Paladin Skill Tree: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| (4 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[Paladin]] | '''[[Paladin|Paladin skills]]''' in Diablo IV are structured around a small number of core mechanics rather than isolated abilities. While individual skills vary in function, most are designed to reinforce shield use, sustained melee presence, or the projection of <span class='holy'>holy power</span> through conjured effects. | ||
Many skills naturally cluster around the Paladin’s Oath doctrines. Melee-focused skills tend to support Zealot and Juggernaut playstyles, while conjured holy abilities and | Many skills naturally cluster around the [[Paladin Oath System|Paladin’s Oath doctrines]]. Melee-focused skills tend to support Zealot and Juggernaut playstyles, while conjured holy abilities and [[Judgement]] effects align more closely with Judicator builds. Disciple-oriented skills interact with [[Arbiter Form]] and reward ability sequencing and cooldown management rather than sustained basic attacks. | ||
While any skill can be selected regardless of Oath, builds are generally most effective when their chosen skills reinforce the same underlying mechanics. The skill list below provides full details for each ability and its upgrades. | While any skill can be selected regardless of Oath, builds are generally most effective when their chosen skills reinforce the same underlying mechanics. The skill list below provides full details for each ability and its upgrades. | ||
| Line 442: | Line 442: | ||
{{:Judgement Day}} | {{:Judgement Day}} | ||
|} | |} | ||
== Related Pages == | |||
{{:Template:Paladin Navigation}} | |||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Paladin]] | [[Category:Paladin]] | ||
Latest revision as of 16:19, 2 February 2026
Paladin skills in Diablo IV are structured around a small number of core mechanics rather than isolated abilities. While individual skills vary in function, most are designed to reinforce shield use, sustained melee presence, or the projection of holy power through conjured effects.
Many skills naturally cluster around the Paladin’s Oath doctrines. Melee-focused skills tend to support Zealot and Juggernaut playstyles, while conjured holy abilities and Judgement effects align more closely with Judicator builds. Disciple-oriented skills interact with Arbiter Form and reward ability sequencing and cooldown management rather than sustained basic attacks.
While any skill can be selected regardless of Oath, builds are generally most effective when their chosen skills reinforce the same underlying mechanics. The skill list below provides full details for each ability and its upgrades.
BasicRequired Points: N/A |
|---|
![]() BrandishGenerate Faith: 14 |
Enhanced BrandishBrandish now pierces. |
Returning LightBrandish's light returns to you, dealing 52% damage on its return. |
Sword of MasteryWhile Healthy, Brandish deals 127% damage and travels 100% faster. | ||
Cross StrikeBrandish unleashes 2 additional arcs that deal 120% damage and apply Vulnerable . |
![]() Holy BoltGenerate Faith: 16 |
Enhanced Holy Bolt |
Ricocheting BoltHoly Bolt deals 135% damage and ricochets 3 times. |
Divine BoltHoly Bolt becomes a Disciple Skill. Holy Bolt pierces, deals 120% damage, and applies Vulnerable . | ||
Storm BoltHoly Bolt becomes a Justice Skill with a 7 second Cooldown. Holy Bolt is hurled and smashes the ground, dealing 315% damage and Stunning (CC) enemies in an area for 2 seconds. |
![]() ClashGenerate Faith: 20 |
Enhanced ClashWhenever you cast Clash, gain Crusader's March for 6 seconds. Crusader's March grants you x 15% Block Chance and 2 stacks of Resolve. |
PunishmentYou are emboldened during Crusader's March, granting:
|
SkirmishClash becomes a Zealot Skill and cleaves in an area for 155% damage. Crusaders March no longer grants Block Chance or Resolve, instead granting + 10% Critical Strike Chance up to + 30%. | ||
Seize ThemYour Resolve empowers Clash, dealing x 8% increased damage per stack of Resolve. Every 3rd strike, enemies are Pulled in (CC). |
![]() AdvanceGenerate Faith: 18 |
Enhanced AdvanceCasting Advance grants you Unhindered for 2 seconds. |
Vanguard's RushAdvance rushes into enemies, granting 1 Fervor on each strike and deals an additional x 25% damage per stack of Fervor you have. |
Wave DashAdvance becomes a Juggernaut Skill. Advance's impact waves out, dealing 137% damage and gains 1 Resolve for every 1 meter you dash. | ||
Flash of the BladeAdvance becomes a Disciple Skill and has a 10 second cooldown. Advance becomes a dash that cuts through enemies, applying Vulnerable and dealing 230% damage. |
CoreRequired Points: 1 |
|---|
![]() ZealFaith Cost: 20 |
Enhanced ZealZeal gains 2 additional strikes. |
Zealot's LegacyZeal extends its assault, randomly seeking surrounding enemies and striking 4 additional times. |
Death or GloryZeal costs x 10% Maximum Life instead of Faith and strikes around you in a circle. Whenever you lose Life, Zeal's damage increases by 40% and Critical Strike Chance by 40% for 6 seconds. | ||
Cull the WickedZeal's cleave is larger, gains 2 additional strikes, and deals x 25% increased damage to Weakened enemies. |
![]() Blessed ShieldFaith Cost: 28 |
Enhanced Blessed ShieldBlessed Shield deals + 1% additional damage for each Armor on your shield. |
Shield of RetributionBlessed Shield becomes a Juggernaut Skill. Blessed Shield travels straight without returning, pulsing your Thorns damage each second for 3 seconds before bursting for 378% damage. |
Shield of the RevenantBlessed Shield now boomerangs and pierces instead of ricocheting, dealing 270% damage. When Blessed Shield hits a Crowd Controlled enemy, gain 5 Faith. | ||
Shield of JusticeBlessed Shield detonates Judgement and ricochets 5 additional times. Whenever, Blessed Shield detonates Judgement, it empowers your next throw to deal 40%[x] increased damage, up to a maximum of 5 times. |
![]() Blessed HammerFaith Cost: 10 |
Enhanced Blessed HammerBlessed Hammer now hits enemies multiple times. |
Mortar CombatBlessed Hammer mortars 3 hammers to the ground, dealing 67% damage in an area. |
Disciple's HaloBlessed Hammer becomes a Disciple Skill. Blessed Hammer follows and orbits around you, dealing 115% damage and attacking 20% faster. | ||
Shattering BlowBlessed Hammer deals 115% damage and shatters into 3 small explosions on impact, dealing 46% damage each. |
![]() Divine LanceFaith Cost: 25 |
Enhanced Divine LanceDivine Lance's damage is increased by 30% of your Movement Speed bonus. |
Tip of the SpearDivine Lance flurries, stabbing 2 additional times and deals 32% damage each. Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30% . |
Zealous JoustDivine Lance becomes a Zealot Skill. Divine Lance now stabs with 2 additional spears in a wider area, dealing 68% damage each and has a 10% increased Critical Strike Chance. | ||
Divine JavelinThrow Divine Lance, dealing 90% damage to the first enemy hit and bursting for an additional 450%. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it. |
![]() Shield BashFaith Cost: 32 |
Enhanced Shield BashHits with Shield Bash counts as Blocks. This effect can trigger once per Cast. |
BreachHits with Shield Bash grant you + 10% Retribution Chance for 5 seconds, stacking up to 5 times. |
SmiteShield Bash smites the first enemy it hits, dealing 287% damage, Stunning (CC) for 1 second, and Knocking Back enemies behind for 102% damage. | ||
Lay SiegeWhenever you have Resolve, Shield Bash increases impact size by x 50% and deals 246% damage. Gain 1 Resolve per enemy hit. |
Passives
![]() PietyYour Maximum Faith is increased by 5. |
![]() En GardeYou gain + 10% Armor and + 5% Block Chance. |
![]() ParryBlocking restores 1 Faith. |
![]() RiposteBlocking grants you x 6% damage for 5 seconds. |
![]() DisciplineYour Core Skills deal x 6% increased damage. |
AurasRequired Points: 2 |
|---|
![]() Fanaticism AuraFaith Cost: 10 |
Enhanced FanaticismFanaticism Aura's passive also grants you and your allies 10% Maximum Resource. |
Rite of VengeanceFanaticism Aura Passive increases Critical Strike Damage by x 15% for you and your allies. Critical Strikes trigger Fanaticism's Passive. |
Rite of HumilityFanaticism Aura's active instead makes Nearby enemies Vulnerable for 4 seconds. Damaging Vulnerable enemies will also trigger Fanaticism's Passive. | ||
Rite of RedemptionWeakened enemies who die within Fanaticism Aura's radius Heal you for 0.5% and Fortify for 1% of your Maximum Life. |
![]() Defiance AuraFaith Cost: 25 |
Enhanced DefianceDefiance Aura's Passive also grants you and your allies 10% Maximum Life. |
Rite of MightDefiance Aura increases your damage by x 10% for 4 seconds whenever you gain Resolve. |
Rite of PrayerDefiance Aura's Passive also Heals you and your allies for 2% of your Maximum Life per second. Healing allies grants 2 stacks of Resolve every 2 seconds. | ||
Rite of ThornsDefiance Aura's Passive also grants 912 Thorns and increases all Thorns damage by x 75% for you and your allies. Defiance Aura's Active instead releases a nova dealing x 500% of your Thorns damage. |
![]() Holy Light AuraCooldown: 25 seconds |
Enhanced Holy LightHoly Light's Passive now targets 2 additional enemies. |
Rite of SubmissionHoly Light's Active now Stuns (CC) enemies for 3 seconds and deals 130% damage. |
Rite of MercyHoly Light's Active chains 2 more times and Fortifies you and your allies for 4% of their Maximum Life. | ||
Rite of JudgementHoly Light's Active instead Judges enemies and its Cooldown is reduced per rank. |
Passives
![]() LongevityYou gain + 10% Healing received. |
![]() RenewalBlocking Fortifies you for 0.5% of your Maximum Life. |
![]() AnointingYour allies Heal for 11% of the Healing you receive. |
ValorRequired Points: 9 |
|---|
![]() Shield ChargeCooldown: 10 seconds |
Enhanced Shield ChargeShield Charge grants 1 Resolve whenever it hits an enemy. |
Phalanx ChargeShield Charge surges forward in a wave of energy and Knocks enemies Back, dealing 158% damage. |
Virtuous ChargeShield Charge becomes a Judicator Skill and consumes Judgement on impact, increasing its damage by + 20% for each Judgement consumed up to 100%. When Shield Charge ends, you release a Holy nova, dealing 90% damage and Stunning (CC) enemies for 3 seconds. | ||
Relentless ChargeShield Charge becomes a Core Skill that:
|
![]() AegisCooldown: 20 seconds |
Enhanced AegisCasting Aegis grants Unstoppable for 4 seconds. |
ImpunityWhile Aegis is active, you gain 40% Thorns and Retribution Chance. |
Faith Is My ShieldAegis now applies Judgement instead of Taunting enemies. Blocking while Aegis is active applies Judgement to the attacker. | ||
Stay ResolutePassive: Gaining or spending Resolve has a 4% chance to trigger a free Aegis. |
![]() Falling StarCooldown: 12 seconds |
Enhanced Falling StarKilling a Vulnerable enemy reduces the cooldown of Falling Star by 0.5 second. |
FreefallFalling Star has 1 additional Charge. |
Fanatic DescentFalling Star becomes a Zealot skill, now dealing 560% damage on landing and Weakening enemies hit for 4 seconds. | ||
Faster Than LightFalling Star cuts through the battlefield, creating a fissure that deals 180% damage to enemies before erupting for 60% damage. |
![]() RallyCharges: 3 |
Enhanced RallyRally's increases your Movement Speed by an additional + 10% and generates 5 additional Faith. |
Words of SacrificeRally now costs 15% of your Maximum Life and can stack. |
Words of InspirationRally spends all available Charges, reducing all active Justice Skill Cooldowns by 3 seconds per Charge. | ||
Words of RejuvenationRally generates 20 more Faith and gains 1 additional Charge. |
Passives
![]() ResoluteGaining a stack of Resolve Heals for 0.5% of your Maximum Life. |
![]() ConvictionGain + 0.3% Attack Speed for each stack of Resolve up to + 3.0%. |
![]() CourageYou gain 1 Resolve every 7 seconds an Elite enemy is Nearby. |
![]() AttenuateGain + 1% Resource Cost Reduction for every stack of Resolve up to 5%. |
![]() Thorns and ThistlesGain 20 Thorns and your total Thorns damage is increased by x 15% |
![]() RepentanceGain + 6% Retribution chance. |
![]() The Best OffenseYou deal x 6% increased damage while Fortified. |
![]() FortitudeGain x 6% Critical Strike Damage while Fortified. |
JusticeRequired Points: 14 |
|---|
![]() PurifyCooldown: 12 seconds |
Enhanced PurifyPurify generates 10 Faith for each enemy affected by Purify . |
SentencePurify also Judges enemies and its cooldown is reduced by 4 seconds. |
SurrenderInstead of Dazing enemies, Purify now Stuns (CC) for 4 seconds. | ||
AbsolutionPurify now can be cast on enemies instead of Dazing (CC) them, dealing 380% damage and Weakening them for 4 seconds. |
![]() ConsecrationCooldown: 18 seconds |
Enhanced ConsecrationWhile inside Consecration, you and your allies deal x 15% additional damage and consume x 15% less resource. |
Hallowed GroundConsecration's size is increased and lasts an additional 4 seconds. Enemies within Consecration are now Weakened. |
BastionConsecration Immobilizes (CC) enemies and can be cast anywhere. | ||
SanctifyConsecration lasts 3 seconds, increasing its damage and Healing by 20% each second. Consecration detonates when it expires, dealing 90% damage to all enemies and Healing you and your allies for 15% of their Maximum Life. |
![]() CondemnCooldown: 15 seconds |
Enhanced CondemnWhile Casting Condemn, become Unhindered for 1.5 seconds. |
Gather the GuiltyCondemn now has 1 additional Charge and applies Vulnerable for 4 seconds. |
AtonementCondemn casts significantly faster, instead of Pulling (CC) enemies in, dealing 420% damage. | ||
Shepherd the FlockCondemn's build up marks all enemies and drags them to your location after it casts. |
![]() Spear of the HeavensCooldown: 14 seconds |
Enhanced Spear of the HeavensConsuming Judgement reduces Spear of the Heavens active cooldown by 0.5 seconds. |
Pronouncement of HeavenSpear of the Heavens's first spear gains a permanent Judgement mark and remains on the battlefield, dealing 120% damage per second for 8 seconds. |
Part the HeavensSpear of the Heavens now drops 8 spears along the path toward your target. | ||
Fist of the HeavensSpear of the Heavens becomes a Core Skill and is now pure Holy energy that crashes down from the sky. On impact it deals 386% damage and breaks into 5 projectiles, dealing 386% additional damage to enemies in their path. |
Passives
![]() Crack in the ArmorYou deal x 6% increased damage to Vulnerable enemies. |
![]() High CharityYou gain 4% Cooldown Reduction. |
![]() RighteousnessYou deal x 6% increased Holy and Fire damage. |
![]() Leave Luck to HeavenYou gain 3% Lucky Hit Chance. |
![]() PacifyYou gain + 15% increased Crowd Control duration. |
![]() Dizzying BlowYou deal x 7% increased damage to Crowd Controlled enemies. |
![]() Iron Sharpens IronYou gain + 6% Critical Strike Damage. |
![]() Break the LineYou have a + 2% increased Critical Strike Chance and deal x 5% increased Damage to Weakened enemies. |
![]() HeavyweightYou deal x 6% increased Critical Strike Damage while Healthy. |
![]() Press the AdvantageCritically Striking grants you 3% Damage Reduction for 5 seconds. |
UltimateRequired Points: 21 |
|---|
![]() Heaven's FuryCooldown: 30 seconds |
Enhanced Heaven's FuryHeaven's Fury's light Judges enemies. |
TriplicateHeaven's Fury splits into 3 beams, dealing 36% damage each hit for 7 seconds. |
Walk With The LightHeaven's Fury splits into 5 orbiting beams, dealing 78% damage each hit for 7 seconds. | ||
Final JusticeHeaven's Fury can cast anywhere, concentrating the Light as it grows and Pulls enemies in (CC) while dealing 105% damage per second before erupting for 1,260% damage. Heaven's Fury's Cooldown is increased by 10 seconds. |
![]() FortressCooldown: 60 seconds |
Enhanced FortressWhile inside of your Fortress your Skills are free to cast and you gain x 4% damage per stack of Resolve. |
Rampart of ThornsEnemies inside Fortress are Slowed (CC) by 50% and take 500% of your Thorns damage per second. |
BarricadeKilling enemies inside of your Fortress extends its duration by 0.5 seconds up to 20 seconds. You may recast Fortress to move it to your current location. | ||
EntrenchWhile inside of Fortress your Life cannot be reduced below 1 . |
![]() ZenithCooldown: 25 seconds |
Enhanced ZenithWhile Zenith is active, you are Unstoppable . |
Empyrean EdgeZenith is now also a Mobility Skill that:
Killing Weakened enemies with either of Zenith's strikes will reduce its cooldown by 2 seconds. |
Sermon of SteelZenith unleashes your wrath, dealing 158% damage and can be cast indefinitely for 4 seconds before starting its Cooldown. Instead of Knocking Down enemies, Zenith's 2nd strike extends this duration by 0.5 second. | ||
SunderZenith sunders a rift in the ground with a single strike, Knocking Down (CC) enemies and dealing 900% damage. After 0.75 second, the rift detonates for 675% damage. |
![]() Arbiter of JusticeCooldown: 120 seconds |
Enhanced Arbiter of JusticeArbiter Form's Wing Strikes recast time is reduced by 0.5 seconds. |
Divine InterventionArbiter of Justice ascends for an additional 2 seconds and rains Blessed Spears on the battlefield. Upon landing, Arbiter of Justice bombards the battlefield with 10 additional Blessed Spears , making enemies Vulnerable for 4 seconds. |
Reach of the Law | ||
Seraph's WingsArbiter Form gains the following benefits:
|
Passives
![]() Master CraftworkYour Armor is increased by 50% of your Shield's Block Chance. |
![]() Shake It OffYou have a 8% chance to become Unstoppable for 1 second after being hit by a Crowd Control Effect. |
![]() Shining ArmorGain a bonus based on your equipped weapon and armor qualities:
|
![]() Giant SlayerYou deal x 5% increased damage to Elites and x 8% increased damage to Healthy enemies. |
![]() Sacred ArmsGain a bonus based on your equipped weapon types:
|
Key PassivesRequired Points: 33 - You can have a point in only one of these at a time. |
|---|
![]() Coat of ArmsYour damage is increased by 75% of your Armor Percent and 50% of your Block Chance. |
![]() Path of the PenitentYour Zealot Skills cost 100% more Faith, but casting them grants all Skills + 6% Resource Cost Reduction and x 10% increased damage for 4 seconds, up to 10 times. |
![]() ExaltationDuring Arbiter your damage is increased by x 85% and Wing Strikes strike 1 additional time. |
![]() Judgement DayConsuming Judgement increases your damage by x 6% for 5 seconds, up to x 90%. |




























































