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Paladin Disciple Skills

From Diablo 4 Wiki and Guides - Season 11

These are the Paladin Disciple Skills and they include skills of different damage types which are typical throughout the Paladin Skill Trees. For a full guide on each skill click its name.


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Advance

Generate Faith: 18
Lucky Hit Chance: 14%
Advance forward with your weapon, dealing 105% damage.

Damage: Physical Damage
Tags: Basic, Zealot, Mobility, Juggernaut (upgrade), Disciple (upgrade)

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Arbiter of Justice

Cooldown: 120 seconds
Lucky Hit Chance: 16%
Ascend to the heavens and crash upon the battlefield as an Arbiter for 20 seconds, dealing 600% damage upon landing.

Damage: Holy Damage
Tags: Ultimate, Disciple, Mobility

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Brandish

Generate Faith: 14
Lucky Hit Chance: 20%
Brandish the Light, unleashing an arc that deals 75% damage.

Damage: Holy Damage
Tags: Basic, Disciple

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Condemn

Cooldown: 15 seconds
Lucky Hit Chance: 26%
Harness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing 240% damage.

Damage: Holy Damage
Tags: Justice, Disciple

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Divine Lance

Faith Cost: 25
Lucky Hit Chance: 6%
Impale enemies with a heavenly lance, stabbing 2 times for 90% damage each.

Damage: Holy Damage
Tags: Core, Disciple, Mobility

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Falling Star

Cooldown: 12 seconds
Lucky Hit Chance: 24%
Soar into the air with angelic wings and dive onto the battlefield, dealing 80% damage on takeoff and 240% damage on landing.

Damage: Holy Damage
Tags: Valor, Disciple, Mobility

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Holy Bolt

Generate Faith: 16
Lucky Hit Chance: 44%
Throw a Holy hammer, dealing 90% damage.

Damage: Holy Damage
Tags: Basic, Judicator, Disciple (upgrade), Justice (upgrade)