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Pull In

From Diablo 4 Wiki and Guides - Season 11
Revision as of 18:30, 5 December 2025 by Elly (talk | contribs)

How Pull In Works

Pull In moves enemies toward one of several possible anchor points, depending on the skill you've used:

Anchor Type Description Example Skills
Player (caster) Pulls enemies to the player's position Steel Grasp, Thunderspike, Vortex
Placed skill location Pulls enemies toward a ground-placed effect Death Trap, Inferno
Corpse or object target Pulls enemies to a targeted corpse/object Corpse Tendrils


Pull In is considered a Crowd Control effect in the broad sense because it alters enemy movement, but it does not apply a disabling CC state. Enemies can still attack or begin actions while being moved, and Pull In does not reliably trigger CC-based damage bonuses such as:

  • Damage to Crowd Controlled Enemies
  • Damage Reduction from Crowd Controlled Enemies

unless another Crowd Control effect (such as Slow or Stun) is applied at the same time.

  • Pull In itself deals no damage; it only repositions enemies.
  • Most Pull In effects briefly interrupt enemy movement.
  • Pull In works on elites unless they have CC immunity.
  • Some Pull In effects contribute to boss stagger progression.


Skills That Apply Knock Down

  • Barbarian: - Steel Grasp - Hooks enemies and pulls them directly to the player.
  • Necromancer: - Corpse Tendrils - Pulls enemies toward a targeted corpse chosen by the player.
  • Rogue: - Death Trap - Can be placed at a distance. When triggered, it pulls enemies toward the trap’s centre, not toward the Rogue.
  • Sorcerer: - Inferno - Creates a burning vortex that pulls enemies toward the centre of the Inferno’s location.
  • Spiritborn: - Thunderspike - Pulls enemies toward the player. Vortex - Creates a vacuum effect that pulls enemies inward toward the player.


Items that have Pull In


Why Pull In Is Useful

Pull In helps with:

  • Grouping enemies tightly for large AoE attacks.
  • Controlling enemy positions.
  • Preparing enemies for follow-up Crowd Control (such as Stun or Knockdown).