offerings, and players will only face two of the Fell Council at the end.

Permanent Changes in Infernal Hordes when Season 10 ends.

  • Chaos Waves
  • Fell Council Changes
  • Bartuc boss fight
  • Base Offering Adjustments

Chaos Armor

Probably the most exciting feature of Season 10 is Chaos Armor. This new armor type which are different versions of existing unique items. The draq to these items is that they can be used on other items slots than the regular unique version allowing for different builds.

Chaos Armor
Chaos Armor


Chaos Armor appears in the following item slots:

  • Helm
  • Chest
  • Gloves
  • Pants
  • Boots

Note: Players cannot equip the same Unique item between Chaos Armor and standard Unique.

Chaos Armor Uniques

General Uniques

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Spiritborn

Chaos Rifts

Chaos Rifts are found in Helltides and Nightmare Dungeons. As with previous rifts in earlier seasons, these will spew out monsters but are essential to collecting this Season's power currency called Ingernal Warp which is used to level up the Chaos Perks (powers).

Other rewards include gems, loot, and in Torment difficulties, Chaos Armor.

A note from Blizzard highlights what has changed since the PTR for Nightmare Dungeon Chaos Rifts.

 Since the PTR, these Chaos Rifts now provide similar rewards to their overworld Helltide counterparts. Additionally, the stacking getting hit by an attack from a Chaos Portal no longer increases your overall damage taken.

Chaos Perks (Powers)

Powers are back for the third season in a row but Blizzard is calling them perks this time.

Chaos perks change how your skills function and there are four rarities of perks, Magic, Rare, Legendary, and Unique.

Players can equip three non-Unique perks and a single Unique perk and each class has its own set of perks.

Perks are unlocked by undertaking the Season Reputation board with Unique perks available by defeating Bartuc in Torment 1 or higher.

All Classes Perks

Magic

Invigorating Attacks

Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.

Accelerating Chaos

Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 200-400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.

Unstable Power

Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50-100% increased damage, but the power is unstable, giving them a 3 second cooldown.

Rare

Erupting Chaos

Chaotic Bursts randomly erupt around you, dealing 200-400% damage of your highest damage type. Your Chaotic Bursts also deal 100% of their initial damage over 4 seconds.

Power Siphon

Your Core Skills deal 50-100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.

Alternating Alterations

Casting a Corse Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and dealing 10-30% increased damage.

Legendary

Marred Guard

You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, 10-20%[x] 20-40%[x] Armor, and 50-100% increased Barrier and Fortify Generation.

Chaotic Cooldowns

Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 300-500% damage of your highest damage type.

Crazy Brew

Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80%[+] increased Attack Speed and 40-80[+] increased Movement Speed for 5 4 seconds. Your Healing Potion has a 15 10 second Cooldown and you can drink it at full Life. Cooldown is now affects by Cooldown Reduction.

Unique

Chaos Unleashed

Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 300-500% of your highest damage type.

Your Chaotic Bursts gain 30%[+] 20%[+] Critical Strike Chance, and deal 100-200%[x] 50-100%[x] increased damage.

Brawn Over Brains

Gain the following:

  • 100-200% [x] Maximum Life
  • +50-100% Healing Received
  • 75-125%[x] 50-100%[x] Overpower Damage

However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.

A Beast Cornered

For every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction.

Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.

The following are class-specific Chaos Perks:

Barbarian Perks

Dual Threat – Magic

Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50-80% of normal damage.

Raging Chaos – Rare

While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 100-200% Fire damage.

Deafening Chorus – Legendary

Your equipped Shouts are now always active with 30-50%[x] 20-40% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.

Single-Minded Fury – Unique

If you only have one Arsenal Weapon type equipped, gain the following:

  • 30-50%[+] Overpower Chance
  • 150-250%[+] Increased Bleed Duration
  • 50-100%[x] Maximum Life
  • 150-250%[x] Increased Damage

Druid Perks

Overabundance – Magic

Every 100 50 Spirit you generate above your Maximum increases your damage by 50-100% 10-20% for 5 seconds. This bonus stacks up to 3 times, but does not refresh.

Purge the Infected – Rare

Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increase damage.

Wild Transformations – Legendary

Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:

  • Werewolf uses Blood Howl, 10-20%[x] Critical Strike Damage
  • Werebear uses Debilitating Roar, 10-20% Damage Reduction
  • Human uses Cyclone Armor, 10-20%[x] Attack Speed

Savagery – Unique

Your Companion Skills are altered to also be Core Skills. Your Companions grow in size. Gain 40-80%[x] Summon Damage.


Necromancer

Grim Reapers – Magic

Your Skeleton Warriors' attacks have a 25% chance to use Reap Your Skeleton Warriors now also use Reap dealing 50-150% of normal damage instead of their regular attack in addition to their regular attacks.

Decimating Desecration – Rare

Your damage over time effects have a chance equal to your Critical Strike Chance to deal 50-100%[x] increased damage.

Defile the Dead – Legendary

You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 200-400% Shadow damage. Consuming 10 Corpses grants you Unstoppable for 2 seconds.

Alter the Balance – Unique

Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30-20 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70-50 Essence.

Rogue

Unpredictable Alchemy – Magic

Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20-40%[x] increased damage.

Enervated Strikes – Rare

You no longer passively generate Energy. Your Core Skills deal 100-150% [x] increased damage. Gain the following:

  • +50-100% Chance for Twisting Blades to Hit Twice
  • +50-100% Chance for Flurry Deal Double Damage
  • +50-100% Chance for Barrage Projectiles to Cast Twice
  • +50-100% Chance for Rapid Fire Projectiles to Cast Twice
  • +50-100% Chance for Rapid Fire Projectiles to Cast Twice

Chaotic Grenades – Legendary

Your Stun Grenades also trigger a Chaotic Burst, dealing 100-200% 50-100% Physical Damage. When you drop Stun Grenades, you drop 1 more. Chaotic Bursts generate 5 Energy if they hit an enemy.

Hit and Run – Unique

Every 15 meters you move grants you 30-50%[x] increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.

Sorcerer

Explosive Combinations – Magic

Casting a Basic Skill increases your damage by 10-20%[x] for 5 seconds the damage of your next Core Skill Cast by 30-50%[x] stacking up to 3 times.

Advanced Techniques – Rare

Your base Core skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by 10-20%[x].

Mana Infused Conjurations – Legendary

Your Conjurations are empowered and deal 10-30%[x] increased damage but each one drains 5 Mana per second.

  • Ice Blades attacks burst in an area around the target.
  • Lightning Spear hits have a 10% chance to spawn static Ball Lightnings.
  • Familiar leaves damaging ground after its attack.
  • Hydra periodically creates Firewalls towards the target.

Mana Shield – Unique

You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 2 4 seconds, your Mana Regeneration is increased by 5,000%[+]. You gain 200-400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.

Spiritborn

Alacrity – Magic

Your Basic Skills gain 10-30%[+] increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.

Combined Strikes – Rare

Your base Core Skills hit additional times in a larger area for 20-40%[x] increased damage, but also have a 10 second cooldown. Your Basic Skill’s 3rd attack resets the cooldown on your Core Skills.

Back Off! - Legendary

When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100-200%[x] increased damage to all other enemies.

Convocation of Spirits – Unique

Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%. Your Ultimate Skills benefit from all of their Upgrades.

New Unique Items

Barbarian

Sabre of Tsasgal (Unique One-Handed Weapon)

Affixes

  • +50% Damage (Inherent)
  • +107-121 Strength
  • +62.5-85% Physical Damage
  • +2-3 Core Skill Ranks
  • +2-3 Warpath

Unique Power

  • You gain 3-5%[x] increased damage for each damaging Skill you have equipped, and an additional 6-10%[x] for 15 seconds when each of those Skills is used.

Druid

Kilt of Blackwing (Unique Pants)

Affixes

  • +636-685 Maximum Life
  • +2-3 Ranks to Ravens
  • +13-17.5% Ravens Cooldown Reduction
  • +16-25% Chance for Ravens to Deal Double Damage

Unique Power

  • Ravens deal 60-100%[x] increased damage and shapeshifting into a different form or activating a Companion Skill Summons a Raven that attacks nearby enemies. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.

Necromancer

Gospel of the Devotee (Unique Focus)

Affixes

  • +80-94 Intelligence
  • +424-457 Maximum Life
  • +4.4-10% Basic Skill Attack Speed
  • +13-17.5% Chance for Basic Skills to Deal Double Damage

Unique Power

  • Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 10-30%[x] increased damage from your other Basic Skills for 10 seconds.
    • Reap attacks 10% faster.
    • Decompose now spawns a Corpse every 0.5 seconds.
    • Hemorrhage triggers an additional burst on the initial target.
    • Bone Splinters pierce through enemies.

Rogue

Orphan Maker (Unique Two-Handed Crossbow)

Affixes

  • Inherent: +130% Vulnerable damage
  • +4-6 Ranks to Marksman Skills
  • +2-4 Ranks to Exploit
  • +32-45% Chance for Marksman Skills to Cast Twice
  • +125-170% Vulnerable damage

Unique Power

  • Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill gains twice this bonus.

New Keyword: Reload

  • Skills with Reload have a slight delay in which they cannot Cast again. Their damage and Reload speed benefit from 50% of your Attack Speed Bonus.

Sorcerer

Galvanic Azurite (Unique Ring)

Affixes

  • Inherent: 12.5% Resistance to All Elements
  • Inherent: 5% Resistance to All Elements
  • +5.2-6% Critical Strike Chance
  • +57-75% Lightning damage
  • 8.1-8.8% Cooldown reduction
  • +2-3 Ranks to Elemental Synergies

Unique Power

  • Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%[x]. If two magnetized enemies hit each other with Crackling Energy they pull each other together.

Spiritborn

Hesha e Kesungi (Unique Gloves)

Affixes

  • 10.5-15% Attack Speed
  • 46.5-60% Vulnerable Damage
  • 15.5-20% Ultimate Cooldown Reduction
  • 3-5 Gorilla Skill Ranks

Unique Power

  • The Protector can be invoked at range and pulls inward with its smashes. Enemies in its area take 30-50%[x] increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.

Permenant Changes

  • Infernal Hordes Updates
    • Chaos Waves
    • Fell Council Changes
    • Bartuc boss fight
    • Base Offering Adjustments
  • New Uniques for each Class
  • Lair Boss invulnerability phase changes

Season 10 Only

  • Chaos Perks
  • Chaos Armor*
  • Chaos Rifts
    • Chaos Rift Nightmare Dungeons
  • Fleeting Hordes
  • Viz-Jaq’taar Seasonal Reputation
  • Seasonal Questline