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Necromancer Macabre Skills

From Diablo 4 Wiki and Guides - Season 11
Revision as of 20:35, 5 March 2024 by Elly (talk | contribs)

These are the Necromancer Macabre Skills and they include skills of different damage types which are typical throughout the Necromancer Skill Trees. For a full guide on each skill click its name.


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Blood Mist

Cooldown: 24 seconds
Lucky Hit Chance: 8.73%
Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 35% damage to enemies and Heal for 0.5% of your Maximum Life.

Damage: Physical Damage
Tags: Macabre, Blood|}

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Bone Prison

Cooldown: 15 seconds
Unearth a prison of bone with 120 Life that surrounds the target area for 6 seconds.

Tags: Macabre, Bone|}

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Bone Spirit

Cooldown: 12 seconds
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.

Damage: Physical Damage
Tags: Macabre, Bone, Core

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Coalesced Blood

While Healthy your Blood Skills deal 6%[x] increased damage.|}

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Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal 6%[x] increased damage for 5 seconds.
Prerequisite: Can also reach Compound Fracture via Bone Spirit.|}

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Crippling Darkness

Lucky Hit: Darkness Skills have up to a 15% chance to Stun (CC) for 1 seconds and deal 20% Shadow damage to them.|}

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Drain Vitality

Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2.5% of your Maximum Life.|}

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Evulsion

Your Bone Skills deal x6% increased damage to Vulnerable enemies.|}

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Fueled by Death

You deal 3%[x] increased damage for 6 seconds after consuming a Corpse.

Prerequisite: Can also reach Fueled by Death via Corpse Explosion.|}

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Gloom

When you damage enemies with Darkness Skills, they take 2%[x] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 4 times.|}

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Grim Harvest

Consuming a Corpse generates 2 Essence.|}

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Gruesome Mending

You receive + 10 / 20 / 30% more Healing from all sources.|}

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Necrotic Carapace

When a Corpse is formed from your skills or your Minions, Fortify for 2% of your Maximum Life.|}

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Necrotic Fortitude

Lucky Hit: Your damage has up to a 5 / 10 / 15% chance to grant a Barrier for 5% of your Maximum Life for 6 seconds.|}

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Rapid Ossification

Every 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds.
Prerequisite: Can also reach Rapid Ossification via Bone Spirit.|}

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Reaper's Pursuit

Damaging enemies with Darkness Skills increases your Movement Speed by 5%[+] for 3 seconds.|}

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Serration

Your Bone Skills have a 0.3%[+] increased Critical Strike Chance for each 30 Essence you have upon cast.|}

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Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by 15%[x] .

Damage: Physical Damage
|}

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Spiked Armor

Gain 32 Thorns and 5%[x] additional Armor.|}

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Terror

You deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.|}

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Tides of Blood

Your Blood Skills deal 5%[x] increased Overpower damage. This bonus is doubled while you are Healthy.|}

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Titan's Fall

While Fortified you deal 6 / 12 / 18%[x] increased damage to Elites.|}

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Transfusion

Lucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses.|}