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Diablo 4 will feature more than 150 dungeon locations <ref>[https://www.youtube.com/watch?time_continue=91&v=XbPuDHf8maU&feature=emb_title Xbox Developer Gameplay showcase]</ref> covering a variety of tilesets depending on location. | Diablo 4 will feature more than 150 dungeon locations <ref>[https://www.youtube.com/watch?time_continue=91&v=XbPuDHf8maU&feature=emb_title Xbox Developer Gameplay showcase]</ref> covering a variety of tilesets depending on location. Dungeon layouts will be randomised in Diablo 4. | ||
== Themes and Tilesets == | ==Themes and Tilesets== | ||
Dungeons in Diablo 4 will differ from previous games where a single tileset would be present in any one dungeon. Diablo 4 feature what [[Blizzard]] calls "tileset transition scenes" which effectively connects two different tilesets together to make dungeons more interesting. | Dungeons in Diablo 4 will differ from previous games where a single tileset would be present in any one dungeon. Diablo 4 feature what [[Blizzard]] calls "tileset transition scenes" which effectively connects two different tilesets together to make dungeons more interesting. | ||
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Players can expect dungeons to feel darker and more foreboding with Blizzard embracing Diablo 4's core pillar of a return to darkness. | Players can expect dungeons to feel darker and more foreboding with Blizzard embracing Diablo 4's core pillar of a return to darkness. | ||
== Multiplayer == | ==Multiplayer== | ||
Dungeons will be restricted to either their player or their party taking them out of the [[open world]] experience. | Dungeons will be restricted to either their player or their party taking them out of the [[open world]] experience. | ||
== Nightmare Dungeons == | ==Nightmare Dungeons== | ||
The [[Nightmare Dungeons]] are considered end-game dungeons. | The [[Nightmare Dungeons]] are considered end-game dungeons. | ||
== Sigils == | ==Sigils== | ||
Sigils can be crafted at the [[Occultist Vendor|Occultist]]. | Sigils can be crafted at the [[Occultist Vendor|Occultist]]. | ||
[[Sigils]] allow players to upgrade dungeons to make them [[Nightmare Dungeons]] where additional [[affixes]] are applied to monsters in the dungeon. | [[Sigils]] allow players to upgrade dungeons to make them [[Nightmare Dungeons]] where additional [[affixes]] are applied to monsters in the dungeon. | ||
=== Sigil Types and Nightmare Dungeons === | ===Sigil Types and Nightmare Dungeons=== | ||
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==== Common Sigil Dungeons ==== | ====Common Sigil Dungeons==== | ||
* Abandoned Mineworks | *Abandoned Mineworks | ||
* Conclave | *Conclave | ||
* Dark Ravine | *Dark Ravine | ||
* Defiled Catacomb | *Defiled Catacomb | ||
* Demon's Wake | *Demon's Wake | ||
* Earthen Wound | *Earthen Wound | ||
* Guulrahn Canals | *Guulrahn Canals | ||
* Steadfast Barracks | *Steadfast Barracks | ||
* Sunken Ruins | *Sunken Ruins | ||
* Zenith | *Zenith | ||
| | | | ||
==== Sacred Sigil Dungeons ==== | ====Sacred Sigil Dungeons==== | ||
* Aldurwood | *Aldurwood | ||
* Ancient's Lament | *Ancient's Lament | ||
* Black Asylum | *Black Asylum | ||
* Blink Burrows | *Blink Burrows | ||
* Conclave | *Conclave | ||
* Crusader's Cathedral | *Crusader's Cathedral | ||
* Guulrahn Canals | *Guulrahn Canals | ||
* Maugan's Works | *Maugan's Works | ||
* Maulwood | *Maulwood | ||
* Onyx Hold | *Onyx Hold | ||
* Shivta Ruins | *Shivta Ruins | ||
* Steadfast Barracks | *Steadfast Barracks | ||
* Stockades | *Stockades | ||
* Sunken Ruins | *Sunken Ruins | ||
* Zenith | *Zenith | ||
| | | | ||
==== Ancestral Sigil Dungeons ==== | ====Ancestral Sigil Dungeons==== | ||
* Abandoned Mineworks | *Abandoned Mineworks | ||
* Ancient's Lament | *Ancient's Lament | ||
* Champion's Demise | *Champion's Demise | ||
* Crusader's Cathedral | *Crusader's Cathedral | ||
* Dark Ravine | *Dark Ravine | ||
* Defiled Catacomb | *Defiled Catacomb | ||
* Demon's Wake | *Demon's Wake | ||
* Deserted Underpass | *Deserted Underpass | ||
* Earthen Wound | *Earthen Wound | ||
* Guulrahn Slums | *Guulrahn Slums | ||
* Immortal Emanation | *Immortal Emanation | ||
* Jalal's Vigil | *Jalal's Vigil | ||
* Maugan's Works | *Maugan's Works | ||
* Maulwood | *Maulwood | ||
* Prison of Caldeum | *Prison of Caldeum | ||
* Raethwind Wilds | *Raethwind Wilds | ||
* Ritual Tower | *Ritual Tower | ||
* Shadowed Plunge | *Shadowed Plunge | ||
* Serpent's Lair | *Serpent's Lair | ||
* Stockades | *Stockades | ||
|} | |} | ||
== Number of Dungeons by Zone == | ==Number of Dungeons by Zone== | ||
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== Dungeon Objectives == | ==Dungeon Objectives== | ||
Depending on the dungeon you enter, each will have their own objectives such as find an object, activate and object, carry out a task, or destroy an object. There are usually around 2 or 3 objectives to complete. Dungeons will end with a Boss fight. | Depending on the dungeon you enter, each will have their own objectives such as find an object, activate and object, carry out a task, or destroy an object. There are usually around 2 or 3 objectives to complete. Dungeons will end with a Boss fight. | ||
<center><youtube>https://www.youtube.com/watch?v=BQpDq9gl4QU</youtube><br><i>Dungeon boss fight in the Zenith Dungeon</i></center> | <center><youtube>https://www.youtube.com/watch?v=BQpDq9gl4QU</youtube><br><i>Dungeon boss fight in the Zenith Dungeon</i></center> | ||
== Stronghold Dungeons == | ==Stronghold Dungeons== | ||
[[Strongholds|Stronghold]] areas can contain dungeons. These dungeons cannot be entered until the Stronghold has been liberated. | [[Strongholds|Stronghold]] areas can contain dungeons. These dungeons cannot be entered until the Stronghold has been liberated. | ||
== Other Known Dungeons == | ==Other Known Dungeons== | ||
* [[The Wretched Caves]] | *[[The Wretched Caves]] | ||
* [[The Flooded Depths]] | *[[The Flooded Depths]] | ||
* [[Whispering Wood]] | *[[Whispering Wood]] | ||
* [[Halls of Light]] | *[[Halls of Light]] | ||
* [[Vault of the Forgotten]] | *[[Vault of the Forgotten]] | ||
== Rewards == | ==Rewards== | ||
* Dungeons are rewarding. Dungeons can unlock a [[Legendary Aspects|Legendary Aspect]] in the [[Codex of Power]]. | *Dungeons are rewarding. Dungeons can unlock a [[Legendary Aspects|Legendary Aspect]] in the [[Codex of Power]]. | ||
* Completing a dungeon will also grant you experience and gold. | *Completing a dungeon will also grant you experience and gold. | ||
* Completing a dungeon will give you 20 [[Renown]] points. | *Completing a dungeon will give you 20 [[Renown]] points. | ||
* Items rewards which are not tied to the Smart Loot system. This is dependent on the monster type (monster family) in the dungeon. A great way to farm items for other classes on your account. | *Items rewards which are not tied to the Smart Loot system. This is dependent on the monster type (monster family) in the dungeon. A great way to farm items for other classes on your account. | ||
[[File:Dungeon complete aspect.jpg|alt=Aspect rewards for completing the Zenith dungeon|Aspect reward for completing the Zenith dungeon|thumb|center]] | [[File:Dungeon complete aspect.jpg|alt=Aspect rewards for completing the Zenith dungeon|Aspect reward for completing the Zenith dungeon|thumb|center]] | ||
== "Forgotten Places in the World" - Dungeon Example == | =="Forgotten Places in the World" - Dungeon Example== | ||
<youtube>https://www.youtube.com/watch?v=FGIxl3P-hn8</youtube> | <youtube>https://www.youtube.com/watch?v=FGIxl3P-hn8</youtube> | ||
[[Category:Dungeons]] | [[Category:Dungeons]] | ||
Revision as of 21:50, 2 January 2023
Diablo 4 will feature more than 150 dungeon locations [1] covering a variety of tilesets depending on location. Dungeon layouts will be randomised in Diablo 4.
Themes and Tilesets
Dungeons in Diablo 4 will differ from previous games where a single tileset would be present in any one dungeon. Diablo 4 feature what Blizzard calls "tileset transition scenes" which effectively connects two different tilesets together to make dungeons more interesting.
Dungeons can also be be themed depending on where they are in Sanctuary or whether they are tied to a specific cultural theme.
Players can expect dungeons to feel darker and more foreboding with Blizzard embracing Diablo 4's core pillar of a return to darkness.
Multiplayer
Dungeons will be restricted to either their player or their party taking them out of the open world experience.
Nightmare Dungeons
The Nightmare Dungeons are considered end-game dungeons.
Sigils
Sigils can be crafted at the Occultist.
Sigils allow players to upgrade dungeons to make them Nightmare Dungeons where additional affixes are applied to monsters in the dungeon.
Sigil Types and Nightmare Dungeons
| Tier 1-10 | Tier 11-20 | Tier 21 -100 |
Common Sigil Dungeons
|
Sacred Sigil Dungeons
|
Ancestral Sigil Dungeons
|
Number of Dungeons by Zone
| Zone | Dungeons |
|---|---|
| Dry Steppes | 21 |
| Fractured Peaks | 23 |
| Hawezar | 23 |
| Kehjistan | 23 |
| Scosglen | 25 |
Dungeon Objectives
Depending on the dungeon you enter, each will have their own objectives such as find an object, activate and object, carry out a task, or destroy an object. There are usually around 2 or 3 objectives to complete. Dungeons will end with a Boss fight.
Dungeon boss fight in the Zenith Dungeon
Stronghold Dungeons
Stronghold areas can contain dungeons. These dungeons cannot be entered until the Stronghold has been liberated.
Other Known Dungeons
Rewards
- Dungeons are rewarding. Dungeons can unlock a Legendary Aspect in the Codex of Power.
- Completing a dungeon will also grant you experience and gold.
- Completing a dungeon will give you 20 Renown points.
- Items rewards which are not tied to the Smart Loot system. This is dependent on the monster type (monster family) in the dungeon. A great way to farm items for other classes on your account.
"Forgotten Places in the World" - Dungeon Example
