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unless another Crowd Control effect (such as [[Slow]] or [[Stun]]) is applied at the same time. | unless another Crowd Control effect (such as [[Slow]] or [[Stun]]) is applied at the same time. | ||
Pull In itself deals no damage; it only repositions enemies. | * Pull In itself deals no damage; it only repositions enemies. | ||
* Most Pull In effects briefly interrupt enemy movement. | |||
* Pull In works on elites unless they have CC immunity. | |||
* Some Pull In effects contribute to boss stagger progression. | |||
=== | ==Skills That Apply Pull In== | ||
* '''Barbarian:''' - [[Steel Grasp]] - Hooks enemies and pulls them directly to the player. | |||
* [[ | * '''Necromancer:''' - [[Corpse Tendrils]] - Pulls enemies toward a targeted corpse chosen by the player. | ||
* '''Rogue:''' - [[Death Trap]] - Can be placed at a distance. When triggered, it pulls enemies toward the trap’s centre, not toward the Rogue. | |||
* '''Sorcerer:''' - [[Inferno]] - Creates a burning vortex that pulls enemies toward the centre of the Inferno’s location. | |||
* [[ | * '''Spiritborn:''' - [[Thunderspike]] - Pulls enemies toward the player. [[Vortex]] - Creates a vacuum effect that pulls enemies inward toward the player. | ||
* [[ | |||
* [[ | |||
* [[ | |||
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* [[Godslayer Crown]] - Unique helm. All classes. | * [[Godslayer Crown]] - Unique helm. All classes. | ||
* [[Airidah's Inexorable Will]] - Unique Ring. Druid | |||
* [[Raiment of the Infinite]] - Unique Armor. Sorcerer | |||
* [[Wildbolt Aspect]] - Aspect. All classes. | * [[Wildbolt Aspect]] - Aspect. All classes. | ||
* [[Aspect of the Void]] - Aspect. Necromancer. | * [[Aspect of the Void]] - Aspect. Necromancer. | ||
* [[Aspect of Grasping Whirlwind]] - Aspect. Barbarian. | * [[Aspect of Grasping Whirlwind]] - Aspect. Barbarian. | ||
* | * [[Crater]] - Skill. [[Raheir]] (Merc). | ||
* [[No Escape]], [[Ancient Harpoons]] - Skill. [[Varyana]] (Merc) | |||
== Why Pull In Is Useful == | == Why Pull In Is Useful == | ||
Pull In helps with: | Pull In helps with: | ||
* Grouping enemies tightly for large AoE attacks | * Grouping enemies tightly for large AoE attacks. | ||
* Controlling enemy positions | * Controlling enemy positions. | ||
* Preparing enemies for follow-up [[Crowd Control]] (such as Stun or Knockdown) | * Preparing enemies for follow-up [[Crowd Control]] (such as [[Stun]] or [[Knock Down|Knockdown]]). | ||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
Latest revision as of 20:19, 5 December 2025
How Pull In Works
Pull In moves enemies toward one of several possible anchor points, depending on the skill you've used:
| Anchor Type | Description | Example Skills |
|---|---|---|
| Player (caster) | Pulls enemies to the player's position | Steel Grasp, Thunderspike, Vortex |
| Placed skill location | Pulls enemies toward a ground-placed effect | Death Trap, Inferno |
| Corpse or object target | Pulls enemies to a targeted corpse/object | Corpse Tendrils |
Pull In is considered a Crowd Control effect in the broad sense because it alters enemy movement, but it does not apply a disabling CC state. Enemies can still attack or begin actions while being moved, and Pull In does not reliably trigger CC-based damage bonuses such as:
- Damage to Crowd Controlled Enemies
- Damage Reduction from Crowd Controlled Enemies
unless another Crowd Control effect (such as Slow or Stun) is applied at the same time.
- Pull In itself deals no damage; it only repositions enemies.
- Most Pull In effects briefly interrupt enemy movement.
- Pull In works on elites unless they have CC immunity.
- Some Pull In effects contribute to boss stagger progression.
Skills That Apply Pull In
- Barbarian: - Steel Grasp - Hooks enemies and pulls them directly to the player.
- Necromancer: - Corpse Tendrils - Pulls enemies toward a targeted corpse chosen by the player.
- Rogue: - Death Trap - Can be placed at a distance. When triggered, it pulls enemies toward the trap’s centre, not toward the Rogue.
- Sorcerer: - Inferno - Creates a burning vortex that pulls enemies toward the centre of the Inferno’s location.
- Spiritborn: - Thunderspike - Pulls enemies toward the player. Vortex - Creates a vacuum effect that pulls enemies inward toward the player.
Items that have Pull In
- Godslayer Crown - Unique helm. All classes.
- Airidah's Inexorable Will - Unique Ring. Druid
- Raiment of the Infinite - Unique Armor. Sorcerer
- Wildbolt Aspect - Aspect. All classes.
- Aspect of the Void - Aspect. Necromancer.
- Aspect of Grasping Whirlwind - Aspect. Barbarian.
- Crater - Skill. Raheir (Merc).
- No Escape, Ancient Harpoons - Skill. Varyana (Merc)
Why Pull In Is Useful
Pull In helps with:
- Grouping enemies tightly for large AoE attacks.
- Controlling enemy positions.
- Preparing enemies for follow-up Crowd Control (such as Stun or Knockdown).
