How Pull In Works
Pull In moves enemies toward one of several possible anchor points, depending on the skill you've used:
| Anchor Type | Description | Example Skills |
|---|---|---|
| Player (caster) | Pulls enemies to the player's position | Steel Grasp, Thunderspike, Vortex |
| Placed skill location | Pulls enemies toward a ground-placed effect | Death Trap, Inferno |
| Corpse or object target | Pulls enemies to a targeted corpse/object | Corpse Tendrils |
Pull In is considered a Crowd Control effect in the broad sense because it alters enemy movement, but it does not apply a disabling CC state. Enemies can still attack or begin actions while being moved, and Pull In does not reliably trigger CC-based damage bonuses such as:
- Damage to Crowd Controlled Enemies
- Damage Reduction from Crowd Controlled Enemies
unless another Crowd Control effect (such as Slow or Stun) is applied at the same time.
- Pull In itself deals no damage; it only repositions enemies.
- Most Pull In effects briefly interrupt enemy movement.
- Pull In works on elites unless they have CC immunity.
- Some Pull In effects contribute to boss stagger progression.
Skills That Apply Pull In
- Barbarian: - Steel Grasp - Hooks enemies and pulls them directly to the player.
- Necromancer: - Corpse Tendrils - Pulls enemies toward a targeted corpse chosen by the player.
- Rogue: - Death Trap - Can be placed at a distance. When triggered, it pulls enemies toward the trap’s centre, not toward the Rogue.
- Sorcerer: - Inferno - Creates a burning vortex that pulls enemies toward the centre of the Inferno’s location.
- Spiritborn: - Thunderspike - Pulls enemies toward the player. Vortex - Creates a vacuum effect that pulls enemies inward toward the player.
Items that have Pull In
- Godslayer Crown - Unique helm. All classes.
- Airidah's Inexorable Will - Unique Ring. Druid
- Raiment of the Infinite - Unique Armor. Sorcerer
- Wildbolt Aspect - Aspect. All classes.
- Aspect of the Void - Aspect. Necromancer.
- Aspect of Grasping Whirlwind - Aspect. Barbarian.
- Crater - Skill. Raheir (Merc).
- No Escape, Ancient Harpoons - Skill. Varyana (Merc)
Why Pull In Is Useful
Pull In helps with:
- Grouping enemies tightly for large AoE attacks.
- Controlling enemy positions.
- Preparing enemies for follow-up Crowd Control (such as Stun or Knockdown).
