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Pull In: Difference between revisions

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unless another Crowd Control effect (such as [[Slow]] or [[Stun]]) is applied at the same time.
unless another Crowd Control effect (such as [[Slow]] or [[Stun]]) is applied at the same time.


Pull In itself deals no damage; it only repositions enemies.
* Pull In itself deals no damage; it only repositions enemies.
 
* Most Pull In effects briefly interrupt enemy movement. 
* Pull In works on elites unless they have CC immunity. 
* Some Pull In effects contribute to boss stagger progression.


== Pull In Skills by Class ==


=== Rogue ===
==Skills That Apply Pull In==
* [[Death Trap]] - Can be placed at a distance. When triggered, it pulls enemies toward the trap’s centre, not toward the Rogue.


=== Sorcerer ===
* '''Barbarian:''' - [[Steel Grasp]] - Hooks enemies and pulls them directly to the player.
* [[Inferno]] - Creates a burning vortex that pulls enemies toward the centre of the Inferno’s location.
* '''Necromancer:''' - [[Corpse Tendrils]] - Pulls enemies toward a targeted corpse chosen by the player.
 
* '''Rogue:''' - [[Death Trap]] - Can be placed at a distance. When triggered, it pulls enemies toward the trap’s centre, not toward the Rogue.
=== Spiritborn ===
* '''Sorcerer:''' - [[Inferno]] - Creates a burning vortex that pulls enemies toward the centre of the Inferno’s location.
* [[Thunderspike]] - Pulls enemies toward the player.
* '''Spiritborn:''' - [[Thunderspike]] - Pulls enemies toward the player.  [[Vortex]] - Creates a vacuum effect that pulls enemies inward toward the player.
* [[Vortex]] - Creates a vacuum effect that pulls enemies inward toward the Spiritborn.
 
=== Barbarian ===
* [[Steel Grasp]] - Hooks enemies and pulls them directly to the Barbarian.
 
=== Necromancer ===
* [[Corpse Tendrils]] - Pulls enemies toward a targeted corpse chosen by the player.




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* [[Godslayer Crown]] - Unique helm. All classes.
* [[Godslayer Crown]] - Unique helm. All classes.
* [[Airidah's Inexorable Will]] - Unique Ring. Druid
* [[Raiment of the Infinite]] - Unique Armor. Sorcerer
* [[Wildbolt Aspect]] - Aspect. All classes.
* [[Wildbolt Aspect]] - Aspect. All classes.
* [[Aspect of the Void]] - Aspect. Necromancer.
* [[Aspect of the Void]] - Aspect. Necromancer.
* [[Aspect of Grasping Whirlwind]] - Aspect. Barbarian.  
* [[Aspect of Grasping Whirlwind]] - Aspect. Barbarian.  
* [[Raheir]] (Merc) skill, [[Crater]].
* [[Crater]] - Skill. [[Raheir]] (Merc).
* [[Varyana]] (Merc) skill, [[No Escape]], [[Ancient Harpoons]]
* [[No Escape]], [[Ancient Harpoons]] - Skill. [[Varyana]] (Merc)




== Why Pull In Is Useful ==
== Why Pull In Is Useful ==
Pull In helps with:
Pull In helps with:
* Grouping enemies tightly for large AoE attacks
* Grouping enemies tightly for large AoE attacks.
* Controlling enemy positions
* Controlling enemy positions.
* Preparing enemies for follow-up [[Crowd Control]] (such as Stun or Knockdown)
* Preparing enemies for follow-up [[Crowd Control]] (such as [[Stun]] or [[Knock Down|Knockdown]]).
 
== Notes ==
* Most Pull In effects briefly interrupt enemy movement. 
* Pull In works on elites unless they have CC immunity. 
* Some Pull In effects contribute to boss stagger progression.






[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 20:19, 5 December 2025

How Pull In Works

Pull In moves enemies toward one of several possible anchor points, depending on the skill you've used:

Anchor Type Description Example Skills
Player (caster) Pulls enemies to the player's position Steel Grasp, Thunderspike, Vortex
Placed skill location Pulls enemies toward a ground-placed effect Death Trap, Inferno
Corpse or object target Pulls enemies to a targeted corpse/object Corpse Tendrils


Pull In is considered a Crowd Control effect in the broad sense because it alters enemy movement, but it does not apply a disabling CC state. Enemies can still attack or begin actions while being moved, and Pull In does not reliably trigger CC-based damage bonuses such as:

  • Damage to Crowd Controlled Enemies
  • Damage Reduction from Crowd Controlled Enemies

unless another Crowd Control effect (such as Slow or Stun) is applied at the same time.

  • Pull In itself deals no damage; it only repositions enemies.
  • Most Pull In effects briefly interrupt enemy movement.
  • Pull In works on elites unless they have CC immunity.
  • Some Pull In effects contribute to boss stagger progression.


Skills That Apply Pull In

  • Barbarian: - Steel Grasp - Hooks enemies and pulls them directly to the player.
  • Necromancer: - Corpse Tendrils - Pulls enemies toward a targeted corpse chosen by the player.
  • Rogue: - Death Trap - Can be placed at a distance. When triggered, it pulls enemies toward the trap’s centre, not toward the Rogue.
  • Sorcerer: - Inferno - Creates a burning vortex that pulls enemies toward the centre of the Inferno’s location.
  • Spiritborn: - Thunderspike - Pulls enemies toward the player. Vortex - Creates a vacuum effect that pulls enemies inward toward the player.


Items that have Pull In


Why Pull In Is Useful

Pull In helps with:

  • Grouping enemies tightly for large AoE attacks.
  • Controlling enemy positions.
  • Preparing enemies for follow-up Crowd Control (such as Stun or Knockdown).