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The [[Barbarian]] has plenty of skills that inflict Bleed and boost it. | The [[Barbarian]] has plenty of skills that inflict Bleed and boost it. | ||
{| class=" | {| class="skillfeatures" | ||
|+ | |+ | ||
!Basic | !Basic | ||
Latest revision as of 12:47, 15 August 2023
| Name | Description |
|---|---|
| Bleed | Bleed inflicts physical damage as a percentage of weapon damage over time (dot). |
Bleed is a Status Effect.
Whilst bleeding, the damage your Bleed will inflict on a target will display as a dark red portion on the health bar. The bright red portion is the monster's remaining health. This means that even if the monster's health (bright red portion) goes to zero the monster remains alive until the dark red portion (the bleed dot) has finished 'bleeding out'.
The upside at this point is you can move onto another target leaving the monster to bleed out and die but the downside is it can continue to attack you. It appears that the monster can not be killed by any other means by you until it has bled out.
This doesn't apply when using Rupture as that applies the total Bleeding damaging at once as you rip your weapon out.
The Barbarian has plenty of skills that inflict Bleed and boost it.
| Basic |
|---|
![]() FlayGenerate Fury: 15 |
Enhanced FlayFlay has a 15% chance to make the enemy Vulnerable for 5 seconds. Double this chance when using a Two-Handed weapon. |
Battle Lunging StrikeLunging Strike also inflicts 20% Bleeding damage over 5 seconds. |
| Core |
![]() RendFury Cost: 30 |
Violent RendRend deals 30%[x] increased damage to Vulnerable enemies. |
Furious WhirlwindWhile using a Slashing weapon, Whirlwind also inflicts 120% Bleeding damage over 5 seconds. |
| Weapon Mastery |
![]() RuptureCooldown: 10 seconds |
Enhanced RuptureRipping your weapon out of enemies during Rupture causes an explosion that deals 69% Bleeding damage over 5 seconds. This damage is increased by 10%[x] for every 50 Strength you have. Current Bonus: 0%[x] |
![]() HamstringYour Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage. |
![]() Cut to the BoneYour Bleeding effects deal 5%[x] increased damage to Vulnerable enemies. |
| Ultimate |
![]() Iron MaelstromCooldown: 45 seconds |
| Masteries |
![]() Gushing WoundsWhen causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%[x], and also increased by 100%[+] of your Critical Strike Damage bonus. |









